The remakes of III and IV sold well and were pretty well-recieved by critics, so why the fuck did Square just stop at IV? I remember being hyped as shit to see them remake V and VI after playing the IV remake, but it just never happened. Hell, it's easy fucking money for them. You don't need high-poly models or a new script for a project like this, so they're bound to turn a profit. I just don't get why they just fucking dropped the whole concept.
Why can't we have nice things?
Please leave FFV alone
V deserves to get the same treatment IV did. No story changes, no gameplay changes. Just a graphics overhaul, some balancing tweaks, and MAYBE voice acting. While IV's use of voice acting wasn't spectacular or anything it still was an improvement imo.
Why do you want a remake? Why not just play the games that have already been released? What about the updated rereleases on GBA? What about the older PSX games?
Reminder: Enix has never actually developed a game itself and is whoring out Squaresoft's cash cow for perverse pleasures.
:^)
I'll never understand the mentality of remakefags either.
Because I want to see how these games could look and sound like with modern tech, even if it's just on a handheld. The originals are great and they'll never stop being great, but III and IV on the DS honestly felt like they improved on the originals, and I wanted to see if Square could bring that same level of polish to V and VI.
That's not an overhaul, that's just a reskin. A VERY shitty one at that.
I liked the IV DS remake for what it was myself (also helps that Mato endorses it as having the most accurate English script for FFIV despite its flowery wording), but a lot of anons seem to find it and the other remakes/ports that were put out for the DS, mobile, and steam poor. And I still don't get how an otherwise decent third party company like Matrix Software (who were stuck as Square's remake/port bitch for a number of years, but had prior made Alundra, DQ V PS2, Avalon Code, etc) can go from FF III and IV DS to making the rather clashing mobile/steam port of V and VI, though since Square-Enix isn't exactly known for being the sharpest knife in the drawer, maybe they forced such problems as the one holding the paycheck because they thought it a smart move. I don't know. At least they seem to be done with Square now, though their games have entered "Never-ever" territory as far as English audiences are concerned.
I still think something better could have been done with not just the sprites there (IE: don't redo shit into visually clashing with background elements), but even the text. Choose something better than just white Helvetica, pop the text, and do something so the speaker's name pops out more: an underline, hell, even tabbing the actual dialogue over would help a lot. Makes me wonder how the Japanese version handles such a thing.
Games don't age well. Even the best games aren't fun to play after time passes. Except for tetris.