Rewards for 100% completion

What are some games that offer a decent incentive to 100%-ing a game? Do you think games should even have a 100% reward at all?

Not enough for me. I don't even feel an accomplishment I just feel like I wasted my time doing all the extra shit for nothing.

While some of them have some extra crap like online stuff in games like cyber sleuth, the digimon games could be what your after.
The gameplay leads to a completionist style and is mostly what you'f be doing regardless of how you chose to play

No matter what you do, you will never feel any accomplishment for playing vidya.

This.

Its why I don't bother with most games, mastering them or whatever.

Depends on the game, I've got 1000+ hours between Doom and Quake on community maps/wads/mods and I don't regret it as it's always fresh and I still enjoy them.

Things I regret putting tie into are MMOs and multiplayer matchmaking in games. The former is a time dump and progress is only measured by acquisition of virtual junk, I have almost no fond memories of the MMOs I've played bar Runescape's Quests and chatting with friends, which I can do in any other game. The latter just blends into a mash of lukewarm fun with little to no highlights over time that you're likely to regret if the time investment becomes really big.

The best kind of reward is unlocking extra secret stages. I like there being extra content only for hardcore players. Fuck casuals.

I think the best game in getting 100% completion for me was Soul Calibur 2. Really comfy journey unlocking new weapons, effects, stages, modes, Arcade endings, bios/galleries, Exhibition demos, etc. It was a steady stream of rewards that were different and fun, and not simply one mouldy carrot on a stick.

I know 100% in bloodborne gives you a theme for the ps4.

There are a few others that do that, I just cant remember them.

Kirby and the Amazing Mirror gives you a room with all the superpowers IIRC. Spiderman for the PS1 was also full of extra stuff for when you finish the game.

By far the worst offender for not having shit for the 100+% completion is the Crash series because the fucking fireworks annoyed me quite a lot.

In Blood Dragon the shotgun's upgrades are tied to how many collectables you have. It counts as a reward but being rewarded for humoring the game's padding is pretty shitty. Thats the best I can think of.

In a story driven game, having a story that needs multiple playthroughs with different choices to get the whole story might work but that would require talent.

No game is worth 100%ing. I just stop playing things when they aren't fun anymore.

It wasn't amazing, but I liked how 100%ing New Super Mario Bros Wii opened up all the Toad houses permanently. Re-visiting Peach's castle for completing Galaxy was cool too.

100% completing a game should unlock a new equal-length campaign so you can 200% it.

i like unlocking things, i would hope that i get something fun like a new weapon or even a fucking skin or something, if theres nothing to unlock i generally won't bother UNLESS its a game i just really love and want to reach the devs idea of 100%

100% always boils down to generic, repetitive padding like "collect all the syringes" or "skin all the types of foxes." I really think it's mainly implemented into games because the majority of people never will reach it. Most people just play through the story once and then put it down forever and the extra 20% of non-story content reassures them that they will be able to come back to it from time to time and that they didn't just blow $60+ on what is essentially a bad movie that was only worth watching once. No, the real reward comes when you stop buying this garbage, sell your PS4 or Xboner, delete your Steam profile, and play some good games for a fucking change.

For getting all the 900 korok seeds in BOTW you get a golden peice of shit

Poetic.

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Not really 100% but Resident Evil 1 gives you an infinite ammo rocket launcher that doesn't need to be reloaded if you beat the game in less than three hours. I didn't even know about it and it was a pretty sweet surprise on my third play through when I got 2h21m. In Director's Cut's advanced mode beating it in less than three hours gets you an infinite ammo revolver which is also pretty sweet. In some ways it's even better than the launcher because of the ability to aim up and down.

man fuck BOTW

I mean, that's a pretty good response to someone who wastes their time collecting 900 worthless seeds that are so numerous and spread out that you were never meant to get them all.

In Kirby: Rainbow Curse, 100% gives you a clay model of Drawcia and a little epitaph about her. I'm sure it came with more but I can't remember. It was a fun game to 100% and it didn't take too long, either.

In general the problem with 100% completion is that by the time you get it, you've literally done everything, so whatever you get you'll only use for the ten or so minutes before you shut the game off. The best thing 100% completion can do is give you something in NG+.

