Horror Thread

Because we need a get-together thread for fans of a genre that has lost its way for more than a decade. And let's shake things up questions wise, shall we ?

Other urls found in this thread:

pyramiddhead.deviantart.com/
nexusmods.com/darksouls3/mods/136/?
art.vniz.net/en/beksinski/
exhentai.org/g/1051020/25f6a1305f/
pixiv.net/member_illust.php?id=58306&type=all
youtube.com/watch?v=hrIvR4Pef5Q
youtube.com/watch?v=juwDufVKAQk
youtube.com/watch?v=1XzmFYFqSqY
youtube.com/watch?v=lcIOYoA3y7E
twitter.com/SFWRedditVideos

...

That's a pussy!

But not any pussy, is a Giger pussy.

Dark Seed 1 and 2

Well, then we have a more solid basis for a game.

I expect them to unnerve at least one person using a variety of scare tactics.

Anything by this artist. pyramiddhead.deviantart.com/
Gothic horror in some kind of religious setting. It isn't even that spooky, I just find it cool.

Never played a horror game so I couldn't tell you.

...

whoops, I messed up my last post

I think the main reason why horror games just aren't scary anymore is because very few of them actually utilize actual phobias or they utilize the wrong ones

They go the same way Hollywood goes, jumpscares and artificial drama.

Outlast 2 is the worst example of this, its some edgy shit.

Not to mention it relies on overdone religious themes.

Its not like it hasnt been done in horror games, Siren and Silent Hill come to mind. But the way Outlast 2 does it it brings to mind of every shitty horror movie like Saw.

4th wall scares especially. Shit that scares the player but not the in universe scare.

Could tank controls be done well in this age of gaming? There aren't nearly as many tech limitations as there were in the PS1/N64 days so it would be difficult to justify from a user-friendliness perspective. Not that horror games should be friendly.

Yes, that too, people really gave praise PT for that but it was the worst kind of horror.

An enticing game experience is what I need to expect from a horror game. Has to want me to go further without showing everything right off the bat, like those boring as fuck slender-man clones. Making your slendy a different shape or color and changing up what they possibly do between and after you collect 1 of x mcguffins doesn't change shit from the core of the gameplay, devs. 90% of the rest of the game is still aimlessly and endlessly searching and running from the monsters' magical teleportation abilities and not looking at it.

Hard to say. I may put down sci-fi, but system shock 2 didn't feel as scary as I thought it would be.

Nonashi-no-game(if that's how you spell it)
Initially, I loved the idea, execution and story. But the "ha-ha, dead end fucked by a ghost by going the wrong way" failure state just bored me straight out of any immersion I experienced.

no idea. don't have any inspiring pics.

Unfortunately, being the horror game binging fag that I am, I personally feel I've become almost completely desensitized from a majority of the tropes and cliches that constantly appear in both good and bad horror games.

"Scary" doesn't excuse your game from being poor.

what game is that? reverseimage did nothing

I don't play horror games cause I'm a bitch when it comes to being scared and find no reason to do it on purpose.

This has spared me from fuckloads of games that just flash a bloody face and play a loud sound in an attempt to get a shock. Congratulations, the human brain is wired so that a lack of input followed by a sudden extreme amount causes a response, way to crack that one open.

If I were to play a horror game, I'd like one where it isn't just shitty writers attempting to rip off horror movies that have been dissected about a billion times with pretentious fucks claiming 'this theme is why this is so spoopy!' and such shit. Yes, the nothingness of existence, death, and loneliness are scary, we get it. Why not try and find new undercurrents of the public consciousness to twist into horror instead of something that has always existed?

Just finished playing Fran Bow after a friend who is a massive sperg for indie horra games (usually RPG Maker shit) recommended it. Overall it's pretty fucking good. Best way I can describe is the lovechild of Sanitarium and Saya no Uta. Though really, the Sanitarium comparison is best since Fran Bow and Sanitarium are practically the same game.

-Both games feature a protagonist with a resemblance to a pop culture character (Fran looks like a Tim Burton-ized Dora the Explorer while Sanitarium's protag sounds like Hank Hill.)
-Both games involve a protagonist being confined to a psychiatric ward following some trauma (Sanitarium involving a car accident actually a Hillary Clinton-style attempted murder and Fran Bow involving Fran finding her mutilated parents)
-Both games are mostly known for a single "iconic" chapter (the first act in Fran Bow's case and the final act in Sanitarium's case)
-Both games involve escaping the nuthouse using clues given by fellow inmates
-Both games' protags return to a horrific version of the sanitarium they escaped later on and discover the truth about why they got admitted there in the first place
-Both games have themes of mistreatment at the hands of the medical industry due to greed (Fran was going to be experimented on while Sanitarium's protag was almost killed by a Big Pharma type for discovering the cure for cancer as his cure would massively hurt their bottom line due to not being able to keep patients hooked on medications)
-Both games feature vastly different settings across chapters each with a completely different set of characters to meet and maybe even brand new gameplay elements
-Both games' second chapter involves defeating some monstrous female with supernatural powers
-Both games feature a middle chapter that is a massive tonal shift from the rest of the game where the disturbing imagery is sparse, the game is a lot more puzzle-heavy, and is set in a blatantly fantastical world. Coincidentally, this middle chapter is also where the more impatient players are likely to either consult a guide or drop the game outright. (Ithersta in Fran's case and the centaur chapter in Sanitarium)
-Both games' protags interact with and are helped by a younger version of themselves in their mind
-Both games' protags are saved from death at the hands of the main villain by a deus ex machina
-Both games have their true villains revealed and disposed of in the last 30 minutes of the game
-Both games' final act is a "gauntlet" chapter where they face fears and trials from (or reminiscent of) earlier chapters
-Both games have rather weak endings

