Brigador

Been playing this shit for like a week and loving it.
What do you guys think about this gem?
CAN SOMEONE THROW UP A MEGA LINK FOR THE AUDIOBOOK?

Other urls found in this thread:

steamspy.com/app/274500
store.steampowered.com/
amazon.co.uk/Brigador-Brad-Buckmaster-ebook/dp/B01G8UZZSW
twitter.com/NSFWRedditGif

Great aesthetics, great music, great setting, great core gameplay.
Literally one mission type for the entire game on what feels like randomly generated map with only a couple of tilesets.
It's ok, but feels like wasted potential.
It needs oldschool style of sequel where it uses all the same assets but for brand new interesting missions.
And more weapons.
How can you make a mech game without flamethrower?
Books are for nerds :^)

Agree, although i've been having fun with the roguekike, and I ususally hate that kind of shit. And there is the Bully, which is KINDA like a flamethhrower. I want the audiobook because reading a book on the pc wrecks my eyes and I want to dig into the lore to make a pen and paper setting for this shit. Really fucking dig the setting.

I quite enjoy it. Although the controls feel wierd sometimes. So fucking happy that it doesn't have 8bit chiptunes.

Lore is pretty great yeah.

love it, good lore, controls take some getting used but didn't take long, very nice aesthetics, the gameplay gets repetitive though… it's a shame, almost perfect.

I'll upload it tomorrow after sleep if no one has done it in the mean time.

uploading now actually, it's 990mb and my nets shit, will post back once it's done

I reaaly love that the setting is dark as all shit and there are no good guys. Might be edgy as fuck, but feels really refresing among the kooky and crazy cyberpunk settings. I play on the classic "tank" controls and it took me like 2 hour to get the hang of it, but once it clicked, it transcended the problems of isometric shit.


I love you

It's not edgy when it's whimsical and almost satirical.
Brigador's presentation of its setting does it great justice.

That's true. It takes all the characteristic themes of cyberpunk and turns them to eleven. I also value the meticulous worldbuilding autism of the devs. The longass weapon descriptions. The subtle nods that they thought of how, for example, spacer society actually functions. I'm one of the idiots who usually digs way too into lore and finds contradictions and illogical shit, but this has somehow avoided it.

I'm not sure what control scheme I'm using, I do know when I switch vehicle type I have to readjust, but it's part of the fun, I still haven't figured out what loadout works best for a mission.

mega link:
#!JwNRCQTS!mZ0mT9B6ZpPSDIv_xQM5rbjUG4yhiw6I-RI_LM1mz2w

I'm using the "relative" control scheme. I've found out that on larger mechs the loadout doesn't matter THAT much, unless you get two mortars or something. Haven't played agrav that much but for tanks, direct fire, ammo efficient shit works best. My personal favorite weapon is the Carlos cannon. Strap that along with a Lockdown on a Mog and have fun. Zeus is a fucking great weapon, and great for the times when you dont want to bother carving a path to an objective. Mortars are really good, but only if you pair them up with a reliable direct fire option and play a sort of outmaneuvering flanker.
I was looking for that socker for 4 hours yesterday, I fucking love you
remember to mousehole

pirated it. ended up playing it so much that I felt guilty for not paying the devs. ponied up the full price for it ASAP. 0 regrets had. tower tank with the gas cannisters gives me a massive boner

Yeah, i'm gonna do that when I have the cash. Those guys desrve all the praise and shekels thay can get. Rat King with 2 Konigs

Do you have the book as well? Could you upload it too?

I don't have shit.
Ask him, as he definitely has it.
Listening to the audiobook right now, it's great.

It's really good shit, just wished there was more maps for freelance and half your deaths are because something explodes you forgot was explosive. They're working on some sort of sequel, we don't really know yet.

