Recent news VERSION 2R1 RELEASED, LINK IN DOWNLOADS
TF2V, what is it? TF2V is a "pre-mannconomy" version of TF2 without the visual clutter and bloat. The only QoL additions is Pyro's airblast and the Engineer building carry. As well as additions of stock gamemodes such as Payload, KotH and Arena
github.com/megous/megatools Then use these, megatools are a set of applications run through CMD to do things such as download from mega. A readme for each exe is included in the package on their site. By default the megadl tool downloads to where it is unless specified.
DED GAME LOL The game has been seeing a rise in popularity and with the moddb's page going up and interest increasing it's taking off. Not anywhere near as popular or well known as TF2 yet, but still up there
Here is how to install revemu on windows, i.e. make it no-steam. Technically this needs to be done once by the guy who releases TF2V for the next version, so that the game will be standalone and run out-of-the-box. But anyone can do it. I have shit upload speed. What you need: 1. Source SDK Base 2013 Multiplayer from steam. ( Just in case: mega.nz/#!AuJgSL6Z!9TatZzJMuSVXUKyRWXbCYq4CWQIUaD-NPmMVCeGIzbo or mega.nz/#!BqISUDRB!AINJuuTt4dV4tSuiPwH_ws6u8VsaGzri-grpfGF2aLM Hash: 3bb2e73-d2d220-698-8376cd-1abbcfa-6781-0ad7f3e ) 2. TF2V from OP. 3. Revemu package: mega.nz/#!IrJHyJiK!-U9fLMW4hTgCFBaYh9xPIWWjx-TmjNXy-C3O09UDjd4 In case the link goes down, here is the original source: bir3yk.net/forum/topic_179/. Gonna need full package from 27.04.2016. Then an update from 20.01.2017, it's a single dll, goes into game root. Start by placing tf2vintage folder in Source SDK Base 2013 Multiplayer, instead of sourcemods. Now Source SDK Base 2013 Multiplayer can be renamed to anything and placed anywhere, I will be calling it game root. Optional: fire up the game to make sure everything works by creating hl2.exe shortcut and adding -game tf2vintage. See first pic. You won't need that shortcut after this, you can delete it later. Extract revemu to game root. Second pic is how it should look like. Shut down steam and fire TF2V.exe. That's it, make sure everything works. You can look through rev.ini. But here are the most important things: ProcName=hl2.exe -novid -noborder -game tf2vintage -steam -silent /help Your startup parameters. I added -novid (skips into movies) and -noborder (borderless in windowed more, makes no difference in fullscreen). More details: developer.valvesoftware.com/wiki/Command_Line_Options. PlayerName=Anonymous Self explanatory. Everything should work as expected. Only no-steam servers will show up in server browser. They also need to have no-steam in sv_tags, if I'm not mistaken. Hopefully I didn't fuck up. I won't have time to test linux client anywhere soon, so somebody else should do it. Ask here for any advice. Linux revemu: bir3yk.net/forum/topic_180/.
Hudson Rodriguez
You fuckboys get in here, i want a repeat of 2fort yesterday
William King
I'll be there
Gabriel Bell
ya' dingus wait 'til the other thread is at page 13 Let's play while we wait.
Joseph Parker
SERVER Holla ForumsINTAGE FUN 247 linux box IP: 74.91.123.198 Located in New York so ping could be acceptable for yuropoors too Connectable by both no-steam and steam clients Fastdl and custom maps
Joshua Diaz
working on it. I've added a separate string for "retail" airblast instead of TF2C's version
Just need to set it to replace player velocity. it looks like I need to add 2 new variables though I'm simply naming "TF2_airblast"
if this gets pushed through we should see which one is better
Luis Perry
i don't like the new logo
Angel Torres
some items were fun and I miss them
Michael James
also if anyone can help there is a server trying to set itself up for shit like dodgeball but the plugins refuse to work
Nathaniel Bennett
who the fug is pip and why isn't his server ip listed in either thread
Samuel Stewart
Nigga theres like 3 servers that show up in the server browser anyway
Kevin Howard
he's a reddit fag who caught a whiff of TF2V and is promptly ruining it with shitty rules
Luis Hall
new kid, he tried making his server a 'fun" server at first with shit like dodgeball but we couldn't figure out how to get the plugins to work
Christian Gomez
This is going to be C&D'ed. Mark my words.
Anthony Ross
...
Robert Murphy
As much as TF2C did.
Ryan Thompson
...
Sebastian Taylor
Good jokes
Jaxson Diaz
Valve gets worse and worse with each passing day. Nintendo and other companies are C&Ding every fan game that comes their way. You think Valve won't see an opportunity here? I get it. Valve's always promoted community mods. They could change their stance whenever they want, though. I bet they will.
Joseph Thompson
TF2V dev V2R1 has sounds for airblast broken For those using older builds with the patches it seems we now know why
Blake Murphy
Rules like what? I don't actually have the client installed just yet so I can't check myself.
(You)
Oliver Scott
Server is down for the moment
Landon Davis
The pip guy said you can't be mean to each other (calling someone a faggot, fuck you, etc.), dodgeball maps
Eli Edwards
...
