RTS Thread

I am kind of curious why there has never really been an anime or even hentai RTS game before? Does the Samurai fear the RTS?

Other urls found in this thread:

en.touhouwiki.net/wiki/Age_of_Ethanols
public.wishful.cc/touhou_threads/Boushuen English version 1.01a.7z
public.wishful.cc/touhou_threads/蟒酒宴+ 2.18.7z
pcgamingwiki.com/wiki/Command_&_Conquer:_Generals#.22Technical_Difficulties.22_error
public.wishful.cc/touhou_threads/thrts3.7z
addons.wz2100.net/292
play0ad.com/download/
twitter.com/NSFWRedditImage

Not that I know of, after all the Japanese only make good games.

Just imagine the kind of shit you would do to your dick at 200 APM.

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There are Touhou RTS and H RTS, you just have to look.

I think I must be looking in all the wrong places because I can never find shit.

You gotta spend times at /jp/.

Or search vndb.

Are you talking about that one Fantasy Wars or something that was touted as an RTS but looked and function more like TBS?

There was one on the Dreamcast called Hundred Swords. It was a fairly shitty game.

Nope actual RTS.

A Touhou Age of Empires clone: en.touhouwiki.net/wiki/Age_of_Ethanols

Also available on da PC.

Well shit, need to track that down.

Holy shit I remember playing this years ago on PC, could never remember the name. It was preddy gud tbh.

While it's not necessarily an anime game, Herzog Zwei is a very early example of something resembling an RTS. After creating units at your base you have to grab them with your flying mech to place them on the map.

Why does Generals crash all the fucking time? Only remedy that has worked is to crank up virtual memory in system settings but that won't fix it entirely.
Is because it's pirated?

Usually pirated versions simply detonate every single building and unit you have on the map two or three minutes after starting a mission, not crash the game.

Nah
IIRC both Generals and ZH really hate modern hardware and suffers from some bad memory leak

What's the bet EA Remasters it for extra shekels?

I doubt it after the plane crashes that were Generals 2 and Tiberian Twilight
but then again corperate greed

A magical girl RTS needs to be made. Entire genre crossover with all magical girls over the many generations. Would be amazing but the licensing issue would be insane so it'll likely never be made.

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Just make a general RTS with magical girls mechanics, and give a possibility to mod models.

Problem solved.

A bit on the easy side, but there's this.

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To make my Generals work on good goy 7, I had to reinstall it 4 times.

Battle Realms is basically a shonenshit anime with a terrible dub. Worth trying it.

IIRC there were touhou threads a few months ago that were hosting the game semi-regularly. I believe they used these two:
public.wishful.cc/touhou_threads/Boushuen English version 1.01a.7z
public.wishful.cc/touhou_threads/蟒酒宴+ 2.18.7z
According to them, the english version can't into multiplayer and has different balance changes, asides from lacking an entire faction.

There was also another touhou RTS based on AoE3 but i don't have any links for that here.

I've been playing a lot of Warlords Battlecry 3 lately. Game is kind of odd. It's obviously incomplete, which is sad because its very close. The campaign would be twice as good if you could play enemy-roles in areas that you are the enemy, like you do if you play Empire/Ssrathi in the Ssrathi place. As well as a way for you to make allies even if you are enemy. Maybe I'm just being a fag, but I want to roleplay as a conflicted Empire commander trying to do the right thing.
Some factions are much better designed than others. Some are just absolutely loaded on one resource or are locked into one build path. The Empire is the prime example. Your tech structures unlock units at your barracks and provide unrelated tech that can help you choose a playstyle. Except, all the upgrades and units require friggin' gold until T3, where you can finally get iron/stone elephants (which you need to upgrade your capital beyond T3).
Some teams have pretty much dead resources. Swarm doesn't use iron pretty much at all, only for two units, one is fodder and the other is a poison gimmick.
It's a lack of polish that really holds the game back, and I would honestly be happy to re-buy the game with the same content, just realized a little better.


It was made by westerners tho.

Mobile Suit Gundam Mokuba no Kiseki

I like that.

What mod?

Looks like Contra.

Contra


Its really fun
Too bad they nerfed Air General after 007

How is Contra as of late? It always seemed more fun dialed up to 11 as if Michael Bay made a mod but heard later editions took some of the more fun shit out and really fucked balance.
At least it wasn't Project Raptor mod, everyone seemed to shill that mod all the time when it was clearly a pile of shit

It sadly is as you said
Version 007 has a lot of funny shit but after that it tries to be more straightfaced and it kinda ruins it for me imo
I remember that mod It had some interesting stuf in it, but the UI alone made me almost instadelete it, but have never seen anybody talk about it
When people talk about ZH mods its either Shockwave, Contra or Rise of the Red nowadays

It was a better time.

I really miss C&C All Stars, ZH Reborn and the Vietnam mod
but atleast there are still Operation Firestorm and Generals Annihilation even if they make slow progress

Think /radcorp/ needs to do a Generals Mod night if we can find versions that work with piratefags and well just works in general

RTS games work best on PC and poorly on consoles. Japs mostly play on consoles.

/radcorp/ only does games with a minimum of 16 players (preferably higher) but they only run every second week so the in-between weekends (this weekend, for example) are 100% a free for all. Just throw up a thread on an off-week for playing generals with fags. If you want to plan things out for an off-weekend you can make a thread on /radcorp/ and they'll still help you with finding players and technical issues if you want.
Use tungle/hamachi/gameranger there is an occasional issue with having to force the game to use the VPN IP, it just requires editing a single line in a config file and I can help out with solving that if needed and piratefags can play with no issues as long as you've all got the same patch and, if using them, mods. I'm reasonably sure you can also just connect by IP if anyone wants to do that.

pcgamingwiki.com/wiki/Command_&_Conquer:_Generals#.22Technical_Difficulties.22_error

fucking casuals

Pick one.

All the command and Conquer games tend to play better in a virtual machine than anything else

As a strategy game there is Sengoku Rance.
But it's all turn based.

they do, because japan never won a war

Call it grand strategy instead of being a ho,o

Russo-Japanese War faggot.

I'm thinking of writing fan fiction of command and conquer 3, what if Kane had a different plan, and Nod's invasion of the US was successful.

what if kane was a loli

You mean handhelds and arcade machines

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shouldnt it be a double scorpion tail? curled into a heart

Completely overrated. The Russian navy had to travel 25000 miles to fight Japan without any resupply bases of their own. The Russian army on the other hand had to contend with the teething issues of operating the then new Transiberian railway through thousands of miles of subartic

Not true, they had a major navy in Asia right from the start it just hid in fucking port all war apart from a brief period under the command of the only truly competent Russian Admiral (until the nigger got sunk by fucking mines) there were, if I recall correctly, a few failed attempts to break the blockade in which they were consistently fucked by the nips but I'd have to double check that. In fact it sat in port even while land forces besieged that same port and used guns to systematically sink each battleship one at a fucking time time. Tushima was only the last failure in a war that lasted a little over a year and a fucking half and sending a fleet halfway around the war was only necessary because of repeated failures in previous engagements.
Slavs are dumb when it comes to picking fights (Japs gave plenty of options pre-war for negotiation) and trusting Germans, what's new? They still could have done a better job of actually fighting the land war. Also the excuse of poor railway links doesn't hold up for the various failures in the second year of the war (1905) when the Russians were consistently losing defensive battles despite superior numbers and better positions. Sure more men would have helped but they had sufficient forces and supplies to win something like Mukden or at least keep it to a survivable loss.

