Wasteland 2

How is Wasteland 2? I've been itchin to play something akin to Fallout 1/2 and am looking for something new. Is it fun? Which is better, Directors Cut or the base edition?

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Which edition does not matter much. Aside from some nice surprises, and the game structure that makes it almost impossible to make a walkthrough of it. The game is pretty meh. But good kind of meh, good effort put it, but bad execution and some bad ideas (tiered weapon and armour) made the game mediocre. Also lack of character customisation as in aesthetic is a serious sin for this kind of RPG.

It wasn't bad but it should have been a lot better.
Act 2 was half empty, felt really rushed through.
Worth a play if you like turn based stuff and the setting.

Fallout 1.5 is better resurrection.cz/en/

It runs like total shit. Poor performance, long load times, crashes aren't uncommon and I'm pretty sure it has a memory leak or whatever. It also looks like shit. Seriously, visually it could probably have been done on PS2.

I never did end up finishing it. Just lost interest both times I played it.

Yes.

So… Should I get it? Is the lore good?


Ooh this is interesting. How good is good? What changes does it make?

oh.
Why thank you user, didn't even know that existed, was only aware of the restoration project.

It's FO1 themes and atmosphere with FO2 engine and gameplay improvements. Tho it is shorter than FO1 but doesn't have FO2's pop references out the ass.

It isn't. Advertising itself as the sequel to the spiritual predecessor of Fallout was the root of the problem. Wasteland doesn't play like Fallout and Wasteland 2 plays like neither Wasteland or Fallout. If anything, it plays more like FO:T.

How short exactly? Also does it get rid of the time limits like in FO1?

Was it a problem? How was it really?

No time limit. Short enough to give you hours of gameplay, also harder than FO1 and 2, mainly because they removed damage threshold from armor.

My point is that the expectations that it gave are all wrong. It tried to be Wasteland and Fallout at the same time.

It's basically a follow up for Fallout 1, it is it's own game.

Why? DT is great. It is a lot better than DR.

I don't fucking know, I'm just shilling a free mod.

Here is some footage. If you want more Fallout Classic this is the way to go. There is a Russian mod being translated but I'm not sure how good or bad that one is.

The game much like life is shit once you go to california.

Does it have power armors, fuckhuge miniguns and people exploding into bloody bits?

yes

So a piece of shit? Or do you just mean the post-apocalyptic setting?

Possibly one of the worst things a person could ever say about an RPG.

You shouldn't play Fargo's games

Also, keep an eye out for Fallout of Nevada, another great gift from Fallout loving Slavs to us. The patch is already out there (look for links in the Codex thread) but the team took it down because it included the game exe and are now working on editing out the text, translating what they missed and squashing bugs.

Since rpgs aren't defined by their length but rather replayability, nah.

But Fallout also has shit replayability, due to the shit gameplay.

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>Just straight up posting the final boss
I know it's not some huge reveal, but the identity of the thing was kept a mystery for like 80% of the game, and would leave you wondering.

Now I know it's the final boss.
Otherwise I would have forgotten his post without thinking twice.

Fuck you nigger.

Why'd you open the spoiler?

I did it reflexively, to see how the sentence ended.
If user had spoilered his pic I would have opened it reflexively thinking it was porn.
That's probably why he didn't put a spoiler on it.

Gotta watch out for game-related spoilers in the future, user. In any case, this is not that big of a deal, surprisingly. Underrail's primary focus is the combat. I've played through the whole game 3 times now, with different builds and each one felt very different and satisfying.

What is UnderRail and how is it compared to FO?

Kind of off topic, but have you anons seen this? Chris Avellone posted this to his Facebook. I think it's mostly interesting because he's left Obsidian and is working with Larian Studios now. If I was to guess I'd say Zenibeth saw the success of Divinity and have approached them about doing a traditional Fallout sequel. Thoughts?

The game is set entirely underground, as is implied by its name, in an old metro system. The setting is post-apocalyptic, but the apocalypsis never actually happened. The humanity simply shat up the surface so much that over millenia it became uninhabitable. The remains of civilization are now forced to live underground. So, even though the setting is for all intents and purposes post-apocalyptics, the game has all signs of a slow decay of the humanity, rather than a sudden genocide, which is reflected in how technologies were developed. Some centuries ago, scientists discovered latent psionic powers in all humans that can nowadays be released by a drug (literally a red-colored pill). The game is very combat-focused, and has a huge amount of scavenging and crafting. I cannot overstate just how much focus there is on crafting. Probably 50% of all loot you will be finding will be components. There is a huge build variety, with the main weapon archetypes being psionics, guns, melee, crossbows, grenades/throwing. Stealth is optional, doesn't work with all archetypes for obvious reasons. Quests are more linear than the fallout games, but have some interesting branches and twists. The story is passable, not the main focus, but provides a motivation for the protagonist to explore the Underrail.

Fallout tactics might be an option.

unfortunately its fucking garbage and I kickstarted the project so I wanted it to be good

He hasn't left Obsidian.
He's just doing contractor work, jumping from company to company as they decide to hire him.
I also doubt that Obsidian would want to go back to Fallout, New Vegas was literally the farewell letter they'd been wanting to make for decades, plus Bethesda treated them like trash.

It's more likely another company might have been contracted by Bethesda to work on a spin off and that same company decided to hire Avellone to write for them. Possibly a continuation of the Fallout New Orleans that was teased last year.

...

I didn't mean to say he didn't leave Obsidian, I dunno why I wrote that.
I meant it in a way that he's just kind of working for anyone at this point.

Looking at his wikipedia page seems to give that impression. I only knew he worked on Wasteland 2 and OS2, but his hand has apparently touched a lot more than that.

JUST

I was looking forward to getting into this game, I even made autistic backstories for all my party members and everything, but the game fucked me over completely very early in. Maybe I just have mental retardation or something but I just couldn't recover.
I haven't touched it since.

If I remember right, you can completely avoid plant aids if you don't step into the explosive (or was it squirting) plants.

I noticed early on that ammo was going to be an issue so I did my best to save up by having secondary weapons. I think the only dude in my team who doesn't have melee weapon in the beginning was the sniper who had a pistol. Halfway through the first map, you'll be swimming in ammo though.


Did they every fix the character building in the game with the Director's Cut? I remember INT being such a vital stat for every character because it was the only thing that can give you extra skill points.

I'm not sure, I remember I didn't have that much trouble going as the crow flies on character creation, but I don't remember specific builds.

You actually wittnesed the best thing about this game. Namely how the status effects not just there to give negativ debuffs, but have some fucking impact on you or your team.

Btw you could totaly avoid this shit if you
a.) put some variete in your team so they not share the same ammo type (otherwise you will have a bad time)
b.) use bait and switch tactic on the plants and enemies (this make the game too easy)
c.) finish the quest and make the cure, plus use it (just keep a few vial npcs)
d.) save more often

The game will many time put you into a situation where you get surprised by something new and unknow. Which nearly always kill your team, if you didn't know already how to deal with. It will be fucking frustrating, but if you are an oldfag like me, then you will take it as a nostalgia ride.

P.S.: Don't worry, after you leave Arizona you become a demigod with modern firearms. The game very rushed in the second half and provide little challenge.

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Not really. The best build is still whatever gives you enough AP to fire an assault rifle burst+single in one turn and then the rest into INT.

I like Wasteland 2, very rough around the edges, It's got some good ideas, then some under cooked ideas, then straight up bad ideas. But I think it's worth picking it up on sale, and just mess around with it.

Also for those looking for something better, Fallout Nevada has received it's own English translation, check it out.