Pillars of Eternity Factions

So I've decided to finally throw down and play some Obsidian RPGs. Haven't played since Neverwinter Nights 2 and I forgot how great they are.

Decided to start with Pillars of Eternity and Rolled a Cipher cause it seemed to fit the watcher theme. But I'm having trouble deciding which faction to join. I don't want to throw loads of time into the game just to get all depressed about who I chose to support (Witcher 3 putting Ciri on the throne comes to mind, that end sequence crushed me so hard I couldn't play blood and wine). Pretty early in the game, just got to the capital city and explored each district.

The Crucible Knights - at first glance, seem like detached elites. I have no problem with an elite because they are a necessary evil, so long as they operate for the good of the polity. If you have more human capital than the common person, then we need you to run the commanding heights of the nation etc. So long as your profit coincides with that of the nation, it's all good. But they don't seem to care about the nation anymore and their profit is divorced from the people. I could totally be wrong and need some thoughts on that.

The 22 seem to have the ear of the people and focus on their concerns, but also seem superstitious and anti-science. I can't tell if there is a well thought out set of principles behind them and they are using demagoguery to gain power (fascists), or if they are just like anti-evolution types.

The Doemenel family strike me as Rothschild filth. But they may very well be hardcore nation first types (explaining why they were loyalists). Still not sure.

What do you guys think?

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I think you should kill yourself

Are you hella kidding me?

As for OP's question I started skipping all of the dialogue like 3 hours into starting the game because of how pointlessly fluffed it all was and stopped played altogether maybe 5 hours after that once I realized how formulaic the combat was.

i think you're gonna be disappointed either way because SAWYER the balance man, made it so that you're gonna hate how your choices don't seem to mean shit in that game.

Pillars 2 looks great though
pirate before buy

I got so bored I dropped it. I heard there had been patches and shit, did they ever fix the constantly teleporting ghosts? Did someone finally mod out the kikestarter fanfiction shit?
The game felt really badly written, full of purple prose, half-thought out concepts, and the entire idea of using souls as fuel was lazy and pissed me off at how little they actually thought about it and just threw it in as some not-mana. You could explain almost every single thing a watcher experienced due to their soul being fucked as just mana fever and it would probably be more coherent.
I was excited for the game at launch and got it off a huehue site for $30 (as opposed to pirating like I usually do), one of the few decisions I regret in recent years. Thought about giving it another go since I *did* spend money on it and should finish it, but it just pissed me off at how boring it was despite being their big "hey guys we can finally do whatever we like and be as interesting as possible!" game that I just sigh and uninstall without launching every time I think about going back.

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I'd suggest the "Uninstall that Snorefest Faction", they make the game the most fun

The purple prose shit wouldn't even be so bad if not every fucking character did it. There's some random guy at a camp fire early on who's just some hunter or something and even he talks like an English major. It makes no sense.

Go for the knights becuase they are the least faggoty and give 2 DR for joining them. The other two rewards aren't that good.
Anyway just plow through until level 8 or 9 and go do the white march content. Its way fucking better than the base game.


I know its been said before but the white march fixes nearly if not all of the problems of the base game.

Does it remove rtwp combat?

I saw they had put out an expansion but never saw what it was. What did WM add and is it decently written at least? Is every random dude on the street going to give me a 2 hour lecture on local politics?

What looks good about Pillars 2? I'd hope at the very least that they would forgo the kikestarter fanfic shit

If I was trying to go Lawful Evil, would that make sense? The Doemenel sound very much lawful evil but are also probably in-game jews so they wouldn't ever let me advance to the top - unlike the other two factions. Lawful evil loves to subvert, so the knights work, but I suppose controlling the economy would be even more lawful evil so long as they aren't stereotypical internationalist Jews. Not trying to bring /pol here, just trying to role play Lawful Evil effectively.

The white march adds a new storyline entirely separate from the drywood involving dorfs digging too deep, a bunch of high level fights and ecounters, and a couple of interesting companions. It also makes your stronghold interesting by having you actually traveling there to hold court and meet people.

Im 133hrs in, nothing changes.

Well thats the problem with defiance bay. Its way too boring with clearly neutral, good, and evil choices.
I suppose you could rationalise it as having clout with the police force of the city but it honestly doesnt matter.

...

wtf thats not the image i sent

So who doxed first?

Nice

reddit meme

bruh

bump

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So they rewrote all the dialogue and made the game more interesting?

Because I tried it twice and both times I stopped after finding Watchers keep. It's just so dull, with so many words you cant even pronounce. It reads like a bad fanfic.

There are no factions, there are no nothing. Its complete and utter shit.

You mean gigantic fucking bullshit stories about nothing which are not related to anything at all? Which sounds like schizophasia?
Or are you talking about "some" bullshit in "main" "story"?
The only good thing about this fucking game is a single character who tells you story about him and his friends bombing a god into splinters.

So I guess it comes down to whether I should go with the Doemenel's turning it into a trade city or the Knights into a police state.. Do the Doemenel's act like Jews in game? I want to go with that angle but I can't do it if the in game lore portrays them as Judaists.


Mask of the Betrayer was so good that it bought mad social capital with Bioware in general. I'm willing to give it a proper shot. Obviously the whole "We wuz Kangs" thing with the Ocean People is painful but it seems worth a fair chance.

Call me autistic, but I knew I would not like this game when I picked a death godlike cipher, a combination of two things people are supposed to fear and hate, and nobody minded.
It was the same shit with neverwinter nights 2. I was excited to play a drow, but I might as well have rolled a fucking human.