Also, regardless of any slav excuses, the claim was just that Japan had never won a war, clearly false. Hell they beat the shit out of the Chinks a few times too but since that's true of damn near everyone at that time I didn't bother mentioning it.

around the world*
Also Russia might have had problems with its supplies but Japan had its own logistical problems.

They drew to Fishing boats.

Naval WAAGH rts?

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Can the Mental Omega mod run on a pirated Red Alert 2 copy? Don't want to buy anything from EA.

You got beaten to the punch mate

RTS is not a good genre for h-games since it takes too much focus and hotkeys to get any fappan done.

Spotted the gook clicker.

Is possible, if you don't mind mount the .iso all the time when you want to play

there were wc3 custom maps that showed 256x256 porn on screen after you won a battle

noice

RTS games are meant to be played with your thinking head, not your cockhead, you sodomite.

this is for CoH 1 or 2? cause if it's 1 i'm interested.

Looks like 1 to me from the third picture's UI. Also not sure 2 supports mods at all with all the fucking microtransaction and persistent unlock bullshit they forced into it.

CoH1
2 never got real tools for modding IIRC

COH 2 doesn't support real modding. COH1 is the only one with true mod support. The best you are going to get for COH2 is a mod that repurposes assets, changes xml files and adds/removes features from the game that are currently already in the game file; it's pretty much impossible to add anything new to the game.

Why do people recommend this game again?

They aren't people. They are Jews

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Muh dik
Played Warlords yet chucklefuck?

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I played The Protectors for a bit but never got hooked unless you mean the flashgame

Is that a mod or just some unofficial patch I never downloaded?

What did I miss?!

I remembered EA made you like 5-10 dollars per campaign mission and its Exclusively Multiplayer and Skirmish

*made you pay like

Its a standalone mod of Warlords Battlecry III that works with more modern systems and also has new stuff (like quests, units, items, heroes etc.)


After the shitshow that was Tiberian Twilight EA wanted to go "back to its roots" and made C&C Generals 2 in 2013 but ruined it by making it free 2 play and "E-sport capable" and tried to pull some shit with its campaign
Reactions were negative to say atleast and the game/servers got killed in the same year IIRC
Last news were that EA is trying to resurrect the series again but those news were from 2014

Too stupid to play EU3?

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didn't they change a lot of the stats and costs of few of units to try and balance the game?
And then didnt they make it so you can only build tier 3 units out of your capital? its this part that annoys me

I never said I liked The Protectors and I only played for like 1 hour and its the only Warlords Battlecry game I played so I cant tell you what they changed balance-wise

From what i remember they made it so you had to build your strongest units from your fully upgraded base instead of the building they used to build them from
It was some retarded attempt to stop spamming of the same unit which completely ignored that some of the factions don't even bother building their highest tier unit all that much anyway
For instance, Iron Golems for dark dwarves are significantly better than bronze golems due to being able to summon nifty suicidal units to deal with kiting ranged ground units
Bronze Golems are good tanks and damage dealers, but they lack the aoe damage, iron golems have making them less useful for group fights and the resources and build time they take up is considerably larger
Bronze golems only exist to capture building and act as guards
personally i prefer wyverns to guard my shit, they're probably my favourite flying unit, even if they're significantly weaker than dragons, wasp for swarm is my second
Thats not to say bronze golems are completely useless, i keep one with my groups of iron golems to act as a meat shield against the heavier units, specifically ones that deal piercing damage, but generally for a cost of almost 3 times the amount of resources for almost 3 times the amount hitpoints but less than twice the damage they aren't worth it
Even in battle, 2 iron golems can easily kill a bronze golem, provided they summon a firebomb, which they can do easily, Bronze Golems are simply shit in comparison
However Bronze Golems are good for soaking up piercing tower attacks, which sadly is completely irrelevant by the time you get them as you've already got siege that can out range most towers and enough iron golems to literally summon a cheap army of fire bombs out of nowhere which do absurd damage to buildings any way
also firebombs are really good at assassinating heroes and the really tank units like titans

Other teams on the other hand get a major boost from 3 tier units, like the swarm get lightning spiderman who summons fire elementals which are basically artillery for the swarm, One of the elf teams which are generally all shit gets a really good archer, tbh the elf teams deserve every benefit they get, they're pathetic compared to the other teams except maybe the plague lords, who are really bad at spreading plagues

fuck i mean tier 5 units, specifically General type units

what do you prefer:
?

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isnt it hard to balance tho?

if every faction has the same amount of solutions to problems given to them by other faction it'd be fine and not some >this is the defense type faction, here's the ayyliums and here's the super fast highly adaptive always broken because muh dev favorite

What matters is not how different each unit is but the relative time they take (from production to moving out in the field) to destroy something important. Besides, there are other ways to balance certain units despite their characteristics/damage output like their cost, the tech required for them, defense/bonus damage values, etc.

For example: You can balance out a warrior faction that only utilizes melee units against an archer faction that only utilizes ranged units by allowing the warriors to have more pierce armor than usual, to being able to destroy walls quicker than other factions, to have faster move speed or a special support power that stuns or snares the enemy units, that archers produce slower or are more costly than warriors to compensate for how effective they are on the battlefield. Things like that are fairly easy to balance if you have factions that are meant to be entirely different one from the other, you just have to be creative about it.

n o, this kinda thinking is why there's alot of issues in the first place, take these too games for instants, one is balanced while the other is not, why is this? because in metal fatigue the factions difference are based in ideology and not in "this is the super heavy faction so they can slow tanks" shit

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Asymmetrical/unique factions. I find generalist stuff to be too boring. If each team has swords, bows and spears (which always counter cavalry) there's not a lot of room for interesting strategy, its either pick one unit or spam a bunch of everything. But when you have different units strong against different units the game gains an interesting diversity of building around what your opponent has. That being said, these games are rarely ever well-balanced.

RTS will forever be a dead genre until someone resolves the inherent mechanical problem of the static numbers-based combat. All else will be padding and bandaid fixes.

you say that though shit like platformers and fps genres hardly change much

What's wrong with static numbers based combat?
Lot's of RTS games have tried to eliminate that. I think RTS players prefer that kind of gameplay, because it allows them to make informed decisions.

But the fundamental mechanics of first-person shooters and platformers can create fun gameplay on their own, and in endless variations. The fundamental mechanic of an RTS game is to click your unit to attack another unit, and that is all. It's very limited in mechanical interactivity and depth.

that's uninformed as fuck

The black & white 2 army system was pretty gud, But i still prefer Black & white 1 for multiplayer

Sounds about right from what I'd expect.

The Warlords fanbase was sadly pure cancer and had the most retarded ways of making patches and mods.

The one Finnish (maybe Swedish idk) memester who made the last series of 'Unofficial patches' ratfucked them completely by gimping magic heros and summoners in particular into uselessness, further destroying the elves already pitiful eco, and of course bundling in critical bug fixes with the patch instead of making those stand alone so you HAD to download his cancer patch. If I recall he also changed a bunch of the in game text to have obnoxious profanity and obscure in jokes from whatever little click he was from.

