MMBN

We had a Battle Network thread like last week but it didn't really go anywhere and now I'm playing the games again and want to talk about it

So I'm playing 5 Colonel best girl and I'm incredibly surprised at both how much endgame content there is and how fucking bullshit it is to unlock any of it
I hate this shit greatly and am considering just quitting and playing 3 instead

Too bad no one plays battle network pvp anymore

Reddit does, they even organize little tournaments every now and again
Don't know how many people they get though, I can't imagine they have any more than 10-20 active people tops

I tried to finish BN 1 but only got to the fire level, the game was kinda boring, but i feel like i didn't quite grasp the combat either, i thought it was too much setup for too little action.

Like many first games in long series, 1 is really unpolished and poorly put together, like a shitty prototype
But yeah, being a wordy RPG made for kids it can be really frustrating getting to the good parts

Yea, the bonus content in the MMBN games are famously arcane. I remember giving up on trying to fight Serenade all those years ago, though I might have get farther if I went in and tried again today.

Feels like to get S ranks on boss fights, especially early on, you have to grind out the best chips you can get from viruses or you can't do enough damage quickly enough to get that S rank, even if you otherwise play perfectly.

Later games have better chips and customization options. Generally

3 > 2/6 > 5 >>> 4 > 1

4 is REALLY REALLY BAD but 1 is so unpolished it's entirely worth playing. 4 is great if you hate fun and want to see a trainwreck

Okay, gave up on 5 for now and started 3
Haven't played it in about a decade and holy shit these sprites are rough, and there are so many niche and garbage chips
The starting folder feels like a prank, it has like six letter codes

bump
come on you fucks, I know people like these games

The first game is the second worst game in the battle network series, 2 is a massive improvement (ie better chips, the internet is far less of a maze, etc)
also if you are going to try finishing BN1 before moving to BN2, try looking up a map for the elecman level and when you get to end city try to remember you can move to different sections of the city by walking to the end of some streets

I'm impressed that there were apparently two people who visited here working on BN fangames. Too bad only one of them has a board here. Or a demo, to my knowledge.

Chrono X is the only fan game worth mentioning, and that's somehow been chugging along for years now with no release or even another demo in sight

Everything else is just a bunch of edgy mods or shitty half baked ideas I fucking swear half of the people that like this game are autists of the worst order, you can't go more than a few entries deep into a google search before hitting Coldsteel.EXE-tier garbage
Expecting anything at all from MMBN fan games is pure folly, you'd get better results out of a project started by a couple random faggots here on Holla Forums

Fair, it's not secret that MMBN is not my area of expertise, but if you want to look for the one board to try the game yourself, I've given you a hint in this post.

Is it ever explained how big the Cyberworld is? I remember hearing that at some point it grew into essentially being a parallel universe, complete with its own stars and galaxies, but I could never find a source for it. Is it an anime thing?

Unless it was a semi-popular board it was probably lost in the hack last month


The starforce games had augmented reality overlaid on top of the real world and involved ayylien civilizations so that's probably where that comes from
The Battle Network internet is just central servers for every city/area networked together combined with some light "Internet of Things" bullshit, which makes me wonder what the undernet is if these things aren't run out of people's houses

What did you guys think of starforce? I loved MMBN 1+2 but I fell outta the series and didn't know there's about a gorillion of them. Seems like Star Force is similar in terms of general combat but just from a different perspective.

General consensus is that they're a poor replacement for the battle network games, which is why they sold like shit and capcom stopped making them
The perspective change means there's also literally no depth, you just move side to side
And the move to 3D along with that also means that all the strong chips are CINEMATIC

I thought the story was pretty decent though. It was more or less the same scenarios but with different characters…

also, you could romance the Drills. Not many games let you do that.

Every device seems to have a NetNavi API that you can jack into, remember that navis happened because of automated maintenance that was too difficult for human programmers to do. Then viruses happened so thats why theres battlechips and such.

Anyways my point is that devices are navi capable but not necessarily internet connected. You cant jack into every little thing in the games because its an abstraction.
Wew

But a lot are
Depending on the game you'll find a lot of shit just walking around the internet, ranging from teleport pads leading to someone's kitchen appliance server to abstract digital manifestations of hot spring heaters

I've been trying to replay the translated version of 6 to get non-butchered endgame, I'm having a hard time trying to get a good balance between a folder that is fun to play and one that doesn't just trivialize everything. Currently grasseed + airspin + Tengu Cross + white capsule works as a near instantkill for most encounters.

