I played a lot of Diablo 2 back in the day and felt that the formula had been essentially perfected by Blizzard after the release of the expansion and a few balancing patches.
I deliberately avoided Diablo 3 after the shitstorm it garnered on release. Recently I felt like trying pic related to scratch the itch.
I chose the engineer class and started to play the game, but after a few hours I was finding it laborious rather than fun (playing on hardest difficulty to around level 20). Loot drops are ridiculously common and almost every minute I picked up a piece of equipment that would improve my character (music seems to have been ripped off from Diablo too).
This basically meant that nothing was really valuable since I could ignore drops for 10 minutes and reliably be able to find something that would work better. I found that contantly comparing equipment and swapping it out got tedious quickly and actively ignored better equipment in my inventory knowing that something better would drop soon. I cannot imagine playing Diablo 2 like that.
Loot is the core of a game like this, but funnelling so much of it towards the player means that equipment comparison can take up too much time. Diablo 2 drops were rare enough that it was a big deal when yellow / gold equipment dropped, and runewords gave you long term equipment builds to focus on.
The loading screen text even said at one point "don't worry about using socketables immediately, something better will come along soon".
I died for the first time at a boss fight and was surprised that you can just respawn at the cost of some gold right next to the fight with all your gear. Given gold only seems to be useful for potions (no point spending on equipment if I'll find something better in minutes), there's not even the challenge of getting back to your body like in diablo.
Seems like an ARPG for the ADHD generation. Maybe I'm just too old for this shit.
Is Path of Exile any better? I think I'll try that out and abandon Torchlight if so.