Yes, yes they do. In Thief The Dark Project at least several levels have areas that are blocked off on lower difficulties.
What are some examples of games with well-made difficulty modes?
Could you give me a list because I don't remember that happening.
No I couldn't because I'm not an autist who makes lists of everything I come across. You think I just keep a .txt for every game I play filled with worthless trivia?
Go on Thief wiki. In every mission page there should be "Difficulty alterations" chapter which explains it.
For example thief.wikia.com
Huh so expert really is the only way to get the most out of the game
I'm having some fun with the difficulty on Original Sin 2
More enemies spawn, they do more damage, but you also get more experience.
Enemies have stronger attacks (?) and all new characters start at level 1, which is actually a good thing if you know what you're doing.
On the hardest campaign difficulty the AI outright cheats, which isn't such a bad thing because otherwise you wouldn't get to fight a lot of big armies.
Setting it to hardest for battles gives the enemies slight bonuses, but also makes morale much more important which lets you take advantage of whatever fuck-ups the AI makes but also lets it do the same to you.
Really?
I was under the impression that the higher the difficulty, the more damage both you and the enemies dealt to each other.
Nah it works like a standard game. Higher difficulty means you deal normal damage instead of 20% higher than normal and you take normal bullet damage instead of getting it reduced by 20%.
There are also some changes to loot drops on higher difficulty with Master getting the least drops.
I appreciate your passion for Thief but could you please stop misusing the words "cut content?"
Didn't perfect dark made missions more complex by the difficulty?