I still love both games to death, but I have to admit that Fran Bow does Sanitarium a little better than Sanitarium. It's a lot less padded (fuck the buggy as shit pointless Aztec chapter so fucking hard) than Sanitarium, and it's a whole lot less buggy too. (Aztec chapter is horribly prone to crashing) Itward is best girl

Quick! Recommend me a scary game!

Undertale


Don't blame RPG Maker for the low quality games some people make with it.


Kindergarten mentality

It's Grey, a HL2 mod.

I was surprised at fran bow but it has it's issues, mostly explaining it's world way too much and forcing a coherent story

niqqa she's Alice in Wonderland

Yep, most of them are walking simulators

I'm trying out a cheat engine table which lets you play dark souls 3 in total darkness. I wouldn't say it turns the game into a legit horror game, but it does add a fuckton of atmosphere. Too bad it fucks up the particles

Ghosts are too easy to get rid of in real life frighten me any more.

...

you have to go around holding a torch all the time?

Well, if you don't use a torch the result is the second picture. The table has different settings though, you can set up a glow around yourself. You can even make it purple if you're feeling groovy.
Here's the table in any case. nexusmods.com/darksouls3/mods/136/?

Immersion and well managed tension. Enemies that behave realistic: cautious and clever, unpredictable, and stalk instead of just charging at me screeching.

Even though I liked Alien(s) and Event Horizon, a space station just doesn't really do it for me. Anything else is fine.

Alan Wake. I've never gotten bored with a game this fast before.

I expect tension. I expect build up. I expect payoff.
Most importantly I expect consequences for failure on my part. Thins isn't to say I expect some sort of gore-porn shot of the character being killed, in fact I'm not too fond of them, all I want is some sort of failure state. I'm quite fond of a short text stating that I've died or whatever happens and maybe an audio clip that corresponds to it. Death should not be the horror.
I like supernatural elements that do have rules that they must abide by. Rules, however were made to be broken.
Amnesia: A Machine for Pigs or SOMA. I enjoyed the first Amnesia and while I had low expectations for A Machine for Pigs since it was being outsourced to a Chinese developer, I was still hopeful that it wouldn't be shit and in the end they had audio ques for when you should be scared. SOMA was very very disappointing and it just didn't seem very scary and I don't think I died at all in the game because as far as I could tell there weren't meany way to die. Then again I didn't finish SOMA and quit sometime after I found out I was a robot and could materialize a wetsuit.
Has any game managed to do a good alien abduction plot?

Prey had a really good opening abduction sequence. It does shift quickly into being Indian Quake 3 roofwalking magic, but that's nice too.

The Chinese Room isn't chinese, they're british cucks.

Thier name is Chinese Room, they are Chinese in essence

In order to play a game they'd need to be embodied and at point you might as well just get a normal friend.

A Chinese room is a type of theoretical turing-style test.

They're the ones behind Dear Esther. Pig Machine was their second release, it's not big surprise that it has some gameplay similarities.

I liked Dear Esther more though. It had a better atmosphere.

They should have used an American theoretical turning-style test instead of a cheaply made Chinese knockoff.

While true, normal friends want food and drinks, or sooner or later expect you to come to their shitty birthday parties, etc. If a ghosts gets too needy you can literally just sage 'm away. It's actually quite convenient.

DOUBLE PENETRATION

...

Not like there are any modern copycats who would try to make such a game within the modern era. Too afraid to stand up for anything.

It's not an test, it's a thought experiment. The dumbest one of them all.

You would think the sanfran tier degenerates would love making art with dicks and vaginas, I guess the rape part scares them off.

Pretty high praise, let's give it a quick look.
Well this doesn't bode particularly well.

You don't bode particularly well either.

That faggot just drew weird dildos

The fact that you know all of those youtubers.
Who the fuck is jacksepticeye.
Somehow I don't think you belong here. get out.

Tank-ish controls can work if they apply to the character you're playing as. Like if your character was a robot or something and thus had some naturally stiff movement. Haydee displays this with slower movements, more required deliberation in actions, and a bit of a backstory of being a companion bot as opposed to a combat and finesse bot.

stranded and need to rebuild spaceship to get off because no rescue is coming
This is why Pikmin 1 is still the best of the three to me. Alone on an alien planet, everything wants to kill you, and your goal literally means life or death

I REALLY home Scorn pulls this off in some way. I'd at least like the soundtrack to be this fantastic.

