Spec Ops: The Line

I just beat pic related and spent a good portion of the night reading through theories and analyses.

Tell me Holla Forums, did you enjoy the white phosphorus scene? What did you do with the dunecoons when they killed Lugo?

Other urls found in this thread:

archive.is/ryUqO
twitter.com/SFWRedditImages

Two more:
Who's your favourite, Lugo or Adams?

and who is didnothingwrong tier, Walker, CIA or Konrad?

A preachy walking simulator but with shooting sections that got praise from hell to back, but didn't turn a profit, did Yager ever released a game after that? nope, they even got removed from developing Dead Island 2.

I pirated it, was fun

Also kill all the sandniggers they deserve it, kinda liked how they wanted me to feel bad for subhumans but I didn't

Well to be fair I only saw it get shat on and never praised but that's because I never read gaymen joornalists and every other mention of the game here echoed your remarks. But yeah, it was a walking simulator and given the fact that your choices don't affect the game it was 99% like a movie.

My main problem with the gameplay was that it had no enjoyable melee weapon and the headshots were far from rewarding. You got a 0.1s slow motion moment but that didn't feel as good as popping heads in almost anything else.


careful user, that edge is quite sharp

>>>/reddit/

Fun game. Never understood why people complained about the shooting segments, they were better than 90% of the third person shooters out there. Also the gore was great. A short but pleasant experience.

I don't understand why anyone would feel bad about killing shitskins and traitors

user you're using your 2017 mind, back then it was "soldiers" and "civies"

No, I stopped playing that mediocre shitboot game after it, because the game literally fucking forces you into the scene.
I was promised something deep, some military shooter what made you feel bad for the choices you made. But in the end, you make no choices. The game won't let you progress despite killing every enemy in that phosphorus scene, unless you bomb the trench full of what is painfully obviously not enemies.

It was pretentious indie-tier garbage, and I have no idea why you faggots praise it so much.

Dreadnought, a F2P spaceship combat game.

Bracing for the inevitable wall of contrarian idiots who thrash the game either because they didn't understand its message, or claim that said message is simple and therefore bad.

Frag off, faggot.
It was a shit game, with shit mechanics, a shit story, pretending to be special because 'LOOK GUYS, WAR IS BAD MKAY!' as though everyone and their mother doesn't already know that.
It was pretentious trash trying to score points with hipster shitboots like yourself.

the game is shit because its trying to make commentary on shitty sandnigger killin 3rd person call of duty shooters that have saturated the market. While being a shitty 3rd person call of duty sandnigger killing game.

MGS2 is the only game to make good commentary on the nature of vidya

The most common argument against it is

A video game is not a book. No matter what you do with the character, ultimately, it is still the personification of the player.
It's not a book, it's not a movie. We control the character.
I'm not saying that you are literally the character, but it's like playing a game of DnD or some similar RPG lot. Yes, you're playing Urist McPaladin, hero of Yzgril, drinker of booze, and seducer of women, but ultimately it's still you playing that role. You're the one in control of the actions made, even if it's your role what makes you choose those actions.
Thus, when you are forced into a position where you literally cannot do anything but do something you know is stupid, especially with Spec Op's literally no advantage to doing so, you are naturally annoyed that you were forced into such a trashpile of a situation.
See /tg/'s whining about DMs who make the paladin fall. It isn't because the paladin's fallen, or because choices have consequence, or anything like that. It's because the DM plants you in a stupid situation where there is literally no option but to fall.
It's gay, and just because it's happening to the role you're playing, doesn't mean you yourself aren't annoyed by it.

…and the "you had a choice during that sequence, you could've stopped playing the game" nonsense

I enjoyed every part of the game except for the turret sections. The whole thing was pure desert scenery porn with a mildly interesting plot compared to

It's always so easy to spot the normalfags.

Nice argument, homosexual.

I'm glad I'm not this much of a normalfag and so insecure as to need to self insert as every character I play.
I'm not Rance, I don't only rape in self defence, neither am I Walker who in pursuit of glory and becoming a hero drops white phosphorus on civilians, murders countless fellow soldiers
However out of curiosity i completed challenges game threw at me and was rewarded with the Plot unfolding


Not only a normalfag but also incapable of NOT self inserting

One of the hallmarks of normalfags is their complete inability to separate fantasy from reality. They have no concept of a "character" in video games, because to the normalfag their character is LITERALLY them. Roleplaying is a foreign concept. This is also why they get so angry when a video game doesn't have some self-insert special snowflake tranny that looks as ugly as they do, because otherwise they don't enjoy the process of self-inserting as much.

