Morrowind thread

This is my first time seriously playing Morrowind. I'm playing a Redguard with a custom warrior class.
I just got Goldbrand. Holy shit. I should have done Boethiah's quest sooner. It's even better than the daedric longsword I managed to find.
Right now I'm in Ald'ruhn. I need to talk to that guy with the dead parents who owes money all over town. Somehow I don't think it's going to end well.
I have a complaint with the game. It's been hard to put my finger on it, but Ald'ruhn made me realize what it was. The interiors in this game make no sense. There are unnecessary hallways that add a bunch of pointless space. Sometimes they're narrow corridors, sometimes they're high-ceilinged entryways, but they don't have any function. They exist just to snake around the inside of buildings. I think that's part of why I hated walking around Vivec–Vivec is a city that is literally just smaller buildings inside bigger buildings, so you get twice the level of wasted, pointless space. Anyway, that's a minor complaint, but I thought I'd share. I also have an amateur interest in architecture, so it's possible that most anons don't notice or care as much as me.
Also, fucking Percius Mercius made me feel like shit for killing some whore for a code book like ten hours ago, and the first quest he gives me is to go way the fuck up to Sheogorad? I went to him so I could find a non-corrupt Fighters Guild steward. Instead I get the worst kind of feels and an order to take a hike to bumfuck nowhere. I haven't even been to Gnisis yet. I'm still gonna do it, but it's annoying.

Other urls found in this thread:

nexusmods.com/morrowind/mods/45216/?
moddb.com/games/morrowind/addons/galsiahs-character-development)
wolflore.net/viewtopic.php?f=22&t=1116&sid=62e2014a84490c7d0a6c01454a25a414)
en.uesp.net/wiki/Oblivion:Roleplaying
nexusmods.com/morrowind/mods/43311/?
nexusmods.com/morrowind/mods/23335/?
nexusmods.com/morrowind/mods/23346/?
nexusmods.com/morrowind/mods/23363/?
drive.google.com/file/d/0Bywrx4WHfGJJcjZJVFVLVXhsREE/view
lgnpc.org/downloads
mw.modhistory.com/download-63-459
arcimaestroantares.webs.com/mymods.htm
arcimaestroantares.webs.com/antareslittlemods.htm
wiki.step-project.com/Guide:Morrowind
moddb.com/games/morrowind/addons/galsiahs-character-development
tcrf.net/The_Elder_Scrolls_II:_Daggerfall/Unused_Text#Prostitutes
tcrf.net/The_Elder_Scrolls_II:_Daggerfall/Unused_Text#Ability_to_have_sex
en.uesp.net/wiki/Daggerfall:Scholars#The_Prostitutes
mw.modhistory.com/download-70-15466
tamrielrebuilt.uesp.net/trmap/
morrowind.inventivegamer.com/tools/chargen/
mw.modhistory.com/download-68-7039
youtube.com/watch?v=_7xBR2rQL7s
youtube.com/watch?v=aDr7o-Ft4R4
twitter.com/NSFWRedditGif

If you play your cards right, it can actually end really well.

Well what the fuck did you expect a non-corrupt steward to think of you killing the woman?

I hope so for his sake.

I don't blame him, it just felt bad. I didn't realize I had another choice. I thought I had avoided all the bad jobs in Balmora, and I didn't even get involved in the Vivec guild after talking to the people there. I didn't realize I had killed an innocent woman. It was an unpleasant surprise.

There's usually good, or at least "best you can do", options for every Fighters Guild quest. Percius will actually give you advice on how to handle most quests if you bother to ask him about them.

I actually started a new game recently.
First time doing the Imperial legion questline.
Not sure why I never did it before, maybe because I'm a magefag and hlaalu is the 2nd best house to go with.

Also it doesn't make much sense to go from the legion to redoran, that doesn't really sit well with me.
And guilds are kind of restricted by skillsets so even if imperial legion/hlaalu would sorta make sense you'd have to make a strange warrior/thief hybrid.
But for now I'm not really thinking much about what house to join, if any. Just getting thrown into Kwama Warriors at lvl1

Fug. I should have gone to Ald'ruhn and talked to him earlier.
Hopefully between his quests, my new affiliation with House Redoran, and joining the Legion (once I get up to Gnisis), I can redeem myself.

Also started playing Morrowind for the first time. It's so clear what was lost now, even Oblivion is dumbed down in comparison.
Not sure how much of it is due to my massive mod overhauls, but it's the best RPG I played in years, only bad part is how they did the talking mechanic.

Why?


Why would you want your first playthrough to be heavily modded?
I've fucked around with Morrowind on and off for years, but this is my first proper playthrough, so I decided to go vanilla.

There's actually no way to get the code book non-violently if you joined the thieve's guild before doing that quest. It has always bothered me.

Because as far as I know Redoran are kind of traditionalist and don't really like the empire.
It's the same with the mage's guild and telvani.
I used to not be bothered by that kinda stuff but now when I start a new character I like to roleplay it a bit more and decide what path to take rather than being the master of every guild of the country.
It really helps immerse yourself way more, at least for me.
I'm one of those fags who really likes the pilgrims path.

I made my first telvani. This fucking house. Every other house and guild is
Then there is telvani
I also made an imperial cult guy, I tries to go a paliden route with a spear for that sweet halbred

Redoran and the Legion actually have a mutual respect for each other. You actually get a disposition bonus with Redoran members if you're in the Legion (and Fighters Guild).

Hlaalu are just bootlickers looking to use the Empire to get ahead. Although this bootlicking has also created a reaction against it within Hlaalu, in the form of the Camonna Tong. Redoran tolerate and respect the Empire, even if they don't love them, but I think it's a more honest relationship–nobody's pretending to be more loyal than they really are. So I don't think it's that much of a stretch. Now, serving both the Legion and Telvanni seems hard to justify–they don't even let Imperial organizations in their area, and from what I hear, Wolverine Hall exists only because it's so isolated that the Telvanni haven't gotten around to burning it down yet.
I've been trying to role-play, too. Honorabu warrior type. The fact that guilds actually have requirements goes a long way in that respect. It's painful to see how much of that was lost by the time of Skyrim.
I'm still doing that. I've done the Fields of Kummu and the three pilgrimages in Vivec. Still need to do the two in Gnisis and the one inside the Ghostfence.


Next time I play, I'm going to roll a mage who joins House Telvanni, because they seem wonderfully dysfunctional. My current character would never join them, though.

Patches to fix bugs, better textures, more content, more crafting.
Never EVER play a not-fixed game that's older than 2 years

Well good news is you've got Goldbrand, so the shit in the caves/tombs/ruins up there should go down nice and quick. There's some good interesting loot to be had up there, especially in Ald Redaynia. Also there's 2 Daedric quests that make you go up there so you might wanna look for some out-of-the-way shrines before you take the hike up so you can do those quests (if you actually want to do them)

Telvanni is the best house in the game; any organization that rewards the thought processes of a mad scientist is bound to be great. Plus your manor is a badass wizard tower guarded by Dwemer homunculi.