The protectors might have been a good mod if the creator just scaled it the fuck back and fixed the main game. Stuff like new items, a directional blink ability, and new hero classes are all cool as fuck. But the way he rebuilt the game from the ground up made no fucking sense and resulted in one of the most autistic jumbles I have ever seen in a game.

Thanks fuck I was able to figure out enough about modding to make my own damn patches and add in some of the unofficial content like the new building art for the high elves. Warlords 3 might be a little unbalanced but it really isn't that hard to fix especially if you just want to play single player.

Also Steve Faulkner really needs to let go of his puzzle quest knockoff obsession and make a new warlords already.

He's got more than enough new material and concepts (as well as funding) and he keeps reusing warlords themes in all of his other games. Just give us a new warlords already and for god sake don't ask for input from the community.

Fuck him with fire
This, if he hadn't tried building from the ground up it would have been significantly better

I still find it pretty funny that at one point in time high elves were considered one of the strongest races due to shitty dragon knight rushing
also Minotuars are shit, ssrathi are better than them in almost every way

Butt hurt russian detected.

Indeed. It was hilarious to see him finally get his comeuppance when warlords got released on steam using his retarded patch as the default. The amount of bitching and insults he got for that was glorious.


Autism knows no bounds. Dragon knights only have land and air attack going for them but they are a huge resource sink and not all that great even after upgrades.


Ssrathi are neat in that they have early sorc/healers and units and a few gimmicks like the upgrade that lets your HQ nuke the area around it and fast builders who have invisibility, but a well managed Mino army that starts popping buildings can get out of control fast thanks to the 100 metal gain from destroyed buildings, 100 stone from units killed by basilisks and 100 gold from gnoll assassinations. The Minotaurs can significantly buff their economy just from fighting alone whereas the Ssrathi must rely on stuffing mines with workers. Fully upgraded mino basic infantry and ax thrower towers are also a big plus alongside drunkenness and berserker rage.

Regardless, I think we can all agree that wood elves are a useless joke faction. I had to buff the living hell out of them to get them to stand a chance.

Throwing my hat in here, while they take a bit to get going aren't their horse archers quite good? Fast + good range + good damage. They can get up to 25 fire damage at 12 range at a base 17 speed (or 16?).

Please prove me wrong!

Majesty is good

Yes user, Majesty is indeed a good game

If you can get to the late game and somehow manage to have a decent economy the wood elves are OK.

The problem is that their main melee troop is pitifully weak. Their main unit production building, unit unlock runes, good archery units, and builders all compete for your crystal resource pool. The Wood Elves also have no default ability to put workers in mines (the dark elves can summon zombies) or upgrade your mine production through upgrades (like the High Elves). Instead Wood Elves need to wait all the way until Keep level 4 before they can start farming magic wells for gold and using the trade research to swap out for what they need.

On paper and in warlords 2 the wood elves seem ok but their problem is that against most of the other sides they simply don't live long enough to get their tech up and because of a lack of early game they have a tough time getting any map control.

It should also be mentioned that what used to make them good was a fast attack speed back when attack speed was still tied to the speed stat. After warlords battlecry 2, speed simply meant a units walk speed and attack speed was influenced by a separate trait on units coded unto the unit itself.

To answer your main question, yes the elven hunter is quite good. But the problem is that he takes a lot of gold to produce and a lot of gold and crystal to fully upgrade. So the problem is that by the time you can start pumping them out the enemy will already be fielding the big guns of their own.

Nexus: Jupiter Incident, arguably, but that game lacked any depth and enemy AI was retarded

Fair enough. How do you guys handle heroes online? Do you say no heroes, level 1 heroes or enforce a hero level cap? I always figured Warlords was a game that had a lot of opportunity for different ways to play skirmishes, but I never got a chance to play with other people much.

What's your favorite route? Traditional priests/paladins?

Mine is spamming temples of Krolm and filling the land with barbarians while saving up for dwarves.

Krolm is cool but Paladins are OP. Dwarves are too slow to be good at pretty much anything. Gnomes are best non-humans as they are cheap, disposable, get you more houses to appear because of their numbers and build you shit. Elves are okay because they're good archers and give you roulette, but getting only two to a building sucks.

Nah. And once gnomes get to level 10 they try to become champions and just fuck off with gold to get one shot by a rat or something.

Compared to what, Dwarves who never do anything and then die to the first thing stronger than them because they're too slow to run? I mean really. By the time you get to them the maps usually too open for them to get anywhere.

Already played it, also it got updated by thqNordic, maybe I should give it another run.

O.R.B. and something else I forget the name of so it doesn't count. Also Genesis Rising.

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I never really got into Warlords 3, the campaign felt too much like a standard campaign, and heroes felt a bit same-y.

Project Earth Starmageddon is probably the closest.
The gimmick is that you control two maps at once but otherwise it seemed like a straight clone, ive only played the first 2 levels even though I have a disk copy.
I just wanted to rip the music.

Those threads are dead now but the community is still alive and plays regularly. You can join us on >>>/thg/. The English version can into multiplayer but the English patch is based on an older version of the game. The English version was modded. Features such as units being able to heal inside a TC were implemented. The sequel is also on that site: public.wishful.cc/touhou_threads/thrts3.7z

Speaking of AoE+, is anyone here interested in starting a game? I'll be able to host in a few hours.

Looks like they got the lewds right.
The ORB was pretty shitty, most of the strategy was building the better ship, swarm and mine the resources before the AI mined them, if you didnt you get fucked on the next mission.

Ok I will give it a try

How do you disable repair on buildings?

It's one of the two icons when you select them. Circular buttons, filled with blue when enabled. One for repairs, one for collecting taxes. I often disable taxation of trading posts if those trading posts are very far away.

Oh my god that's what those do? Thank you user, you have made my life so much easier.

No problem, enjoy the game while you can. Expert missions amd especially the northern expansion missions will make you piss blood.

Already did half of the expert missions.
Haven't done the two unlocks, The Siege, Balance of Twilight, Legendary Heroes and Day of Reckoning.

Some of these are pretty tough. After that, you can go to random map with settings as tough as you can manage.

Yeah unfortunately I've been using magic as a crutch, so Siege is hard. There's a couple of good workshop maps on Steam. One where its a 4-nation battle and one where monsters have been put in, replacing the regular heroes.

Wonder if we will get an Imperium Galactica III?

I've got a question, which Warlords Battlecry game is the best? I remember playing the second one a long time ago and I'd like to jump back in.

Two or three. Comes down to preference.

3 has more teams and damage types
2 has supposedly a better campaign and is somewhat more balanced

Are there any good cooperative RTS's? As in, either games where 2 on 2 matches are as fun as PvP or games where you have to collaborate towards a higher goal or against a very hard AI. I only know of some AoE servers with worldbuilding and defined borders.

No, but Red Alert 3 you can play the entire campaign co-op and Starcraft 2 has co-op missions, albeit they aren't a campaign.
There's a custom Warcraft 3 campaign for co-op for the humans and undead. I don't think the orc one was complete.

Steam sale did absolutely nothing to save the Dawn of war 3 dumpster fire.

What are the odds Relic is now on Sega's shitlist for this and COH2's abysmal performance?