I literally explained this in my fucking post you illiterate faggot. Holy shit, are you just autistic or are you actually incapable of basic reading comprehension? Fucking hang yourself, you dicksucking homosex.

It isn't about "separating the player from the character" as it is that the player is still the one in control of the character, still the one making the character's decisions [ideally using the thought process of the character], and still the one viewing the world through the character's eyes.

In a movie, if the main character's forced into a shitty position because of plot contrivances, you shrug it off because it isn't you in control of the character. It's the character, or arguably the story, that's in control. Ultimately it's the character's shitty decisions, and so he might've simply chosen a bad route.
When you're playing a game, though, and the game forces you to make what you know is a bad decision, as the character, it pisses you off because it isn't that the character would make the decision as it is the game is forcing you to make that decision.

Go back to reddit, you autist.

But you are in control of Walker.
You make his decisions. You make his path. You're the one actually controlling everything. Yes, you are not Walker, in the same regard as you are not Urist McPaladin. But when Urist McPaladin falls because bullshit GM fiat, you still get pissed, because it wasn't through any action of yours, it wasn't through any decision, it wasn't through any choice, it was through bullshit.

This "Y-Y0U'RE JSUT A normalfag" non-argument ad hominem bullshit belongs on Holla Forums. You'd probably feel far more at home there.

This was a minor theme at best, and basically an Apocalypse Now reference within the context of the game.


This is the most common misconception about Spec Ops. The primary critique the game puts out is how games give the illusion of choice despite barely having any. From linear shooters to "expansive" RPGs, titles often talk about player options while staying immensely restrictive due to mechanical or plot restraints.

COD-style shooters are the easiest example of this (and is probably why Spec Ops makes it the target). Despite all the ways to traverse a level, all the weapons to use, ultimately the player does more or less the same thing to achieve the exact same goal. Kill a shitload of enemies, blow up something important, and watch the credits. To say a game like that has "choices" is very shallow, and this is precisely what Spec Ops targets.

The ending shows Konrad blaming Captain Walker, and indirectly the player, despite the fact that there is literally no other way to progress through the game without committing warcrimes. The choice is between accepting this false premise, that the choices in the game were controllable and meaningful, or shooting Konrad to reject his weak position. This is why the developers have said turning off the console is a valid ending, since you're basically per-emptively shooting Konrad

This logic applies to pretty much all games however. Consider all those story-driven RPGs that railroad the player into one or two endings, making the vast majority of choices and decisions along the way meaningless. This is fine if a game is ostensibly linear, but too many claim that they actually grant weight to player actions while only doing it in the most shallow manner.


I swear this is the reason why people think that the deliberately railroaded story is designed to guilt trip people, rather than to point out the flaws of linear structure masquerading as a flexible one.

After all these years, I like to take the moral highground by saying I never bothered playing it, and by that logic, my Walker never did anything at all, maybe never existed, and so not paying the company any money was the smart and moral choice.

BTW I am making a game where you rape small animals. At the end I say you are a meany if you bought and played my game. Please make argue about this. It's text based, so go play it amongst yourselves right now if you want to, just send me five bucks when you are done.

I had a lot of fun with the actual gameplay, and the level design is excellent, but the story is a piece of shit, honestly.


Also, Lugo, because he's not the generic nigger character.

Isn't this game supposed to be shit or something?

There was absolutely nothing remarkable about the level design, it was utterly mediocre in every regard.

I only play the first and second mission before I dropped it. The mission was only reconnaissance, then main char has this CoD baby mentality so that was when I dropped it. Then I saw some people praising and then I looked up the reason why (spoilers be damned, I am not going to play it again), that was when I am glad now that I know I am not a fucking retard and the only good end to that game was to drop it before shit took a turn for worse.

You play as Martin Walker, but you have no hand in who he is up to the start of the game, nor his actions during the game (other than some superficial choices the game plays the same 100/100 times). The only time the player character is a personification of the player is when the player is given choices with different consequences.


The gameplay isn't all that bad, the weapons and level design are certainly better than most, but the story and "player experience" are fucking stupid. It is worth a play through if you have nothing else at least.

