Has any other game had a camo system like Metal Gear Solid 3...

Has any other game had a camo system like Metal Gear Solid 3? It was a good system ruined by unlimited storage and not needing time to change (so it was just a wall of menus). Peace Walker had it to some degree (and made it per-mission which was good, but mission separation in PW was almost always arbitrary), but it was so toned down (fewer serious outfits and environmental compatibility was way more straight forward )

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Naked camo runs were the best

MGSV perhaps?

Do you ever think it's kinda weird how, because of the way AI in videogames work, enemy soldiers are actually perfectly aware of you hiding in a bush or some grass, but because they think your camo matches so well they just choose to ignore you?

Yes. I'm glad I'm not the only one who always has this thought creeping in the back of their mind when playing a stealth game.

I honestly hated it and every other "system" in MGS3.
Going into menus just to play dressup always pissed me off, especially since in MGS3 you get the sneaking suit a while into the game and rarely have to bother with it again. Coupled with that it's another thing in a stealth game that gets between me and the sneaking. To me it should be purely your actions, light and sounds that gets you caught or not in stealth games(I guess disguises apply under actions for Hitman/D2Spies) and any time I had to go into a menu to change camo, change inventory, eat or treat wounds it pissed me off and got me one step closer to quitting.

does V even take your camo into account?

Limited storage is fucking cancer.
No exceptions.

I wish more games had bush hiding, I remember one of those Cabela's Wii hunting games having a nice system. I think you were penalized for rustling noise but you'd also be pretty much invisible.

Yes but it doesn't show the rating on screen. You're just going to have to eyeball it if you turn off the "AI SEES YOU" indicator. Same with the camo of the boxes.