GOAT RTS coming through motherfuckers

Probably will do what they did to Creative. Let them free to do what they want next title, if they fuck that up as well then SEGAY will probably take over and put them on a tighter leash. Total Warhammer was good cause of SEGAY control by the way, they actually made sure they did only "X" and "Y" and focused on shit that mattered

For fuck's sake.

worst feel

God fucking damn it.

he's a small guy

Looks cool, but is it another C&C clone?

AAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.

That fucking game.
I've never figured out if they used open source sound assets or if they just sold the whole library after the game.

If by C&C clone you mean RTS game yes it is indeed an RTS game

I meant with the side bar, single unit production etc.

Good question OP. The east just seems love their shit turn based.

It's almost like you tried to describe the basic design of tier based RTS: Higher tier units are harder counters to lower tier units, not just units with higher stats.
Best design is that high tier units are not any better cost per stat-wise, but just way more versatile, harder counters, allow multitude of strategies, and thus are more cost efficient. Sadly very few RTS do this.

I've heard that Gray Goo got really good after some balance patch. Can any one back that up? (Pics random)

Far too late probably, the game was shit and imbalanced.

Hoplites are really strong

Tried getting into Steel Division. Its not a bad game but its just too slow for me. Thou that is the very nature of that kinda game. Not about micro, but broad movement of units/strategy. IDK maybe I need to play not 1v1s.

Also what does Holla Forums think of

Sudden Strike 4
Ultimate General: Civil War
Cossack 3
and that furshit game Tooth and Tail

Not bad but lacks some features and sounds of the previous games
Thats out already?
Regardless of that, I´m skeptical about the whole Generals and abilities thing
Never played it, but wasnt that made by the whiny faggot who made Darthmod?
Never heard of it

What games do you know of that fuse RTS with other genres? I recently watched a video on Tiberium and it looked absolutely amazing (embed related). I'd seen a few screenshots but never seen gameplay before.
Off the top of my head I can name Sacrifice, Rise & Fall, C&C Renegade (sort of), that console TPS/strategy game where you ordered squads around (only played it twice at a friends house, I think it involved nazis), Starsector and Natural Selection.

There's a few like Nuclear Dawn, Empires Mod, Executive Assault. Think there is a few more that I have forgotten. Someone did a Freespace Mod and Homeworld 2 Mod that let you command and fight at same time. Plus the original Enemy Starfighter builds.

i fapped plenty in warcraft 3. and lewdity wasnt even the focus

Majestic Majesty is also pretty good, despite the awful name.

Battalion Wars/2? Regardless, they were some amazing games and are totally worth emulating if you cant buy em.

They look fun

RTS is in dormant right now, with SEGA controlling all the major IPs.

Some days it will wake up again, because RTS fans are just too numerous.

The PS1 version of Warzone 2100 has a feature where you can control one of your units from a third person perspective
as for other genres: Spellforce mixes RTS with RPG

Also, Urban Assault.

Clicking your armies and watching them destroying shit is the fun in RTS.

And it's pretty darn fun to see your army prevails.

season 2 never ever

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Hoplites are fantastic for holding lines and fucking hordes of low tier troops to death, but if that formation breaks they'll all die or surrender in no time.
Take archers if you want to see some real bullshit, they do far more damage than javelins with the possible exception of skirmisher cav and legionaries, I have not checked that. The artillery also does less effective damage, due to the longer times between volleys and cannot gain experience so you're stuck firing at short ass ranges. Rush the +Range +Damage upgrades on archers without exception and you'll be rewarded with rape machines firing at unreasonably long ranges, depopulating cities that can't even think of fighting back.

pics very much related, the arty is even on "Long range firing" mode.

Hey Holla Forums… what is your dream unit? Like, the sort you've seen very little of or never but would like to?

For me

What do you think?

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Apart from this what's new for MO 3.3.2 also online games when tbh

where can I find this mod?

Mostly balance changes and an AI update, although I don't have much faith in Speeder's approach to balance. He seems content to keep tweaking numbers even though the mod has bigger core design issues. Notably the idea that fast faction = rushes and shit lategame and slow faction = turtling and unbeatable lategame rather than everything having some kind of viability at all stages.

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addons.wz2100.net/292
Dont know if it works with the current version though

you probably are not too retarded, you just need to spend some time to learn it. Play against normal, then hard AI. Don't cheat, don't play against easy AI and you will learn it. Don't be afraid to lose, you have to fall in order to get better.

Also getting ready to play CoH2 for the first time since release, never played the campaign, how bad is it?

I have about 150 hours in CoH, can barley beat hard ai and I get too nervous to go online, considering my few games have been people either
a. Stomp but leave you locked to tour area on purpose
b. team kill
I have had a few good games though

I'm looking for something to fill the void Medieval 2 has left me. I've played nearly a hundred campaigns with nearly every single faction, played Stainless Steel, the third age mod, full campaigns on every Kingdoms expansion and truth be told I'm getting sick. Not of the game, but with the embarassingly bad AI. I've played Shogun 2 and it's somehow worse and it hadn't clicked with me as much as Medieval 2 has.
I've played Rome TW, but not as much as M2. Anyone got recommendations for mods or similar games or anything?

I'll never understand what causes an AI to exhibit such fucking retarded behavior like this. I want them to fucking fight me god damn it.

The hardest thing to learn is multitasking with speed. It's not hard to do several things at once, it's hard to do them quickly and in a coordinated fashion without forgetting anything.
Really, just practice hotkeys, learn to keep tabs on what your enemy is doing, and use your head to act acordingly.

From what I recall Rome AI is a bit smarter. Medieval 2 AI is pretty easy to beat but Rome gave me a run for my money even on medium battle difficulty. Total War AI was never good though.

Have you played Planetwar, Bellum Crucis, Europa Barbarorum 2, TES Total War, Falcom Total War, Dawn of Conquest, Hyrule TW, Gothic TW, Beginning of The End Times (Warhammer mod) or the 30 Year War mod?

What mod is that? I installed RA2 today, but the vanilla experience isn't as satisfying as I remembered.

Any mod recommendations are welcome.

I like Attila, but nobody ever wants to play with user…

I think that might be Mental Omega.
Speaking of mods, what do you fags think of twisted insurrection? I like it, but it feels a bit off. At least the music is pretty good.
C&C multiplayer with anons when

When the fuck are we going to see another AoE-like RTS again? I'm sick of all these eaahdee/extended edition reskins.

Boring shit that literally covers a Hollywood revision on how historical events plays out with gross historical inaccuracies like Panzer IV H models in 1941
The game really fucked itself over wanting to cover an entire war when it should never have gone past 43, which would have allowed more interesting factions to be added Desert Rats vs Afrika Korps anyone?

RTSing is suffering

Sudden Strike 4 comes out in a few weeks.

Dont pin your hopes on it being good
Wasnt there an AoE 1 remake announced or something?

and nothing will fix this. at least there's enough ME2 mods to keep me sane

It can't be good. It has a console version.


It's a remake in the end. Nothing new.

Yeah, and it's going to be a win10 exclusive.

True
Still better than nothing though

Please dont joke about that

Trust me, I wish I was joking. Microshaft thinks making their AoE1 remake a win10 exc. is going to push the sales of that godawful system. Is that Soulstorm?

They need to stop with the Commando missions. Seriously what is it with modders thinking that Commando missions are the best thing since sliced bread? There is a reason they are unpopular.