Telvanni is a great time with lots of great characters, but those towers are a pain to navigate.
I'm not even talking about needing levitate, that's easy if you're a mage.
It's just that it's so easy to get stuck on shit it kind of gets tedious after a while.
That's really the only reason I don't like the Telvanni mansion as much.

You know, I'm surprised somebody hasn't made a mod that changes the meshes in Telvanni towers that gets rid of those annoying ridges in those tunnels. As far as figuring out where to go in any tower I never really get lost in them but you're right, you're bound to always get stuck on shit trying to run around in them. Luckily the newest version of OpenMW alleviates this problem somewhat but it will still happen.

Only fan patches are fine if you ask me. OpenMW also solved a shitton of problems. Though I have made a package with 320kb/s music files, I'm that kind of an autist.

I followed the rumor about the sunken city that led to Boethiah, but other than that, I've been mostly sticking to roads. My plan is to save the cross-country trekking until after the main quest–or if I've visited all the settlements accessible by road, but still feel too weak to finish the main quest.

Starting new game as a dunmer mage with a not too much modded load order. What do you think?

kek
Why so much focus on INT over WIL? Is it really that much better, or are you just trying to get as high a magicka pool as possible early on? I've never played a mage.

Also,
Get that up to 50 ASAP.

I just chose mage class and mage birthsign. BTB affects that stuff. I'l look for willpower increase, but i don't want to make luck my base characteristic.

Oh. I always create a custom class like an autist in any game that allows it; I don't think I've ever played a pre-built class in any TES game.
You could just increase luck for your first 10 level-ups, no need to make it one of your favored attributes.

I want limit myself for pure mage playthrough of morrowind. Because i kinda hate how magic works in skyrim, i thought of returning to this game.

You really should be putting 1 into luck on every level-up, it's useful for everyone.

I maxed out my endurance at level 8 or 9. Right now I'm focusing on strength, agility, and speed. Once I get my strength to 100, I'll start putting some points into luck.
Also, I'm playing naturally, not doing the autistic min-maxing thing where you don't use your major skills. I used to do that, but I'm sick of it.

Honestly I haven't played using vanilla leveling in the longest time, I use Madd leveler now

That redguard in the second pic.
He's Morgan Freeman.

That's the guard on the prison ship at the beginning of the game. He's an Imperial.

meant third pic, but you knew that.

OK.
I didn't, actually. I have images hidden by default.

W
E
W W
E E E
W W W
E E E
W W
E
W

Your fancy Wewstika won't save you now.

It's your own damn fault.

FUCK YOU I GOT SO MUCH SHIT DONE AND NOW IT'S GONE AAAAAAAAAAAAAAGGGGGGGGGGGGHHHHHHHHHHHHHHHH

...

FUCK YOU TODD YOU'RE NOT MY REAL DAD

No, Todd isn't your dad.
But Ainsley is.
Come to daddy, boi.

I'm actually playing a Redguard. Maybe it's Ainsley's son.

We need roleplaying mods for when the thing is complete.

Morrowind crashes so often you need multiple saves in case it crashes while saving and corrupts one.

I wouldn't feel too glum about it now, for when the thing is complete you will be seeing some shit, ever wish you could play with Morrowind with a Dungeon master?

I wonder how easy it would be to make a mod or something that would automatically quicksave on regular intervals

I don't think you can trigger a save through a script in Morrowind

You only got yourself to blame. In the 200 hours (at least) that I played on OpenMW, I've had perhaps three crashes. Also it doesn't corrupt your saves when you keep using them. Also it fixes the alchemy window.

An external macro to simulate an F5 push on a time interval would work, I guess?

OpenMW has that functionality already, best if you start ignoring vanillamw content, and your runaround hacks.

I was thinking, it wouldn't be too hard to make a mod that randomizes your starting class, and gives you a roleplaying role, right?
For example you roll a fisherman, and your max stats get set accordingly. You'll be able to train daggers up until level 90, but you'll never know much of restoration magic and even less so misticysm.
On top of that there needs to be work mods, to farm money and gear, and trade with others.
Guess i'll have to wait until someone competent comes around.

Just found this
nexusmods.com/morrowind/mods/45216/?

Randomizing class and hard limiting skills sounds gay but completely doable.

Guys, what's your opinion on Galsiah's Character Development? What's the difference between Galsiah's Character Development (moddb.com/games/morrowind/addons/galsiahs-character-development) and
Galsiah's Character Development Lean (wolflore.net/viewtopic.php?f=22&t=1116&sid=62e2014a84490c7d0a6c01454a25a414) ?

Is it fun? I heard people constantly recommending it on tes forums.

Holla Forums, help, i fucked up big time. I installed some heads that are okay looking, but create double ears bug. Where can i get hairs replacer without ears?!

...

Currently heavily modding morrowind on graphics. Should i install any grass with openmw? It does eat FPS like a bitch, and the one i currently downloaded looks a bit ugly.

...

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I doubt it, honestly.

Thinking about compiling a mod pack with simple things, like more waterfalls, new trees, graphical changes to the dungeons as well as a few additional dungeons.

Does OpenMW have widescreen support, if not what's a good one? I want to play vanilla but no widescreen is a killer.

Well, I made up the progress I had lost in the crash.
I just killed Umbra. I feel like it was easier than it should have been. I'm only level 10, but it was a cakewalk. Does this mean I'm ready for Dagoth Ur, lads?

Probably. You might want to visit all the ash vampires and get their gear, though. I can't remember if their bodies stick around after Ur dies.

SHUT UP AND USE OPENMW
SHUT UP AND USE OPENMW
SHUT UP AND USE OPENMW

OpenMW has funny grass collision, in that you collide with the grass making the game unplayable.

While OpenMW isn't finished, it practically has less issues than the vanilla engine by this point. whether is does X or Y doesn't really matter, unless you really want to use certain MGE features. Considering it performs better than vanilla in general, yes it's really that much better.

Well, I'm a linuxfag so I have to use OpenMW. Weird things happen when you don't have all the requirements. Know what's causing this?

Alright, I'll do that. I still have a long way to go in the main quest. Caius just told me that I was sent to Morrowind to become the Nerevarine. I think by the time I get to Dagoth Ur, I'll be able to take him without much trouble.
The extra levels between now and then will probably help, though, since I don't really use magic at all.


I have the GOG version of Morrowind on my Linux laptop, and I've run it through WINE without problems.

Forgot image.