Alchemilla Mod for HL2 was pretty cool I thought.

It had the classic Silent Hill atmosphere and puzzles even though it sucked that there were no monsters.

The only things that pissed me off were the stupid Anime shop in the mall and the weak ending.

I'm not going to post a picture, but a score. Is there any horror game with soundtrack similar to vid related?

That kind of thinking scares me. Hollywood lost it's soul a while back and we see what is it now but video games is a much younger medium and it has died at a pace that would make Hollywood blush.
Is this what true horror is?

The Sandman is an RPGMaker game that, while not really a horror game like The Crooked Man and The Boogieman, has a certain kind of introductory chapter where your character (Nipponese moeblob grill) wakes up in the middle of the night and finds out that all other people in town have disappeared into thin air.

So you walk through that nightly town and all you hear is the wind and the occasional buzzing of an air color. You vidya instinct tells you that a monster has to spring out of the closet any second now, but nothing happens.

I'd like to see something like that. Something where you expect a monster, but there isn't one, or anyone else for that matter. And then, just when you think you ended up in a walking simulator or an unfinished piece of crap, you notice that something is amiss. Doors that were locked suddenly are open. Objects in rooms you were in just some minutes before mysteriously are not where they originally used to be.

The longer you play, the more blatant these oddities become, but you always are on the edge on whether there's really someone or something else around, or whether your expectation bias is just fucking with you.

this one gets an odd amount of shit from Holla Forums but Alchemilla was pretty cool for a fan project. It's also the closest we'll get to new SH content until konami gets its head out of its ass or someone figures out they can emulate the franchise competently without getting sued

I quite enjoyed Yomawari, cool artstyle, cute protag and a surprisingly big variety of monsters with their own shtick but paying 20 fucking dollaridoos for a 2 hour game is utter bullshit.

I'm keeping an eye on this game. It looks alright, but even though it's on sale right now, I'm not sure if it's worth the money.

It's not bad but it's super short. 20 bucks is highway robbery for what it offers.

it's really short and very easy but most of all it's not horror what so ever

Yeah, I was afraid of that. The previews showed the same types of enemies multiple times, which usually means it's either short or repetitive.

it's like limbo but with more graphics

Beauty, any bargain bin game can shit out a horror story to scare its audience for a moment. From a dedicated horror game I expect that there are some areas and moments of beauty, classiness and tastefulness to contrast the bleak, dangerous and disgusting elements of the game. If they don't exist then the horror loses it's effect, because its becoming the norm you know from the game world.
Gothic/Baroque Horror, Weird War Stories, Desert tales and anything that has actual meat to its occultism.
If anything I am sad that we never really saw further development on the game concepts of games like Sweet Home/Laplace no Ma/War of the Dead. There is a huge lost of potential that we don't have modern horror games with round based combat as weird as it sounds.
Also Dino Crisis 3 and 3rd Birthday for killing their franchises.

I like playable ensemble casts.

From a narrative perspective it allows the writers to do things you might not do with games that feature a single playable character. For one you can kill people off. It also means you can write in, and transition between, different locations without breaking the flow of your story. So players don't have to immediately walk from one area to another; but instead play as a character in Location A, and then the next chapter is a character in Location B. And just as easily as you can kill characters off, you can bring them back to reflect the nature of the horror your encountering. So ghosts, zombies, monsters, or what have you. And having a diverse roster means you just have more characters to learn about and appreciate. There was something fun about seeing and playing as characters that have their own approaches to situations.

On a gameplay level it lets you more easily create different experiences. Some characters are more combat focused than others. Some characters have very unique ways of interacting with the world. And other characters get more screen time than others and can build themselves up more in preparation of later stages. There are more options than just this but the jist is "More characters = more variety in gameplay". Siren is usually a stealth based game where you want to avoid fighting until you play as Akira with his hunting rifle. Then it becomes an action stealth game where you want to stay out of sight until you have a clear shot. Then go in guns blazing. It's nice little sections like that that help to break up the formula just a little bit. Than it's right back to cowering in closets while the zombie-like Shibito shuffle past, waiting for a chance to move onto the next safe spot.

I do keep an eye or ear out for games that have this type of structure. I think it's a perfect fit for horror games.

I'd like anothet Call of Cthulhu Dark Corners of the Earth game.

Most Lovecraftian horror games are indie hipster trash thesr days.

Well there's a new call of cthulhu game coming from the creators of Styx.
Also why don't you play eldritch before shitting on it ?

Fact is you're probably right.

But goddamn that pixel look is starting to rub me the wrong way. Artificial quirkiness.

The minecraft graphics are a hurdle for sure, but the game is good. I wouldn't call it horror though, it's more of a stealth/survival adventure.

So it's more like Pulp Cthulhu? That I can get behind.

