Hey guys, remember these games?

Hey guys, remember these games?

People pretend the third one didn't happen.

More time has passed since the release of dark dawn to the Current date than the time between the lost age and dark dawn.

Well no shit, since Nintendo deemed it a failure, and now they think people don't want anymore Golden Sun; which they couldn't be farther from the truth.

For a moment, I read it as Golden Axe and got excited.

a shame really.

You're not excited about Golden Sun?

...

Dark Dawn is honestly p gud

I wish more jrpgs had interactive dungeons like these games did. These days every dungeon just feels like a series of empty hallways.


I thought it was ok, i would have liked more anyways. I really liked the picking emotions for your silent protags responses, it was fun making him the angriest motherfucker in the world.

...

English is such a weird language. Why does "raucous caucus" make me cringe?

I loved these devs. They also made Shining in the Darkness and Beyond the Beyond, right? The latter is reviled, but I thought it was good for an early, pre-FF7 PSX game.

Because it was an attempt at humor (through rhyming) that fell flat for you.
It doesn't help that localizations in general end up having a lot of original "humor" that's not actually funny.

It would've been better if it continued for even an hour after the whole "evil eclipse" thing was dealt with. But then I say that knowing that either there would never have been a sequel, or the sequel was canned.

False, but not by much. 2002-06-28 to 2010-10-28. Eight years and four months, so 2019-02-28 will be the same length of time.

That said, if it isn't announced soon, then it will be the same gap, yeah.


Yeah, it was such obvious sequel bait that it was kind of annoying. I'd rather have the plot stand alone and have a game with better polish.

Because it's a terrible attempt at "humor" by the NoA localization staff that's plagued video games for decades. It has nothing do with the English language, it's just some retard being cringey.

The abomination featuring Isaac and Garret with porno staches didn't happen except in my nightmares

Garet had the pornstache, Isaac had the kickass chinstrap.

Honestly I wish we would have got more of adult Garet, Isaac, and Jenna instead of being forced to play the new characters.

Going to be honest, one of the few things I didn't find too bad to the game, and actually rather good, was the style to the character/conceptual art. Something about the hard lined, sketchy look, where the extraneous parts of the outline hadn't been cleaned up yet, was pretty enjoyable visually. Shame the game itself was a big disappointment, and has left me wondering if Camelot even wanted to make a third entry to begin with.

Whoever cut the background out of that image did a sloppy job, and needs to learn to use layer masks to better remove backgrounds.


It's basically still implying a loud, politically-inclined debate to be happening within (which makes since, given the news Piers brought from abroad and what, if anything, ought to be done in regards to it), but the wording does make it sound a bit less serious than it ought to be due to the deliberate rhyme. Plus, the vocabulary doesn't exactly lend itself to the age of the intended audience, at least on the low-end. It's fine for text-heavy RPGs and the like to help people learn to read better/more fluently (ignoring the nature of at times made-up terminology used), but at the same time, how many kids are going to be all that aware of what a "caucus" is?


Probably some better examples of good pre-FFVII PS1 JRPGs out there (Wild Arms, for example, being rather well liked), but as I haven't played Beyond the Beyond myself, I can't exactly say personally as to how it compares with much else.


Could have gotten something along the lines of, say, Dragon Quest V, with the kids adventuring along with the parents (maybe give them different "builds" while at it to better distinguish them, instead of Matthew, Tyrone, and Karis all playing like more-or-less clones of their parents), but I guess as usual, there's some notion of having the kids themselves become the heroes now, and leave the returning, now-older playable cast as cameos or guest characters, if even that. I mean hell, the only ones that make a direct reappearance are Isaac and Garet. Jenna, Ivan, Mia, and Piers aren't shown but are still mentioned. I can't recall if Sheba got brought up, but I KNOW Felix is just plain gone in Dark Dawn to the point that what little he got brought up, no one seems to know what became of him.

A rock-us cock-us

I only wish Camelot used nice pixel art like Shining Force 2 rather than shitty pre-rendered 3D.

I know how it's pronounced, and knew how to even when I first played it. Though maybe it's worth stating that I also remember just how awful the other 90% of students in class growing up, even in high school were at actually reading, so I suppose not everyone would have shared that ease of reading. I was getting more at the meaning behind the words, especially the second, perhaps not being readily picked up on by kids, given the intended "E for everyone" rating.

No, no, I'm bastardizing the phrase. Hahaha!

