The perfect toutorial

We've all played games that fucking suck, most games do. Some games suck so much that when you are dropped into the world, you are either cuddled through it or you need to look up how to actually play the fucking game from a 3rd party. Most of the time, this is due to absolutely shit devs sucking huge fat cocks.
A good game needs a good toutorial level where you learn how to play without having menus and cutscenes shoved up your ass forcefully because the devs are too mentally deficient to teach you how to play the game by having you play the game.
My almonds got activated and it occurred to me that I can't think of a single game past 2007 where a player can learn how to play the game by actually playing it. Maybe I haven't played one, maybe my standards are too high, maybe I'm just a fag. So what can be argued as the best toutorial in (modern) games? Don't post eCeleb shit either, give your own fucking opinion, you fag.

Old platformers did this. The opening levels were basic enough to let you get a feel for the timing and controls with maybe an indicator for more sophisticated actions (ground pounding/rolling in DKCR, for example). Modern games force you through tutorials because they no longer include instruction manuals that show you how to play the game.

I know nu-Holla Forums hates Near a Tomato now, but it had a fantastic tutorial section. Watching retards shriek and kvetch about how hard it was, then telling themselves they aren't casual scum when they switch to easy/normal difficulty until they beat it, then back to hard for the rest of the game, made my dick diamonds.

Yo-noid 2 immediately came to mind, but that doesn't really count since it's not triple-a.

What's really annoying is when a dedicated tutorial level that is separate from the game and accessible via the main menu is made, but the first level of the game is jammed with tutorial shit regardless.

Fire Emblem 6 did this pretty well with it's first chapter and not it's actual tutorial
You learn through just playing around that

I liked Near a Tomato. The tutorial in it was OK. Nothing to write home about.

I liked Splinter Cell's tutorial. It was kinda like you were just being trained.

The Advance Wars tutorial is fucking awesome. Teaches you pretty much anything you might encounter in the game, makes it fun, ties it with the story, very exploitable for glitches and you're even encouraged to 100% it via the ranking system.
Other than that, the Wario Land 4 one was also pretty great since it just threw you into the game immediately.

VtMB. A tutorial most players would not mind going through again because instead of being a tutorial it fits right into the main story.

I liked the Hitman Blood Money tutorial