Yeah, the enemies are too goofy to pretend being a super serious lovecraft game. It's not even just the artstyle, some enemies have "voices" so you can locate them by sound and they're pretty goofy too. That's not to say there's no threat though, there are unkillable shoggoth enemies and the snake statues from book 2 will be the bane of your existence.

it pretty much is indie trash though from someone who's played it

Whenever you loot or eat an enemy, it respawns somewhere else. Leave the corpses and they stay dead. It's a pretty nifty mechanic.

that would be neat if the enemies weren't EZ to beat

Eternal Darkness was definitely neat as hell, even the basic mansion with the starting girl was atmospheric enough to make me jumpy the first hour. I recall going up to a past mansion section where your character ends up in the loony bin or something. Since then I lost hardrives so that playthrough got fucked.
Is there any reason not to pick Xel'lotath or whatever she was called for those sweet santity effects ?

The hair alone should tell you you're looking on the wrong page.

The dev is a SJW faggot.

One problem with horror now is so often the art-style undermines the whole conceit by being cartoony or kiddified, that or they slop a lot of filters and judder on everything to try and make it blurry as fuck so you don't see the 'meh' so clearly. I'd like to see more surreal/tormented environments, jump scares are only any good once, provided they're not obviously telegraphed or predictable in the first place.

I sort of liked the ongoing reveal of you as a nasty old cunt in Layers of Fear but that was an exercise in story over gameplay. Zero Time Dilemma (despite the art and all the clunk) did have people being burned alive, gassed, murdered by other 'innocents' and such, though again it is a puzzle game married to a visual novel so the appeal is questionable.

Any decent horror game podcasts?

I've always held the belief that Chat'turga is hard mode because you take more health damage than anything. Xel'lotath is middle road because higher sanity damage will bleed into your health. But Ul'yauth is easy mode.

That being said I agree that Xel'lotath is probably the more fun mode.

I like Siren, excellent game in terms of atmosphere, but jesus christ the amount of replaying of levels with different characters/objectives is just obnoxious.
unless, that is, you're comfortable with getting the joke ending.

The game is ok, but I got bored of it pretty quickly.

That picture really makes it look better than it actually is.

There's a wad for Doom called Strange Aeons that scratched my Lovecraft itch a bit.

They can bypass the rape part using the usual double standards by claiming something-something in the name of art. What scares them off is needing actual talent to draw alien dicks and vaginas.

You'd be surprised how sensitive the average SJeW is to rape. Deep Sea Prisoner, the creator of Mogeko Castle and Wadanohara, ended up getting chased off of tumblr due to death threats because his games feature rape (especially so in Mogeko Castle where it's possible to get gang-raped to death.) Hell even Josh Sawyer got shit from triggered tumblrfags because of Cook-Cook the fiend who raped some sniper bitch so hard she went full dyke.

It's always under the pretense that it's "triggering" or "harmful." "Your fictional depiction/mention of rape can cause REAL harm!" What a crock of shit. As if any these fucking creampuffs actually care about "protecting rape survivors" and not just censoring and attacking anyone who makes them feel uncomfortable.

see, that is something you don't get much of. It's easy to make a dick fucking bad dragon makes a job out of it but making an interesting vagina (that would also be functional) is a lot harder.

I don't know what it is but a lot of those old Japanese Sound Novel games scare the shit out of me: Otogirisou, Yasoukyoku, Hayarigami, Zakura no Aji.

Layers of Fear is such a mixed bag.
On one hand, it's a railroaded carnival ride with no challenge.
On the other hand, it's got neat visual tricks and hallucinations up the ass, which is something I love.
There's gotta be games like it but with actual challenge.

Chris Redfield vs. Gay Power

Am I really going to be the first person to say scorn?

Well, scorn.

And?

Well, I know what I'm playing next.

Did someone say ayylium vagina?

Being stranded in the ocean/deep open waters is probably my biggest fear, shame that horror games don't capitalize on this phobia because I know a lot of people have it. Any game where you're in open water or somewhere you're not supposed to be spooks me. Sounds silly, but being on the great sea without your boat in wind waker always scared me, same with this out of bounds area in spyro 2 which I accidentally got to as a kid.

I suppose you've already played subnautica ? The pelagic zone is no joke in this, especially at night.

Yeah it gave me a few spooks but I have a problem with dropping games early on, maybe I'll give it another shot sometime soon

How's The Epic Within?

Somewhere between resident evil 4 and 5 levels of spooky, so shit. Still an enjoyable game but mediocre.

the issue with the game was that the media lead on that it'd save resident evil from being a action lick when really it was just further refinement from Shinji Mikami formula he wants to further, which was never really a horror game as such since it's clear that all of his games lay in a "b-grade tier film" bracket and everything else is just an addition to it

SCP anyone? As ugly as it is, I find it kinda spooky.

Just wish it was opensource.

and those dildos spawned a wolrd of sexual horrors user

What have you done with your time?

Alright.
4 had good atmosphere if you thought of it as a sometimes creepy B horror film like you said. Does it do this well?

yes I did.

