What is The Surge? Is it good? Is it shit?

Also souls-like thread.

From what I have seen, The Surge appears to be a soulslike game from the same developers as lords of the fallen, but looks much better. It's set inside some massive factory. One thing that looks promising is the acquiring of gear via ripping off the limbs of enemies. It also appears to be not 4 casuls.

What does Holla Forums think?
The developers have already confirmed that this DOES NOT USE Denuvo. It is, however, pretty pricy at $50.
Is there a crack of it so I can try before a buy?

It's just Lords of the Fallen with a different coat of paint. Even has most of LotF's attack animations.
Pirate it. It's a decent game but not worth the price they're asking.

You made a lot of people angry. Now get ready to be bullied, nerd.

Didn´t play it as well, but this game looked interesting, so i´m lurking the thread

But of course:
magnet:?xt=urn:btih:967ba73aba9cd66ee40852116100d72462ace76b
magnet:?xt=urn:btih:528B4F3B0EDEBB741AA7AB4EABE78A683F942D5B

It's an interesting effort, good level design and an upgrade system that, while completely different from souls, is more gratifying than it first appears. Still, it is pretty unpolished, I know I hated it at first until something clicked, again mostly related to the good level design.
Also if we're talking "soulslike", then we might as well go with the triple threat of meme genres that is Dead Cells. It's a roguesoulsvania. It's fun but the artstyle can go suck a dick, 3D and pixel art were never meant to collide

its another "le souls liek so hard xDD" made by the same company that made LotF, and just like LotF is a mediocre piece of shit.

if you absolutely must get it, pirate it. otherwise you'd be contributing to the aidscancer that is the western industry.

It's shit.

I enjoyed it more than Dark Souls 3. A new setting, cool industrial style weapons, slow descent into grey goo style technological hell, overall fun. A lot of love went into the game even if it didn't come out perfect. Limb cutting and implants are gimmicky but they mean very little farming and instant build switching which is positive for everybody except speedrunners.

There are only six areas and five bosses but they are all huge and all the content feels unique and planned out. It's no Bloodborne but I would call it superior to Dark Souls 2 and 3. They've learned some lessons from LOTF.

Just use the Fitgirl repack. It's a buggy Souls knockoff with a lot of wasted potential.

how can it be superior to dark souls 2 when 2 is the best in the series?

its pretty good.
also has lots of little game secrets like hidden loot and weapons, stories not bad, aint got no QTE's and it triggered my autism with the re-spawning enemies.

Is this bait?

I meant SOTFS. I don't rank OG Dark Souls 2 with the others in the series because it's not really a videogame. It's more of a feeling or a concept, something infinitely


No. It does have a bunch of hidden loot, including special boss drops (bit like tail cuts) and weapons that come from NPC questlines like the Peacekeeper staff. Story is also good, at first you think it's about robots going haywire and climate change bollocks but it's actually about sick-ass terminators and transhuman biomechanical entities that are to inherit the ruined planet.

The story is quite literally NANOMACHINES SON, not "sick-ass terminators or transhumanism

What I wouldn't give to play a game about a crippled Terminator.

Thanks user. Let no one say you did not deliver.

…..
Everything is in Russian how do make english. Is this what the update is for?

Ignore that I'm a moron. I snooped around for a half a minute and found it in the installation directory; I guess that's a note to anyone else in the thread who wants to use the crack.

Pretty much this. The game falls apart towards the end and they definitely stretched out a lot of the content they had in a pretty bad way. The second zone you end up in is like.. 50% of the game. You return their repeatedly and they have you go through the same areas with tougher enemies.

The gear system is neat, at first, but when the game jacks up the difficulty at steady intervals, you only bother farming parts when it's either a new set (there's not many of them) or you really need the higher tier parts, which don't drop at steady intervals. You'll go through most of the game with tier 2 stuff, and then you get tier 3 and by the time you scrape together enough components to upgrade everything, THEN you start finding tier 4.. sporadically.

To be fair to the game, you only return to Central Production B twice, once to enter the Circulation Tower (which is a completely new sub-area) which is 20 seconds from the station and a five minute run back to the Medbay to get into the Towering Eye after Black Cerberus. Unless you want the Ironmaus set or Tier 5 materials which are 100% optional. I think it being the biggest area of the game and having you return there was a design choice, hence CENTRAL Production B.