Logan Carter
They do it's gonna blow up in their face. Not only that but it's just gonna kill TF2C too since they admit to using the leaked TF2 source code
Christian Carter
FOUND OUT THE REASON WHY AIRBLAST WAS SILENT V2R1 removes the airblast sound file
I never said you can't be mean to each other, I just don't want people to bring all their problems and stuff in here. No yelling at each other for no reason basically, and being mean typically leads to that but I'm hella lenient.
Jeremiah Phillips
gib ip
Cooper James
It's on the server list every now and then. (like now, using erika v2)
Aaron Kelly
You don't understand. People using revemu/no(((steam))) cannot use the servers in the server browser. We NEED the IP in order to join it. Otherwise the server's population is going to be split apart.
Jacob Rivera
nigger
Liam Ward
Pip non-steam clients need an IP to direct connect.
Asher Sanchez
Oh, I didn't know this. Sorry! 86.19.195.143 here!
Evan Russell
fug.
Luke Evans
That's strange, it's not set to require steam.
Jonathan Bennett
NOTES V2R1 seems to be missing things with others broken. server messages such as leaving don't seem to work on it
Oliver James
Sorry, trying some stuff now. I'm not sure what line I'm missing to let you in. Give it another shot.
Grayson Price
rip me
Dominic Davis
I'm really sorry, give me a little bit of time to figure this out.
Luis Rivera
I can't figure this out at all, I'm too dumb. Hopefully I'll figure something out but it might be tomorrow before you get to join, sorry again.
If anyone could point me in the direction to make my server non-steam, it'd be appreciated.
Daniel Lewis
You'll have to talk to a guy named Sappykun. His server used to have the same problem until just recently.
Adam Mitchell
hey dev, spy doesnt lift his knife when aiming at enemy backside (neither regular enemies or disguised enemy spies)
Eli Brown
wasn't there someone who was good at this?
Brody Gutierrez
Sven Co-Op includes all of HL1 for free. If they didn't C&D that why would they C&D this?
Kayden Cook
No you shouldnt need ip to join, servers with no-steam tag should show up
Sebastian Brown
I'll be away for about a week and a half, I'll miss you guys
John Williams
What? Why?
James Reed
Vacationing with family, I hope I don't miss the official gamenight if it comes together soon
Jaxon Flores
So I'm thinking of for now publishing a V3 RC1 as a unofficial V3 till Devanon makes his.
Hunter Mitchell
...
Asher Moore
where is their new schedule, anyway?
John Morgan
check >>>/radcorp/
Xavier Rodriguez
There's still a gap when they have vintage "scheduled" so we can easily power on for an earlier time.
Also my build seems to have broken the tool tips
Justin Carter
i mean you guys are always welcome to host something in the off weekends.
Sven asked Valve, and the Half-Life doesn't run independently of the mod because of code changes. You also can't do the campaign with one player in it IIRC.
I heard Cry of Fear's one does though.
Eli Kelly
anyone playing? late night games?
Hudson Ward
yes
Jose Watson
Do you have the compiled codes for the tf2vintage folder? I'll make a V3 once you're happy with the code for airblast and I can get the files I need to throw in for V3. Once I put up V3 I won't be able to fix up TF2V until late Sunday. I'll be on a business trip.
Austin Myers
You can always mod them in
Tyler Reyes
You can play them alone. And did they ask Gearbox if they could use content from Opposing Force and the PS2 character models?
Jacob Brooks
hey niggers, lets play
Gavin Thomas
kill me
Ayden Hernandez
...
Chase Russell
Well that wouldn't be the worst thing to put in the game, I know some Spy players who could make really good use of it.
Joseph Davis
Source 2 port when?
Mason Reyes
Any of you niggers playing?
Isaiah Harris
Pretty sure some yurofags are online
Adrian Hernandez
...
Gabriel Adams
The way everything is right now it seems fine.
Jeremiah Carter
...
Matthew Richardson
holding off on the airblast for now. only because I need to seriously think about how to implement it. I thought I could just copy the airblast code and switch out the variables as a type of on of switch but there are calls already in use which VBS won't let.
Angel Brown
Outside that last build I uploaded should be fine
Matthew Collins
I'd do it the Valve way for now, there's time for a rework
James Sanchez
well right now this is an issue. I broke the strings in the options. it seems to be with the compiled version I did. Gonna try an older build but I could use some help here fixing this
Aaron Gonzalez
looks like an issue with vgui configs, check those first
Nolan Roberts
I'll look there but if you cna fix it do it
Christian Ramirez
Those strings with '#' at the start are localization strings, they're supposed to refer to a file name "tf2vintage_LANGUAGE", where LANGUAGE is replaced with English, Polish, Chinese, etc. Each file contains definitions localized for their specified language (pic related). Interestingly, I wasn't able to find #TF_autoreload in the german or norwegian language files. 2dfe0b, what language is your computer/steam/TF2 running?
Charles Mitchell
English. I'll take a look on my end. Please keep looking on yours.