I mean, the basis is simple with something following the need of an internal gestation period, it's just however they would grow into it, but peeps be afraid to make anything unusual because unlike dicks, vaginas require internal examination to get an idea of how it works.

I would say that it follows a more gore house horror film rather then anything, it tries way to hard to be within it's own story and very rarely escapes enough to actually have decent moments

Did anyone save that /tg/ urban unrest massive compilation? I had a story I wanted to write out from that but the thread got deleted.

...

Pirate.

I wonder if the desiccated hand would be willing to help with other things.

I recently played a free textadventure horror and enjoyed it, although it was rather short. The medium lends itself quite well.

Hey this has really interested me and I want to try doing a CYOA with this template.
If anyone would be interested in doing it let me know. I'm probably going to mix this in with pics related.
I'm like really trying to do this and I think I'm almost done writing some stats. so let me know i have nothing to do this weekend Mr. Shakedown in Yakuza 0 has put me in a really sour mood so I'maway from vidya for a bit

...

kys tbh

Huh???
I just saw them in the other thread and thought it would be an interesting thing and I thought it was topical here. I'm sorry..
I just wanted to have fun with some fellow anons.

How am I supposed to be spooked by this knowing it's just a monster girl?

horror threads have it as bad as they can, practically worse then RTS threads, just take it to /tg/ or it's own thread o.k?

I think how it works is you pick a nightmare from number 1 and then you pick a partner from 2 and..then..uh there's your story?
It seems incomplete so I want to try to make a CYOA out of it
.>>12839012
your I.D. is dead18.
That's moderately spooky.
also ok.

Fear is all about setting up boundaries, tempting the agent to test those boundaries, and finding a way to subvert expectations. Fear is about casting doubt in a person's mind. With this in mind, I want more psychological horror. As an example, I like that in Eternal Darkness Sanity's Requiem, if you try to do a healing spell when your sanity is low, you may instead witness a scene in which your character explodes into giblets. This is a fantastic subversion of expectations, but the downside is that you can only surprise the player once. It'd be nice if there were some way to create a monster, object, or environment that has an algorithm of sorts that can "generate" a dynamic range of effects that serve to subvert a player's expectations.

Dark Souls is not exactly a horror game, but it uses a severe punishment for death to instill the player with a fear of dying, and then it designs its entire world around enemies and traps that are both incredibly powerful and positioned so that the player may not always see them ahead of time, unless they're diligently observant. This forces the player to be more deliberate in their movement, and it instills within them a sense of natural defensiveness. I think a horror game could learn from this. It's reminiscent of walking a tightrope with a lit candle, during rainy weather, and trying to prevent the candle from being extinguished, lest your family be murdered or you lose a limb or something. So, maybe you could combine the subversion of expectations (if I do a healing spell with low health, I may end up killing myself instead) with high stakes for death (if I die here, I will suffer in game consequences) and build the world around scenarios that pressure the player into death.

The problem lies in fundamental game design principles. Games are about agency; if you give the player too much agency, any sort of tension will be diminished because they'll be able to defeat the big bad monster or object. If you give the player too little agency, you risk a loss of engagement and the seams of your production begin to unravel. Dark Souls uses the fail state to instill a sense of fear, and that is very straightforward, effective and easy to understand. I don't know how this could translate into a horror game. Maybe the game could start out with a group of characters that are trapped inside an abandoned mansion out in the middle of nowhere, and the group is being murdered one by one. Maybe this scenario is actually taking place inside the mind of a man suffering a coma, and each of the people in his dream world are representations of his own personality. Maybe the thing that is trying to kill him is death itself, and he has to literally "fight for his life". Maybe it's your job as the leader of the group to prevent the deaths of each of these characters, and if you don't your mental health begins to diminish with each death, until your character eventually loses his mind and your progress in the story gets erased (i.e. he loses the fight against his comatose state and actually dies). I don't fucking know.
Insanity. I am gravely afraid of losing my mind, and insanity has the greatest potential to make a person feel truly helpless. I want an entire nightmarescape that exists to test the boundaries of your understanding of the world.
Resident Evil. I was told that it's a proper horror series, and it turns out that they're just cheesy action games with some horror themes
Anything by Beksinski
art.vniz.net/en/beksinski/

I've got the same problem user, but this one hooked me for days and days when I decided to throw survival out the window and just concentrate on building and exploration. You should pick it up again

ooh baybe

How to name genre, that starts up scary, but ends up comfy? "Reverse horror", apparently, is when you play as monster.

Also,

I kinda wished for proper monster waifus. Not monster girls.

Okay faggots, it's Saturday again, so let's bump this thread back to page one.

I don't think it'd happen

Does anyone know of horror games that primarily involve a cult of some kind? The only one I can really think of is We Happy Few, but I'm not really sure if it's exactly the kind of cult I'm thinking of.

Outlast 2, but people have been saying it's shit.
Pick your poison, I guess.

