Nope, Origin and Oath maybe are, but the rest just aren't.
It's like Ys 7, but perfected. If you absolutely hated the direction Ys 7 went I don't think you'll like it as it's the same but better, but if it's not simply the fact you're not alone, your impression might be different. You can play as Adol alone, but I don't think that makes him break every enemy type so it doesn't seem good.
It doesn't say grind xp or enemies, just grind, so it can mean anything I think, especially since here to grind you pretty much have to beat some opponents unless you jump through them, and some things only opponents drop from what I see. The jewess might sell them too but I she'll want so much shit you'll be forced to grind anyway. The only thing I disagree with is the world "thrill" myself. Grinding is never thrilling. What you get through grinding might be, grinding might be fun, but not thrilling. It's not like a description would or should admit that thing
Parker Davis
Usually Ys games are balanced around Nightmare difficulty whereas Inferno difficulty is just Nightmare+1, but I know that only really holds true for Oath.
Justin Murphy
It's not really that I disliked Ys Seven's direction, but more execution. From what I recall the bosses at most had three or four really easy to dodge attacks with massive downtime where you can just wail on them without much consequence. I disliked having like 7 or so characters but only being able to use three, but then the final boss requires the use of all the characters when they don't level up that much when in reserve. I also disliked the idea of having skills level up by number of uses instead of how they were used, meaning if I wanted to level up a skill I could very easily just get full SP, spam the skill in thin air and repeat(although truth be told I liked the way Celceta did it with cutting down on the number of levels and having all the levels add something to the skill instead of having it every 5 or every 10 levels like in seven). But hey it was a game where I could use fists, bows, halberds and giant maces so it's kind of alright by me if Lacrimosa is supposedly perfected. I just wish that the bosses are good, I saw that one webm in the falcom thread of someone fighting a boss on catastrophe and it looked really similar to seven's bosses.
Isaac Sanchez
And as silly as it sounds I kind of hate how Falcom puts in the effort in a lot of places except not having equipment change the visuals of your character. I don't get it, Oath has it, Nayuta has it, why not Origin, Seven, Celceta and (I think) Lacrimosa?
Luke Hill
People who support NISA deserve to get lynched
Landon Edwards
Got a good source/compilation of how hard they botched the translation? I've been waiting for this since the announcement they were doing it because I knew it was gonna be a complete shitshow.
Juan Cruz
Isn't that the case for all Ys bosses except for some in Ys1/2, like Dark Fact? Anyway, it seems way harder to me than other party Yses, but my reaction time seems to have gotten worse with the years so I might be wrong.
Still the case in a way but I didn't exactly check if the skill must hit for you to gain points. There's an item that speeds it up a lot. I don't remember if it existed in previous ones, and I've only maxed one skill. I did it through regular combat, and you only seem to regain SPs to spam it with through fighting or checkpoints so far.
What's wrong with the localisation? When playing I've seen nothing out of the ordinary so far, and whenever I've looked at the Falcom thread, all I've seen that was bad was the berry and crevice, which is honestly not much. No problems with the grammar or interpunction I've noticed, no memes. Any examples of what they've done wrong?
Oliver Anderson
Sorry, apparently I have brain damage. Iirc nothing substantial yet. I remember a thread some weeks back in which someone who got a pre-release copy said that it's not that bad, but I don't think he provided any sound proof. Since it's word against word and it's NISA we're talking about, better safe than sorry.
Blake Murphy
origin has is for one weapon i believe. yunica's axe becomes a sword when you use fire element. it doesn't bother me because i usually really like the model they use for the mc and i'd hate to be stuck with a shitty model just because i'm wearing some tier 2 armor or something.