What would happen if the game allowed you to? If Walker finds the civilians he has no reason to fight the 33rd anymore, the game would end right there and the surprise of the "regular" path would be ruined.

Neat idea but they didn't really nail it. End result feels like a mix of ideas tossed into a blender with none of them really sticking out as a solid, meaningful theme. Horror of war, roles players have in the events of a game, Walker being stuck in his own personal hell/hell, it's all interesting stuff on a surface level but it doesn't really stick the landing for any of these.

also the game play fucking sucks.

Ok, you retards are hellbent on discussing the memey sides of it all so I'll just fucking start this one on my own:

Riggs (CIA basically) wanted to take all of the water and cause the whole city to die of thirst in order to prevent the truth from reaching the outside world which would cause a massive USA-MidEast war.

33rd (Konrad basically) wanted to keep the city under martial law and "manage" because you can't lead the people out into the desert and you can't leave them on their own, as chaos would ensue.

Walker after clearly fucking up and not radioing command after the first 1% of the game decided to go against the CIA and the 33rd thinking he can still evacuate the civilians.

Who was in the right?

Playing a character that is a fuckup going down a dark path is fine
Playing a character that refuses to follow basic reasoning is not

When you're faced with endless respawning waves of bad guys you don't get the option to retreat or hunker down like any sane commander would choose to do it takes away not only your agency but also any root to reality
How can you feel any emotional attachment when the only option the game presents at all is shooting a sand wall that will bury civilians or turning the game off

Movie, book, or otherwise that is not a choice a sane or sympathetic character would follow. And if your main character doesn't act like a human being then fuck your game

I might be remembering it wrong but doesnt this get the usual "oh my god cellphones dont work" treatment like in horror movies?

yeah, once you trip over that line of "wait a second, this is stupid, why don't I just do this?" the veil of fiction falls apart. You need to have an encouraged and secure suspension of disbelief. Nier Automata kind of nails this, there's a lot of points where you and another character are well aware of what's really going on, but you can't feasibly challenge the narrative that other characters are following and that you used to follow. It's a very relatable situation where you might know something others are oblivious to in your regular life and you know it would ultimately do more damage to reveal the truth than to sit on it.

nah, I played it like yesterday, and tried replaying it today but I just rewatched some of the custcenes because the gameplay wasn't all that inviting after you've already beat it, anyway, I digress, during the first quarter of the game Walker says something along the lines of "alright, our mission is recon, let's see if there's any survivors and radio command and go home" but after they see the dunecoons attacking the 33rd (at which point Wanker doesn't know what they did) he says "fuck orders that cause people to lose lives unnecessarily" and decides to radio command AFTER he saves the 33rd. Fast forward 2 scenes and he's waging war versus the 33rd and is pretty much fucked. At that point he doesn't even consider radioing in at all.

All the while Lugo and Nigro constantly say stuff like "we should radio in, massa". At one point one of them says "yeah, right, like they're gonna stop shooting and give you a chance to phone home" and 2 minutes after that it's quiet and you can do exactly that, but you don't because Walker wants to be a hero.

pic related

Well fuck

One thing that bothered me big time about the game was how it shoehorned the idea that you're a big bad baddy that committed all of these atrocities but the way I see it, and fuck, the way I played it in fact is, Walker didn't do jack shit that was objectively wrong (except fucking up the initial order).

Let's see, shooting back at the civvies and the 33rd? Fucking self defence.

Letting Gould die to protect the civilians? Fucking let the CIA die, they started the war.

Choosing between the two hanging men? It was an illusion, anyway.

White Phosphorus? It was an accident. Also, not justifying him but, 47 dead is chump change in comparison to what the others did.

Destroying the water? It was Riggs/CIA, not Walker.

Shooting at the civvies after they hang Lugo? You can just shoot into the air and they scatter.

Again, since the city was martial law, had sand storms and two warring factions fighting over it, how did Walker – who wanted to fucking evacuate them, do anything wrong?


pic related

Absolute pretentious shit game that only seems deep to fags who never read Heart of Darkness. The fact that this trite horseshit has advocates on this shithole board shows how we're infested with reddit. I look forward to the Gone Homo threads they'll start posting here.

The devs are also top class pretencious cunts as well.

Far Cry 2 is a much better shitty human being simulator, and a better game.