...

oh well, anyone know if We Happy Few is worth playing? I was just watching some gameplay and it looks like pretty typical survival crafting with horror elements.

silent hill


it's changed alot since it's EA days

Slit mouth.
Don't know
Honaka of the toilet.

Prepare to get abducted faggot.

you cant take me i got my own giant anime girl myth on my side

Good taste on the art there. My favorite piece is the man with the torch walking the hall of monolithic figures

...

My man of refined taste.

lol, user…it's the same thing i have.
Everytime i accidently glitch through the wall or smt like that and fall into the deep abyss i get a shiver that runs down my spine.
I completly understand that open water wind waker situation and i have played spyro enter the dragonfly too as a kid, god that game was sometimes glitched as hell (i was afraid to play it because of the out of bounds bugs).
I can't tell why we have that, i don't have anything else considered a weird habit.
Though everytime something like that happens, i quickly get a short, unease shiver feeling. Neither horror movies nor horror games freak me out in the slightest, but a glitch makes me uncomfortable.

Is it wrong I find is this heavily actrive

Why do I want more?

Why do I want this?

It's a demon that masquerades as as woman and abducts and eats children. It makes a characteristically distinct popping sound, and that's how you can recognize it, even when it's in disguise
Don't fall for it, user. She's going to eat you

...

Try out Albino Lullaby.

While not based on specific yokai, Nanashi no Game is urban legend - the game.

She sure does
swallows that cock whole

exhentai.org/g/1051020/25f6a1305f/

joke's on you: I'm into vore

You're all too old to be her target unless you met her as a kid and left Japan.

Waifu'd

The game Eleusis is centered around a cult.

You're fucking gay kys.

Any scary Zombie games out there? Zombi 2 genuinely scared the shit out of me, the zombies look like real rotting corpses straight out of their graves. Makes me wonder why no game has ever imitated them.

Why do I want the night stalker, her eyes stare straight into me and it only pulls me further in. Almost to the point of being able to breath.

I would have liked more stories in that tank if the author didn't decide to make that the /ss/ one. The camping trip was hot though. No comment on the bull mask ceremony. That was fucked up.

You know outside of something like the first few RE games, there really arent any. Zombies are fucking everywhere in popular culture but there really arent much examples save for ZombiU where they feel like a genuine threat and make you feel truly vulnerable thanks to its permadeath-like mechanic.


There's Silent Hill 1/3/4, Siren, there are more for sure but I cant think of any.

To this day Condemned 2 enrages me because it was fucking stellar up until immediately after the bear, then it became shitty CoD with screaming.
I hate hate HATE whoever was involved with that massive cockslap of a decision.

The Thief series has better zombies than 99% of zombie games.

I realize that a lot of this shit is idea guy as fuck, but there are a lot more settings in everyday life that are prime for games or films to use like malls. So many in America are dying out right now and its depressing or a bit uncomfortable to walk through a mall that you knew was way more crowded and feels lifeless.

They weren't scary. They're like discount Romero, and Romero's flicks weren't even scary.

This tbh, as far as genuinely scary zombies go. For most of the game you avoid detection, but it isn't until you face undead, like zombiesand later, ghosts, that you feel afraid to be found.

Only faggot is you, friend.

the amount of people here who fetishize incest is alarmingly high.

There's nothing wrong with a little incest, user.

You dont even know what you are hating on

...

^_^

reddit is a pretty good one.

user plz. I'm trying to nofap over here.

oh, come on, user - maybe just one last fap?

epic

You've always got your collection of BLACKED.COM porn.

...

Thank you for your feedback - I'll be sure to file it under trash, cuck

I'm doing nofap just fine here.

...

>oh, noes! he dun called me a cuck again! and he didn't agree with my opinion about the porn he posted - i better respond yet again to show everyone how not mad i am!

I'd like a game with this aesthetic. Besides Saya no Uta.

As an engine it should have been fine. It holds your hand a little too much, and you might as well use a different engine if you want it to do something it's not already set up to do- but it should have been satisfying for beginners.

The problem is the reputation. If you had a handful of tripe, then you'd be more willing to give some of the jankier looking games a go. But because of the sheer volume of shit the odds of it being a diamond in the rough nose-dive.

I saw a trailer for a WIP RPG the other day. And purely because the character had a 3 frame walking animation in the overworld that looked a bit too slow, I instantly thought "that's RPG Maker".

The engine is synonymous with autists copying the rule and not the spirit of RPGs- let alone JRPGs.


Can't find a picture for it, but I'd love a Silent Hill style game since Konami is dead based around a Holla Forums mindset.

The world has areas with useless husk like creatures that hinder you, and monster freely slaughter them and you. Monsters are based on stereotypes if you over-think it. The easy-path is usually to kill the husks, while the hard path is to keep them alive, even though they hinder you, actively work against you or could turn into a monster.

A horror game that isn't empty- but you don't know what to trust and when to kill.


Saging myself for being off topic.
What's the AV code or whatever those guys use to categorize their porn films?
Is it the code here

CWN-067?

