Studying "game dev"

How come the best games were made by people who just wanted to make fun video games?
People who study game design and other shit have no idea how to make a good video game.

Other urls found in this thread:

godotengine.org/article/how-actually-make-your-dream-game
dustinbragg.itch.io/yo-noid-was-ahead-of-its-time
twitter.com/NSFWRedditVideo

something something jews

You're making it really obvious buddy

Because modern universities and colleges are full of jewish marxist neo-liberal propaganda.

Quite simple really. Video game hobbyists who make 'romhacks' or mods are just doing it on their own time, and thus, are able to put a lot more effort into their work, whereas AAA game devs are being paid hourly to work, and couldn't care less how the product turns out since they'll be making money anyway.

The solution? Pay video game devs on commission.

Someone should make a game starring a black trany in a wheelchair as a joke. Don't even give the playable character any special powers or anything, just make them an average tranny cripple who has to transverse the map slowly and if your wheelchair tips over its a game over. That would be pretty hilarious I think.

OP of that last thread, I'm not samefagging

There's a difference between making something because you want to and making something because you're paid to do it and have no other choice because you need money to buy food.

...

People who study video games, graduate to work at EA, Ubisoft, Blizzard, or whatever soulless AAA dev who might have used to make good games. That's in the rare case the grad gets employed. When they don't, they make a handful of indie games while working at Starbucks before offing themselves when they realize they'll never pay off their loan debt

Just as bad, enjoy coding in Java and C# for eternity