Fuck, Its really only getting a release on their pointless Windows Store
Micro$hit does it again
Ye

Is there any good RTS game that covers WW2 accurately? I'm so tired of Hollywood WW2 (and other revision crap) and just started reading history books.

Company of Heroes is probably the best one.

Ah, but if you want to know more about the vehicles that the Wehrmacht used, check out the German War Files. Audio is crap but the series is good.

Gravytrain Tactics
Men of War Assault Squad to an extent
Blitzkrieg
Hearts of Iron
Steel Division Normandy 1944 for Maximum Wehraboo tears

The problem with most devs and even players is that they fall for the 6 Gorillion Tiger Tanks meme. In reality Germany had unbelievably shit Tanks during WW2 and the ones that weren't shit were inferior to the Allied equivalent, it was just they used really good tactics and combined arms. Even then Germany was disadvantaged in terms of small arms way up to big guns and their logistics was a fucking nightmare. Think for their 50mm guns alone they had 6 different types of guns that could not share any ammo between them and it got worse when you saw their 75mm, 88mm and 105mm guns. Imagine fighting a Campaign and when you ask for 75mm ammo and would be lucky if the shells you got were the right size or shape for a third of the vehicles in your inventory?

If you want to see the Germans in WW2 portrayed accurately and frankly with respect they deserve they should be a hit and run ambush faction, NOT a powerhouse late war and early war a great mechanized combined arms factions. They are more of scalpel than a sledgehammer, making lots of quick cuts that keep people off balance rather than knocking things on their ass in a brutal strike. Funny enough Company of Heroes Opposing Fronts with the Panzer Elite factions was probably the most accurate representation of the German forces late war because they relied heavily on infantry ambush tactics as well as good half-tracks and armored cars. Shame Relic fucks all the balance up and are massive Wehraboos, the greatest evidence of this was the balance in COH2

Blitzkrieg, Sudden Strike, Men of War, Combat Mission and Graviteam Tactics

Mind backing this up with something? Or show me where the 7,5 cm le.IG 18 touched you inapporprietly.

Nigger I could literally write a fucking essay on the fucked up balance of COH2, ranging from when they had invincible short barreled Panzer IV's that could one shot T-34's, Stugmageddon, the cheaper and more effective AT Guns and Mortars, the invincible Panzershreck Blobs that could detonate buildings in one grenade volley. At one point it was 90% Axis and 10% Allies cause of the retardation that went on and only Allied faction that was playable was the Russians, barely. Granted they fixed a lot of things lately and actually the imbalanced faction is the US, but holy shit did they take their sweet ass time fixing anything.
Funny also you mention the 7.5 cm le.IG 18 since that was actually a source of great imbalance for a while when it was spammable as fuck, did crazy amounts of damage to vehicles and infantry, had insane range and accuracy yet somehow cheaper than the far less effective US 75mm Howitzer? And you don't think that was complete cheese when it was like that?
If you are ignorant of the Wehraboo Bias that went on in COH2 you are too much of newfag to the game to encounter it or a Wehraboo yourself.

Your crazy rambling just scrams you're an identity politics tier faggot who brings his own view on whos right and wrong to the game. All factions had broken shit at one point or the other so such things dont really tell anything other than lelic is terrible at balancing a game but thats been obvious way before coh2.
Funny YOU mention the lel and the us 75mm, I actually posted a video in the thread where I compared for about 30 minutes their capabilities on different units and 75mm wiped units concistenly faster than the lel did, as expected nobody replied to that post.
And more effective mortars? It seems you're the newfag since not only a couple patches ago the accuracy on the US mortar was so over the top it was the dominating meta to spam it.
You think thats a reason to go full retard and go "everyone is insert country here:boo"?
No its just relic being fucking retarded, just like you are right now.
I mean I just needed to mention the lel IG and you wen off on a tangent and assumed I didnt think it was bullshit when it was broken, that really tells something about you, its almos like I need to agree with you or I'm a wehraboo.
Do you peruze the forums? They're full of people like you with their fav faction leaders being their profile pic and some retarded quote at the end of the post and yet everyone lies through their teeth that everyone else is a (insertcountry)boo and they're not.

Someone is anally blistered here.

It's ok man, I know that for a distraught person you need to offer them a way out if they feel cornered.
Whatever helps you sleep at night fam.

Now I'm interested. I just want muh sandbox RTS.

No I just find it funny that you completely ignored everything I said when I gave firm examples of times when Axis were OP.
I said that Axis were beyond fucking OP and that was for 2 years straight. You have to be a damned retard or have you head firmly up your ass if you did not see this.
I also pointed out that the US were OP now after being hilariously UP for a long time, but that is recent. Relic never really got "serious" about fixing the imbalanced Axis till Britbongs were released and since then it has been a constant yo-yo of UP and OP factions.
However if you weren't acting like a triggered Wehraboo then you would have acknowledged this instead of going in butthurt mode.

Ok man. Whatever helps you sleep.

Whatever bud. Make sure you apply a double dose of asscream tonight.

None of these games take as much skill as Nier.

Next you'll be telling me that Relic aren't Eldar fans? :^)

You're exaggerating a bit and falling into the opposite extreme here in response to the kind of people that, say, don't recognize that the Panther was nearly as much a victim of good on paper statistics belying design weaknesses & operational headaches as the nearly iredeemable T-34- namely straight-toothed final drive that leads to constant wear & tear breakdowns, no unity sight for the gunner compromising excellent crew vision otherwise with the commander having to lay him in if firing lines are not pre-sighted, laborious interleaved suspension, and absolute mess of an engine compartment all thanks to MAN's frivolity & inexperience in designing medium tanks- and will nonetheless expound its virtues as the first 'proto-proto MBT,' but this statement is otherwise to a good degree correct. Allow me to go on a complete tangent from the thread for a moment to expound more fully on this subject, because I relatively rarely get this opportunity and always like to exploit it.

What people often don't understand is that when Germany rolled into Poland and not much later France, they did so completely unready for the war by their own standard or of our hindsight and did so with what can be best described as instruction tanks. The Panzer I and II tankettes were essentially glorified training vehicles and a means to gain AFV construction experience that could later be relegated to reconnaissance or the hulls cannibalized for reconstruction, and the Panzer III & IV were respectively in low and miniscule numbers early war. Furthermore, the former was armed with the doorknocker 37mm instead of the short or long 50mm because of a procurement spat over standardization (very ironic considering how things went later on) and the latter with a short 75mm HE slinger, hardly radical in design. The latter tank shouldn't have even existed, and could have been obviated completely if Hitler had decided in a meddlesomely corrective mood to point out the very obvious fact that the Panzer III was the more modern of the two in design and the hull dimensions were near identical; just make the next Ausfuhrung of the Panzer III have a Panzer IV-sized turret ring with a bigger III style turret and have one tank for both battle and infantry support roles, then send Krupp back to the drawing board before just getting Henschel on the job instead to end up with a limited production run of the Durchbruchswagen with a meaningfully larger infantry support gun than the Panzer III & IV can carry to get some experience followed by full production of the VK36.01 (with a slightly roomier turret along the lines of the original Rheinmetall MANther turret) as the new timelines' Panzer IV proper by, say, mid to late 1941 at the latest. Or even obviate the need for a dictatorial correction and just have the Panzer III built a smidgen bigger in the first place, such that the Waffenamt torpedoes the Panzer IV.