Yeah, the code is CWM-067 and the title is Mother Complex Lesbian - I don't think there are many seeders except me though…

this was from some japanese artisst on tumblr, right?

Just fuck already

I was just gonna download from a streaming website like xvideos via another website.

Not that I can find it.
What's our request board again?

I want somebody to make a Dogscape horror game. If done right, it could be fucking majestic.

Christ it's like that picture editor that puts animals eyes on everything.

I haven't seen it on any streaming site - you could try /r/ and/or /wx/

Pixiv but yes. His handle is guru.

Wan wan doggo fhtagn!

Suguru Tanaka
pixiv.net/member_illust.php?id=58306&type=all

Friendly reminder that everyone who is scared of doggos is a piece of shit

I love me my blank-faced humanoids.

Dogs can be fucking scary man. One bad incident with them and a kid, and I can understand it being fucked up.

Also fuck your Imgur/Reddit "Doggo" bollocks

What medium are these? They look like statues but they also look like they are CG

That's his full name, good to know
Nice take on Isle of the Dead too.

No clue, I just saved them.

Wouldn't shock me if it was surrealist "art" some fuck paid too much for.

At least have some dignity about you

What, reddit probably just stole it from imageboards anyway.

I'm the same person who saved it ya dink.

It looks cool and alien, and it'd work in vidya.
But for IRL art, meh. Although they did actually make an effort unlike most do.

The problem I have with most pictures of sculpture is that the pictures rarely ever do it justice. It's never the same as being there in person, never carries the same presence. I'm sure if it was in front of us you might feel a bit different about it.

Philip Jackson sculptures. Don't know what they're made of; probably poured concrete or something inside a mold.

Yup. He's also done standard, inoffensive bronzes for public works projects, but people take far more interest in his personal work for obvious reasons.

An entertaining story for one, feeling minor anxiety.


The town shit that made Silent Hill and Resident Evil 2.


New Silent Hill games and Alien isolation also the expansion packs for fear1, I loved the settings and the general world building that the first game made number 2 was cool but the ending was so wtf.

Shiggudidduty

I want a horror game, but a horror game that can still be scary while set in an environment that isn't overly claustrophobic and constantly filled with gray and brow colors.

Any ideas?

Prove it.

Shit have been a while since we had one….do it user

The laziest way is to pick 3-3, then at worst you'll end immortal in the apartment with your loving waifu and at best you will have her to convince to come with you.

...

On one hand you're right, on the other hand that's the laziest way you could go about this and end up in a swell position.

**Chilling out with the dead waifu is the correct option obviously* *>>12848709

necrophiliacs can't spoiler

Yeah I fucked up

It's not necrophilia if she's UNdead

I quite like HR Giger's take on the Isle of the Dead

Not scary at all tbh, except for the apartment related stuff. I've had quite a few strange experience there back then.

Every horror thread. I only see a retread of the same games and then it goes down into either Junji Ito or other media (Granted, the spooky stories, paintings and statues are appreciated). I understand that being a horrorfag is suffering, but there are several passable or at least good horror games that no one here talks about at all. Echo Night Beyond, Fibrillation, Darkness Within 1 and 2, Detention, White day,


Pretty much any RPG maker/WolfRPG horror game like Mad Father or The Crooked Man. There's also VtM: Bloodlines, although that's not horror per se. If we're talking 3D, you could try Gregory Horror Show for ps2, or if you're feeling adventurous, try out Ecstatica for MS-DOS.

If you're willing to tolerate white, Alien Isolation is great.

Detention started really strong, but after you leave the first school it turns more into a drama than a horror. Also, the clock puzzle is a real bitch. Still worth a play, but I feel calling it an outright horror game isn't really right.

I understand that being a horrorfag is suffering, but there are several passable or at least good horror games that no one here talks about at all.
I know what you mean. People mistake Horror as a genre, when it is actually a theme that can be applied good or bad and because of that they tend to ignore a shit load of good horror games.

...

I want more thin, tall enemies. These things in Dead Space 1 that sound like whales and split up into smaller enemies upon death should be more common.

Is there such thing as a scary horror video game?
survival """horror""" games are more about puzzle solving and resource management. Silent Hill 1 & 2 have good plots but they are not frightening. I honestly think there is no such thing as a scary video game. Silent Hill is fun for the same reasons Alone in the Dark and Resident Evil is still fun (which had nothing to do with the fear factor).

A word mostly used by hipsters to label their unscary unfunny horror themed shit. Google it and despair.

that thing in the picture was supposed to have natural camouflage that allowed it to blend in with trees
they wanted lots of things to blend in with the environment so they could sneak up and scare the shit out of people like bloodsuckers.

are you calling yourself a hipsters?

No? Did you confuse the IDs?

well, i hope she likes full grown man cock because that's what she's getting

You are the homosexual shilling medieval as a """horror""" game are you not?

It was a bit spooky when I was a kid.

