Why would one make an exploration-based game without a grappling hook?

I wonder if I'll ever get to play a game with rope physics as nice as Umihara Kawase in a 3D world

Nexuiz/Xonotic capitalizes on this really well. Fun shit.

Neverever.

might as well go no clip

And here's the BSP if you don't believe me. You will find no custom QuakeC in here. Just one map file.

a.uguu.se/W7VGQMzziEtN_7.bsp

Unless the game were extremely vertical or some floating islands shit I'm pretty sure it would negate doing much of anything else.

What is this thread even about at this point

What did he mean by this?

Here's why.

Literally any open world game before just cause 2 memed the grappling hook into masses?
I can't believe that was 7 years ago