Christopher Wood
Also a bit of fun stuff, those localization files still contain references to unusuals, halloween gamemodes, MvM stuff, TF2C stuff and custom weapon attributes.
Jayden Nelson
I found the file and started cleaning it out. but it seems to be in order.
Noah Long
There's also a lot of Halloween/MvM textures and sounds
Brody Thomas
MvM in TF2V when :^)
Ryder James
I've been away from these threads for a few days. What's currently in the pipe for the next build?
Jordan Gomez
removal of TF2C strings in favor of TF2V ones removal of any pointers to DM which will result in a non-functioning gamemode.
Removal of TF2C airblast in favor of the one seen in retail Addition of making sticky bombs airblastable
Brandon Brown
I wouldn't be opposed to MvM WAY down the road but it would also necessitate a shit-ton of unsavory unlocks be added back in since most of the content is getting to take uber-upgraded unlocks in for Killing Floortress
Luke Hall
I wouldn't mind it either but I'd rather just rebalance MvM around stock weapons
Brandon Young
i mean i was mostly baiting because i knew someone would get asspained over me mentioning it. Its not a horrible idea however id rather see stock be finished and polished before decided where TF2V should go from there.
Jonathan Russell
What about turning MvM in something more than a glorified CTF
Caleb Cruz
You could theoretically turn MvM into a dota clone with bots and sentries acting as creeps and towers. It would still be a stupid idea and I would rather play stock-only TF2 though.
Lucas Martinez
I'd rather retool it like L4D's campaign. Each map has 2-3 phases plus a finale. Make 4 maps with each one blending into the next in terms of storymode with the final map and it's sub sections revolving around an assault on Gray Mann's compound
John Bell
That sounds rad Players attack, bots defend
Angel Myers
...
Ayden Miller
That'd be a bit of a challenge and probably result in something more boring, in all honesty. Fewer ways to fuck with the robots or more readily prevent them from getting to where they're supposed to be going.
Hell of an undertaking but that would be worth playing.
Bentley Ramirez
and can we actually make it GREY robots vs RED and BLU working together? the biggest dissapointment was to find out MvM was actually just REDvsBLU payload but with BLU bots(no pun intended)
Josiah Perry
That disappointed me too inb4 another branch of TF2V dedicated to pve
Grayson Moore
fork it until it breaks
Connor Howard
The way I see it is how it would need to break down
Before I go on I'm now realizing how much scripting work would need to be done to get bots to react to objectives
Jose Harris
not a bad idea tbh. lots of work though but im sure someone out there is autistic enough to try speaking ofTF2 Mercs Vs TFC Mercs gamemode when?
Nicholas Collins
let's focus on fixing the fact that I can't figure out why my experimental builds aren't properly displaying all the text they should
Gavin Moore
Good idea, let's leave the "what if"s for a later date.
Hunter Parker
A multi stage CP like Dustbowl or Hydro can do the trick for a while
Bentley Adams
...
Ryan Harris
I wouldn't mind that. Still can't figure out why my compiled experimental is like that. Dev user if you can take a look and fix it while I try myself.
Camden Phillips
Have you seen the skill level of the average MvM Player? It's fucking polygon tier, those people can't even move and shoot at the same time.
Daniel Ortiz
fixed it, I had to rename the language file to the folder so it would reflect that. works now. I just need to fix one last thing
Cameron Miller
I'd still rather take the greenhorns than the >100 tour drill sergeants who expect perfection and vote kick you for missing a single bundle of cash or for not killing a bot at the correct moment.
Grayson Jenkins
PACKAGING V3RC1 NOW Also due to some minor non-issue bug certain settings may end up reset. This is normal, just put things back or open your settings and paste what you have into the new ones (don't keep the old settings because some strings in there no longer will work causing issues)
Dominic Butler
get HYPE
Connor Cox
...
Hudson Wood
Keep up the good work.
Chase Sanchez
For fuck's sake, start using semantic versioning. I can't tell what the fuck the H or the RC means. Is H supposed to be hotfix? Is RC supposed to be release candidate? If so, you're using neither correctly. semver.org/
Landon Clark
Doing God's work
Camden Barnes
RC stands for Release Candidate It's not unheard of
Evan Jenkins
So do I just unpack and play, or should I put it in the sourcemods folder and run it through steam?
Blake Gutierrez
it's a sourcemod so into the sourcemods folder. also the 2nd post in the thread shows you have to make it steam free
A clean install is best for this, please remember to turn model quality to medium as a finalized and working fix for buildables has yet to come forth.
Lincoln Roberts
...
Bentley Wright
moddb isn't liking the link for some reason
Justin Scott
gonna try putting it on dropbox, see if Moddb will take that link. It took the link for V2R1 but when I swapped out the file ID it gave errors again
Nicholas Morris
if two different anons are patching the game won't this conflict? Or are you working together?
Evan Bailey
Everything I packaged has already had it's code patched. TF2V dev knows what I'm working with. so there should be no real conflict. If anything passing off what I have should ensure anything he makes will work with this Candidate
Jaxon Torres
great shit boys, cant wait for the proper release of V3
Noah Bennett
Think that the old Mario Kart map would work if it was given a little elbow grease?
