The Thinking Man's FPS(tm)

Will tactical FPS ever make a return?

I'm not talking about clunky milsims or casual "tactic00l" cod clones. I'm talking about real tactical shooters where you have to use your brain.

Takedown Red Sabre was a massive flop, Ground Branch is in development hell, and all we have are pseudo/entry level tactical shooters like Insurgency or Siege, fucking pvp garbage. There have been some good 2D games like Frozen Synapse and Doorkickers.

All I want is a game similar to the Red Storm Entertainment classics, a campaign where you can play co-op and actually feel like an operator, where beating a mission without any casualties feels satisfying. I don't even care about graphics, I can tolerate indie pixel shit as long as you get the fundamentals of an R6/GR type game right.

Probably, but not in the same way as before.

Wait for Ready or Not. School shooting, child/adult human trafficking, child abuse etc, etc. If you think it's going to be shit, then you're fucked.

Hopefully 'Ready or Not' will deliver, but I doubt it. Not a single millisecond of actual gameplay has been shown so far.

ghost recon wildlands tbh

Oi stop it

Yeah, from what I can gather RoN is just gonna be another "cinematic experience".

Coop is dead among AAA titles for the most part. Reason being Developers can't make any advances in AI coding, so they substitute AI with enemy players and that fucks with certain genres.

It's even worse, they can't beat 90s AI because nowadays dev teams consist of hipsterish CS grads working for minimum wage.

While this is my favorite genre i actually doubt its gonna make a comeback.
Vidya is too much of a business today so games cater to the lowest common denominator to make as much money as possible.
Can't have games that are actually difficult and require thinking!

No. Everyone else died and now only ARMA remains.

If it does it'll come from the slavs.

No, and even if they do it will be in the shape of a cancerous tumor, just like Elite Dangerous and SC are for space sims.

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Russia is better because if the captors know they'll just all die they won't even try.

(Checked)

This.

ARMA/VBS is the only thing left.

I really wanted to like GRW but it's just a bigger Far Cry map.

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Sounds like 90's America

i finished swat 3, are there any fan made campaigns for it?

14/88

Why are most tactical shooter games deliberately clunky? Also, party based tacticool shooters suck ass, I just don't see the fun. There should be more solo operator tactical shooters like Delta Force.

IT'S JUST THE FUCKING SAME AS SWAT 4, STOP THIS MEME.
THIS IS THE BEST SWAT GAME ANYWAY

Yeah, SWAT 4 is superior in every way. All the guns are satisfying to shoot.

Bump.

Eh, I wanted to try out SWAT 3 first since my toaster was all i had before some ordered parts arrive.

Why is RS3 so great?

I think you mean 102 suspects. tovarisch.

remember when they made a return by the creator of ghost recon? don't even remember what the game was called because of how shit it was. I personally hope the entire first person perspective ends in video games. It's so lazy and needs to be discouraged at every opportunity.

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The fact that pretty much all features VBS has don't end up in Arma is a crime against humanity. Did anyone even pirate it? I've only seen the very first VBS on some Russian website.

I just want a no-fun-allowed simulator that makes VBS and Arma look like Overwatch in comparison.
Why can't we have things like this? The industry has more than enough resources and technology to pull this off. It would sale like mad.

Nobody wants to put the effort into something that niche, only autists like us would even bother trying to play it.

It's a shame nobody ever ported over the SWAT 3 campaign for SWAT 4, I've only seen one or two custom missions ported over.
I'm still somewhat convinced Boss in SWAT 4 is the same character as Pup from SWAT.

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Why aren't there fantastical Tactical Shooters? I'd love to play one where the enemies are alien invaders from the stars.

Alien Swarm might scratch that itch, although it's a topdown isometric 2D shooter, and hardly tactical. It does have classes, co-op and requires teamwork.

If you like the movie Aliens and Starship Troopers, you'll love this.

How about other things, like dragons, demons, fantasy monsters and the like? I recall there being an old DOS game, not a tactical shooter, but a tactics game nonetheless, where ogres, trolls and orcs invaded the real world and a squad of soldiers were sent in to defeat them.

Yeah I'm not feeling these milsims, way too clunky when I just wanna get to OPERATING. I'd say the reason is everything is pvp today, I guess decent AI is too hard.