Finally finished building my openmw mod build with shitload of mods that would crash normal morrowind to hell. Especially quest mods with incompatibilities and such. 150 plugins alone not counting one by one selected by hand graphical replacements from both step and assorted mods on nexus and morrowind mod history. And loads of dialogue and quest mods.
This is going to be absurd as fuck.

Only two mods so far show instability in logs, but game just ignores them anyway, its LGNPC_TelUvirith and Deus Ex machina. Quicksave and general save/loading is now longer, but bearable. I can't even think of what to add to it. Had to remove children of morrowind because they created huge fps hit in balmora.

Mind sharing your whole mods folder?

I was going to ask if OpenMW is mod-friendly, and I guess that answers that.

I actually increased my load order to 159 mods.
You can disable/enable mods at any time during your playthrough without breaking saves. I disabled children of morrowind on a save standing near those damn children.
Lichcraft and illuminated order crash together, but in openmw they don't give a fuck about each other. Shit like this fixes so many god damn problems with morrowind modding, you can't even imagine.
Also sorry for different ids, part of vpn setting.

I don't want to go further for now, because time it takes to make a savegame or a quick savegame increases and becomes longer with more mods installed. I think of actually starting playing this shit instead of screwing around.

Pressing F5 is too hard for you?

Linuxfag here too, nothing strange going on. These are the dependencies as far as I know.

Forgot to reply to you - no. Mods alone weight 13 gigabytes. It would be a very big archive..

Does it still CTD like a nigger?

I have yet to see openmw CTD even once with my fucking build, user.

People still play Skyrim? That shit is ancient and has NOT aged well. Just like Oblivion actually.

Also shadow test video, for those who are interested.


There are people who are "nostalgic" for skyrim, user. You know, the ones who started playing video games in 2011. Give it another 6 years or so and people will be calling it crpg. The only thing that makes it feel new are constant re-releases on consoles, full price VR helmet versions and creation club update. Also the user base that can't seperate porn from video games.
Skyrim is essentially the reverse of casual filter. It produces more casuals.

That looks fancy as fuck. Even Fallout 4 doesn't have dynamic shadows like those, quite frankly the Morrowind Overhaul mod does.

Rofl, as if that matters in this shitty game.

You don't deserve a (you), fellow normalfag.

That's amusing since morrowalk was "babby's first open world game" just like skyrim is now.

Ultima 7 and Arkanum were great inspirations. But as of first person game with extensive combinable magic and unbelievable freedom with ability to steal every fork on the table and kill fucking everyone and affect your quests through it, morrowind has no rivals. Especially with such amount of mods it has today. And that's actually bad it has no rivals.

That's what "freedom" in games means for bethfags.
Just like this is what role playing is for them
en.uesp.net/wiki/Oblivion:Roleplaying

Yeah, sure thing buddy. You won. Now as a prize you have to go back to cuckchan. For free.

What a real human bean.
I really like small things like this, and RPG needs to feel like there are people in it other than the player.

I just sell his crap at the store because at the beginning of the game, if i am not speedrunning faggot, i don't need his shitty jump spells. They cost a lot to traders too.

What the fuck man

Such a life, man.

so I got an urge to reinstall morrowind and try openmw 0.42 and modding. except, I'm clearly too dumb for modding, because I tried to install that solstheim rumour fix mod, but was unsuccessful.

How the fuck you was unsuccessful? Is .esp at the bottom of load order in openmw menu, no dialogue mods overwriting it? I don't have it installed but i think such fix would only need esp dropped and ticked. I use all "less generic" mods with "no lore" plugin, so i don't have a luxury to use that fix. I think i heard that fix not working for some people too.

There are few versions of it:
Fix - Solstheim Topic
Illy's Solsteim Rumour Fix
Bloodmoon Latest Rumors Fix

I can't be sure which in particular you're using.

You can stop the rumors easily without even needing the fix. Just take the Silt Strider from Seyda Neen to Gnisis, and then to Khuul. In Khuul, take the boat to Solstheim. Talk to the Argonian on the dock. Then go back to Seyda Neen the way you came, and play the game like you normally would.

pic related. Anyway, the mod I'm using is Illy's. Sorry for potentially dumb question, but does it matter where the mod is installed? I really haven't modded before Because the main issue is when I launch the openmw launcher and go to data files, I don't see it anywhere. I did add the path in the openmw.cfg, but maybe I fucked up something there.

Just drop the .esp in the data files folder in your vanilla Morrowind install directory. OpenMW will find it automatically. Remember to enable it in the launcher.

Disgusting N'wah. Climb to the top of the Ghost fence and jump off.

No. Redguards are great for warrior builds. Adrenaline rush is a fantastic power. Killing Umbra at level 10, without even min-maxing, seems to indicate that I made a good choice.

These posts inspired me to make some really shitty OC.

Not bad

its a good look

okay, I successfully installed it now and the mod seems to be working properly. thank you for help.

REREAD MY FUCKING POST

starting ew morrowind game. give me a class/build i should play through with

altmer atronach with intelligence and wisdom as favorite attributes

...

you fucking s'wit, only good thing about it is its location

I fucking hate my own stupidity.

Is that part of a mod? I have never seen that before.

You niggers didn't even see him in game or nifskope. Both his eyes are golden like shekels.

I use Complete Morrowind + Necessities of Morrowind for all crafting needs, NoM below in load order. Complete gives you ability to craft your own clothes/armor/weapons, and necessities improve cooking aspect.

How far does the weapon crafting go? Can you go up to daedric?

Well, there are forges in some cities, you use tools (prongs and hammer) to access them, and you need raw materials to craft anything. Those raw materials are gathered from ore veins in dungeons with a pickaxe. Don't know if there's any specific material for creation of daedric, but you can surely enhance armor's defense and weapon damage. My mage is a total dummy in repair skill, so i can't test that out.

I forgot to ask, if I'm using openmw, do I actually need any kind of mod manager? since unless I'm mistaken, I can manage the order of the mods in openmw and that's the main purpose of mod managers, unless I'm mistaken.

If you're a wizard worth their salt you should have no trouble getting around it, or around in general. Mark/Recall to get to stronghold, then divine intervention to Sadrith Mora which has many options. Or just use a super jump or speed spell.


Or check "always use best attack" in options to just use thrusts because there's no point to the other attacks.


Unfortunately last I checked GCD did not work properly in OpenMW, but it's a great mod for making the level-up process automatic without micromanagement, and making attribute growth from skill level ups more natural. Check the readme for the details.


It's willpower, you playing too much Planescape Torment? Also that's my go-to character because of negating 50% of spells, the way magicka multiplier behaves, and the downside is pretty minor when you should be using potions or shrines to regain magicka.

I mean literally getting around inside the stronghold. The meshes for the Telvanni buildings are so bad you get caught up on every bit of geometry.