It's less like it's dark and more like it's just well balanced. All of the factions are fun and come across as equally admirable and flawed, and the overall world design is really interesting. It's realistically political without ever connecting today's politics or preaching at you. There's the perfect amount of black humor without ever feeling too absurd or losing seriousness. It's just a good setting with great writers and complimentary art design.

thanks a shitton mayne

Now that you mention it, the devs have hinted at this… Fingers crossed…

Holy fuck, a Brigador thread? I knew Holla Forums still had taste!

Love it. Big fan.

Citadel and Treehouse are best tankfus.


Blew myself up eventually, but god damn.

Also, love the Ploughman and the Konig. A-gravs need not apply.

Yeah just make more of the same.
If they pull some fucking 3D shit in unity I'll be royally pissed.
You know how Satellite Reign was supposed to be proper successor to Syndicate, but ended up being piece of shit?
I hope this won't go that way.

Mog masterrace here. Carlos and Lockdown combo is so fucking reliable. Touro and buckmaster are also great. Proler is my fav tank and agravs are for the gays

Absolutely killer aesthetic, and best isometric shooter in years.
Everybody post your fav loadouts
I like running a Canmore with all gatling cannons, having basically an A-10 nosegun on a tank is amazing.

Never really play the super tiny, ultralight vehicles. Are they any fun?

Also

i wanna fug that girl.

I thought the devs were abandoning game devving because Brigador cost them thousands of dollars to make and they got 50 bucks in return.

I thought it was crowdfunded?

What is wrong with my brain piloting the walker is fine but the tank made me drive like a retard? I think I was actually thinking the tank would have tank controls? What the hell guys.


+1 for sauce

Set controls to "relative" for tank controls

So doujin. Just a spirit girl. check kemono it's there.

See that's how they get you first it's "Renamon isn't furry guys everyone likes her" Then it is "Hey that doesn't look too bad maybe I'll give it a look" What is after that? I don't want to find out motherfucker.

A cute girl is a cute girl. As long as you don't wear a fursuit and prefer human male X you are still yourself. There is no furshit unless you are shit yourself. It is okay to like this cute fox girl it is okay to want to hug her, and have sex with her, she even has a sexier older sister.

For murder at the speed of balls, nothing beats the motherfucking Lowmill.


Brokenheart master race here, Konig+Zeus is practically broken on that thing.

I bet you all niggas don't even Hoker/Twin Temblor

You misspelled Varlet, m8.

Using twinsticks to play fucking sucks even with sensitivity maxed. Best to stick to KB+Mouse.

It was but making it was apparently such a toll to them that doing another game isn't part of the plan. At least that's the last thing I heard.

They can just make a mission pack then.

AW YE


This, especially since you can customize the shit out the controls.

Fucking this.
Just make expansion with new maps, new weapons and new enemies, maybe new vehicles, but they are not really needed when you can customize loadouts.
No need to make new fucking game, when first one just werks. Just make content for it, and your fanbase will buy it.

So the game had Gausswerks as one of its key developers. They should have advertised that more prominently tbh

oh shit a brigador thread. I thought this was going to be a fun mindless twin stick shooter when I got it.

Who? Googling around only results in Brigador.
What else did he work on?

The game keeps flashing to my desktop whenever I click my mouse? Really unplayable any ideas as to why?

Post on steam forums or some shit.
Also make sure you're not retarded enough to use win8 or win10.

Yeah all five of them lol

steamspy.com/app/274500

~200k owners, that's slightly more than 5.

Anyone know where I can find a torrent of the Linux version?

I jest.

store.steampowered.com/


Smells more like backpedaling.

fell asleep
sorry anons, I don't have it, I've the kindle version:
amazon.co.uk/Brigador-Brad-Buckmaster-ebook/dp/B01G8UZZSW

The brigador up-armoured edition comes with 3 albums of music and the audiobook, the ebook is seperate.

the ebook is ~$5 and same as the audiobook from what I've read sofar, so either buy it if you enjoy Buckmaster's prose, or live without it.
the audiobook production quality is a bit weird, the audio volume level goes up and down and it's a bit distracting, I'm listening with deadbeef so I think it's not my setup

I would fucking love a multiplayer mod for this and map editor

took the link down out of paranoia, let me know if anyone wants it again.
I do think it's worth the price, great reading of a decent story, and it comes with 3 hours 18 mins of very nice music

I wrote this game off the first time I saw it. It kind of reminds me of the old "Strike" games mixed with Future Cop LAPD, though I wish it had a bit more of the latter's influence. Going to keep an eye out and pick it up when/if it gets within my price range.