I'd like a horror one. Something like the first Stalker with gun porn and enemies that don't act like retards yet can headshot you from 200m away with a pistol.

give money and I'll make u one

Interstellar Marines was going there but they fucked up big time. There's also Space Beast Terror Fright which is basically Space Hulk mixed with Aliens but that is still in development. Devs though provided a demo of it.

Not really, Russians are proper military units engaged in quelling down insurgents with training, military equipment and suicide vests. They act exactly like the USMC would in Iraq or Afghanistan in the same situation.

Those 90's US child murderers were supposedly law enforcement officers meant to serve warrants and arrest people.

And the result isn't even the same, the Russians clearly asked the militants (or vice versa) to let the women and children out before going all in, which is what is happening.
Russian spetznaz and Chechen rebels are more civilized than your average burger LEO! Which is fucking telling something when both are documented as having a habit to decorate their lodgings with body parts…

MVD aren't spetznaz.

I would kill for a modern tactical shooter in the Red Storm style. On my more autistic days, I've been developing and refining a system of squad commands that take ideas from Rainbow Six, Operation Flashpoint, the original Ghost Recon, and Full Spectrum Warrior.
You'd have the typical stuff like rules of engagement and room-clearing orders, but also more strategic elements like suppressing fire and different formations.
I wish I could /agdg/ it into reality.

I suggest replaying SWAT 4 with the SWAT: Elite Force mod. It really transforms the game from a 7/10 to a 9/10. It combines the game and it's expansion into one game with progression where you unlock weapons over the course of the campaign, improves AI that won't 180 headshot you when you tell them to get down, adds new guns, new ammo types, new gameplay mechanics like tasers incapacitating elderly and drug users and generally a ton of quality of life stuff. It is miracle mod.

Tactical shooters aren't the same thing as mil-sims.

don't die

Escape from Tarkov seems decent, too bad you have to sell a kidney to play it because for some reason paying more for an unfinished game makes sense.

Good riddance. Only good cultist is a dead cultist. Not the FBI's fault the retards ignited the tear gas.

If you want to command your regiment in the Napoleonic wars, using terrain and maneuvers to outcompete the enemy line, that takes "a brain". So go play it, but you need practice, experience, and people to form your line. But you won't try it.

(((who))) could be behind this post?

(((Branch Davidians))) dindu nuffin, they were just firing full auto rifles and .50 caliber rifles at the police. The FBI had no reason to attack!

That is not the kind of scenario that is possible in a tactical FPS game.

Devs shitpost here, so maybe they'll take a hint.

Is Arma considered tactical? I thought that and milsum we're different genres.

Tactical shooters have systems for giving orders to a squad of NPCs.

Funny, back in the day that's what people said about the Marathon series - not that the gameplay was complex, but because the writing was.

The only problem with SEF is that it doesn't support PVP at all. I'd consider running it as an off weekend gamenight if it did support PVP modes.

Takedown: Red Sabre
Technically it wasn't *that* bad, but yes it did have several issues namely that it looked like it was made in Unreal 2.

If only the FBI didn't have so many children to doubletap they could have stopped the Davidians before they managed to turn these full auto rifles and .50 cals into fairy dust.

And can you do that with Arma? I was under the impression it was a one player only shooter.

I have an idea lingering in my mind.

Infiltration for UT99 on co-op with the original Unreal campaign is about as far as it gets I guess.

I don't think so.

You can it at least in Operation Flashpoint, you can send folks to places on the map. So I assume ARMA supports it too.

you can but it's shit
arma AI is complete trash, you can't give them an order and expect them to do it reliably at all, vehicle AI is so dogshit they somehow can't drive in a straight line without managing to hit the only obstacle for miles

You can probably force it to run PVP through console.

We already have this masterpiece. We need nothing else.

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Your definition of tactics sounds rather weak then. I think you are thinking of twitch fps and all the little gimmicks of attachments, and smoke nades.

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You're confusing tactics with strategy. Learn the difference between the two terms.

Same thing happens with suspects, and I've seen SWAT even shoot at hostages to kill an enemy. It's buggy as shit.
The Stinger grenade isn't as useful as the flash or the gas when it functions like a melee/beanbag hit, but it's sure good to lower suspect morale if you pop both at the same time.
You should also be able to do it in voice commands too which is what I use for calling a lot of commands fast. It's easier to just verbally tell the game what I want it to do than scroll through menus.
It's arguably better than the pepperball gun for missions with gas mask suspects (ie Red Library Offices) since there isn't much counter to it other than heavy armor which is only in MP.