Tier 4 stuff can be consistently farmed from the Chrysalis enemies in the Nucleus also.

I'll give a little update after playing through most of the first area (No update, seems to work fine without it so I didn't bother)
It's pretty good, and the challenge is alright since you can die easy but also kill easily, depending on what you target. Is it worth $50? Definitely not, but you be the judge of whether you want to throw some shekels at them on a sale. Graphics are pretty, if you're a stickler for that. I'm not.
It certainly feels like bloodborne, except less good, but with exos this time so it is forgiven.
You definitely get the feeling of an area being connected to itself as there are numerous shortcuts to get back to your bonfire/ops center. The area (I at least played in) is complex and mazey, which is good, although I was able to make spatial connections via landmarks and set pieces of areas I had been to previously.

Verdict: Definitely worth a pirate, buy a copy if you really want to support the studio.

Oh, fuck off and talk to me you die a couple of times to glitching bots or clawfags jumping from solid textures or cutting corners because they locked in their animation. Did you even find the "secret" miniboss?

The level design is consistently good after abandoned production with lots of shortcuts and backtracking, resolve biolabs can be a pain if you haven't got the BOTECS core but other than that the level design in DS1 tier.


Point and laugh.

Scarab actually, and the piece of shit literally phased thru a vending machine.

...

Its better than lords of the fallen and arguably more fun than DS3 but not nearly enough content.

bloody good shortcut porn though.

...

I feel like im missing some shortcut in the 2nd area, cleared tons of enemies and went high and low but never found a shortcut. Last place for me to try is the bridge with the bot and the two ranged faggots

Combat is pretty fast actually, I played the game instead of watching some retard play it though.

Crack is above, go play it.


My jimmies remain unrustled. It got you in here though. I successfully own the amount of time that it took you to write that post, and you can never take it back.

Another game better than Dork Souls that soulfags will ignore because its too hard for them

It's fucking shit, only 5 bosses worth your salt and some deepest lore bullshit about saving the earth.

It's shit.

On the contrary, only soulscucks would enjoy this wshit.

I assume you can see yourself out. >>>/suicide/

Where the fuck do I go now that I have the data from Dr Chakwas in the biolabs? I got the impression it had to do something with security but I was only able to get three schematics of the full set and thus I can't get past any of the security doors.

Overall I agree with in that it's a solid game which lacks in content, but whose content is highly polished. Although I don't agree with all the design decisions (targeting switching limbs mid combo was never worth it for me), I can see why they were made and I appreciate the effort to make a game on their own terms while committing to the dismemberment-focused combat. Some areas of the game are surprisingly simple, like the upgrades and gear effects which will always require semi-universal upgrade mechanics/give the same boosts respectively. Arm gear always affects your impact and stamina consumption for attacks, leg gear always affects your stamina consumption for dodging and running, etc.

I really would like there to be more enemies, though. The robot jaguars are fucking awful, and the 90% of the rest are Guy with Hammer and Guy with Forklift Arms. I think I've seen a grand total of two enemies with the chainsword.

The options menu is also wonderfully thorough, which is a welcome surprise:
Remapping the controls was enough to win me, but the other stuff is a nice touch.


Suicide is your only hope at redemption.

How, exactly, does it look any better than the last piece of shit? I really want to know. Acquiring gears from enemies doesn't exactly make it stand out.

I believe that after you kill Black Cerberus you go back to the ops room for the security chief's rig. That's how you gain access to all of the security doors.

?
I've only killed the Firebug and Pax. I can't seem to find any areas to explore in Resolve Biolabs I haven't already seen.

Black Cerberus comes later, meaning you don't need to worry about security doors right now.
As for leaving the biolabs, you'll have to go back to Blue Sky Station and take the train back to Central Processing.

I did wander back there and I saw some rocket part being tracked up past the fan tower, but the tower itself was locked. Neither of the guys in Ops said anything (or at least I don't remember them saying anything), and I don't know where the girl they mentioned went.

Central Processing is where you need to be at this point. Find the large door labeled "Circulation Tower" and use the drone to unlock it.

Only a clueless casualcuck thinks that punishing games are good. Challenging > punishing

I forgot about the drone being the master of unlocking. Thanks.