->
+useless scoring system with no leaderboards
Basically if you are either autistic or have troubles in forethought department you'll enjoy this game, otherwise it's only nice as a novelty-vanity purchase.

No, just no.
Even though I blame myself a bit for trusting someone's opinion to the point of overlooking the price, but helldivers is a better isometric shooter (let's not get autistic about the term). It offers more mechanics to play with and they work well together, it offers more gameplay modes and missions are overall never same in terms of objectives. Given that it's too nowhere close to being great, but it's a better game than brigador.

Don't expect too much from it, if anything.

It's a fun game, it just lacks variety and a clear direction. And yes, I wish someone would make a (spiritual) sequel to Future Cop already.

Jack Monahan. He did level design on Darkest of Days and also runs the blog design reboot.He was also relatively active on some game design related forum whose name escapes me right now. In other words, he's a relative nobody and I have no idea what is on about.

that's not Postal:Redux

I was avoiding this, how does it compare to the original? because the original had clunky controls

Anyone know why all the names in the game are Brazilian? None of the devs have Brazilian or Portuguese names.


Please put the link up again.

I'm gunna need that link m80.

Do you also have the soundtrack as well?

the changes that were made to it are not important

It has rather clunky gameplay (hit detection and projectile cover) and aged badly. Sounds and music are also pretty weak.

Fuck off and stop tainting vidya you fucking neckbeard

Never heard of it.

it's up on mega again
#!dpsm0DQZ!mZ0mT9B6ZpPSDIv_xQM5rbjUG4yhiw6I-RI_LM1mz2w

I'll post the music in a few once it's uploaded.

not all the names are like that, I think it's fairly mixed, english, german, indian, etc, it's set on a colony planet, colonised by a company, not a country so it makes sense in a dystopian future way.

Yes, but most of the names are Lusophone, as is the colony and city itself.

Also thanks for the link.

saw this while scrolling front page
couldnt unsee

Link:
#!NOhyhDwR!UUNpibLxbe-BIlpiw3qWp3tnBTkinuWhkLx2XNGXYsI

Found a post from dev on steam forum:
**
Boss Tweed [developer] 6 Jun @ 2:57am
It's true that the game was originally called Matador, but it was changed as a precautionary measure for IP/legal reasons, for better SOE, and ultimately because the word 'matador' has myriad associations and literature/film/creative works surrounding it. Once we realized more the of the setting for the world and how strongly we wanted to hew to colonial history and conflict, Brazil and Portugal became the standout touchstones which we used as our main points of departure. The word 'brigador' allowed us to keep many of the menacing connotations of 'matador' but with the room to make it our own. If you see 'Matador' that could relate to any sorts of things, but I like to humor myself that if anyone sees 'Brigador' then only Solo Nobre in all its humble glory will appear.

In short, there's a bunch of reasons, but Brigador is also just a really cool word.
**


soundtracks:
#!MlE3SBrB!2eP87VnBNyPWiG48cTKesXXG4mtYJp-MbuaeY3S-rak

There's also the fact that Solo Nobre is pretty much Venezuela IN SPACE

fuck

nigger

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I liked how the devs responded to the ongoing allegations of 'toxicity' in the gaming community…

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if the goy is going to buy it, at least it has to be drm free.

>he doesnt suck the dick of other devs and bloggers journos
the madman!

A better image would be Holla Forums and developers shaking hands with Gabe the jew taking money out of both of their pockets.

Like clockwork.

