Replacing Dark Souls

It's a pretty commonly shared sentiment round these parts of the internet that Dark Souls is definitely not the most difficult game ever, and slightly less common is it believed that it's not even all that difficult to begin with.

So if you had your way, what video game would be the benchmark for "very difficult" that other games would be compared to?

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Devil May Cry on Dante Must Die.

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This would be my pick. Even once people got over the fact you needed Windows Vista at minimum to play, people could not handle 360 Degree combat and the lack of explosive damage weapons.
You also had to deal with sluggish movement on surfaces and inertia when flying.
Mastering MPR Boosting was also required to stand a chance against competent players.
Ah.. I want to play it again.

Oh so I guess you just want to have a conversation with yourself then. Okay. Nevermind.

See video.


I linked the wrong video. A clipboard mishap. I apologize.

Gravity Rush 2, why play for moderate challenge when you can play for max comfy?

demon's souls duh

cheeky cunt

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Touhou, embed related.
PCB is still regarded as one of the easiest games

Once upon a time, Demon's Souls was compared to Ghouls 'N Ghosts. Not sure if that comparison would be worth reviving.

I was going to say either GnG and Ninja Gaiden NES.

Daioujou White Label, an extra hard version of an already extra hard game

Megaman Zero.

DS is not about being difficult, that observation error is the cause of games like DS2 to become what they are.

A careful balance between progression, difficulty and skill ceiling must be achieved to make a good game like that, people didn't bother to develop their battle skill in DS, and relied only on level ups to advance, thus perceiving the game as dauntingly difficult.

honestly, if you have good memory you can avoid most deaths in dark souls, this game does not chalenge you to master the controls it chalenges you to memorise the world and manage resources, i find any fighting game to be more chalenging than darksouls

There's a ton of crazy hard games out there.

Difficulty as a description for a game is mostly meaningless. Every game is going to have its own parameters for achieving victory, and will employ its own obstacles for the player to overcome, so what value is there in comparing games that have vastly different mechanics and objectives? There is, and cannot be, a universal benchmark of difficulty that is applicable to any and every game. Recently, I've been playing Cuphead, and I'd say that it's a moderately difficult game, if you asked me my opinion. It's difficult because it demands excellence of its players (i.e. you fight against bosses with a litany of attacks, and you can only sustain damage a total of three times before you die, which can be quite harrowing). Some people will think this game is a walk in the park, while others will think this is the Dark Souls of schmups, and no doubt there will be a range of perspectives on the matter. Whose perspective is more valid? Your opinion will be colored by your past experiences, so any perceived consensus will be meaningless to you. Are the people who say that Dark Souls is a difficult game in the wrong? No, and neither are the people who say that it isn't difficult.

You can't compare the rules of Cuphead, or any other game, to other games that are renowned for their difficultly, like, say, Battletoads or Zelda II, because the rules are different in those games, even if they share some similarities. The best you can do is group games together by genre and compare and contrast elements of said games in order to determine which specific titles deliver a generally well developed sense of difficulty.

Whatever you say pal.

Was The End from MGS3 a hard boss for you, then?

>>>/a/
>>>/jp/
This is why we can't have nice things.

I'd like to see a Souls clone that dispensed with leveling up and replaced it with power-ups that are lost on death and have to be re found.

That's only if you try to rush through the game like a retard, and memorizing the game is beating the game like a retard would
There's some cheap death traps, not "death traps hidden everywhere"

All games are about memorization to some extent.