All this giving them a competent assault tank & 40 odd ton pocket heavy/midwar medium of reasonable cost & conventional construction well in advance of the east front crises and giving designs like the full scale Tiger I that evolved from the OTL VK36.01 and the MAN & Daimler-Benz Panthers time to mature rather than being rushed to production and thus getting stuck with shit parts due to inability to modify the line out of desperate need for more vehicles or dropped entirely like the DB Panther, meaning the Panther(s) never gets stuck with a mediocre transmission & shit final drive and the Tiger I might actually get built to Hitler's informal specification in OTL of being able to mount the Flak 41/PaK 43 instead of Krupp cockblocking their rivals Rheinmetall by building the turret ten fucking centimeters too small because Porsche didn't specifically ask them to build it with the necessary space, and indeed might've asked specifically for the ten centimeter short turret, because reasons. And maybe a revised angled front hull later into production, since the need for a Tiger II won't be so pressing if the Tiger I can carry its gun or equivalent, which means the east front giants along the lines leading to the Maus will never show their ugly faces in the procurement line until the Germans are preparing for a continuation war past the Urals and need to bully bunkers & retarded KV giants produced out of the Soviet-German tank scare in reverse of OTL. And maybe the Lowe actually reaches production as the only reasonable superheavy ever conceived.

Now, they still kicked the complete shit out of France in spite of all this, because France's army had fallen to pieces in the interwar in terms of doctrine, morale, moral quality and overall competence, not materiel disadvantage; in fact, France- barring the fact that their AFVs were cursed by the dreadful quality of two-man turrets with gunner-commander arrangements or sometimes even worse one man turrets- had the most advanced vehicles of the early war, with lots of fancy slopey dope cast hulls & serviceable guns. Later on, midway through dicking the Soviet Union, the Germans kick their shit into gear after the shock of the KV-1 and to some extent T-34 tanks proving to be huge tactical & operational speedbumps in spite of being interwar shithouse deathtraps because the Germans were themselves driving interwar shithouse death traps, but with pop guns because the Waffenamt are overconservative shits.

More important than the lack of early war German radicalism in terms of procurement which saw such things as the instruction tank blitz, the bevy of gap filling ersatz equipment from other nations, and the failure to acquire the Vollmer M35, which would have informed them VERY early of the value of the intermediate rifle round and assault rifle concept compared to OTL, amongst other things, was the fact that they were so damned lackadaiscal about it, if I haven't been clear enough. It cannot be understated that they had no prescience for what was to come, as thanks to this slothfulness, victory disease, and Wilhelm Canaris being an absolutely seditious motherfucker that never should have been left in the position he was, potential allies became neutral, the mindset of a 'short war' being the more likely without giving any consideration to the need to plan for a long one, the move to total war only after the offensive stalled in Russia, the failure to use the elastic defense that the Germans themselves had invented in Russia until they had already bled themselves holding onto patches of frosty dirt, failure to get enough cheap self-motorized guns so that you don't lose a ton from not being able to tow them in time on the retreat, and absolutely moronic officer cliques actively sabotaging the war effort because they were butthurt that Hitler was being gung-ho and was also an ebil gommienazi who is the only reason the Allies aren't negotiating a peace, therefore we must send newspapers to Stalingrad in place of medical supplies and attempt to bomb our own general staff to death. Great job, reactionaries.

To continue this line of 'why did you ruin everything in the interwar' thinking with one more example, one often ignored compared to, say, the T-34 scare and subsequent production rush & gigantism epidemic that just about everyone at least half-knows, when Generalleutnant Walther Wever died in a freak plane crash well before the war, a couple guys who really liked dive bombers & fast, cheap two-engine bombers completely torpedoed the Uralbomber concept that he was advocating, leaving the Germans without long range four-engine bombers in the early war or the doctrinal conception to use them and culminating in the very troubled He 177 Grief, and additionally forgot how to mount doubled up two-engine one-nacelle 'power systems' as they did in the Me 261 Adolfine along with the plane itself, which was the source of the absolute worst of the Grief's problems, far beyond their attempts to make it into a strategic-scale pseudo-diving glide bomber. This results in them not being able to reach far north enough in Britain and indirectly prevents them from developing a long range escort fighter to go similarly far north, meaning inability to hit all the airfields & Merlin aircraft engine factories, nevermind that they ineffectually diverted resources from airfield cratering to retaliatory terror bombing after the British decide to raid entire cities with the excuse of the odd night bomber hitting hab blocks instead of airfields. Nevermind that Walther Wever wasn't even averse to the idea of having airborne artillery per the OTL Luftwaffe, he just happened to recognize that it'd be a good idea to have a long range level bomber in reasonable numbers to strike very large and important things to cause operational ripple effects on the enemy front in addition to having CAS and schnellbombers.

I could go on with yet another with how Raeder's 'balanced fleet' meme in total disregard of everyone else agreeing and continuing to agree that a U-boat heavy arrangement plus a very good but compact main fleet well before resulted in a lot of naval steel being wasted on the slipway thanks to too many battleships being laid down that couldn't be finished, meaning less battleships & Panzerschiffen and no Graf Zeppelin by the time the war starts, but I'm not very well versed in that end of things, that short version is more than enough, and this is already a bit too long. One closing note; a real clincher was that Hitler, motivated by the short war mentality and a sense of urgency towards immediate gains in usable equipment, may or may not have expressly ordered the dropping of all research that could not lead to producible results within six months. This doesn't actually accomplish much in terms of allowing effective rushes to production as everyone proceeds to drag their feet regardless, but does prevent specialized engineers from pursuing longer research & development lines and was a good contributor to the Germans faltering in some of the electronics end of things, IE radar, as well as hamstringing any of the latewar wunderwaffles that might've come earlier if he had instead demanded concerted efforts and crash developments demanded within a slightly longer timeframe; a do-or-die mindset of the sort that put their late war weapons into production far earlier when they could afford it and iron out the resulting bugs would do more to whip research, procurement & production into shape than a block on unconventional or long-sighted research.

tl;dr wehraboos & antiwehraboos are both full of shit. The Germans had fantastic doctrine and fantastic engineers. They also had inherently & situationally troubled and insufficiently mechanized logistics and quite possibly the most byzantine mess of a procurement system thanks to lazy army conservatives, contract jockeying, intra-project whisper campaigns and Hitler meddling too little or too much rather than just enough, though unlike most I'm more inclined he was more often guilty of the former than the latter. All this as well as skewed reactive design priorities, a very poorly view of how the war would proceed and not nearly enough worst-case-scenario thinking caused by yet more old guard army conservatives and also Hitler not inserting himself early enough to deal with said stodginess, providing more of the kind of thinking that led to the three-target plan of Leningrad, Stalingrad and a Moscow encirclement rather than immediately throwing themselves upon it in Napoleonic fashion to then potentially get smashed by the southern Soviet armies come winter. Which the army rather did against his orders anyways, because reasons. As I recall, we don't even know how many people died in the Battle of Moscow, it just isn't attested to because it was such a massive shitshow. Mind, a dash to Moscow might've been the better course after all since it was the nerve center of the entire railway system- the fact that Stalin was there doesn't really matter a whit, although there is a chance of a string of inner party struggling & coups on coups in the panic- but was quite risky and with the OTL logistical line is very troublesome to make feasible. This was all compensated for by sheer competence of the soldiery until things start dissolving very late in and the fiendish level of cleverness shown in terms of repurposing vehicle chassis and exploiting what they had to the fullest. Had they done so a bit more, and had the Axis not been overall a dysfunctional mess with some butterflies to get Italy & Japan's shit in gear and increase overall cohesion, the possibility of regional victories and negotiated peace with the remaining Allies across the Atlantic are not at all infeasible.