Golden Sun did a lot of things I love that I haven't seen done in any other JRPG.
The puzzles and the use of magic to solve them was great. It had some of the best puzzles and abilities of any JRPG simply because the magic you use allowed for such variety. Even standard block pushing puzzles became fun when you are freezing columns of water to make platforms and shit. And the mind-read ability, that even works on animals, did a great job at world-building and hinting at secrets.
And the summons were really well done too. The summons depend on the number of Djinn you have equipped, which also determines your base stats and your class, so summoning a powerful spirit costs you stats and shit and weakens you, giving a pretty decent risk/reward, at least more so than most JRPGs, and the art was fucking gorgeous too.
The world needs more Golden Sun, albeit one that has a fucking editor to reduce the sheer verbosity. Characters don't need to repeat each other and themselves three fucking times every conversation to get a point across. I barely got a couple of hours in to Dark Dawn before I had to quit because of that.

Wild Arms series has similar dungeon/town puzzles by way of using Zelda-esque dungeon items to progress exploration. Not quite the same, but maybe give them some consideration if you don't mind the switch from spells with in-and-out of combat utility to gadgetry.

Dark Dawn also introduced "Insight" Psynergy which while optional to use, essentially lets the puzzles tell the player how to solve them. Even if you don't use them, I think it kind of cheapened the value of having puzzles in the game compared to the GBA duology when you can essentially just read the puzzles' mind for what it's wanting.

I popped in my golden sun 2 cart for the first time in a decade, and found my save with me standing in front of star magician.
I still have no idea how to beat this guy.

If memory serves, the idea was to get him to have the right set up of balls.

Reminder the translation is shit.

That's actually an interesting minor point about the translation that isn't strictly a problem. The original script has a pretty low reading level, but the translation uses a lot of esoteric words.


Kill his balls till all his balls are Thunder Balls, as they're relatively harmless. After that treat him like any other boss but avoid multi-hit attacks.

id take an imperfect translation over one full of leftist agenda

This and I won't even dignify that shit as "politics" and not pathetic cuck or hag retardation.

Wait a minute, what the fuck? How was anything in that image leftist?

That's not what he's saying. He's saying he'd take and imperfect translation like the one Golden Sun got over a leftist agenda translation like what [current year] NoA "translations" are getting.

LOL

But seriously, either you ended GS at game 2 or at least release game 4 because now thanks to game 3 the story is not finished. Thanks Dark Dawn, you fucked up hard.

Did they ever include Isaac or any character from Golden Sun into the Super Smash Bros. roster? I feel like that could help boost the awareness of the series.

Issac was an assist trophy in Brawl and one or two of the songs were in Smash4

Thank you, user. It's so fucking irritating when plenty of people smarter than you about so many things in the world don't immediately understand the context of your post.

No and I guarantee they cockteased including him as a character, but it means there won't be any retarded secondaries you have to deal with.

Isaac was an assist trophy in Brawl (in which he just casts "Move" three times before vanishing), but that's it. I'm pretty sure I've heard Sm4sh didn't have him (some assist trophies getting culled), but I don't have a Wii U or 3DS so I can't say from experience. Maybe that one song from Brawl was retained? Not sure. I'd say that Nintendo probably wants to reserve space for mainstay series, and newcomers they want to promote the games of (even if it's belated, like Shulk being present), but then again, when they've got a roster as bloated with multiple reps from the same super popular franchises, as well as opening up to third-party reps like Cloud, Sonic, Pacman, etc, that might leave them feeling little room left for the less popular ones, especially ones they don't feel a need to promote because they're not looking to make more games for them.

Was actually a bit surprised to find out that Sm4sh's soundtrack included an arrangement of The Valedictory Elegy, considering how fucking badly the game that song was originally from sold, both here as well as natively in Japan, to my knowledge (and PAL regions never even got the game).


Again, I have to question if Camelot even wanted to make a third game, especially after so many years. Maybe the preference since has been with Mario sports games (which comprise the bulk of their work since joining Nintendo).

I always wish someone would make a ROMhack combining these two games. The split game system is part of the reason I never replay them.

Honestly, I think the split game system is the thing that let the perspective flip between the games even work. Namely that people aren't going to like suddenly going from their level 30 or so party back to a bunch of level 2s or so all of sudden in the same game, but a separate game (released two years later) doing so, continuing the story with a different party while still letting the player carry the data from the first game over, was pretty cool. Granted, I say that as someone that bought them as cheap preowned copies (and thus effectively didn't have to drop $70 on one game over two releases), but still.

Though, if it's the data transfer that is the problem, I'd recommend just doing it once, saving the freshly data transferred game as soon as possible (IE: past Alex and Kraden's lengthy catch up discussion), and then copy the files into the other two slots, with the third being a back up to continue to copy from in the future. Replayed the games a fair bit over the years, but have only ever needed to transfer data once.

Yes, and?

Speaking of soundtrack, I really wish they would release an uncompressed OST with the original samples.

Who else here keeps some GS music around in your phones? My top five tracks are
Saturos' Theme
Lemuria
Aqua Rock
Jupiter Lighthouse
Sheba - alone.
This game was awesome, still keep both cardtriges on me after all these years.