And that's why you never got anywhere in life.

read the thread friend
only absolute defenders are robots that see past the story entirely and focus on gameplay
can't get more Holla Forums than that

Well but the game doesn't really show him as a bad person does it? I mean the only thing where others really criticize him is when you kill civilians with the phosphor. Other than that it's just him being shellshocked after all the events that happened.

And that's how you detect a newfag who came here from summer, did you like how it "Deconstructed" the "Violent Shooting Game" genre? maybe you also loved how it stole shit from Apocalypse Now that you even donated shekels to that video game adaptation kikestarter.

Don't the same complaints for The Line also apply to Hotline Miami 2?

>The reason is because you completed a game where you kill, a lot of, people
>Miami is nuked
>The game doesn't actually give the player a choice to do anything but kill people

By the numbers third person shooting you can get in far better games. Cuck Ops The Lie is a 5/10 at its best.

There's not much subtlety other than an obvious fucking plot twist at the end, there's not even a choice to leave that shithole city, it's just linear moralfaggotry pre-scripted game where not even your actions matter and it just makes you feel bad, like fucking Clockwork Orange..


Clusterfuck of a story, but hey the soundtrack is good.

Yeah, but Konrad and the game itself chastise you for doing "everything", but nigga I was just defending myself. The 33rd never gave me the chance to say "I'm fucking Delta, here to do recon, let's all work together to get ALL of us out, one humvee at a time"

It's literally shoehorned that you're the baddy, but if you try to play it like you're not the baddy, i.e. always shooting back, never first, avoiding casualties etc you can nullify the potency of that message and STILL get chastised.


pic related

I remember from interviews and shit that this game got fucked over a couple times with adding multiplayer and slashing budget. There were actual choices at one point, including whether to use the phosphorous, but they didn't have the money to do so anymore. While knowing this may make the non-choices more understandable from a meta standpoint, without a metaphorical translation of a time or ammo constraint the scene falls pretty flat. Basically they had the gameplay to back up their pretentiousness at one point but they had to cut it up to hell and back to meet budget.

>Rooster isn't hitting him over the head with "it's all your fault you psychopath player killer"
Did you even play the game you retard?

hold up, im currently playing that one and i'm like 70% in, and i wanted to ask you something

when im playing the writer i just beat up the guys, never kill, does this have an impact on the game? should i finish them off or just leave them crippled?

last pic related for SO:TL

You have a significant choice as the writer in a cutscene but what you do in the levels doesn't really matter except pointwise.

i dont really care about the points, im not sperging for a high score but ok, ill do a level where im killing everything, i want to feel filthy, leaving them crippled feels like youre rolling a paladin

I think there's an achievement if you do it without killing them.

also is the cop a psychopath or does he just really do his job well and the game presents it as him enjoying the killings? I had no problem butchering as him

Yes, back when it first came out. But, then again, I was an idiot back then and starting to get sucked into the kool-aid, so it's possibly that I did misinterpreted everything that was going on. Guess I'll have to see about replaying it sometime.

The Cop was basically Patrick Bateman, IIRC (Except he actually did kill people).

Believe it or not, solving problems via mass killings is not standard police protocol. Let's just say you haven't seen the last of the movie set.

Patrick did actually kill people, he just went full crazy near the end of the movie. It just wasnt handled very well so you get the whole "it was all in his mind" thing. Ill see if I can find the directors words on it I assume you arent talking about the book

Found it, despite the article going with the typical death of the author shit they include what the people behind the movie said. archive.is/ryUqO

Interesting read, thanks for the article.

White phospherous scene was when the game really drove home how compeltely shit the game was at doing the thing everything thought it was great at doing.

The game itself was a derivitive 3rd person shooter with a layer of pretentious bullshit smeared over it. It reminds me a lot of Bioshock Infinite now. Both are pretty shit games with a "too deep for you" narrative hamfistedly applied in the most braindead counter productive manner. Both are loved by games journos and idiots (not that there's any difference) because they get to pretend they are intelligent and thoughtful, and any criticism is countered with "you just didn't understand it!" As if it is impossible to both understand it completely and also see how shit it is at doing what it sets out to do.

oh ok, thanks
im done for today, but ill finish it tomorrow

also 1 was better, 2 has a convoluted plot

This only works if you actually identify with Walker, not if you are a spectator along for the ride. I understand why they didn't leave you any choice, the game even acknowledges this when Walker says that sometimes there are no choices. The WP scene is that which the whole narrative hinges upon. It's the turning point where Walker becomes the villain.