Keep us posted, m8

Well yes, as its horror theme is obvious and its a good game. So whats your problem? Unable to understand concepts beyond your subjective feelings of fear?

horror is not a theme, it's an intention

Give her a meal she won't forget instead. If she's hungry enough to eat a kid, she's hungry enough for a queen's feast. What's the tastiest stuff you can cook?

Why people think that horror games need jumpscares? You are not scared, you are startled. When a cat jumps on your lap, you are surprised but not scared.

though I admit, as much as I dislike FNaF, it made sense there.

it's the instant gratification deal but with horror, you'd say that hollywood jews have taken over the industry but I'd say that it's really the circus that has every market

Honestly FNAF could have been a great series if gameplay didn't always boil down to a fixed check cycle. The 3rd game showed promise but that was thrown out the window with the 4th game, and then Sister Location went full linear point & click adventure. You could easily make a solid puzzle/management game with a nice Horror twist using FNAF's core concept but the series already has too much of an autismal fanbase that real gameplay isn't coming anytime soon

I don't understand, what is gratifying about some asshole screaming in your ear?

Any games that manage to be scary with brightly lit environments? Like broad daylight brightness, outdoors on a sunny day. I've never even seen it tried, darkness is so effective and omnipresent I almost want to call it a crutch.

I'm personally in the camp of people who believe that FNaF would've been a nice little mini game were it not for the astoundingly autistic fanbase as well as the myriad of sequels.

that's not what I said at all

Not a game, but I always though the Stepford Wives was a good example of creepy in broad daylight, even if the climax is at nighttime.

I hope it ends well like these comics.

I'll check it out. I think a game based on Tremors could make bright horror work, combined with being stuck in the wide open desert, but no one's made one yet.

not the sequels and tv show though

You're my nigger.

Yeah, you want the 1975 movie.
They made one ?

yeah it's a monster of the week deal where it shows more of the ecosystem the tremors had as well as some other stuffs, it's not had, just not horror

this world is a mistake

Jumpscare horror is a lot like watching a comedy show.
The viewer knows what they are in for, jumpscares and punchlines respectively. Both a joke and a jumpscare has a build-up and sudden pay off that the viewer might have already figured out/predicted the punchline or the scare; a common scare these days is the person in the corner who turns around and then the loud sound and their mouth gets huge and there are comedians who's entire career is built on the same damn punchline, jeff foxworthy for example.
But most importantly about the similarity is that they are both heavily influenced by social factors. With comedy shows, specifically when they record it to show it on TV, they do it with a large crowd who's laughter they also record. The reason they record the laughter is because when people hear others laughing they think its funny. This is the reason why laugh tracks are used.
A joke doesn't have to be funny if you put a laugh track on it
In other words
A joke doesn't have to be funny if you create a context in which people perceive that it is supposed to be funny.
What does this have to do with jumpscare horror? The audience warmup now being used to push shitty jump scares as valid content.
Here are some jump scare film trailers/TV adds that cut to audiences being scared of the film Warner Brothers seems to like to use it a lot now that I'm looking for examples.
youtube.com/watch?v=hrIvR4Pef5Q
youtube.com/watch?v=juwDufVKAQk
youtube.com/watch?v=1XzmFYFqSqY
youtube.com/watch?v=lcIOYoA3y7E
I'm sure there are others as I've fucking seen them on TV but I hope the point has been made.

She got a man voice though.

I've read that hentai and that picture was; and still is, the most unnerving thing I have ever nutted to.

...

Its only to scare people

...

Ball gags and voice changers exist for a reason

I'd accept anything done by Junji Ito.

Machine for pigs was absolutely fucking dog shit. Predictable story. It was 4 enemy encounters away from being a walking simulator. It even had less puzzles than 1 and you couldn't interact with anything. They also put this retarded blue filter in all the safe areas which pulled you right out of them, so the atmosphere was fucked. Also I beat it in 3 fucking hours, and that was with me searching everywhere for notes and alternate paths, since the first amnesia at least let you pick which areas to explore.

No. It's just a linear tube they force you down.

IIIIT'S SYMBOLIC!

Whats happening there in the last panel? I feel like the dude is saying something very important.

Which ones are the first and last one from?

Last is from Mimi's Ghost Stories

thanks

...

pls

People need to get more creative with monster vag

Dogscape genuinely unnerved me. It would be interesting to explore the world.

You are my nibba.
Great game, really good atmosphere and nice story.
I had the chance to grab it at a local game store a while back for like 20 bucks, but then they hiked up the price once they started price matching Amazon/Ebay. Shit fucking SUCKS. Even then, it has weird effects when emulating. Guess I just gotta get a dvd writer and make my own copy.

Also that end segment was so fucking kickass, I wish they would've implemented that into a new game+ or something.

Shit, how did I miss that ? Everything about it sounds right up my alley.

The thought of turning around and having some creepy face popping up 2 inches from my eyes is terrifying.

So you're enjoying horror games ? What you're describing is even what a scare should be rather than a jump scare exploding in your face.

That sure is funny, considering how the lady in your closet does this every night when you're asleep.

Check my dubs if you want confirmation

you're welcome