It has been a while since I last played either game sadly. So I forgot what it was called, sadly. I was going to play some morrowind yesterday, but ended up playing some vic2 instead.

That stuff didn't help with the pink sky, so I just installed a custom skies mod and it works pretty good right now.

Ah, that means the sky texures are corrupt. Using a different ISO or installation might help.

Yeah, the one I have has all sorts of oddities, like animals making human grunts when they die.

Maybe instalingl different sky will help you out? Pink means missing texture, user. Its not openmw fault.
nexusmods.com/morrowind/mods/43311/?

Better find ISOs that are not corrupt and reinstall the thing, because you're bound to have more problems like this.

filthy casual, the whole point is to try attacking while going forward and back so to trigger the thrusts, instead of strafing to trigger the swings. This changes the tempo of the battle and requires different fighting area than swords of axes.

Pelegiad is a strange place.

I'm planning on finally knuckling down and forcing my way through this. Any mods or shit should I get to get this shit working and make the first time more fun?

Go mostly vanilla. Solstheim Rumor Fix, maybe Delay Dark Brotherhood Attack, maybe Code Patch.
Maybe you shouldn't play it, then. Going in with a negative attitude means you're not going to have fun.

You are going to hate Morrowind.

Get LGNPC, and openmw to at very least make up your load order and get rid of crashes at all, its alright for your first run, LGNPC will improve dialogues between npcs in the game, it will make game more unique and alive. I am so far enjoying it.

This is all LGNPC mod pack:
Main game:
nexusmods.com/morrowind/mods/23335/?
Bloodmoon:
nexusmods.com/morrowind/mods/23346/?
Tribunal:
nexusmods.com/morrowind/mods/23363/?
Fixed ESP for tribunal:
drive.google.com/file/d/0Bywrx4WHfGJJcjZJVFVLVXhsREE/view
Seperate plugins that add to what you already downloaded:
lgnpc.org/downloads

You can also try BTB game improvements, balances the game a little and makes it harder:
mw.modhistory.com/download-90-13679
Put it ABOVE LGNPC mods in your load order.
Similar mod that can add things to AI and npc behavior:
mw.modhistory.com/download-63-459

Also check mods made by this guy, install what you like:
arcimaestroantares.webs.com/mymods.htm
arcimaestroantares.webs.com/antareslittlemods.htm

If you want better graphics, try this tutorial on it:
wiki.step-project.com/Guide:Morrowind

Also don't force yourself through it. Instead try choosing class that you actually want to play as, and learn how to level it right.
Install tamriel rebuilt and other land mods only when you're bored with original content of morrowind. There's no point in exploring them without knowing what to expect.

Its more I've been meaning to play it but after I get through the intro, I just keep stopping for whatever reason.

If you dont feel the strong urge to explore the world I dont think you would like this game unless you think that you might get to that point after the first part of the game.

That's what I'm hoping. Cause I usually get something like that pretty quick once I get rolling. I mean I even got that in Oblivion, even if I did end up hating it in the end. As long as that spark happens, I'll probably be able to go through what the game throws at me, be it good or bad.

STOP RIGHT HERE YOU CRIMINAL SCUM!
Oblivion is an empties game of all TES. It has huge fucking chunk of lands with nothing in it, kinda similar to daggerfall, just without deeps ass stat-based rpg gameplay. No wonder you hate it. Its fucking over-scaled shit with forests generated by procedural generator. Some praise it just because skyrim is worse than it in some departments, like mage guild quests. But oblivion is still the worst and laziest TES in the series in terms of realization.
Morrowind is better than this shit, trust me. Even through shitty fog its more fun to explore morrowind lands than oblivion's empty forests and dungeons made by one guy. Mods hardly fix anything about oblivion's generic fantasy bullshit that threw away all the uniqueness of morrowind.

Forgot to mention bethesda fired all main oblivion developers during making of skyrim. They formed their own studio working for EA that died too. They shat out some oblivion that even more generic wow fantasy than oblivion.

Why?

To effectively catch criminal scum from the distance.

That's not true. Ken Rolston left (or was maybe fired) and went on to work on Amalur. But most of the people who worked on Skyrim also worked on Oblivion. I have autistically tracked the credits of Bethesda's games for the purposes of figuring out why they are becoming worse.

I agree. While Skyrim is as shallow as a pool, I still found it more entertaining than fucking Oblivion just because I had shit to do in it. Oblivion bored me to tears with the only exception being when I did KotN. I even hated Shivering Isles, the DLC that managed to make the most interesting Daedric Realm fucking boring. Any tips I should know before jumping into morrowind?

To be honest design wise, if you will look at the documents and cut content, skyrim was supposed to be a return to morrowind aesthetics. There were supposed to be shit ton of quests that never made into final game. That was supposed to be a game that was made for morrowind fans first and foremost. What a shame beth is run by zenimax kikes.
Fuck, even morrowind itself got cut in half during the production.

Keep your fatigue high if you're going into combat and actually listen to what NPCs tell you

No matter how good the aesthetics and quests it still wouldnt fix the lack of RPG mechanics and shit gameplay.

Generally, skill = chance to hit if you don't take into account luck and agility. If you're the same level as the thing your fighting, then luck and agility generally won't matter anyway.
Fatigue has a huge effect on everything, at full fatigue, you get an invisible 25% buff to EVERY SKILL. At no fstigue remaining, you have an invisible 25% debuff to every skill. Fatigue potions cost less than 10 gold a pop so you have no excuse not to use them at every opportunity.

Start appreciating hit and miss combat system like a given. Don't install mods that eliminate miss system, since they act like cheats and your stats won't matter with them. Also speed and luck are not attributes to be ignored like in oblivion. Get fatigue potions or use restoration skills to keep it always up.

Guess why they decided to keep attributes down to "health, magic and stamina"? Console interface they designed. Then they removed skills from fallout too. Its all about perks now, since perks are easier to comprehend for console players.

Play as a Nord and do the temple questline. Tou get a really good chestplate that grant permenent shield and 70% fire resist. It goes well with the Nord's natural immunity to frost and 50% shock resistance. You can get 100% resistance to all elements quite easily if you get the ring that gives 30% resistances to elements and put the remaining 20% shock resistance on your gear.

Ironically the first playthroughs of morrowind I had were on the xbox. It was the game that taught me to always have multiple save files because it froze during saving and made me lose my first playthrough of over 300 hours

What exactly does Luck and Agility change?

Is Depth Perception worth my time at all? Doesn't get rid of the hit and miss stuff, but it does adjust it from what I understand.

Its shit. Makes a good chunk of vanilla abilities useless in combat and makes stats less worthy. Plebs use it because they got used to oblivion/skyrim combat but they don't understand that morrowind combat is only good when it counts down those stats.