Also, if you take into account that the whole game is Walker hallucinating while near death or in some form of purgatory, then his inability to escape what he did, and everything else that follows afterwards, makes sense.

I will never understand why people obsess over the inability to make a choice concerning the WP and then get bent out of shape when the game "mocks" them for it.

but the WP scene was an accident. You do realise that the mortar setup was there BECAUSE the Damned 33rd used it on civvies and rebels? Why are you black and whiting Walker as a goody turned baddy

That's the beauty of it. Walker did everything "right" and still doomed everyone in the city. Konrad did everything "right" too, as did the CIA guy, and they both made shit worse as well. Walker isn't the bad guy because he sets out to do evil, but because he constantly tries to live up to his ideal of what a hero should be. The road to Hell is paved with good intentions.

By doing his fucking job, getting back to his superiors and allowing them to send in enough people to deal with the issue. Do you think the 33rd would have reacted as violently if they had seen a substantial US military presence come to the city? One that could not have ignored the humanitarian crisis?

All Walker had to do was walk away.


The game hammers it time and again, all Walker has to do is walk away, report back and let those higher up in the chain of command deal with it, but Walker is obsessed with his wish to be the hero, to live up to his idealized vision of Konrad, and that's why he can only make the situation worse.

hammer meet head, the fact that he wanted to be the hero in the same way he imagined Corndad to be the hero when he saved his life is what ultimately did him in, as is what happened with Corndad, from the start to the suicide

It's too bad there isn't a Far Cry 4 style easter egg ending.

Hey I just beat this too.
I quit for a minute when it showed what happened in the wp scene. I felt totally justified in using that mortar beforehand. Of course I killed them rapefugees. Lugo dindu nuffin.

Adams I think. Walker, and by extension the CIA, did nothing wrong. Everything was Konrad's fault.

I played it last week, completed in one session.
It's good.
I did indeed notice that in the white phosphorus scene that there was a bunch of civilians there, but the game didn't let me progress unless I destroyed those trucks, so I did it anyway. The devs originally wanted an option to just fight them normally and take the story in a complete other direction, but they didn't have the resources.
Walker was a loose cannon from the beginning, the goal was to search for survivors and get out of there, but he insisted on rescuing everybody, finding the 33rd and other such things at the end you are confronted with 3 options, have Konrad shoot you, which is your inner demon just shooting yourself. You shooting yourself which is the same as Konrad doing it and you shooting Konrad, which leads to the only "good" ending in the game, but people theorize that it's just a figment of Walker's imagination because even though he is wearing Konrad's clothes, those were also a figment of his imagination, so how did he do it? At the end the game starts to taunt you with messages of how the US Army doesn't condone killing civilians but you don't care and how you "feel like a hero yet?"
If you want to understand the game it's best to play it (play on hardest difficulty on PC since all the others are piss easy) but Raycevik did a video that explains most of it.
All in all, 8/10.

The thing is it never gave you an option not to engage, the whole problem of that situation was it was totally avoidable. Aren't delta force operators suppose to be able to pick and choose their encounters?. Why would delta operators continue to fight grunts when they could bypass all that nonsense and head straight to the real objective?

Also the lieutenant dipshit you save from the CIA jackal at the start was literally the cause of the entire situation to begin with.

Sounds like leftist trash.

That's barely even a post. Why does it sound like leftist trash?

I liked the game, despite Holla Forums hating it. Those little things like the mannequins in the mall and some details that indicate something is going wrong but you only catch on a second playthrough is what I enjoyed the most.

Let's figure this out once and for all. Did the writer say if it was meant to be an allegory for gamers or was that just some youtube theory everyone latched onto?

I took it as allegory for not engaging in conflict when you don't have all the facts or haven't even tried open dialog. Walker should have "Walked away" there were plenty of opportunities to disengage and bug out, but walker thought himself stronger than that, hubris and denial is the lesson

some people think it's a meta narrative about how you, as the person playing the game, could have just stopped playing the game at the end and the scene at the end is if you feel guilty about playing it to the end…

I think it's just a story about a solder who kept trying to do the right thing until the very end when he realized that, no matter the intent, everything was fucked beyond fixing and he just made everything worse.

also, I think the story is closer to what MGSV should have been.

This is the line the hack fraud devs tried to use when people pointed out how shit their implimentation of their half-thought out idea was. It was bullshit then and it's bullshit now.

