Holla Forums, what is your idea RPG damage type setup? I'm not quite sure how to ask this question...

Holla Forums, what is your idea RPG damage type setup? I'm not quite sure how to ask this question, but do you prefer something like the "six axis" setup with Light/Dark, Fire/Water, Earth/Air damage types? Something as simple as just phyiscal/magical? Diablo's physical/fire/frost/shock/poison? Dredmor's bajillion types of damage? GURPS's strict simulationism?

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Light/Dark, Fire/Water, Earth/Air along with blunt/piercing/cutting is fine.

Anything that allows your armor to make hit a 0 dmg.
I am tired of walking in full plate and being harmed by a guy with walking cane.

I prefer each game having a different damage system that you learn as you play. The damage system should be balanced so that there is no one obvious best path.

I'm not asking about the mechanics per se, literally just the flavors of damage.

PURE RAW DAMAGE
WHAT'S THAT YOU HAVE HIGH DEFENSE
I DON'T FUCKING CARE I HAVE DAMAGE WATCH ME CASUALLY PUNCH THROUGH YOUR SHITTY PLATE
NO MATTER HOW MUCH YOU HIDE I'LL YANK YOU OUT AND TURN YOU INTO A FINE COAT OF PAINT FOR THE SURROUNDING LANDSCAPE
YOU CAN'T FUCKING RUN EITHER BECAUSE BY GOD I'M GONNA CHUCK THAT GREATAXE RIGHT UP YOUR FUCKING ASSHOLE
MAGIC? WHO THE FUCK DO YOU TAKE ME FOR, SOME FAGGOT EFFEMINATE WIZARD?
NICE FUCKING THUNDER YOU PIECE OF SHIT NOW WATCH ME CAVE YOUR FACE IN WITH MY AXE
I CAN'T HEAR YOU OVER THE SOUND OF ME HITTING THE DAMAGE CAP

Percentage based armor

Vanilla ice cream will always taste better eaten from a glass.

Pretty much this. I see some systems try to go circular like Water > Fire > Wind > Earth > Water etc but that gets nonsensical fast.

I STILL DEAL MORE DAMAGE THAN YOUR SHITTY ASS DINKY KNIVES BECAUSE GUESS WHAT CUTTING TWENTY PERCENT OUT OF A THOUSAND STILL LEAVES EIGHT HUNDRED DAMAGE THAT IS GOING TO ENTER YOUR FUCKING FACE RIGHT FUCKING NOW