Sebastian White
oh god yes please
Thomas Lewis
it seems to work just fine actually
Bentley Reyes
...
Easton Parker
gives me time to upload to dropbox, palemoon shat itself so I'm using a separate browser to upload it
Grayson Gonzalez
Devanon here posting from the other side of my state, I'll cross reference this one with my V3RC1 and make a V3 sunday. I unfortunately left my electronics off and I have no way to compile anything with my tablet.
Jaxon Wilson
done deal. I'll consult someone who knows VB more than I do about making a new convar for a TF2 style airblast.
Jayden Thomas
Fuck yeah, that and harbl_hotel.
Jayden Green
harbl_hotel is shit. What we need is wacky_races and cyberpunk
that sucks. the servers are still on V2 so I dunno. complete both for now
Andrew Thompson
...
Alexander Myers
Well gonna have to download V3RC1. servers are gonna change over to it. the servers are dead ATM though so yeah
Gabriel Turner
this is piracy, i'm reporting it to valve. kys thieves.((You) also I'll be in the game shortly.)
Camden Morgan
...
Jack Ward
(You)
Anthony Stewart
my nigga
Kevin Reed
well fugg
Bentley Jenkins
i can come on, man
Balloon Race is pretty fun
Jack Morgan
I'M STILL WAITING FOR THIS SHIT TO DOWNLOAD.
Zachary Bailey
I'll join, too, if you wish. I am hoping someone can tell me how to make sprays work for me, though.
Tyler Murphy
grab VTF edit, import an image into it. make sure that it's set like this, the height and width can be changed, but the other settings have to be saved like this.
needs to go under materials\vgui\logos or root folder of the 2013 MP base
Jordan Ross
They weren't working for me either but I just assumed my images were incorrect dimensions, I could see other peoples but not spray my own
Jordan Jenkins
Oh shit I remember using this a while back, thanks
Mason Howard
I'd be playing if I didn't just download the wrong version.
Asher Cruz
...
Kevin Kelly
Recently installed V3RC1, are the game servers updated to the newest version?
Blake Mitchell
WELP
Hudson Foster
Not yet no. gotta wait or roll back to V2
Landon Price
So we've all moved to this now? What happened to tf2c? I miss bhopping as a floorcrawler.
Bentley Hughes
fugg, I'll do it when more people come online
Oliver Foster
keep the regular servers at v2 and make one specifically for fucking around in V3RC1?
David Nguyen
Alphablaster ruined everything
Connor Cooper
Well V3RC1 removes the ability for TF2Cucks to do anything since I renamed the client itself so a simple folder switch won't actually work or shouldn't
Less bloated, alphablaster free, and made by Holla Forums,
Josiah Davis
I'm on right now, fix this shit
Camden Ross
By online I mean I'm waiting in the client because this shit is broken. please fix the server.
I'm not rolling back to v2
John Price
that's fine
SAPPY AND RDLR GOTTA UPDATE MAN
Jaxson Clark
What's the point of this custom map again?
Nicholas James
fun
Blake Johnson
why not?
Aiden Lee
I nor TF2V dev user run the servers, the contents of their rotation is the discretion of the server owner. TF2V ships or should only ship with stock maps. if it's shipping with non-stock maps that's a fault on the packer (me in this case)
Juan Russell
ARE WE GONNA PLAY VIDEOGAMES TODAY OR WHAT? JOIN THE SERVER LADS
Hunter Reed
NIGGER THE SERVER ISN'T UPDATED TO THE NEWEST VERSION. I WOULD PLAY IF I COULD, BUT I'M NOT WASTING MORE TIME ROLLING BACK TO V2 JUST TO HAVE TO GO BACK TO V3 TOMORROW
Leo Wood
V3RC1 is out and some of us are on it. Those that are can't join servers running older client builds
William Ortiz
the woes of updating a mod
Camden Rogers
Just give the server owners some time. Trust me when I say it will feel better waiting now and splurging later.
Andrew Fisher
Still it works. Also I noticed a small bug in V3RC1. a non-issue but it seems a main menu element (music mute toggle) is still making calls to the old convar.
Matthew Butler
I suppose he did attention whore quite a bit. Was the bloat really that bad, though? The game itself seemed fine as far as I could recall.
Logan Torres
Man, what wasn't the guy? He was a gay pedophile furry who was caught ERPing on multiple occasions
Jayden Nelson
They literally were adding shit in from vanilla TF2 when they hadn't even added in all the stuff from the original TF2 beta.
Austin Clark
Didn't really fit. They also never really fixed anything, focusing on their deathmatch mode. Any claims that they make tend to be "we have it fixed, but you need to be in our super secret closed beta to see them"
Not to mention when the mod started the TF2Cucks got upset that their "code" was "stolen" when it was open sourced and dev user forked it
Evan Sanchez
Video game funtimes
Jayden Turner
most of us are on V3 and waiting for the servers to update.
Leo Diaz
Speaking of which, is anyone actually playing this game?
