Alright Holla Forums so I'm gonna be possibly waiting at least half an hour or maybe more getting updates for a game I...

All the gamemodes do work.

Speshul snowflake detected

You have to lurk at least 2 years before posting, negroid.

rip my shiposting on Holla Forums has left me ignorant of here

Well have a wonderful day folks. Yours truly. Op

Does the word "payload' ring a bell to you? No, they don't.
I'm sorry you can't see the forest for the trees, user, Vintage is a massive opportunity to rebalance weapons. Fix the Huntsman's hitboxes, make the Ubersaw less of a straight upgrade from the normal bonesaw, things like that. Granted I don't want weapons to even be touched until the game doesn't crash in a stiff breeze and gamemodes work, but still.

What is TF2 Vintage? Haven't been keeping up recently.

payload works. the cart has wonky collision but it still works.

Goddamn you're an idiot, basically your post boils down to "Make TF2 how I think it should be."

I'd rather have it stay stock forever. It's been discussed to death in the thread and THE BEST you're getting from dev user is loadouts re-enabled so someone can fork Vintage and add their whatever.

OK, but where do you draw the line? because you let some shit in and people start whining about why didn't you add XYZ as well because THEY liked it. so they take your fork of a fork and fork it to add their stuff. It becomes turtles all the way down and mires the classes till we're left with current TF2 with a different name

No, if things are fucked then they don't work. That's great that they're making progress, but they don't work.
Oh, so the entire point of the Vintage project and the Classic project it was derived from. Funny how that works.
At Mannconomy as a baseline which is where the project seems to be drawing the line itself. Server setting to enable or disable weapons/loadouts depending on whether you're "muh stock" or "muh items", bam, everyone's happy; and if somebody's a raging autist about what weapon they want and make their own fork to compensate then they get to live with nobody but themselves playing their entire fork of the project just for their own picks.
Muh slippery slopes. Current TF2 is an abhorrent mess of Valve listening to compfags and nobody but compfags, but also only selectively listening to compfags. Combine that with their playtesters and whoever accepts the content for community updates being drooling idiots (like 80% of EotL was just pitched mere minutes before release because "dis map is too confusin" and "dese weapons don't meet quality standards"). As for infinite forks, see above; the popularity of those forks in comparison to stock Vintage is its own natural selection. Realistically you'll see an extremely small userbase for base Vintage in the first place, and the core community that develops around it won't tarry off to other forks at the drop of a hat. And even if they did, who's to say they'd completely stop playing base Vintage just because they also have a fork that lets them use [x]?

What I don't understand is why it's even called vintage if weapons aren't going to be added. Vintage in terms of tf2 implies all the weapons and hats pre mannconomy, all of the weapons and hats in that era are available in the vintage quality. When I saw the name tf2 vintage that's what I thought it was going to be. Instead we got a bunch of faggots sperging out about muh vanilla.

The thing of it is that loadout data still exists and apparently has no plans to be removed, so the only thing really stopping anybody from using weapons with the game is enabling that data and connecting to servers in a fork. I don't know if weapons would work with base Vintage, but going off what I know of the project I see no reason they wouldn't, were you to force their use or connect with an enabled loadout. Thing of it too is that if Vintage gets big in any fashion they will be adding weapons, the way I see it; weapons add options, pure and simple. You strip options out of a game that's had them for longer than it hasn't and you'll meet a lot of questions and negativity, and that's not even getting into that there's faggots that want to make the game comp-friendly without realizing compfags like options too (Soldier and Demoman friendly options, primarily, but options nonetheless) and they'll get backlash even from that party for appealing to the three stock-only fags on the planet.

See previous mention about enforcing "stock-only" or "allow items" as server rules to make everyone happy though. All that crying about slippery slopes and there's a really easy way to get around it; if there's as many people interested in stock-only as claimed in the Vintage threads then the number of servers with it on would be all the evidence needed, I should think.