Good thread OP; you were pretty active (maybe too much so mr >(54)) but you were actively engaged and weren't a faggot. Its a shame this thread will die shortly after 300 because Mark's a jew. I would've liked to make and continue discussion here.
With that out of the way its time to tackle some autistic retards and/or shills
Let's tackle your points here. I fucking love that game and disagree with most of what you've said.
There's going to be a decent amount of spoilers in my post, just a warning to those that want to try it. tl;dr storywise this autist is full of it when it comes to "multicultural" bullshit. There's none of that in-game, and people who thought "Darcsens = Jews" were baited into it by the game without bothering to play it through.
Full of scripted bullshit
"Scripted bullshit" is actually few and far between. There's some for the purposes of cutscenes, story mode, or to demonstrate something important or relevant to the game in some way.
In the case of the Batomy's map, the certain base being lost is to demonstrate the tank's capabilities. The base loss is far from a big one, but it demonstrates what will happen to your next one if you don't act quickly. Its like complaining that a few supply depots get destroyed in Starcraft to show you in a cutscene-like way that the enemy has nukes and they're going to barrage you with them. Getting frustrated over it is downright retarded, especially considering the base destruction happens on turn 2 or 3, and if you had to call in reinforcements by that point you're just fucking bad at video games.
Godmode boss starts coming out and killing everyone
This is the one of only 2 mission where this happens in (and the other one its much more manageable), hence why it shows up in this thread. That part I agree is kinda bullshit. This map will usually require multiple tries by most people who play it.
The plot was full of retarded shit as well
they drove a tank underwater
Shit reason when you don't provide the necessary context for it.
Enemies must know about the depth of every river in the game
It wasn't around the capital if I recall correctly.
the MC fires a flare
after eliminating the guards who were watching the river area
being this autistic over one mission in the story
They have reason to suspect its occupied by enemy forces
when they eliminated the enemy encampment surrounding the ruins
nobody tries to fight or kill them
ignoring that they were hostile against them, pointing guns at them the whole time but were cowed out of it for understandable reasons (god-mode character was with them)
and ignoring that after they were cowed out of it they go back to chase and fight them once they leave the chamber
You ignore context for nearly every complaint you have with this game and you argue like a shitposter; these complaints are practically disingenuous.
The ranking system isn't perfect, but calling everything a "scout rush" is downright bullshit. You won't be doing anything even close to that for your first playthrough at all either.
class balance is abysmal
Scouts can't do shit against anything tank-related for the longest time. They can't do shit against snipers or shock troopers for about half the game (and still can't enter into direct combat with them until late game. They mainly beat most enemies by getting headshots from midrange once your weapons are at an acceptable level, but that's not for a long time until they can reliably do that. If they fail to kill an enemy in one round, they will usually die which is often the case for much of the game
Lancers never stop being necessary, and Shock troopers are very useful for a huge portion of the game. They can take on mini-armies by themselves and hold points indefinitely
Snipers… they aren't as useful save for a few missions but for a good chunk of missions, they can be invaluable. Almost every mission has some long sightlines and enemy snipers you can counter with your own.
Scouts are amazing for their mobility, yes, but throwing a billion scouts at your enemies won't be how you win the game when starting out. Maybe in the New Games for 100% after they have all the strongest equipment, but in a normal playthrough? That's bullshit. The most scouts I ever used in a round was maybe 3-4. Usually my number of scouts is 2-3, Alicia being one. Most often I'd usually have 2 lancers, Rosie as a shock trooper (and Edy if I have an extra slot), Largo and another lancer and an engineer and a sniper if I still have room.