Agility is crucial if you are going to be a close range fighter. It prevents you from being staggered and increases your hit chance.

Luck is more important than it looks. It has huge influence on your chance to successfully cast spells or to make good enchants. Also affects lockpicking and physical combat. Might have an effect on repairs and alchemy too. There is a joke NPC with 770 luck who is borderline impossible to hit with anything.

Good to know.

Good to hear. I typically like playing a mix between that. Like a mix between a bow user and a general close combat user. Mostly bows and swords for me. Which skills should I be focusing on for this?

Christ, sounds like Luck is ungodly important.

Not that much really

For mages it is, anything below 60 just won't do.

You just need to have it at least not below 50-60 and you will be alright.

If you are starting a new character, enchanting is an extremely overpowered skill. I always get a common soul of a summoned ancester ghost and enchant my gloves. One with a fireball spell, the other with a healing spell. You get 100 charges on each if you make them weak enough and you can spam them as fast as you want with 100% guaranteed success rate at any level. They also recharge over time unlike your magicka. The only limitation the gold it costs to enchant which you can either get from stealing from the armory, or casting frenzy on the guards and taunting them to attack you while you safely kill them as you levitate overhead. Their armour is highly valuable and it doesn't count as a crime if you enrage them through mocking or frenzy.

Agility increases chance to hit and chance to dodge, if you and your enemy are equal, then it doesn't matter much.
Luck does the same thing but at half strength, luck has the same effect on every skill which makes it pretty good for every class.

That doesn't make any sense, given that Morrowind and Oblivion were on consoles, too. I think Todd just likes streamlining for its own sake. Fallout 4 reducing all stats to an unwieldy perk chart is the perfect example of this.

Raid daedric sheines to get top teir weapons from

It's not about streamlining, the true issue is that Todd has no creative vision and just does what everyone tells him to.
Someone complained that Daggerfall was too large and the dungeons were too complex, so Todd made Morrowind, with it's small dungeons and it's small overworld. Someone complained that they couldn't join every guild at once and that skills made the game too hard, so todd made guilds quests that didn't matter and reduced the effect skills had on the game. Every feature that get's added is because some mongoloid asked for it loudly enough.

I can see a khajit high on skooma with a shit eating grin say this to a newbie adventurer

So I see. Definitely good to know for character building

Sneak past them if you can't kill them. The best weapons available are often just laying out in the open begging to be stolen. You can get them at level one if you wanted.

I wouldn't necessarily call hardest enemy in the game joke npc. (seriously, is there any harder enemy in the game? I'm not that familiar with tribunal, but only thing in bloodmoon I'd say comes close is the maze at the end full of werewolves. but even it is only because there's so many of them, tho' werewolves are hard too)

And you can easily get top tier shit at level 1 without taking any risks if you know what to do, I dont get why anyone would give these kinds of tips to a new player.

Let me give you a tip. Take enchanting and conjuration as major skills. That way you can enchant your very first cheap weapon to transform into daedric on hit. Just put the spell "summon daedric sword" or whichever you prefer for 11 seconds on hit onto some cheap weapon. That way you can have one of the best weapons from the very start of the game without having to worry about wieght or repairs. The enchantment recharges fully in about 11 seconds so you can have it 100% of the time.

This is going to be fun.

For what reason

To murder them later of course.

yea, there's already jews in the gameDAE hlaalu imperial cocksucckers are jews

I'm tempted to play a run where I kinda roleplay as a Tribunal priest. I'm kinda fascinated by the story around them.

Thanks for all the help so far guys. I just have one last question. I remember being told in this game I have to join a house. Which one should I go for?

If you want to max out your HP at later levels, you have to get as much endurance at early levels as possible. This is because your HP increases based on your endurance each timeyou level up. You should be putting points in endurance each time you level up until it hits 100. I learned this the hard way.

that sounds fun. I think the pilgrimage quests were quite fun. I think more rpg should have stuff like that(or maybe they do, I admit I'm not as familiar with older rpg as I'd like)

Join a house later in the game when you have learned more about every one of them and then make your decision Telvanni is best house

I have a particular build that I mentioned that I'd like to try. I'd imagine that'd be a skill I should be focused on. What should my majors and minors be if I were to want to play such a class?

from purely reward perspective telvanni are by far the best. hlaalu are good for earlyish game money, but the monetary rewardsw don't scale, so the rewards aren't as great if you do them later. Redoran is purely roleplayers choice, their rewards suck. People sometimes say they're native version of fighters guild, but I'd say they're closer to knightly orders of daggerfal,k than fighters guild(if I have understood the knightly orders right. I haven't gotten to any knightly ordrrs in my daggerfall runs).

I never actually read or heard how Vivec reacts to Nerevarine stuff if you're the highest rank in the Temple, I'd imagine he has some special dialogue for that. I wish the game gave you way to straighten out the Tribunal instead of making you work for Azura, like cut her out totally and give us an option to work for the Tribunal.

It doesn't affect much, it let's you skip one quest section where you break into the Ministry of Truth by unlocking dialogue to point out that you are the pope of the guard's religion.

spoilers:iirc it doesn't effect his dialogue at all
I agree, it would have been fun to do that. it kinda sucks that you basically have to work for azura to complete the game even when you know that things aren't so simple.

The trick to it is to choose majors skills that you would otherwise never use. That way you can choose when you are ready to level up. Each skill is governed by an attribute and when you increase a skill by ten levels can can put five points in the corresponding attribute when you level up. You can do this for up to three attributes per level. For example: blunt is governed by strength so if you wanted the maximum attribute points to put into strength when you level up increase blunt or any other skill governed by strength by a combined total of ten levels. Then repeat this for two other skills which are governed by the attributes you want. It should be at least 30 skill increases per level. When you increase your major skills, you level up, so make them something that you can control to only level up when you are ready.

It doesn't really matter since you can enchant constant effect skill drain gear to level indefinitely anyway.

Continued.
The easiest way to do this is to use training from NPCs and it is cheaper for low levels. So joining guilds and factions will get you access to some good trainers. If you need more money for training, soul trap some of your summoned creatures and sell the filled soul gem for easy money.

So, if I'm reading this correctly, I want to make my major skills shit I won't use so I can increase my other skills first and level up when I'm ready. What about minors?

Yeah the whole leveling system in this game is kind of fucked.

Shit nigger, your Agility. Visit a shrine or some shit

I think minor skills contribute to leveling too, but it's very miniscule. You can put stuff you want to be able to use otherwise you would be defenseless at the start.

I reccomend getting a mod that changes the levelling system to be less retarded.
moddb.com/games/morrowind/addons/galsiahs-character-development

You only need to do that if you want to autistically optimize your build. Otherwise, playing how the game intends (leveling up your major and minor skills primarily) will do just fine. The game isn't like Oblivion, where you have to minmax if you don't want a frustrating experience at high levels.

