It's 2017 and we still dont have games that look as good as 90's renders. What do you think of this style...

It's 2017 and we still dont have games that look as good as 90's renders. What do you think of this style, and why haven't we seen them in realtime games yet?

Because it's hideous and games already look better

Isn't there already exactly the same thread?

Seeing these in motion would be the stuff of nightmares. Keep em still please, no uncanny valley time please

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Those look like trash.

This autist was in another thread recently, I think it was about Toy Story in Kingdom Hearts.

Is you mayhaps handicapped?

for the most part technically you are correct due to things like the crazy amount of subdivisions they would have used as well as shit like ray tracing. but we can achieve better visual fidelity in real time.

Lighting models are more physically accurate nowadays, and more nuanced shading techniques exist to create better stylized images, as well as just plain better modelling and composition skills of artists.

I could literally remake all of these scenes shove them in unity and create a better end image that renders in real time, and that's why you're an faggot whose opinion should be discarded.

Notice that Metal Mario's reflection shows the world in front of him and off camera ending and going straight to skybox.

I think the round surfaces appear to be too glossy and short on detail for it to look good, but I don't care for modern gaming's over-emphasis on creating realistic environments either. Cell-shading is a great third way to have a good looking game without needing to aim for excessive detail or environmental realism.