Jose Walker
oh, im still on v2 then playing with someone
Aaron Clark
right now the only two servers running are using V2 builds. the latest build makes it incompatible with the client since some things got switched around.
So right now those with V3RC1 are waiting on the server update by and large
Yeah servers are still on V2
Alexander Bailey
There's a problem where people upgraded to V3 but the servers haven't updated yet. We've gotten full servers before,
changelog -grass -more cubemaps -better looking geometry -new nav mesh Could not get to generate cubemaps with the trainyard skybox, uses badlands for the time being.
Camden Mitchell
Why C&D it when they can just make you pay for it
Austin Turner
If anything that will just spur a "new" "unknown" fork of it that doesn't require steam
James Ramirez
Ehh, I was useless and losing us the game anyway.
Brayden Smith
Turn your model quality setting to medium for now.
Parker Phillips
Rip server
Asher King
yeah, rip
Alexander Richardson
REMINDER V3RC1 HAS BEEN RELEASED, MAKE SURE TO GRAB IT
Jason Cooper
anyone wanna play with me?
Xavier Jenkins
i think ill wait until the full V3 release
Jackson Roberts
Theres a minor graphical problem with the soldier and engineer's shotgun. The shell the comes out is displayed incorrectly and shows up under the viewmodel.
Jaxson Clark
same with pyro
Jaxon Sanders
dropped INSTANTLY
Justin Rodriguez
...
Matthew Williams
absolutely epic
Colton Diaz
I'll update my (pip) server shortly, but the download for v3 is gonna take 3 hours. In the meantime I'll figure out how to get offline people in.
Lincoln Bennett
And I'll repack a new standalone.
Christopher Kelly
Running the server with v3 returns a "This server uses a different class base" error. Gotta wait for devanon before replacing folders.
Mason Moore
you did a fresh install yeah?
Jeremiah Campbell
You faggots. Minus maps, the files I need to run the server are about 200 MB. I don't need the materials, models, particles, or sound folders, and I bet there are some other files I don't need (but the remaining ones are collectively less than 30 MB so I didn't care enough to check). Next time, please release a minimal server install so I don't have to sort through this shit.
Daniel Wilson
so basically all you need is the bin folder right?
Lucas Ross
cute gondolas
Eli Allen
I need everything except for materials, media, particles, and sound. I'm not too sure about models - the server starts fine without it, but it throws a lot of errors regarding physics props. I also don't want the server download to overwrite cfg/server.cfg, cfg/motd.txt, or cfg/mapcycle.txt.
At any rate, memesystem should be up and running v3 now. Let me know if anything breaks.
Brayden Martin
Depending on the map, some physics models are calculated server-side (prop_physics_multiplayer). That's probably where the errors are from.
Ayden Sullivan
I have to check some things because the config might need to be updated manually then if you're fine with that. But I think come actual V3 release I'll do just that. Also Pip's funhole server still can't seem to make itself no-steam. someone ought to help him
Camden Sanchez
Seems it no longer shows in the server browser. Any help fixing that would be appreciated.
Thomas Edwards
memesystem still down?
Neither it nor pip's are showing up in the browser
Josiah Brown
WHERE IS MY TORRENT LINK, FUCKBOIS?
Julian Ross
My server is up, but you have to connect via the console. Trying to fix that now without breaking no-steam.
Justin Sanchez
Server's down, testing stuff.
Dylan Howard
well aside from no-steam removing the server from listing it seems V3RC1 works
Easton Morales
getting "different class tables" for the memesystem server
Jordan Morales
Update to v3
Jose Davis
Pip's place is updated to V3. No-steam removes me from the server list, so until a fix is found I'm gonna be steam only. Here's the latest map pack: mediafire.com/?9g4vzoazqc1jn61>>13116708
Grayson Watson
gonna do a clean install then
Jason Cruz
I've been working on a new PL map "pl_mars". I'm going to release stage 1 at about 4pm PST (11pm GMT) for playtesting.
Henry Smith
on v3. still getting "different class tables"
Connor Cooper
meme is back to v2 it seems.
Justin Gomez
yeah.
Also looking at server.confg it seems like variables need to be fixed
Levi Stewart
Which ones?
William Flores
anyones making calls to TF2C
Tyler Nguyen
Oh right, I've removed most of them from my own server already, but good to bring it attention.
This looks good, could I host it tonight?
James Bell
Really makes you think.
Samuel King
Please do, I don't have a server and self-hosting is out since I'm on the west coast.
Elijah Robinson
...
Adam Richardson
Does the mappack in tf2v have pl_cashworks?
Benjamin Clark
Doesn't seem like it.
Kayden Peterson
This is interesting.
Angel Collins
I don't have these animation issues
Jace Murphy
Now I see the problem: whoever released V3 only updated the .dll files for Windows servers. The .so files (the libraries srcds_linux uses) are still the TF2C library files from February 2016. I guess with that, both memesystem and Holla Forumsintage fun are stuck on v2 until further notice.
Lincoln Barnes
can't just rename the files extension?
Angel Butler
Whoevers doing these updates needs to submit pull requests to the github, there's no point having it if we don't use it.