How dry I am.
How dry I am.
Nobody knows how dry I am.

Okay, I'm having issues with OpenMW. Its not reading the game properly. It keeps crashing and saying that Tribunal isn't loading properly or some shit. What do I do?

Don't use with openmw, breaks leveling.

So next TES will have bouncing boobs, skimpy armors and prostitution as default?

Next TES will have EVERYTHING you want

Very nice, but I will probably never actually use it considering how bad the game runs already without shadows, they need to implement occlusion planes like in Skyrim/FO4, or no-one will be able to enter Old Ebonheart ever.


Fallout 4 has dynamic shadows, I don't get what you are on about.


What did you do more like it, are all the needed files in the Data Files folder? Is the Tiburnal.bsa appended to your loaded files? Is either the Tribunal .esm or .bsa perhaps corrupt? does the game load properly if you disable Tribunal?


TES 3-2 the modding communities revenge.

I managed to fix the issue by starting the game once earlier before rerunning the wizard again. Its all up and working now.

Depends on your class. Hlaalu is best for thieves, Redoran for warriors, and Telvanni for mages.

Don't do that min-maxing shit. It's tedious and boring. Your first playthrough should be one that you enjoy. Make your major skills the one that you plan on using the most. Don't follow that guy's advice, just play naturally.

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So basically Daggerfall before they cut the prostitution guild? Neat. people who complain about titty mods have no respect for the series' origins

Tell me more.

The sprites and dialogue are still present in the game data, and certain quests which alter reputation with different factions make alterations to a faction called prostitutes. The sprites can still be found randomly in temples, inns, and residences. That's all I know.
tcrf.net/The_Elder_Scrolls_II:_Daggerfall/Unused_Text#Prostitutes
tcrf.net/The_Elder_Scrolls_II:_Daggerfall/Unused_Text#Ability_to_have_sex
en.uesp.net/wiki/Daggerfall:Scholars#The_Prostitutes

Wew. This game was supposed to be much more grim and realistic.

oh baby


That's actually a brilliant way to have a "death penalty" in a game, since it's basically just an involuntary dungeon crawl with a different context. I like it.

Is there any reason you aren't casting levitate on the ordinators to lure them up, and make them fall to their death when it wears off?


Gedna Relvel if you fight her at a high level, because of a script bug. You'd be well within your rights to abuse the game if she's got tens of thousands HP.


Alternatively just buy one of the cheap summon weapons from that Khajiit merchant in Balmora.


If they gave you a reason to use different attacks I'd say not to. But realistically all you have to be doing is holding up/down when you start the attack it makes fuck-all difference.

This. Also nudity was suppose to be present in Morrowind, a quest like the Naked Barbarian shows this with it's dialogue and some other things. Also that Dremora Lord that threatens you with rape and all that. They wanted to be a lot more mature with it, but I think the xbox version hold them back.

It changes how to fight with each weapon. With spears, you dart in and out of range. With swords, you strafe side to side constantly. With maces, you stand in place. It helps each weapon feel unique rather than having them all feel like damage numbers.

In general, I've been getting around by keeping to roads. I'll go into tombs and dungeons, but only if they're plainly accessible from the road (most of the time). My rule is that I won't fast travel anywhere until I've walked there once.
I am currently walking to Gnisis. Counting a couple dungeon runs, I have been walking to Gnisis for literally over an hour. The road goes close to Gnisis like three or four times, but always bends away at the last minute, and there's no bridge to it from the peninsula just to its south, where Koal Cave is. You know, where any normal society would have built a fucking bridge. Instead, I get to go northeast, then northwest, then southwest, over several other bridges. bridges that are much longer than that small gap where there's no bridge to be found.
Fuck this part of the map. Fuck it right in the ass. Whoever designed the West Gash is an incompetent asshole. At one point the road just fucking ended, and a signpost told me to walk along a cliff's edge. Then the road started up again.
AAAAAAAAAAAAAAHHHHHHHHHHHHHH
I still like Morrowind.

I like West Gash, especially that area a bit north where you find small ruined houses and stuff, its pretty comfy. Roads are really a bitch though. Originally Gnisis would be way higher than the other side of the river, they probably forgot to put a bridge there when redesigning it, and also why the topografy around there is all kinds of fucked up.

The West Gash is probably OK in isolation, but it has annoyed the shit out of me so far, because of this trek.
I had just finished up my business in Ald'ruhn, so my plan was to walk from there to Gnisis, then to Ald Velothi, then to Khuul. Because if you look at a map, that's the order that makes sense–going north bit by bit.
On this trip, I managed to first run into Khuul, then Ald Velothi. I could have stopped and started doing things in either town, but by that time I was so sick of the trip that I just wanted to get to Gnisis so I never had to walk there again.
Anyway, I just arrived at the outskirts of Gnisis. I'll pick it back up tomorrow.

Also,
What do you mean? Do you know something about how this area was made during development?

I'm going by this pic of the artbook, seems Gnisis would be halfway on a cliff but they changed that.

Neato. Morrowind has the coolest concept art.

Would anyone recommend Tamriel Rebuilt in its unfinished state over a small landmass mod from 2003?
mw.modhistory.com/download-70-15466

How does this look to you user?

...

Still, there's not that much content in TR, even in the finished zones. It's mostly just wilderness and small ghost towns.

...

You're not downloading this for the finished questlines. You're downloading it for exploration and talking to NPCs.

There is exploration, I admit that, but NPCs are far and few between. I recall dungeons being rather sparse as well.

All the quests and npcs are in the east side

My trouble is that I can't stand playing a character with an intentionally bad build just to make the game harder. It really bothers me knowing that I could be playing the game more efficiently. Should I bother to keep playing or should I try modding Oblivion instead? I have played through Morrowind a fair amount, but I've never actually beaten it because I end up getting bored.

Play Hand to Hand mage without abusing spell creation to make retardedly broken spells

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Only if you go to Mournhold and challenge you know who.

TR updated today, only small changes though, Dres content is starting to get somewhere, but the actual lands are only shaped basically, it's still years away from seeing some real improvement, I wish OpenMW would get somewhere so we could see people leeched from other projects into TR and PT.


That map is old as fuck, I think this is the latest one but don't quote me, but that's like a 2015 map, delet that.

I think there's an extended TR and PT map in the style of the one posted but I can't find it.

Not today, 1709 was out on 27 September. Today they just did a video on it.

Has the TR team said something about items because if the best I can get is a glass dagger why would I bother with any sort of quests and exploration. Although I liked exploring but knowing there is jack shit to find puts quite a damper on it

nevermind then, I only wait for the video updates anyway, I want to do some work for the project, but I'm not doing anything until OpenMW's tools become useable.