I also like how they used SDL and not unity, it runs really well on my shitty intelhd5500 laptop unlike similar looking 2d's running on top of unity

more like cockwork you fukn fagboat

But it is DRM free.

I'm on Linux and the game is crashing to CLI with intel_do_flush_locked failed: Input/output error any time I access the loadout or acquisition screens that usually have the weapon/vehicle models visible. This is apparently an issue with the Intel Graphics Driver as it occurs for other games but the causes vary. Has anyone else had this problem? Tried various solutions that apparently worked for other games to no avail. The only thing that "works" is disabling hardware rendering but that results in the game being too slow to play.

Yo where's the magnet?

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The amount of steamfags in this thread is disgusting, i'll give you that, but you have to be retarded to call Brigador shovelware.

Kill yourself my man

The rule of thumb is, if you are gonna shill for something, put a magnet with it.

It's on gog it takes ten seconds to pirate calm the fuck down you prancing la la homo man

I get that, but it makes more sense to enforce that with something new (i.e. Cuphead). When people demand a magnet for a game that's
already been listed in the share thread twice , they come across as lazy shitheads who can't be bothered to find things themselves.

The Spacers are terrifying.

here is a (you), c9bdd9.

yet another shill thread
shoo shoo, kike.

Probably one of the best games I have ever played in the past 3 years.
I love this game to death.
I love the presentation.
I love the designs of the mechs, tanks and anti-gravs.
I love how each factions' vehicles stick to an overall design pattern.
I love how unique each weapon feels.
I love the fact that this game is /k/ as fuck
I love the cameo pilots
I love the soundtrack by Makeup and Vanity Set (his best work to date)
I love the attention to detail, not only in the world building, but also in the gameplay


If Brigador would have come out in 2017 it would have been my GOTY.
The only thing I would do to improve the game is add coop. and believe me I have tried

pic shows play time after I bought it, the real number is closer to 40 hours

explain.

explain.

It lists all kinds of stats about the weapons and describes them in detail, often giving you the reason why the weapon was made and by whom. For example, Spacers tend to rely on energy weapons and other high tech stuff, and when they do deploy something that fires bullets it's a fancy caseless machinegun.

This also goes for the vehicles, the HUE niggers have what basically amounts to trash on wheels, the government troops are as unsubtle as they can get, they're all about firepower and blunt, direct attacks while the Spacer vehicles tend to be more specialized.

Well, for one, the weapon descriptions are very well written, be they humorous or serious whoever wrote them has a solid idea of how weapons work and where they could go in the future.
And then there's the description for the Mãe Dois.

kill yourself

Almost forgot.
The thing I love the most is that Brigador let's you remove space-commies.

I just like I'm shooting the shit out of space spics with no fucks given. You're basically slaughtering them for a ticket off the planet, or in the case of the Spacers, just because you're a bored, degenerate fuck.

Games like this makes me wish for a Future Cop LAPD remake.

Wouldn't be the first time.

What's with the mongols

Those are not real names.

They're real Finnish surnames. I was just wondering if it's trendy now.

Oh and Arja, Antero are Finnish names as well.

Its not socialist, the economy was actually BETTER with being isolationist.
Great leader prevented spacer tyranny and reduced the price of water.
Life is much better with him.

Skelebro is also a loyalist

Shiny, with interesting backstory and a vibe I genuinely like, but overall? I think it's shit.

Tiny vehicles are the best for GOTTA GO FAST and some of them, if used correctly, can deal INSANE damage in melee range, but you gotta get used to a lot of strafing runs and picking your battles with a lot more care, since the moment you start running in a straight line, some fucko with a railgun or cannon will fucking annihilate you.

The best build for this is the smallest spacer agrav with double donkey cannons and AK for raw damage or cloak for disengaging, it's incredibly fun, an alternative to this being the corvid rope kid for additional challenge since it's much fragile and has a defense debuff for being an open canopy vehicle.

I still haven't gotten an answer from the in game lore.
What the fuck is a corvid

...