Leftist trash for what? Being anti war?

Didn't you hear, only the left hates war and only the right loves war. Things are much easier when everything is black and white!
But that's more than likely what he meant. Let's be honest, NO side wants to get into a war they can avoid. Most power grabs are done in the dark with only a single killing or two in the process and even then both sides are guilty of that shit. That scenario is as old as Rome.

I had a Holla Forumsack call me a "cuck" for saying I am anti war, so that was just an assumption.

That's just nu/pol/ or a false flagging Holla Forums trying to get a rise. At most they are about as subtle as The Line. I do wonder if we will get any games that actually show that the fps part of a fps game is the last resort to the point both sides know the shit has hit the fan.

I really dislike Holla Forums Holla Forums since they're almost entirely neo-nazis with a biased moderation team.

He is just trying to start shit, dont bother replying

This game is just MGS2 for normalfags.

Holla Forums's been trash for ages, the only reason I ever go there anymore is for the occasional shitpost when I'm bored. That's all it's good for at this point.
Polite sage for off-topic.

Forgot my sage as well earlier. You basically can't have any opinion but the Holla Forums approved one. Don't want to derail the thread so I'll stop here.

Go on Pol

Go on Leftypol


Thats my experience anyway.

Let's not go blaming a scapegoat like that. There are retards on Holla Forums that have this mindset but they usually stay over there. Most cross posters don't mind talking about politics, it's the ones that come in and use it as a tool to derail the conversation.

Yeah and the sky is blue user.


War is needed when you have an enemy. If you're not gonna wage war against your enemy you already lost. War is shit I agree, but it's needed most of the time.

more or less, yeah its a dumbed down msg2 narrative

No, my problem is that most of the userbase are nazis, and that drowns out literally any other opinion. That's my problem, not that there are some.

Is this recent? I've literally started coming here less and less starting a few months ago because you literally could not have a thread mentioning anything about government, race, or politics without Holla Forums shitposting in the thread into oblivion. Not even GG inviting leddit directly to cuckchan after leddit banned any mention of GG affected me coming to Holla Forums.

I would say it's been a good 6-8 months so far. After the elections you had some retards that went on a tirade here but it was few and far inbetween. It was around when Holla Forums was scheduled to be recovered last is when this type of posting really took off. I'm saying there is a coincidence and there is common foresight.

Maybe people are just becoming a bit more right wing?
Or at least a bit less left wing?

Tell that to the military industrial complex.

No fucking shit. It's like complaining about communists when you're at a commie meeting.

Depends, I'm not a Holla Forumslack but I post there often purely because I find WW2, esotericism and race related shit interesting. If you have a opinion based on bullshit you do get shat on and rightfully so. Lurking is needed before posting anyways
Like the other user said, leftypol is way worse when you have a different opinion about shit even if you have facts to back your stuff up. One disagreement and they want your blood and you'll get banned by their tyranny tranny overlord.

Just a bunch of retards without foresight. That kind of thinking is short-term and what allowed the middle east to go off the rails in such a way Israel is still kvetching about it.

From what I can tell most Holla Forums cross poster are usually leftypol falseflagging, they used to have threads about crossposting and false flagging.

I doubt all of them are false flagging. I've seen this happen before leftypol had any sizable userbase.

If you believe the Holla Forums admis, leftypol has a smaller user base than ABDL if you dont count the bots.

I doubt that. Holla Forums is a pretty fast board, faster than anything under it, that's for sure. And my point still stands, this is before I had ever seen Holla Forums mentioned anywhere else, had ever heard of it or maybe even existed, I'm talking before 2016.

Usually, not always.

I doubt it's usually, either. Holla Forums retards can be Holla Forums retards and I doubt even half the time it's a false flagger or gaslighter.

Konrad was a complete retard, I agree. But CIA wanting to kill everyone to cover it up is pants on head.

Honestly I don't see Walker as the baddy the game is portraying, in my playthrough he did nothing wrong but I completely agree he should've WALKed away and radioed in the situation not play a fucking hero.

The youtube channel? Yes.


This. Some people desperately want to appear smart while playing vidya. It's the same shit as the "muh multiverse" from Biocuck Unfinished.

The American military industrial complex was not on the way to becoming the beast it is now until after world war 2. The middle east went to shit after world war 1, with the winners carving up the area as spoils of war, forcing ethnic and religious groups who have long historys of hating each into coexist in artificially created states.

