Go slightly over a decade back and there was a golden age of innovation in video games.
From the very start, Doom, Half-Life, Thief, Max Payne, F.E.A.R, Age of Empires, System Shock, Arx Fatalis, Devil May Cry, etc, etc…there seemed to be this drive to always give us new shit. It wasn't always good shit, but one of the joys of stuff like E3 was that there was always something being explored and boundaries being pushed, if not outright smashed, rewarding out of the box thinking.
It's all dead now, with the rare exception of things like the Arkham games giving us that flashy button-mashed system which blew everyone's minds in the industry for some reason and stuff like maybe Dark Souls creating a whole new genre whose popularity still eludes me, but for the most part, innovation seems to be dead, at least on the same level that it was before. I just can't figure out what killed it.
Creators with zero imagination and intelligence making it into the industry and not immediately getting the boot as soon as they are revealed as incompetent morons?
The virtue signalling brigade poisoning everything they can get their hands on?
Or like based Frank Zappa said, the old suits who didn't give two shits about approving some radical new idea and seeing where it leads being replaced with douchebags who think they know the industry better?
Or just greedy fuckers who see gullible morons eating up developer deceit and business practices which fuck them in the ass and figure that it's more profitable to continue fucking consumers in the ass rather than put in effort?
Go fuck yourself, it's easier for me to type coherently with proper spacing than actively force myself to write like a baboon with a keyboard.