The game is far more than just loot man.

By the way, Tamriel Rebuilt works perfectly in multiplayer. If you like exploring that much, maybe we will make a run on it?

Of course but doing quests and not getting anything worth of value is shit, there are no powerful artifacts to get. There is nothing in the dungeon filled with monsters, this isnt good design.

Go there naked then.

This. So much this.

I made the switch to OpenMW last year and I'm on my 2nd playthrough of it (with mods this time). It's very stable, looks great with texture replacements, and for losers like me who want Steam chat in-game, you can use it without borking the game.

Now Daggerfall Unity needs to get its act together and do more than just the main questline.

There's a plan to add in more house quests to supplement the main storyline, there are also plans to add in a 6th house quest line, the land will connect to PT lands like Skyrim and Cyrodiil which have their own armors, I'd say the loot issue is more an issue with balance, that's something I'd like to fix, also the game being built around Vvardenfell, there are plans to fix Vvardenfell itself, mostly just Solstheim north a bit so ti's not so close to the mainland, but obviously a 6th house quest line would require at decent amount of work.

I'll grant you that. Ultima 7 was a far better example of a true open world game with high interactivity. But Morrowind was more focused on stats and faction play and extraneous content, whereas Ultima 7 was about story and lore. I came from that era and played both. They're both great. But we can all agree Gothic 1/2 kicks both their asses.

I made a lot of progress today.
I went into that Telvanni wizard's dungeon "house" in Gnisis, to rescue the Legionnaire tax collector. I used up my master lockpick trying to open the cell, but it didn't work. Then I tried to pickpocket the wizard for the key, but he caught me. I killed him, but he and his centurion put up a hell of a fight. I won, but I felt bad, so I quit without saving.
Unfortunately, I probably lost about an hour of questing, but I'd rather do that over again than botch this rescue job.

He just wanted to be left alone

You probably made the right decision

Also, playing Morrowind has put me into a somewhat autistic frame of mind, so I've been working on my own role-playing system. It's a lot harder than it looks, but it's fun, too.


The legionnaire needs to be rescued, though. I'm a member of the Legion and House Redoran, anyway. But I feel like I still could have handled it more elegantly.


Thanks. I'm going to go buy some more master lockpicks and scrolls of unlocking so I don't run into this kind of problem again.

Fucking Hlaalu, they really are Jews.

How is a travel map meant to replace actual ingame map?

I'm trying to open that door in the dwemer ruin in the balmora sewers mod and I've encountered a unique problem.

I found the second powered cylinder but the crank won't turn even with it installed. I noticed the crank on the first one is now glitched out of place.

I've tried fiddling with console commands but I can't find anything to turn the crank.

tamrielrebuilt.uesp.net/trmap/

Too dark, without good text over it naming specific parts, would need to make a .jpg out of it.

There's a newer one than the old as fuck one, but I just went through and deleted 40 GB worth of images from my Comp, and it was probably one of them.

That other one is outdated though, you can see that Silgrod Pass next to Kogotel is now Rift Pass, Yskarel is now called Dunkreath amongst other changes, better off using the travel map, although the travel map references locations that don't exist at all in the TR release.

Hlaalu and the Camonna Tong are basically the same organisation.

Not so much the same organization as an organization within the organization.

I still really wish the Hlaalu questline had an option to pick a side like the East Empire Company got in Bloodmoon.

They weren't Camonna Tong though.

Nigga pay it off with the Thieves Guild

I've done that since posting.

...

...

I heard from anons about a shitpost that explains how the Great House Redoran are responsible for creating gravity as a concept. Can someone post it?

Just remember this, user: "Tarhiel reached the top of the sky before he started to fall…"

This one?

How the fuck did you manage to screw that up? All you need to do is talk to him, and maybe bribe him.

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Nice.

...

This is one of the worst posts I've seen all day.

My disposition with him was 30, and I didn't want to bribe him.
So far, I've only bribed people when I'm trying to keep their disposition up so I can taunt them into attacking me. Then when they're dead, I take the money back.
No, I'm going to go buy a master lockpick, and maybe some unhinging scrolls, and try again.

How about this?

There needs to be a mod that makes casting invisibility and chameleon in public a crime.

You forgot one. The greatest house in Morrowind, omnipotent, omniscient, sovereign, immutable.

That's retarded.


That house is gone, though.

My young friend, may i suggest you to not kill npcs left-and-right? Some of them like Baladas get really bro tier once you befriend them. Plus the fucker is tied to a few quest and alternative solution (or hidden Lore)*
Anyway i'm glad you having fun!

* that son of a n'wah can translate dwemer books Keep this in mind for extra giggles!

...

Redguards are cool as fuck, and make for great warrior builds. They also have high disease resistance, and Adrenaline Rush, which is the best combat power in the game.


I'm not killing people without discrimination. I mostly used it on the Camonna Tong people in that club in Balmora. And on the Redoran vault supervisor in Vivec before I joined House Redoran. The whole point of me trying to do this over is because I don't want to kill Baladas.

What's your opinion on it?

Fuck me, I'm almost there I can feel it. I wanna have a spear as one of my major skill because halberds are cool.
I have spear, heavy armor, marksmen, restoration, and illusion for major skills
Minor are longblade,but I feel like it should be blunt, speechcraft, mercantile, mysticism, alteration.

I want a paladin sort of feel to it, not like crusader as kill all elves that comes later but more as crusade in the name of the church against evil.
Im also torn on my sign, I did a magic one to help out my abysmal mana, but the lady gets my endurance and personality to 75. Help me anons.
I feel like should have some enchantment but being able to sell mad shit for good money can help me buy skills i don't have.

ESO is a mediocre MMORPG, a terrible Elder Scrolls MMORPG, and is not canon

Outdated since Morrowind multiplayer was released in a semi-playable state recently

I myself kept reroling my mage entire day until i realized that an alchemy focused mage benefits from luck (to succeed in magic and creation of potions) and strength (to carry all the ingredients and food) more than from intelligence and willpower, which instead comes with a little base from breton stats in BTB. BTB also got thief sign with +20 luck. I know i am not going to levelup strength and luck after i am done with character creation, so instead of selecting favorite attributes you are going to levelup, always put as favorable attributes you want to get +10 for, but you aren't going to levelup. Intelligence, personality and willpower levels up easy from training and practicing magic, so its not a big deal to get bonuses into luck and strength for weight/chance bonuses.
With your spear/heavy armor built you aren't going to need endurance as favorable skill, but you will need speed, agility and luck bonuses to actually manage to walk around and hit things.
With restoration, mysticism and alteration it will be easy to levelup magic attributes, why you need mana if you can level it up?
And endurance will be leveled up heavily because of spear and heavy armor. Same with illusion, speechcraft and mercantile leveling up your personality.
Go for something you lack. Select a sign and favorite attributes that add up to agility/speed/luck which you won't be leveling. Also you would benefit from selecting magic as your main specialization, than combat, since you have more magical skills to level.