DEEPEST LORE

Aren't they just revolutionaries named after their tendency to use salvaged gear built from scrap?

I think that could be it, however I know they are considered to be OCD about fine tuning shit

They're a loose collection of anarchic rebels, criminals, outlaws, drug addicts and generally just any sort of undesirable element. Some of them are trying to stage a revolution, others can literally just be mentally ill drug addicts that joined on of their cells because they get to tinker with some junk.

Corvids, acording to the lore entry, are basically anarcho-syncalists which is just the title they use to excuse their revolt against great leader. Essentially, they are the ignored poverty, the marginalized groups that got fed up on waiting for the dictatorship to pay attention to them and started a revolution of their own to bring down the tyrant. They quickly got dealt with for the most part, but the moment great leader died, they went all out in trying to control the planet, trying to take advantage of the political chaos.

How they came about naming themselves the corvids is not clearly stated but it has to do with the way their tech is pretty much DIY mechs and vehicles built mostly from scrap, spare parts, and recycled jukyard leftovers. They're pretty orky, not just in their tech but also their spammy way of attacking with mass units, which is noticible in the game.

Could really use multiplayer and the default controls need to be changed to have tank controls for the tanks and mechs, because that is a lot better than the compass absolute for those types. Your heaviest armor is front facing and trying to reverse without being in tank controls is like beating yourself over the head with a bat while drunk. Agrav works fine with that and the option to have them separate is great.
Needs a way to change loadouts in the endurance runs, doing 36 missions in a row with the same setup gets boring.
Default game speed is set to 80% instead of 100%.

The mechs feel nice and stompy, the variety in tanks from vans to super heavies is great (abrams loadout is the mae dois and 105 on rounder with smokes) and the stealth options remind me of EYE, where it's used for aggression instead of sneaking. The varying levels of building destruction, the slight inaccuracy of the laser sights that make you need to feel it, the tracer rounds and all the explosive effects are beautiful. OST is functional but not memorable, but the sound effects are fantastic, way better than most shooters.

Something something anarcho-syndicalism.
What matters is that they spam questionably-engineered vehicles and have all the best playable vehicles.

That's thanks to the casual shitters that looked at one screenshot of the game, thought "Twin-stick shooter" and bought the game on a whim, and then complained that it's not a twin-stick shooter. Hell, there are some reviews of the original version out there commenting on the "innovative and unusual control scheme". So they later introduced absolute controls and made them default with the Up-Armored Update, and made the game run at 80% so that all the casuals don't have to cry in the 40 minutes they put in the game and ruin their Steam reviews.

How well does this game play on a laptop with a trackpad. Looks like it could be some good portable quick arcade fun, but I’m worried about controls.

If Hotline Miami feels good for you on a trackpad, then go ahead and buy it.

What are these tank controls that people keep mentioning? Would they be easier on a trackpad?

Cheers. That’s a good idea. I completely forgot I had other “twin stick” games.

REDDIT POSTING

It's not really a "twin stick" game like robotron and the like, it's more like an isometric tank game, where your facing matters. It does offer an "absolute" control method by default, but i ffoud tha unusable on tanks and mechs, only works with anti grav tanks. Also, the game relies on precision aiming, where not only the direction of your cursor but also the exact posiotion matters, as most of the erapons fire in an arc and you can fire over enemies or under them in the case of grav tanks. Don't get it if you're gonna use a trackpad.

Back to cuckchan, faggot. You can pretend to be an edgy internet badass there. Let the adults discuss a game. Don't forget to top up your hobo sack with some fresh memes.

I noticed the default speed is at 80% but I've been playing with it for a while and now changing makes the game feel too fast, 80% seems normal.