Alternatively, you could gate secret story content behind a fake "100%" completion, but then you'd have to be willing to create content that the vast majority of players would never see, and if devs were willing to do that we'd have much better games.

issue with that is you can't hide anything from players anymore, almost impossible to have a true secret anymore which changes the drive to do everything you can do in a game

That's a good point. What's a good method of hiding a secret from anyone but the player? Perhaps you could make it so each secret is different per player?

You could just do it since anyone interested enough in the game would find it on their own instead of being an ultra faggot and looking it up online.

Majora's Mask.

Most Zelda games have this problem, where you feel no reward for 100%, and it's either 100% or any%. Majora's Mask solves it in two elegamt ways, despite not offering what I consider a definitive solution (i.e. give me a cool thingy for 100%, like some concept art or something).

First, it simplifies 100%. Every single task, including all optional, is logged in the Bomber's Notebook. So, literally all you have to do is show off a completed Bomber's Notebook (with a medal on it to show 100%). As opposed to having to go "here's my twice upgraded quiver and bomb bag, my heart pieces, my special equips and magic, my full trinket collection, and the 3 epic optional dildos". Having to look up a checklist for 100% is gay. Bomber's Notebook is perfect.

Second, it introduces "mask%". Don't want to be a scrub, but don't feel like getting the huge amount of stuff there is to get for 100%? Just get all the masks! You get the Fierce Deity as a tangible reward, only grab heart pieces and bottles you feel like getting, and you do most of the best sidequests to get all the masks. It's perfect.

No other Zelda has done this so well, which boggles my mind. It seems to me like an obvious improvement, what Majora's Mask did.

I just want to point out something I just noticed for the first time in my image. There's a man hanging from a noose, left side, above Goron Link and next to the moon. What the fuck

In red dead redemption you get the bureau suit with a bowler cap and when you wear it no authorities will come after you

Which basically transforms the game into a 1910's bar-hopping simulator.

I think we can do this now more than ever. Have an anti cheat program that will crash the game if it detects cheat engine, then, when you get a 100%…

100%ing super smash bros melee has been the only game I ever felt good about. When you finally get all of the maps you can set up the list used for random stages to not include certain ones so you are guaranteed tournament maps by just mashing start. By the time you get every map you will have gotten every character, and trophy. You will have used every one of them to finish just about every mode in the game.

Then go and get a fucking job. All video games are a waste of time, but I play them because they're (((fun))). If you're just looking to feel a like a big man and get a virtual pat on the back from the game itself, you will never truly feel accomplished.

The reward is the feeling of accomplishment you get at the end faggot

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This probably isn't as funny as I think it is.

You have to be lying. That's neat.

In KH2:FM you get a neat hat.

Does it really? I gave up 100% Bloodborne when I fucked up getting the living string to fight the queen of Yharnam or whatever, which would have taken a whole 'nother playthrough to get again.

Oh yeah KH collections do that also.

The Resident Evils and Silent Hills used to give you neat shit and easter eggs.


Nowadays, Easter Eggs and Cheats are DLC.

Back in the day, I 100% GTA 3, Vice City, San Andreas, Liberty City Stories and Vice City Stories.
I fired up GTA4 and thought I could do the same but it was so needlessly pointless. It felt like the game was actively trying to get me to not explore the world and look for secret shit. And suprise, there really was nothing to find.
I tried the same in GTA5, but first I googled what the rewards were for the collectibles.

Why would you make the world so massive and then not even put anything interesting to find in it? Old GTA had collectibles floating around and challenges. Here, you'd have an easier time finding guns laying around in real life than you would in the game. Why is it ok to have stupid shit like a whole bunch of pointless minigames but no rewards for completion? Are you worried some of your hundred million fucking players aren't going to see it?

Do you even get something like a in game shirt or a little trinket in your characters house?

From what I remember 100%'ing V has three or so UFOs spawn. You can't board them, they don't do anything and I think the game nukes any vehicle you use to get close to it.

BRAVO

Yeah they wanted it be one of those obscure secrets people struggle to find out more about like in the old games, but that doesn't work so well when that's very clearly their intention and there's very clearly nothing more to it.

I'm guessing that's the monkey that gets sentenced to death for 'kidnapping' the Deku princess?

Nintendo's unsubtle way of telling you