Also didn't noticed you lack at least one magical skill that levels up intelligence, if you want to have any mana increase later, you will have to have at least one (Alchemy, Conjuration, Enchant, or Security). Think about adding Enchant skill instead of something. It will be useful later.

i pooped in this thread

Actually here's a cool thing if you're playing with vanilla races/birthsigns:
morrowind.inventivegamer.com/tools/chargen/

Conjuration is fucking OP. I feel like a bully now.

Illusion isn't a very crusader-like skill. Alteration would be better, as it has a lot of protection spells.

Guys, I have a confession. I'm playing Morrowind on an Xbox 360.

Hey user I have a suggestion for you to try. Take an exquisite ring, and give it a summon skeleton, or ghost enchantment set to constant effect. Then sell it to somebody, and see what happens.

Just raided Ashalmawia. My set of ebony armor is finally complete. Between this and Goldbrand, I'm ready for some more challenging enemies.

I am total fucking noob in enchantment. How do you make shit with constant effect? I wanted to make stat based enchantments. I have it on 30 for now anyway, but i'l find gold to train this shit up.

What I like about Morrowind is that it allows me to play as a magic user who doesn't actually cast spells. I can use alchemy and enchanting to make a character based around careful preparation and contingency plans, who always has a potion or a ring with him for any situation. Less of a wizard and more of a magical scholar.

Just fortify your intelligence to 50 thousand that should be enough to make any enchantment work. All you do is choose the spell effect, and then set on cast or whatever to constant effect. The sell it to someone and come back. You may have to zone out.

Sounds like a lot of work.

Well enchanting trainers are really hard to come by, and they don't train much. On top of that the enchanting master trainer is the hardest to find. Fortifying your intelligence is the only way to guarantee the attempt will not fail.

Why does posting speed always slow to a crawl around eight to nine pm burger time?

Site is broken user.

You need souls with certain amount of power to make constant effect enchants, golden saints are the easiest to get since one of the mages guilds sells scrolls to summon them.

The people on the US west coast getting home from work, probably.

I highly recommend this mod, mainly because it adds rats to Balmora.
mw.modhistory.com/download-68-7039

Oh yah that's right. I forgot all about that.

Street rats you mean?

Literal rats. That is, giant rats. You're tasked by a Redguard to collect rat meat in exchange for a lump sum of cash. Rat-catching is a pretty lucrative business.

I hope you have any kind of premission from the Rat King, boyo…

Just a heads up but OpenMW is 7 issues away from it's next release and 69 issues away from a 1.0 release, although more issues will undboutedly be added, and regressions are completely possible.

OpenCS still has 61 issues before it's complete, and these are pretty big but one of them terrain editing is being worked on, soon you will be able to completely cast off Vanilla CS, which is painful to use and prone to crashing all the fucking time.

Good to hear.

Playing on hard mode?

Playing a redguard thief is hardmode, regardless of the race mod you might be using. They're loud, unkempt, and the exact opposite of subtle. Their smell gives them away almost immediately. Scamp is the master race when it comes to being a thief.

What in the fuck kind of god-awful textures are you using?

What do you mean? The Hlaalu textures?

Yeah those bright blue edges with gold trim look fucking terrible

What colour would suit it better?

just sped through that manga. pretty shit but nice masturbation scene halfway through

Something more similar to the vanilla textures. Those bright colors just clash with what I'm used to Balmora looking like that it just looks absolutely awful to me

The original color. Hlaalu architexture is supposed to look like its made of natural, earthy material, not that gaudy stuff you have.

Well, in that case, I'm thinking crimson or deep purple.

It isn't just Hlaalu architecture that looks like adobe. The Velothi/Temple style architecture is practically the same. I think that the (((merchant))) house would prefer a gaudy look. Not because of personal preference mind you, but in an attempt to appeal to outlanders.

These cities have been around for a while, though. They aren't just gonna immediately renovate entire cities for Empire points.

...

It's not a renovation per say, more of a plaster and paint job.

It falls perfectly in line with Hlaalu thinking. All that stuff is happening over in Redoran territory, why would you ever want to go over there and live in an ugly bug hut with nothing but mazte to drink when you can stay here and enjoy the luxuries that the Empire and the most generous House Hlaalu provide you, sera?

I thought that was some crappy star trek mod at first with those textures.

christ, I thought that those textures are bugged or broken

...

Not to mention
And then, everyone will still get it for the modding and because they want to see the province.

Sadly this
Ehh… Why does Todd makes us suffer?

Vvardenfell was relatively undeveloped for most of its history, with only a Temple presence and some Great House settlements. It's only been open to Imperials and outlanders for 13 years by the time of Morrowind.


Todd is planning on doing two different games before TES6, which means it won't come out until around 2025. A lot could change in that time. I think he's sick of working on TES.

Preach brother, it's hard to make it anywhere in life when you's born a redguard.

Why does that even matter with OpenMW looming on the horizon, development has even managed to speed up recently thanks to a wave of new developers jumping on board, bugs are getting squashed quickly, as well as new features being added.

youtube.com/watch?v=_7xBR2rQL7s
youtube.com/watch?v=aDr7o-Ft4R4

OpenMW is around 60 bugs and features away from a 1.0 release, there are 134 issues set to be closed in the upcoming .43 release, it's probably still a while off thanks to the complexity of some of these issues that are getting pushed back all the time and open-cs but there's a slight chance that it will beat TES VI, and we can finally begin the process or completely ignoring Bethesdascrolls.


Gamebryo isn't the issue, Bethesda is the issue, Gamebryo is a library of interchangeable systems that make up a modular engine, these systems can and are in Creation Engine's place removed completely and replaced with custom implementations, most of the stuff that Bethesda rely on for Elder Scrolls was developed in house, everything in that engine has been modified by Bethesda, distant worlds, the distant statics, the AI, the radiant AI, and the implementation of pbr. The engine's design also allows Bethesda to constantly pull in new updates from the Gamebryo engine development team and amend them with their own content, so in case you think that the engine is literally the same from the old 2000 Net Immerse it most certainly isn't.

Gamebryo is literally the reason why those games are so moddable, not just the modding tools provided by Bethesda but things like script extender, mge and code patch work thanks to gamebryo's loose design.

OpenMW is great, but it isn't a new game in and of itself.

I guess it depends on what you want, if you want more Elder Scrolls story then you're fucked, if you want more locations, quests and characters then PT and TR built on top of OpenMW are great.

What rules do you restrict yourself to, to make sure your playthrough is fun and not overpowered?