Leftypol uses bots to increase their UIPs. And they endlessly shill on reddit. They've numerous times false flagged on all kinds of boards trying to act like they are Holla Forumslack to stir up fights.

it better be called UnderTail

Nice.

The ending to that just seemed like a giant FUCK YOU, HERE IS THE ABSOLUTE PROOF THAT THERE WILL NEVER BE ANOTHER HOTLINE MIAMI FAGGOTS

I don't really hate this game, but I'm just happy that kind of pretentious advertising failed miserably. You have to actually TRY to stand out if you want your game to sell. Probably could've sold better if it was a little more open about its deconstruction nature.

Doomed to fail right out of the gate

You could have had a case… if the devs had kept their retarded mouths shit. Devs themselves threw that out with their bullshit explainations. Don't forget the legendary "you had a choice in the white phosphorus scene, you could have stopped playing the game" despite it being a 60$ game.

I just beat it. I think I may be missing a huge portion of it. The writer's story was never finished, I never saw that cutscene you mentioned. Sure, yeah Miami got nuked, but where is the message that I'm a bad person for playing it? I just saw the Russian mob guy kill his own guys while on a high and jump off a building.

no, it was a forced choice. by the end, I gladly took the option to kill the MC. I just wanted all of the 'simulated choice' bullshit to end, along with the completely uninspired gunplay. (((journalists))) made this game popular

Did they actually market it like that? Because I don't see that anywhere. At all. And they were in fact pretty open about the deconstruction bit. I mean, there's some interviews and people saying "oh yeah it starts out as a COD clone but wait" and it could be that people repeated the first part like idiots, but of course no one on Holla Forums would ever forget to fact check before posting.

The multiplayer, 2K got another studio to do the multiplayer and the devs at Yager got all salty that this ruined their "Art"

They had a point though. It ate up budget that could've been used for making the story less shit.

Well if those suits at 2K would actually monitor the damn fucking development, they would have realize they were rused by some autist director who was a big fan of Apocalypse Now and Heart of Darkness, they acquired the Spec Ops trademark to revive it into a new IP, the original deal was to make a good singleplayer campaign and great multiplayer to milk it, too bad both were fucking night and and eclipse with each other, and the devs went behind the publisher's back and marketed their fucking game as "The Experience" sold like shit, but circlejerk awards don't pay the bill.

Anyone who thinks The Line is a good game is the same kind of retard who thinks that Gone Home is a good game: the kind of idiot who thinks that some semblance of an attempt at a story somehow makes up for completely uninspired or entirely lacking gameplay.

"If you like X then you must like Gone Home" is not an argument.

I thought the game was bad because the gameplay was bad. It really wasn't an enjoyable experience, and not because of the hamfisted story.

On the topic of the story, I don't see why anyone thought it was deserving of praise or revolutionary in any way. It aped the same war story that's been regurgitated for the past forty years, but this one delivered it in the worst way possible. A little nuance and subtlety could've gone a long way, instead of ramming the game's sentiment down your throat all throughout.

I've had more memorable experiences playing the campaigns in Call of Duty.

No, but "If you like X then you Y" is an argument.


The part about liking Gone Home was not part of the argument, it was just a personal insult directed against anyone who likes The Line because anyone who likes The Line is a fucking retard.

the white phosphorous scene is just pathetic on so many levels.

the game has you make a number of choices in gameplay and you face the consequences of those choices, most are somewhat ambiguous morally.

the phosphorous scene isnt a choice (despite Lugos insistence that there is always a choice, what irony) it is the only way to progress the game, and despite the IR vision its plainly obvious they are civilians.

a complete violation of pre-established decision making and a failed attempt to bait you into atrocity. despite this the game sees fit to beat you over the head for being such a evil warcriminal.

the devs knew how bad they fucked up this segment of the game and where working on a secondary path, but this is an industry of endless compromise so of course budgetary constraints ment axing the branch in the narrative. but hey atelast we got the buggiest most unbalanced outsourced garbage multiplayer in gaming history so theres something.

the suits at 2k handed tot eh devs complete freedom with the one caveat being they must include MP, the apocalypse now for babies plot was pitched to them already and they liked it. get this 2k is shit garbage rockstar is the only thing worth a shit under their management.