I like it
Got any more details user?

I'm relatively new to RTS's, I played the shit out of the first Dawn of War and its expansions but failed to branch out ever.

I started off playing Total Warhammer, was curious how it holds up to the previous Total War's in long time fan's eyes.

last good one was Shogun 2 tbh

Maybe your friend wasn't clear on this point?

Not that I want to spend too much more time clogging up the RTS thread with. I'll throw out just one more string of bullets for Axis-assisting butterflies since you asked, though. Saging for the tangent.

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I think that covers most of the big stuff. The short of it is that the Axis needs to stop fucking or half-fucking nearly everything that would get them towards victory proper, rather than a strangling defeat by a well-bled enemy or some kind of not-quite-white peace, or getting fucked by chance and freak or at least avoidable deaths. There's a reason that you have people on althistory sites asking 'what if X happened, would this snowball' and hokey History Channel documentaries with the German colossus around every corner. It's because, once one gets past the people who are too quick to jump to war-winning divergences on questionable grounds, once you start bringing together multiple butterfly effects here and there that can start early and continue to ripple well onwards, the Axis accomplishing their goals to some degree or another does become increasingly probable. In OTL, the Axis was saddled with a war that came early and that they did not want nor were prepared for; they proceeded to go about things entirely unoptimally.

In spite of this, the Axis fought more or less the rest of the industrial world combined for fiveish years, spending half that time pushing their shit in, the very middle starting to falter but still having breakpoints where they could've maintained themselves operationally, and the rest in bloody fighting retreat that still leaves room for far bloodier allied noses if they had done things right. The Allies won by a combination of excessive resources, unstressed crash development ability for the West thanks to America, crash development ability being unneeded for the Soviets thanks to the 1941 gun & armor gap giving them an obvious new motor pool line to develop to replace their totally garbage one with a semi-garbage one on a silver plate, lots of breathing room in terms of old materiel to throw out like the British fleet or obsolete American tanks, dumb luck, and most importantly the sheer mismanagement by the enemy, which they could not afford where the Allies could and did. Which is why I find it amusing that we/they now lionize themselves as having defeated this Axis colossus, when all they accomplished was the destruction of idealistic, vitality-infused governments (however bloody handed) in favor of governments just as guilty if not more that were either dead walking as in the West, or death dragging as in the East, under more or less the best military and propaganda circumstances possible that aren't an early preventative war against so-and-so would be Axis member, which probably just results in things getting fed to Stalin. And in spite of this, it was still by no means a sure thing, and you still had people like Charles Lindbergh & America First calling the war out as an exceedingly bad idea all the way through.

To bring this back from the WW2 wall of text tangent; why are there no good dieselpunk/althistory RTSes, or if there are, where the hell are they? You've got War Front: Turning Point, which is really goofy C&C tier weird war stuff with a frankly dumb premise (Hitler gets Valkyrie'd prewar and somehow this makes procurement more instead of less radical) and Axis & Allies alternate history Axis campaign, but I really can't name anything else. Red Alert sort of fits, but that's in the timeframe of a very early Cold War gone hot under alternative circumstances. There was also a diesel-mecha RTS from some bunch of poles, but I haven't heard any news and can't recall the name. There are not enough things taking place in this kind of setting, of any genre, and that continually disappoints me.


I can't help but notice that the dreadnought is just kind of standing there twiddling his giant quadruple thumbs with a perfectly good lascannon, which is a peculiar choice by the artist. Also, why does a superlaser have spinning rifling, even if it's really fucking cool as far as visually busy mechanics go?

It's too bad Medieval 2's long campaigns suck.

And now, the final test: tell me how the Soviets should've won the war against the Axis with fewer casualties.

That's one I'm not sure I can manage as well, but I'll give it a shot.

Other than that, there's not much to realistically be done, at least not as far as I know. As I've said, the Soviets won because of the Germans reaching the end of their logistical rope, their failing to plan for a long war, the oft noncommittal & ill-armed nature of their allies, the moderate but quite important coverage of hideous Soviet losses and similar potential logistical difficulties by lend-lease of trucks, half-tracks & AFVs and more importantly the supply of boots to march with and tinned meat to get the rabble into something resembling fighting strength, and the loss of key breakpoints that might've shoved the postwar border further East like an early Kursk.

Giving the Soviets a better T-34 to the tune of 60mm of hull armor will make it last a bit better, but now the paper turret will be the problem which may or may not be solvable with the addition of an 85mm carrying turret depending on how the turret rings differ, not purging the army may result in an actual coup being butterfly'd in that we aren't longsighted enough to see, and an offensive reverse-Barbarossa even with better organization & tank park could be an absolute fucking fiasco, with practically blind Soviet tanks dumping themselves into ditches in the Polish swamps and driving straight into elastic defense ambushes, formation flying Soviet fighters getting bounced to fuck and back from sortie target to airfield and however many times back again until they suffer effective losses similar to the thousands lost on the ground in OTL, the planned urban paradrops that I recall being attested by Suvorov getting absolutely murdered by impromptu militias and a hastily-formed Volksturm at every street end and essentially having to operate as murderous bandits in OTL latewar fashion to the horror of the watching world, and the overall advance of Soviet forces only opening themselves up to getting counterattacked and pocketed even worse thanks to their overextension.

The ripple effect of this will be even more total chaos in the Soviet government, because they just totally blew their appearance of neutrality, lost all chance at the 'This is you friend, he fights for freedom!' propaganda hokery going anywhere, have totally squandered the opportunity to learn on the retreat in favor of getting even more gobsmacked by their failure and likely doubling down on it, are going to have the Germans knocking at the door from a potentially more advantageous position than OTL, and are now going to suffer hideous power struggles as the inner party decides who's going to replace Stalin, Stalin decides who he's going to purge next, and the army seriously considers giving both parties the Operation Valkyrie treatment & running the war on their own with far better initial results than the original but an equally predictable clusterfuck on the warfront in terms of morale, organization & disloyalty spirals as if the original had succeeded. tl;dr you can squeak out a few less casualties, but any particularly radical lines of thinking are severely likely to backfire, in total inverse of how earlier Axis radical thinking would've served them far better than OTL pussyfooting and unaffordable latewar radicalism rather than consolidation of an earlier position of sustainable strength.

DLC kikery aside, Total WaWa is the best Total War game since Medieval 2 simply for the fact that unit collision came back and the combat animations were scaled Way back. It does have the worst siege battles of the entire franchise, though.

Just start out WaWa but I already like Attila.

if they decide to get their head outside of their ass, maybe Medieval 3 will also be good.

40k tons of biomorph dick.

Dosh

what mod?
The strat map looks cool

Planetwar

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Cool

It gets better

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Is there a way to get the load times on Third Age Total War to be faster?

Put Medieval 2 on SSD, use the LAA patch, lower graphics

Jews Invading your lands or user

You're a Jew in-game

Since we're talking about Medieval Total War, anyone here plays Call of Warhammer?

