This looks really fucking good, should I play the first?
Maybe the original Divinity?
Divinity Original Sin 2
Considering the second one isn't even out yet yeah
If by the first you mean Divine Divinity or Divinity 2, then yes.
If by Original Sin then I don't know I haven't played it, but the combat looks pretty good with the environmental attacks and shit. Just how fun is playing a ranger/melee character in this game, or are all the cool shit for mages?
Gonna second your question. Never gave the series much attention so I haven't played the first one. Is it good?
I'm looking for some new vidya to play and this looks new and shiny.
First game was decent. The Enhanced Edition fixed a lot of the major issues that the game had at release. The story is cliché as fuck: chosen ones need to save the world from the sealed evil in a can. Characters are forgettable, music and voice acting are so-so, graphics and art design are passable. Combat is pretty damn fun though; as far as I know, every combat path is viable and has a bunch of fun stuff to play with. I did a playthrough with 4 Aerothurges (air mages) in this game th can get a talent that makes their spells cost one less for whichever elemental ground effect they stand on and another talent that makes them immune to stun. The air elemental ground effect is a lightning field that stuns everyone stuck in it. In other words, that playthrough was spent stunning everything to death while my entire party was stun immune.
Another playthrough I did was with a Pyromancer where I stacked fire resistances on my entire team. By the end of the game, everyone on my team had enough fire resist to absorb fire damage, so my Pyromancer just spammed AoE spells to both deal damage and heal my party at the same time.
Rangers have staple fantasy bow user skills and they have elemental arrows which either do a lot of elemental damage or a medium amount of elemental damage + effect or special effect arrows (like charm or slow).
Rogues have backstabbing and cloaking, as well as a bunch of other disables and bleed/poison type debuffs.
Fighters are split between tanking and damage abilities.
Mages have fire, water (+ frost), air (+lightning), earth (+poison) and witch (debuffs/utility).
Like I mentioned above, game has elemental ground effects. For example water puddles can be mixed with:
The combat is turn based, PC and NPC gets 1 turn per round and turn order is based on stats. Every character can get cross class skills, but skills effectiveness relies on stats; a base INT character won't cast very powerful spells. Healing isn't very powerful, but everyone can pick up the base healing spell with 1 point spent in Water magic.
In any case, the best part of the game is the combat, by far.
I found them all fun. You need to know that Melee characters start out shit early game but become extremely strong late.
Sounds good. As long as the combat is good I can forgive other shortcomings more easily. Normally I don't care for Turn-Based games much, but some games manage to pull it off in a way that I can enjoy. Hope this is one of them.
Yuck.
First game was pretty boring tbh.
This. I never completed it, but I've played the 2nd game and it's pretty fun. Literally counting down the days now, I hope it'll be worth it!