Carson Watson
You mean updating shouldn't be an opaque and disruptive process? That's insane!
Ryan Foster
No can do. .dll libraries make Windows system calls, and .so libraries make POSIX calls.
This would be nice. Please do this, and post build instructions on the git repo.
Connor Scott
I have no idea how to compile for linux. I'm really sorry for this massive fuck up
Levi Ross
So is it decided we'll do a rollback to V2 till everything's updated properly to V3?
Dominic Green
ZA WARUDO
Nolan Richardson
I guess till dev user or someone can produce linux libraries for the servers we're back to V2
Brody Collins
I was considering making a torrent and seed it over the weekend since I'll be gone, just not sure how quickly the v3rc1 is going to be replaced with v3 proper is the only thing stopping me other than being a lazy fuck
Elijah Sullivan
It looks like we're waiting for V3 proper since I can't compile shared libraries files
Nathan Kelly
thank you for enabling my complacency
Tyler Smith
Not like we have a choice, both meme system and Holla Forumsintage fun run off linux boxes. I can't compile a proper file for V3RC1 since I lack the ability to
Colton Morgan
Just do it in a virtual machine.
Carter Mitchell
Easier said than done. I'm actually reading up on things to compile .so libraries but it's just making my head spin
Again, nevermind. I guess it's only for certain classes? I think the models are exactly the same.
Jace Gray
Which classes don't eject shells?
Samuel Jones
It's a TF2C thing, don't worry. Soldier and Heavy have the bolt closed when ejecting.
Jayden Flores
Can someone give me some details how to access medic's shotgun? I know it's still in the files and in the code.
Christian Miller
it's not V3 has them stripped out v2 has the pointers just removed so either way access is impossible
Brody Richardson
any games going on?
Caleb Smith
it's slowed while we wait for V3. V3RC1 kinda botched things and I feel like that's my fault
Gabriel Ramirez
Even better You can execute arbitrary code with it and install RATs
Benjamin Garcia
I'm genuinely curious on how that even happens through a game's kill cam
Chase Evans
oh looking into this it seems it was an old already patched bug back in 07.
Sebastian Ross
Devanon here almost at my flight back home so might be able to push out an update later today. I'm going to be using my version of TF2V as 2.5 which means function calls won't be fixed yet but most of the other things should be. If I have enough steam left today I'll see about a server variant of TF2V.
Benjamin Wilson
I can atleast do that provided you can create the files at large since all a server release would mean is stripping out things from the main file
Mason Hall
Already on it. I'm currently wrapping up 2.5 on my box while compiling a surprise (optional) content update for TF2V in the process.
Brandon Watson
In CS's case, they had a left-handed person assist with animating the guns
Eli Thomas
V3 when
Christopher Ramirez
V3 update will be when the Linux kernels get added by the coding user, V2.5 will still be running the original compiled codes. Since it's been taking so long to push out an update, I've got an optional update called MTLG which will be released for an open test after V2.5 comes out.
Chase Johnson
I have no clue how to compile. I need someone with the ability to compile in linux to do it for me. I mean I can post my latest build in hopes of this
Joseph Phillips
Yo, Gaim, I think you need a discord or something, because while these threads are nice the discord would probably be a better place for the community to chill out and actually plan games quickly and on demand. Also, you need to have a guy who can make a proper bunch of images, videos, and other shit for the ModDB so it looks nice - that shit matters to a person who's never seen it before. Anyway, I started an unofficial tf2v discord! Join it here: discord.gg/9yx5mU5
Jeremiah Reyes
Nope, we've already agreed no discord
Also L-Gaim is just an uploader of builds not the dev. The entire thing is "user makes thing". And no one has stepped forward to make anything decent outside the one user who made the very nice OP image
Samuel Flores
lol, okay, server deleted
Kayden Nelson
What the fuck do you think you're doing
Parker Price
i-i-i don't do anything on important on the internet
Brandon Taylor
What's the difference between this and TF2 Classic ? I used to host an european server for TF2C (europoor united, anyone remember this shit ? prolly not). I wanted to host TF2C again, but if this is better/more popular I will go with this.
Brayden Roberts
Not only that but a gated community would kill these threads because we'd be in there and not posting in here. I do understand the need for communication with the outside while at the same time not allowing reddit to flood here. Ultimately it'd be best to point them towards the moddb forum that L-Gaim set up since it still allows communication
Less bloat, no alphablaster, no "we're gonna make new weapons". No crappy DM mode and less ego.
Ethan Ross
Does this have fixed payload maps ? Because I fixed that on my europoor server, as well as couple of other things. I wanted to share these fixes with tf2c devs but they rejected it… I'm not sure if I still have the source tree of this on my computer though.
Owen Williams
you mean like every other ToS in existence?
Ethan Cox
I played a few games on Europoor, it was comfy. Also I don't think there are EU servers on TF2V so I'd welcome it
Jackson Phillips
Classic had loads of weapons and features that were cut during TF2's development.
Vintage is literally just stock weapons + airblast and building hauling.