I wish Colonel Soul was in a better game, it's the best in the series hands down.

So did anyone else ever use the dark souls in BN5? I remember having three of them in my folder because I could do OP shit with them with the right chip sets.

I used them mostly because I liked the dark-exclusive chips, they aren't worth losing the soul mechanics, plus since you can't make other navies use them you're fucked in team missions, which would be the time they are most useful. Also chaos unisons should have been dark mm exclusive to make up for not having access to standard ones, it's retarded that you can use them while still keeping all the light mm perks.

No, I checked, it's still up. I was surprised it was. Not sure if the file itself is still up, probably is though.

I thought starforce was better.
Gameplay wise it was always mechanically more then this combo of chips pretty much instantly kills the boss, multiplayer wise this makes the multiplayer much more interesting, it's also a lot faster to the point using mega/giga chips for non support reasons would seem like asking to brick.
Story wise having a character who starts as some neet autist who's forcefully attached to a farther figure that tells him to grow the fuck up then by the third game is a confident hard working dudes surrounded by people who care for him as least 2 who'll give him succ feels better then Lan and megaman who never really got better and character arks were shallow, happened over the course of 5 minutes and were for everyone but the main characters.
Visually I liked the side by side grid but here you're playing as the guy not as the operator watching over the guy so it makes sense, for a DS game using 3D it's very much one of the more appealing looking ones.

Yeah why wouldn't you.
In Protoman it gave you access to just having a charge shot become a program advance, a aura piercing tornado, a 300 damage damage snipe that they can't dodge once activated, a field nuke + panel breaking and finally 200 damage stun blast or just outright 1000 heal.
In colonel they'd make your charge shot become a summon that causes viruses, a invincibility that makes you untouchable (learn timing to this and you're immortal) a 400 Damage Backrow stab, a Drill to piece the health bar potentially hitting for 600 damage (rapes the final boss optimally), +50 damage to the next chip (mix it with the Vulcan3 program advance and it hits 28 times for 70 damage leading to 1960 damage) and finally a wide blast for 300 damage that can cover the entire board.
Like just having dark sword pretty much in the main game 2/3 shots everything in the game and Dark number soul with a set of battlechips made to turbo Vulcan program advances and you'll find you can just clean anything.

Maybe I'm forgetting things, but it wasn't that bad, man.

5 is one of the best games in the series, it just has a poor chip selection who the fuck thought it was a good idea to remove all the sword chips jesus christ and the story runs a bit long


Unless there's some other shit I blocked out of my memory, people mostly just hate it because it makes you play through NG+ like 3 or 4 times

Poor chip selection is almost enough to kill 5 by itself, making any folder that's not all s work is harder than it should be, and it took the dumbass mechanic from 4 where it locks all chips above level 1 in postgame. Other than that 5 has one of the worst internet designs in the series, and the areas you liberate look so off compared to 99% of the net it's ridiculous, they really should have brought back town squares and used those areas for that. Also every non teammate boss is bland and forgettable since they get no buildup and no real dungeon.

4 used to be my favorite when I was young and stupid, replaying it makes me remember how bad it is. There's no real plot, just throwaway tournament matches, there are only 3 real dungeons in the game, everything else takes place on the net, so I hope you enjoy backtracking through there a dozen times. Chip selection is boring, there's no real interesting interactions introduced like fans + sand from 3, the navi cust is gimped to shit compared to 3 goddamnit capcom I just want to turn my charge shots into rock cubes again. Also there's no reason whatsoever for most of the tournament matches to be with filler navis, since if you link with someone who has the other version you unlock their exclusive bosses anyway.

Can't argue with that I guess, going back to 3 it's really obvious that even though there's much, much less internet it's a lot better designed, minus the bits with required navicust parts
Don't know how they managed that honestly, the series was always yearly so they were pumping them out constantly, but it's not like it's very hard to design those kinds of levels and have them not turn out as shitty mazes
Hell, they don't even have walls or any tied in game mechanics other than being a framing device for random encounters

Also I kinda prefer the liberation missions to 2-5 floors of Uncle.EXE's Naked Puzzle Basement Server, that stuff always felt like filler to me

I can see why they ended up going with temporary mid-battle transformations for the rest of the series

it unnerved me at first but i was thirsty for more battle network. i thought only being able to move in 2 planes was going to mean i didnt enjoy it but i got over it pretty fast, maybe because the cast won me over in short notice.