Anyone have some fun builds to use? I've primarily been using Fork with Crambo, Parliament and EMP. Build basically works as an ambusher/rusher. Crambo is your main, it has really solid damage against anything at close range and a good rate of fire. Parliament is your backup, unlike the Crambo it can smash cover easily and takes down Depots/Orbital Guns in one clear shot. It has great range so you can nail scouts with it without having to chase them or chip at a mob/one big guy from a distance. EMP is the best compliment to the build as it can neutralize mobs for you to go ham on and helps against really bulky Spacers as strong shields can give you a bit of trouble. Invisibility isn't needed as Fork is really fast so can escape easily anyway.

Actually disregard that I suck dicks, gave it another shot and it feels a lot better.

Anything on a small, fast agrav. Metronome is awesome too and the gateway to artillery.

What the fuck is wrong with SNC anons?

Keep calm and ==PURGE==

I've not read the book but I think the fact you get paid for killing civvies and non-important buildings is just for gameplay, it doesn't really make sense in-universe as they just want to retake control of the city, I'd assume having an angry populance without homes wouldn't help them on this front. Although maybe they don't give a shit.

You can at least make it painless for them, user. By bringing screen-clearing artillery or using the AK pulse.

There's also an achievement called Yellow Raincoats for killing a ton of them.

Ok so is skeleton guy just fancy art, some metaphor or there are actually sci-fi undead in there?
I played through the campaign but didn't read the lore or supplementary materials.
What's the deal with him?

He's the only one, but what he is is not clear. He has a polar opposite with The Auditor, who gets no spawns instead of max spawns, but that's less directly supernatural. You'll have to come up with your own fan theory. Precursor implies he's either one of the first wave of colonists that formed Solo Nobre, or that he's older than even that, the planet's god of death or something, if you ask me.

metal as fuck, it's better not clearly explained

game is one of my go-to pickup timekiller games still. it's got the gambler's touch where you can push just far enough or too much and lose.

That's cool as fuck.


I just wish there was some mode with deeper progression. So you know, you could unlock something on top of pilots and weapons/vehicles.

They're still working on the game so they may add more things to do or new unlocks/mechanics. What's there so far is really solid so I look forward to anything more that's included. They also intend to release map tools eventually and maybe more so something good may come of that.

According to one of the devs on Discord the Steamspy figures were padded out heavily by Humble Bundle, i.e. it getting included in a bundle for peanuts and people might not have even bothered playing it. He said it was almost by an order of magnitude so I'd guess sales outside of HB are between 20,000 and 40,000.

Steamspy also counts every sale ever but never refunds. There's a reason why the dev made a long ass post on why being a game dev in this day and age isn't worth it unless you have mainstream appeal.

All I can think of when I see the name Brigador is Brigadoom.

Spacers are interplanetary mongols.

As far as I can tell Spacers are a less extreme version of the idea H.G Wells had in the Time Machine with the wealthy evolving differently to the poor. Except in this case they've just isolated themselves and started despising everyone else.

they're very similar to the Battletech clans, who are space mongols.

Can you play as a loli in this game?

Literally why.

Why not?

What did he mean by this?

No you can't, now fuck off.

Looks interesting, for a second there i thought this was another gay isometric turn based rpg crap that casual fags love to wank over

Should i pirate the original or the "Up-Armored"' edition?

Double Galinha or bust
I roll that + AK on either Mantis or Chook…
And Chook's definitely the most fun.

There's one more skeleton… The necromancer from a webcomic.
Steve Lichman. You know, this guy.

Technically, yes. Katar Jousten

Up-Armored

Nothing, they're a megacorporation that wants to REPOPULATE the planet they thought lost and hire you to fuck as much shit up as you can so they have the EASIEST OF TIMES to do their thing.
You're a cog in their machine and you're glad you are, lorewise.

Posting some lore.


The Auditor on a gameplay perspective is meant to test builds in a non-combative environment. In a narrative context he's a fucking insane Spacer (lore in picture) that only targets civilians.

...

The cyclolucidites are a really interesting part of the lore, too bad the game doesn't allow you explore it further.

...

Well…. Guess I'll play this tomorrow then.