Also we desperately need a european server given how high some of our pings are on the current servers.
Jack Ward
on stock tf2c the payload maps had couple of problems. There was no overtime. If the time run out and nobody was at the cart the match would end instantly, there should be additional 5 seconds timer which resets whenever someone touches the cart. So I fixed that. Another problem was the lack of progress bar. I didn't implement it entirely, but it worked and was better than nothing. It was made out of characters, something like this |====@==============| There were also some bugs with 4 teams that I fixed, but this doesn't have 4 teams ? The DM mode was pretty fun for me (but I'm a quake3 player, so of course) I replaced the sniper rifle with a rail gun and uncapped the bunny hop. I think it was breddy gud but I can't talk like that about my own things.
Owen Sanchez
Enjoy your botnet
Luis Cruz
Different philosophies.
TF2 Classic was about getting cut beta content into TF2 then focusing on being a platform for things not in vanilla TF2 like FFA deathmatch, VSH, and TTT as well as loadouts. TF2 Vintage takes a different approach to TF2C by focusing on the core game of old TF2 and adding subtle QoL improvements to the game to make it like a more balanced version of TF2 while stripping out the TF2C aspects that didn't work.
Jason Martinez
I'll host europoor v2.0 soon. I wanted to do that for a long time but somehow I never got around to doing that. The first server went down because… I just didn't have enough money to pay for the server. And I don't mean it costs fortune and couldn't afford it. I just didn't have cash in time for it, so they shut it down. I had problems with job back then, now it's more stable and I could pay for like a year upfront…
Justin Gomez
Good to hear, would be nice to have a place to play while burgers sleep
Michael Long
Mumble lets you dox users if they're stupid enough to not use a VPN.
Slowly trying to hammer out bugs. Everything you said is already noted. That being said as the user makign shoddy builds in VBS I'd appreciate it if I got some help, especially since after I finish making a stable build with DM and the special classes torn out. my next step is tackle payload.
Joshua Long
How does if dox you? Even if so, it is better than Discord which sells your info and logs all of your conversations.
Connor Bell
I'm a general C/C++ coder, not very familiar with source (from the coding side at least) so if I done it it can't be very hard. I don't have any copy of my source (I just checked) and I don't remember how I did it from top of my head now, but it was very easy. There was more bugs but I don't remember then now and it's likely that they are fixed in Vintage already.
I'm kinda sad about the loss of that server, I had it for over 3 years. Used it for a different game before TF2C
Easton Thomas
Why not just use TeamSpeak 3 ? I have my own room without limits you can join. I'm in if you want to shut some shit.
ip : vpn.OctopusVPS.pl:9988 room : 3. Cool Kids CPMA/Quake Club password : password
Noah Harris
the entire thing is done in VB, the engine aside it seems to just be C++ andwhatnot
hownew.ru
Tyler Gray
Wait, what ? VB ? You mean the Visual Basic ? You're fucking with me, right ? I just checked the github and the stuff I was talking about (client and server) are fully in C++
Owen Williams
mediafire.com/file/8z8caegev4h68kt/TF2Vintage-master_ZGok_7-30-2017.7z This is the latest build I've been fucking with. gotta use VB2013 to play with it but yeah. What we really need is the Holla Forumsintage fun and meme system anons help with building linux binaries for the servers
Chase Baker
I'm downloading it, but I still don't get it. The whole engine and game is in C++, so how is it in VB all out of sudden ? Or do you call the Microsoft's visual studio VB ?
Ayden Perry
BTW. Linux binaries are no problem, the first europoor was on linux. But just please god tell me you've mistaken Visual Studio (the whole Microsoft's program for making software) with VB, otherwise I might go crazy because this doesn't make any fucking sence. Do you even know what Visual Basic is ?
Charles King
out of laziness, yes. It's all done in VBS
James Garcia
What is ? Not tf2v for sure
Grayson Bailey
Wouldn't the owner of the mumble only have that info?
Nolan Baker
No the code is compiled in Visual basic Studio. the code itself is C++ I'm just being a lazy shit and referring to the entire thing as VB because I'm lazy
Kayden Moore
lol
Nicholas Jenkins
also dev user remember the next build needs the airblast sounds because R1 had them omitted
Luis Carter
So is the github version the most up to date ?
Joseph Rivera
One would have to write the whole MvM from scratch then. TF2C uses a leaked TF2 Source from 2007. This leak includes portal and some other shit. I maybe still have the package.
Noah Richardson
Fixed. I've got the main file uploading now with the fix already in it, just need to take the V2R1 to V2.5 and re-up that. I also have MTLG queued up after those patches.
Brody Torres
I know that this should be compiled with GCC 4.8, but I'm trying with a new version. There's couple of errors in the mathlib, but that's just a simple change of int to unsigned int, so it compiles. Now I have a problem when compiling the main server binary in language.cpp and it says
:0:1: error: macro names must be identifiers
This file has a #ifdef _WIN32 which I guess could cause the problem, but even if I remove it I still have this error. Any ideas?