I unironically believe that Konrad was alive at the end of the game.

lmao

Yager didnt work on the multiplayer

explain that fucking logic, you saw the corpse

You mean the corpse THAT DISAPPEARS?
At the end Konrad is still alive and tries to blame you for everything. If you let him shoot you or shoot yourself he then kills himself. He was just fucking with your mind, he wanted someone to understand him and suffer like he did.
Basically you hallucinated that you hallucinated.

part of me wants to call you out on being the most delusional of all players, like the one that believes the bullshit that is his own damaged psyche even after all the post-revelation youtube analyses and meta discussions

but i'll humour you because I too am a retard-
ok so Wanker reaches Corndad's penthouse and sees him painting a painting of Wanker's vision of a burnt lady and her child, after which you hallucinate a corpse and Corndad goes along with this idea somehow?

Also why would he kill himself after he killed me

Yeah basically, hell you might just be hallucinating that he's even talking about that. Maybe he was explaining something else.
He kills himself because he succeeded in foisting the blame upon someone else, while at the same time being a complete failure. There's more to it but I can't remember what I was going to type out.

There's also the theory that you are Konrad, but that one's kind of out there.

I don't know buddy, seems to me you're giving it too much credit. Basically it's a good game, but given the many flaws it's just that, good not great.You're attributing theories that are beyond the scope of 3 chads doing the hero thing in a foreign city and basically fucking up.

But I think you have a beautiful mind nevertheless

Yeah probably, but seeing as we'll never get a sequel it's what I like to believe. I also blame pretty much everything on the radiofag.
Thanks for entertaining my theories.

what else is there? I remember people bickering over Bioshit Infinished and Final Fantasy IX having ambiguous endings but I can't recall any others off the top of my head, any recommendations?

As far as theories? Well I have a personal theory for Far Cry 2.
The Jackal uses you and escapes the warzone. There's nothing wrong with the fuses, he just tells you there is. He also won't use the pistol to kill himself.
I haven't really kept up on playing games the past decade, so I'm a little out of the loop.

a friend's been bugging me to pick up the series, I haven't played any
should I do 1 through 4?

Do 1 and 2 at least.
I liked Instincts, Evolution is ok, and I haven't played the rest.

Walker was, by accident. Another middle east war, as long as Israel and Saudi Arabia are involved, would be a good thing and hopefully would involve nukes.

get out of my head user, we're trying to pretend dunecoons are people for the sake of the game's proposed argument

The best part of Spec Ops is that every single bit of commentary it tries to make was done in the Modern Warfare series with far more subtlety and emotional impact.

Let that sink in for a minute. Call of Duty manages to to deconstruct itself better than a game designed to deconstruct Call of Duty.

The plot of MW2 is literally about how the soldiers are disposable patsies to the machinations of politicians and generals. The game manages to pull off "Do you feel like a hero?" in its 4th level so completely that the level is skippable, and banned in some countries, and then it does it again in the 15th level. And unlike Spec Ops, MW2 allows you to make a moral choice in No Russian and the end result of the level being the same does not invalidate that choice.

As far as MW1 is concerned. You dont escape the city before the nukes go off, you lose and everyone dies including the pilot you were trying to save. You dont defeat the big bad and all go home for a piss up, your buddies all get executed like bitches and you would have too if the Russians hadn't showed up to save you at the last minute. Gold standard genre deconstruction, no hallucinations or pseudo intellectual meta bullshit necessary.

MW2 is the same. You're the patsy for a terrorist attack, you fail to retrieve the satellite module before the Russians reverse-engineer it, half the game turns out to be you covering up collusion between a US general and the Russians, said US general then kills you for finding out, then you have to collude with the Russians to find the general, and it turns out that the general started WW3 because he's functionally the same as the Ultranationalists, and your attack on the general serves as little more than to achieve a measure of personal satisfaction as you can't actually effect the war in any meaningful capacity. Also you're saved in the end by a Russian

I disagree.

you're giving them credit when in fact they just went with the muhplottwist route

that and the sole fucking idea that everyone is either dead or under a payroll so you cant rely on any westerners, fuck you just said you liked modern warfare for the plot, christ

Explains a lot tbqh.

now where did i write that, kuhrayze huh

I honestly doubt that was intended by the devs though.

The guy is just making up shit, the only "guilty" part of the game is the game intentionally being shitty because apparently the fans wanted a sequel really hard.