If I pulled that off, would he die?

mind blown etc.

Is that mask a paper picnic plate?

It would be extremely painful.


Yes.

tried to make a 16mb brigador webm to test out the new limit but I'm shit at encoding

This game is pretty fun my favorite vehicle so far is the Mantis and favorite special is the sonic boom from what I've unlocked so far.

IRL I would probably pick a hovering heavy armored vehicle or a tank. I might marathon this game tonight! Instead of finishing SR:HK for the 4th time to play the DLC endings.

Does this game come with a mech that fires nets used to enslave people and take them to your Dungeon?

Can someone re-up the OST and audiobook besides the faggot who keeps taking it down?

That reminded me.
How do your guy see behind walls, while enemies don't?
Shouldn't you have line of sight affected by your mech's height?
I remember dungeons in diablo 2 or something similar, old isometric ARPG, blacking out everything that your character shouldn't be able to see, in a game like brigador that would fit naturally.

Videogames

Ok.

You got a better sensor array than the other guy. Or geosynchronous satellite support from the company.

It's called game design, friendo.

Yeah those courses in university is absolute cancer.

My horse could design a better vidya game than most of those hipster unifags can.

I've been using Rope Kid with Parliament+Donkey+AK Pulse and Fatshoe with Archie+Pitbull+Invis the most. Former gives you really good destructive ability for a small vehicle and the combined power of the two weapons can shred bulkier enemies easily while giving you a good enough RoF to deal with smaller ones, though liberal use of belly dive is obligatory since you really want to get in enemies faces with Donkey. The latter is absolutely devastating and can easily reduce whole mobs of enemies to scrap in seconds. Invis is the best choice as you have more than enough damage output and environmental destruction already. Invis can let you deal with huge mobs without breaking a sweat:
The only downside of it is you really need to keep some distance as both of the weapons will hurt you if you fire them at point blank.


It's a difference in game design. You're heavily outnumbered in Brigador if you're not playing on babby mode, and enemies will swarm you if you use loud weapons within a certain proximity or you let a scout raise the alarm, so the increased situational awareness lets you plan out how to deal with the level. Even mid-tier mechs will get shredded quickly if you let too many enemies jump on you at once, those agravs with Zeus cannons in the NEP forces are a bitch. I've not played a lot of twin-stick/isometric shooters but with how far you can see around you in Brigador it almost feels like an RTT game where you have direct control of one strong unit.

I hate this fucking flickering, is there really nothing I can do for my toaster to play this? Everything else works fine except this texture flickering.

...

Just like buy new gpu or something.


Pre-rendered graphics are ace.

What the fug? The Leviathan is in the game and playable?

...

Look into using the data editor, there's a youtube video explaining it somewhere. The main thing you need to edit is global.json, almost every vehicle in the game has a player version that isn't implemented yet. Some have odd weapon settings and stats copied from other vehicles, but you can tweak them if you want and make them playable. One thing to note is most of the small ones haven't had the tweaks the default playable ones have had and will do stuff like spin uncontrollably when you get shot.

Indian Armor Division?

Dumping images.

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Done.

THANK YOU, ANONS!
I saw this thread last week, then realized I accidentally bought the game months ago on some bundle or another. Having a blast. Great visuals. Cockhard gameplay. Excellent soundtrack.

This is a pretty sweet game just for the variety of mechs and weapons. Great atmosphere and destruction.

They need more weapon mounts. I can ALMOST have an abrams with the .50 and the 105mm on a rounder with smoke launcher, but I need the coaxial and secondary 7.62 machineguns as well. Further improvements? Bigger maps with an area map + clearing fog as you move, ability to change loadout during runs, some actual terrain levels. Also co-op, because this game is already tacticool but being able to coordinate shit would explode my dick.

My man.

Played today during lunch and meant to use the Ploughman and accidentally equipped the Harvester. Also brought the (I think) Chieftain laser - both while playing as a Rat King with cloak. A crazy set of five maps, but lots of fun.