how should 3D platformers be made Holla Forums?
and by the way marketers, i don't mean 2.5D, i mean 3D
should they be big open levels that let you do whatever you feel like in whatever order you feel like and have you learn moves as you progress through the game so it doesn't get stale?
should they be big levels with multiple variations that let you sequence break to get objectives that that level's variation, well, isn't specified for, and also contain secret levels?
should it all be one big cohesive place with procedural loading where you have all the moves at the start, but it turns out that some levels are obstacle courses anyway?
should it be a huge obstacle course disguised as an open level, such as the jellyfish fieldsand maybe other levels, haven't played past that lvl recently enough to recall in the spongebob game?
should it just be regular mostly-linear obstacle courses like in crash bandicoot 2?
or should it be linear like SM oddessy where its just obstacle course after obstacle course except the hub levels aren't obstacle coursesbut are only the hub levels
or should a platforming game have big wide open handcrafted spaces, but have the objectives spread out across the levels, sometimes not very evenly, but also have plenty of secrets, some of them far more secret than the others?
How should 3D platformers be designed?
also, 3D platformer thread I guess
Mario 64 is the peak of 3d platformers. so like that
open levels with multiple paths / goals.
BK had the right idea, but the physics/character movement was really bad compared to Mario 64
Mario 64, Sunshine, Galaxy 2. Perfect 3D platforming. Clear ways you're SUPPOSED to complete the objectives, but levels and mechanics designed in such a way that there's multiple ways to achieve the objectives depending on player skill.
Banjo Kazooie was good but limited because you had to go after things the specific way the devs intended. Crash Bandicoot is ass and whoever thought up that running-down-a-corridor bullshit needs to be shot.
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The first two Spyros should be on that list. The 3rd one is pretty unfinished, though.
HAAH WAAW
Anyway, just wait for what Odyssey will be like, that will probably be the way platformers should be made in the future, like Breasts of the Wild did for open world games.
Anything new coming out that isn't a remake, a mario game, yooka, or that snake game that got shilled during yooka?
I've never played the early trilogy of spyro, so I couldn't vouch for a game i haven't played, but I do remember playing 1 and I went back into it, didn't feel as good, maybe I need to bunker down and really play it through and through.
The only thing that bothers is me when people discussing platformers is the dislike for 3d world, the only true complaint i can think of is that the levels after the "last" world are just remixed levels and there's only one original level along with the timer and green stars being a bad combination.
a hat in time; if this scores lower than yooka laylee somehow I will go to my local school and shoot it up
Like Medievil with better camera