Play the expansion, you can put orders on hold until you give the signal.

In this day and age. Pretty hard for the mainstream dev, not because of technical reasons, but because of:

>To satisfy the autism of our inner /k/ommandos, all guns need to be realistic, down to the name and that takes a good licensing. Mods can help with it, but letting fans do the work is lazy and no self respecting game maker wants to be associated with Bethesda or Todd
>From the above reason, we have a large amount of brain dead retards in the market. A thinking man game pitch will not sell according to the (((marketing and finance))), but history has shown that they were wrong all the time (e.g. "The Sims won't sell because nobody wants to play house on PC")

But it could happen. SWAT IP lies in the hands of Activision/Blizzard. They have to die first and the new age of gaming can blossom on their rotten carcass which is to be thrown into the deepest abyss and forgotten in time.

Also a tactical FPS is not hard to make as most people believe because they do not have to "balance" around "PROGAYMERMLGXXX" make market tie in or multi-million mocap and special effects. I bet a group of Holla Forumsirgins and /k/ommandos can do it and GET SHIT DONE. If Cuphead can happen because of the passion and the dedication of the devs and that shit was rotoscoped, Holla Forums presents tacticool is not really far-fetched.

One other thing. I have an idea. Though not a tactical shooter. XCOM2, total conversion mod it. From the ayys, to terrorists around the globe, and instead of Avatar Project, it is the doomsday countdown to over 9,000 nuclear warheads landing everywhere on earth. The Avenger of course is a mobile base and the unit of its down given autonomy to hunt terrorists down, and retaliation missions are terror attacks.

Super realistic tacticool is garbage. Real life military operation is boring. A realistic game can be fun when the only really realistic thing in it is the physics, when you include real life chores it'll be as garbage as those chores. Like GTA IV, the gunplay and driving really made the game great, but the side things such as playing bowling with your cousin and dating girls ruin the experience in many people's eyes. I want a SWAT game where I'm a solo operator who's allowed to shoot at absolutely everyone in the house with no penalty with a mac-10 that blows people's bits off when shot at point blank range.

Any news since the trailer reveal last july?


LEVOLUTION

There's the old Syndicate.

That's not a shooter, that's point and click.

You are the cancer.
You are to blame for the death of tactical FPS.

No, you are.

stetchkov snydicatge?
more like crashkov-every-5-seconds syndicate amirite?

You could keyboard or mouse. The snes port used the dpad.

you can find vbs1 in some places, as well as 'lite' versions of vbs2 jcove and us army modules which were released for free.

I thought games like System Shock 1 and 2, Deus Ex and Bioshock were often called the "thinking man's FPS" (tm)

Sometimes. That term is also sometimes used for tactical FPS games. I think it's a shitty term no matter what it's applied to. Like "thinking man's metal," it's a way of indicating that you don't actually like the wider genre, but have decided that a particular niche is Worthy of Being Good. It's a way for people to like something that they're told is dumb by pretending that it's smart. Because when you're only defined by the media you enjoy, you have to choose very carefully, or your fragile self-conception will shatter. It's hipster 101 shit.

Team Fortress 2 and Overwatch are pretty tactical aren't they?

Tactical shooters are defined by their systems for giving orders to a squad of NPCs that let you carry out sophisticated maneuvers. They're also known for player characters who can only take a few shots before they're killed, and so have a greater focus on avoiding being shot at all by outsmarting the enemy.
So no.

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Also spending a lot of time pre-mission planning (briefing, choosing members, equipping gear, and thinking of strategies).

In Rainbow Six you can spend a hour putting waypoints on the map and only a few minutes actually playing the action part.

Multiple operatives, any way to customize your fireteams (Alpha, Bravo and Charlie) and an endless way to beat a mission, there's so much replayability.

Like you said, one-hit kill. Arm or leg hits result in a crippled wounded that affects your walking speed and accuracy. Casualties hit you hard so you have to play it smart and actually behave like a special forces would in real life.

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C'mon dude it was pretty bad

that's your own fault tbh

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The only thing Insurgency did right was the gun sounds and suppression system, that was really good. Besides that, it's just another generic Source mod.

i mean, it literally started off as a source mod, so you're not wrong on that.

Roman pls go