I'm playing it as the Empire and holy shit, how do you fucking deal with the ogres? They just roll over most of my infantry units and my gunmen and cannons can barely do any damage to these fuckers.

Playing it, Only way to handle them is to have fuck loads of Halberds to deal with charge at them whilst your gunners/archers pepper them with arrows/lead

**Fuck Loads of Halberds to charge at them

All right, thanks. I had a more of a ranged playstile with gunmen and cannons for most of the game, so it makes sense that they are destroying my army.

Even my charging cavalry is getting rolled over by those fuckers, they are an entire army of brutes unities, which is the most annoying unity type in the game.

That's the ugliest map I've ever seen.

user, Which Empire State are you? Because Reikland the technically safe empire faction since WAAAGGHHH and Chaos are fucking annoying if you're near their borders plus it helps to ally with the French(Brettonians), Wood Elves and Dwarves early on

I'm playing as Reikland. The Ogres took over one of my major cities during a WAAAGH and I can't take it back because everytime they atack during the siege and just steamrolls all of my expensive units. They don't even flinch at my huge line of cannon fire.

I was allied with the wood elves but they betrayed me (elves, right?) so I just kicked their shit back to their stinking forest and now they just stay there. Haven't really crossed borders with the dorfs and the Bretonnians just mind their own business… they ask me for some spare change to not atack me from time to time but I don't mind since my empire is fuckhuge and I'm filthy rich.

user, did you cap Marienburg, High Elves, Dwarves are really useful in taking them and good defences though the downside is replenish them

*Taking back your Settlements and Good At Defensive Siege

Not really, man. I just finished a really long war against the Skavens. It took me a lot of time and money but I somehow actually managed to completely eradicate those fuckers from the game. The problem is that because of this the Dogs of War atacked my borders and I'm now in a war agaisnt the bastard mercenaries and this is killing my reputation with the dorfs and the other human factions.

Meanwhile, on the other side of the map I'm waging war against the vampires because they took over most of the southern empire factions.

Even with griffons, bright mages and warrior priests I still can't take back that fucking city from the ogres. The ogres don't really atack me from there, but it pisses me off to see a black spot in my glorious empire.

Did you cap Talabechland or was it stirland capital , I know there was a settlement that you can recruit other ogres, Dwarves and High Elves near the Fuckers (Vampire Cunts)

No I haven't touched Talabecland.

If you think thats bad, then you clearly have not seen the map for the 30 year war mod


Mages and Halberds

The UI looks sick doe.

Yeah and it even has small movies from documentaries to explain mayor happenings (like the Defenestrations of Prague)
Sadly the mod tends to crash very often and has slow turn times, still worth it even if you just want gunpowder warfare

Any other good mods you would recommend?

the list I posted here
is pretty much what I recommend plus Thera: Legacy of the Great Torment

You played any Westeros mod? Or LotR mod?

I can barely beat AI on hard, how well would I do in the online multiplayer?

Westeros no, since I already played a Song of ice and Fire mod for M&B Warband and it bore me to death
LoTr mods yes
One for Rome Total War and the Third age mod with Divide and Conquer (DaC)
I can recommend Third Age aswell as DaC
also another mod I remembered thats worth a try is "The Sigh of Empire" which is a chink mod thats partly translated and has Brits and Frenchies fighting chinks


Fuck if i know
I only play against hard AI and the most multiplayer I played in CoH was compstomping extreme ai with a couple of friends and that was years ago

What the fuck. This is exactly like Airmech

and here I was wondering why the fuck the AI loves to train these giant units

What the fuck even is this setting?

autistic meme setting
You have Shrek fighting humans fighting gungans fighting smurfs fighting xenomorphs etc

Is there even any logic to it or it's just random memeware?

Not really
The story really is IIRC just that the planet all these species/factions are on were once abducted by the Cryptic Empire and now try to destroy them to get of this planet

That first pic.

Can you beat their time, Holla Forums?

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Feel like we need a full fledged Meme War RTS.

Muh nigga. Playing that online was some amazing shit. I just wish that battalion wars itself incorporated some kinda basebuilding system into it.

How do you make your intelligent units learn minor spells at the library? Going to the library seems to be at the bottom of their expenses queue. Even monks take weeks to wander there regardless of what I do.

You mean while saving up for ballista towers, right? Without elves to boost marketplace income, you have to spam 2-4 outposts as far as you can manage, and then only a pair of ballistas seems to suffice for defending them from a random troll spawning next to the outpost out of nowhere.

0 A.D. alpha.22 is out!

play0ad.com/download/

That's some absurd production values for a free open source project.

IRC is #2hu8ch on Rizon, if anyone present here is interested. We also do soku and other stuff sometimes.

Does it still have performance issues?

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late as FUCK to the WBC2/3 discussion but did we ever get a proper update for WBC3 that brings all of the fixes without the extra garbage that wasn't needed?

yes

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Good I can barely beat the normal AI and I'm having around 100 wins and 40 loses.

Hell yeah Stronghold. Timeless classic. Sprite graphics make it so much better.

It's hard playing any of the medieval 2 mods after playing vanilla because the game is so much faster in vanilla, but vanilla is also really easy because of how fast it is to rout units.

Yeah, but vanilla gets boring quickly even on high difficulties. I just take my time with mod campaigns, usually on the weekend I'll play five turns or so and during the week I play other stuff. Progress is slow but steady and since the turns take a long time playing only a few means I don't get bored.

On another note, I tried my hand at beating the cheating AI in FAF since killing regular Sorian AI was too easy even 1v4 and I lack the confidence to go online yet. It's great fun. You can tell the AI can't manage an economy for shit but when it's got unlimited resources to make units it's shockingly good at raiding and attacking from multiple angles. I can't beat it yet, but I get better every time.

I find it harder to go back to Medieval 2 after playing Shogun 2 or Warhammer

Not sure why you've gotten only a single reply but I want to say that I legitimately enjoyed reading all this and you have some autistically in-depth knowledge. Props.

Thoughts on Starcraft remastered?

Does anyone know how to edit their ELO in aoe2 HD?

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The symbol came out way lewder than I thought it would

The problem with Medieval 2 are the bullshit traits. In order to optimize your governors, you need to set the tax rate low most of the time, then set it to very high the turn you're about to finish a building. You also need to avoid putting them in a settlement with a brothel or an inn or they'll become an alcoholic. You need to move them every few turns to prevent them from being lazy. You need to avoid having too much money to avoid having them become corrupt. Micromanaging this becomes ridiculously time-consuming when your empire grows large.

Hey, I got to college with Aramis. Chill guy.

dox him

You have left the logo on her clothes unedited.

Its the unit responsiveness and the shit sieges that makes getting back into M2 hard, nothing else


I´ve just given up on that governor micro
I just accept how they develop

Here is thread for that.

As much nostalgia as Starcraft has I'm not interested in remaster. Besides preorder skins are huge red flag. I don't really have much hope in blizzard anymore.

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99% of RTS games are disposable Korean trash.
Very few are actually worth playing and the japapayanese know this.

RTS is a very good genre, I think the biggest problem with Japan and RTS is that consoles do not play RTS well.

RTS is not a good genre.

No, it's a very good genre.

Perhaps the most complex genre.

Shhh, no it isn't but it's okay to like bad games.
Don't be upset.

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