Jeremiah Mitchell
I don't think it is. as so far I've been the only user outside dev user tinkering with the code that I know of. and I do upload what I have, check a few posts up
already gone over, but MvM as is is "meh" I'd rather retool it into a L4D style thing with 4 "campaigns" with the final one being an attack on Gray Mann's fortress
agreed, if anything take a page from our board (/radcorp/). Do all of your discussions and main shit on Holla Forums and keep a seperate board (for example /tf2v/) for keeping a record, changelogs, backups and maybe some feedback
Christopher Torres
L-Gaim has a forum set up on moddb since you can do that for individual mods. So discussion can be shunted there
Adrian Davis
oh damn i nearly forgot those were a thing. That could work too, problem is moddb is full of yesmen so getting criticism there would be fruitless imho. I think keeping it all out in the open on Holla Forums and showing the progress helps alot, brings in alot of anons, builds trust with the devs and avoids creating a massive circlejerk and alphablaster 2.0
Cooper Ramirez
Unless dev user gives a concrete statement most of the discussion and development is still gonna be on here. The only reason the moddb forums went up is to keep normalfags and redditors away from 8ch
Nathaniel Cox
fair enough. Just giving my two cents. Like i mentioned, its how we've been running our new and improved gamenights and its worked out pretty well so far. I'd just hate for circlejerking or egostroking to kill this project as well
Wyatt Anderson
fair enough man
Blake Collins
oh good, a full clean install time to wait for four hours
Blake Walker
It can act as a front for the mod publicly but ultimate priority is placed here in this general.
This. I also don't support any board or discord although /radcorp/ are a bunch of cool guys since I've seen the rise and fall of game groups on the chans. It's part of the reason why only a select few anons know who I actually am: it's because I don't want to turn TF2V from playing the mod into a me appreciation ego rub like many other people even on Holla Forums Holla Forums unfortunately did.
I'm using Drive to get around size limits and better download rates. I'm trying to do the patches for anons who download latest version but you should generally have the most recent version either way for best compatibility.
Also moddb user: Mention somewhere on the TF2V page to keep Model Detail at Low or Medium only, never set it to high.
Levi Carter
right I'll make sure to post about the model issue.
Wyatt Flores
...
Charles Robinson
yeah you keep ripping out sounds mate. teleporter level 2 and 3 are silent
Levi Morgan
mute fortress 2
Nicholas Smith
There's a lot of bullshit left in TF2C, seems like I went too happy with trying to slim down TF2V in the process. I'll reup the patch for it.
yeah I'm taking v2 and just making a back up airblast sounds are missing too
Jose Green
Airblast sounds should be added in with the V2.5 patch. I'm also reupping V2.5 to add the teleporter stuff in.
Luke Gutierrez
righto
Joshua Brown
right so it seems most of the sounds can stay. there were some old generic HL sounds floating around in the v2 build. mainly the death cries, the cries for medic.
Yes, airblast was in original patch. This version only adds in the teleporter sounds.
Logan Bell
right. so all that's keeping us from V3 is the linux files right?
Nolan Reed
Yep, and testing of MTLG. I plan on adding that into the main build of TF2V if possible.
Austin Moore
I'll test it. so what's it do exactly?
Austin Cook
New particle system, smoother textures, return of mat_picmip -10 and some other HD shit nobody cares about. I plan on throwing it in TF2 V3 as standard when the Linux kernals are ready.
It's a little consolation gift for me being gone on business for 4 days.
Justin Lewis
neat will add and see how it looks
Chase Barnes
also dev user one last thing I noticed in stock V2 this didn't happen, but with beta muzzle flash on in post V2 builds the beta muzzle flash appears in the sniper's scope when it shouldn't
Hunter Cruz
I noticed that in V2.
Nathaniel Long
It's weird. V2R1 had the issue. Also the new effects look nice outside the crit electricity. Wish we could get that guy whose good with models to fix solly's shotgun taunt
Hudson Campbell
//—————————————————————————– // Purpose: //—————————————————————————– void CHudTrain::Paint() { // FIXME: Rewrite using vgui materials if we still do this type of train UI!!! }
Found the probable cause of why the PL hud doesn't start
Nolan Jones
Anyone wanna play?
Noah Mitchell
I wish you luck in that, user.
Jacob Ramirez
I have version 2, do I need to update?
Andrew Edwards
Grab the 2.5 patch since it fixes some things I believe. about ready to push out a new thread
Jason Baker
Ughh does that mean I have to download 3 gigs again?
Jonathan Carter
Also dev user I think you may want to check over the improvements, bat handle looks a bit off
Noah Diaz
What about it? It looks fine to me. I can understand if it looks a bit shiny in contrast to the regular weapons in some areas but it also looks a tad bit more similar to the original artstyle of TF2 with larger contrasts. Other things like the bottles, pickups, signs, particles and characters have also been increased in quality as well.
Alexander Turner
NEW THREAD
Isaac Price
handle, the wrap isn't supposed to be that chrome finish
Isaac Kelly
It's not. It's something with the cubemaps of certain areas which is noticeable on some weapons more than others. I always thought the shiny handle looked more like the original beta weapon artstyle with being shiny.