Post games you've played with extreme difficulty spikes, pic related, this game becomes almost impossible towards the end. The enemies are incredibly overpowered and Raziel can't do shit against them.
Games with huge difficulty spikes
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As much as I hate the 3.3 million dolla man, there is quite the sudden spike in difficulty in this. It goes from tutorial levels straight to "Use all your abilities at once in weird ways" levels. The looking back, difficulty spike may have been due to bad design but I still had fun
Have you heard of a game called dark souls?
I recall one timed gliding / jumping puzzle being way harder than anything else in that game
Two games come to mind.
Fury of the Furries is a pretty fun platformer. Very floaty and bouncy, but the game's built around that. One-hit-death sort of thing. Really easy, then a few very small bullshit sections in otherwise easy levels, a few bullshit levels here and there and then it just kicks in hard. Barely a curve, more like a PWM graph.
The Tetris: The Grand Master series has a serious spike to it as well. Smooth sailing until 20G/instant gravity kicks in, then the restricted movement turns it into a completely different game.
Videos don't really get the effects of limited movement across, as you can only move sideways or downwards, never higher up. Keeping in mind how to preturn your pieces before they spawn to make sure they don't get stuck in a hole, and making sure the middle is higher than the rest to keep your options open.
Good shit.
I never had a problem with those, the combat was the most difficult, in my opinion at least.
How can there be a difficulty spike if the whole game is difficult? :^)
Little big planet 1. The spike in difficulty compared to the initial stages is unreal. If you hate platformers that game will make you shit a log by the final stages
Crash Bash.
How is that a spike? Do you not know how graphs work?