it is different, but only because it is trying to feel different from MMBN, only a few problem that i did not like but what they did was not bad. in MMSF battle cards do not have a letter to tell you that you can only chain it with a card that has the same or next letter. you can say this is a problem when it came to strategy, or a good thing because now people cant make a folder that gives you 5 cards at anytime, which makes the game almost too easy in my opinion.

but the games are very good
3>1>2

1 was ok it was the first and i was expecting worst, but it was ok, bosses were simple and the characters were petty good. final boss is not much to talk about, but the final area was memorable. 2 was meh the problem with 2 was that some parts were dull, the bosses were good for the most part, but the main issue was the final boss being VERY HARD. 3 was the best by a long shot, but did have some questionable ideas, like some program advances can be battle cards. but 3 had really well done bosses, and the concept of noise change (it is like styles from MMBN 2/3) but better (best is crown thunder). the characters had some very good development, and the ost was very good. the final boss was hard but no too difficult, and because noise is based on what you are doing in battle, you can make a really OP folder like in MMBN.

ex. MMSF 3 boss
have a look for yourself

See, I stopped playing that game shortly after reaching the final dungeon, so I never fell into that mess.


I see.Yeah, I don't think I remember any of the dungeons save Bubbleman's. Shademan also had a cool design.

Was it just me, or was 2 the most filled with Navi butchery? Because I could swear that Ninjaman wiped out the Nets of two whole countries.

Oh boy, I haven't seen one of these in months.

If anyone still remembers, I'm the guy working on an open source Megaman Battle Network simulator, although with my lack of coding skill it's not being developed very fast.

I've been quite busy these past few weeks unfortunately so I haven't had much time to work on it.

Hopefully by the next thread I'll have more progress…

That, uh, looks really rough
Hope it goes well in the future, I know MMBN fan games don't generally get very far off the ground

For those of us who weren't around last time, what exactly is it? And what do you mean by "simulator"?

It allows you to play MMBN battles against people online or locally.

Think of it like Pokémon Showdown, except in this you can add custom chips.

Story's much better than MMBN, or at least the first game is (although MMBN doesn't set the bar high).

The gameplay is a lot less strategic than battle network. There's no more chip codes so you can shove any cards you want into your folder. Also you're pretty much expected to do counterattacks now, and the timing for counterattacks is much more lenient. It also has the most convenient megabuster in the entire series: Autocharge + Machine Gun.

Oh, neat
Having it be open sores is a good idea too

Does it have cards from all the games?

What pisses me off about 3 is that in 2 you could save 4 styles to switch between, there was no reason to remove that.

Time to play 6 again, or maybe finish 5

I can't get into these games because whoever made the music had to reuse and rework the same chorus into EVERYTHING. It gets old fast.

How do you plan on dealing with summon chips?

Star Force 3 is a legitimately good game and rivals the BN series at its best.

Shame it was the last one and 2 was so awful.

Government project to house the various [BREAK GLASS IN CASE OF DOOMSDAY] shit.


God speed.
Meanwhile, discuss why Eraseman is best cross

This post, 3 is really good. I have fond memories of 3 Blue.
I never did manage to beat alpha because I was one of the grass types, but also had the charge buster to be a very short range attack. Seeing as the back tiles were always grass and I had Undershirt in my programming, it was an eternal standstill. Pretty sure I even had a lot of deck reload chips too, as well as Bass, most if not all named program chips, that ridiculously powerful tree, and lots of others.

Eraseman is a shit cross because it's in the worst version of the game

I'm replaying 3 White on my GameCube. It feels like a whole different game now that I actually know how to build a folder. I'm hoping to make use of all the stuff I ignored/missed out on all those years ago. In particular, right now I'm using the Navi Customizer Mod Tools for free Super Armor, the Var Sword imputs, and the rocket Guts Punch.

I know the codes were given out via ingame hints and episodes of the anime, but I wonder how they expected players to figure out the imputs? Is there some NPC dialogue I missed all these years, telling you to hold A on every chip while firing off the entire Street Fighter movelist?

Dude theres like 6 or 7 postgame stars you can earn, the first needing alpha dead. You missed a lot including the ending.

Theres even a code to unlock another tier of boss navis for their giga chips

Well if you were playing the superior version then Mr. Famous would tell you how to rocket fist people and then give you a neat boss fight
I think the biggest hint you get about the varsword is people telling you to "THERE'S SEEKRITS IN THAT THERE SWORD, HOLD A AND FIGURE IT OUT"
Checking BBS's will give you hints for stuff, though those hints are generally for retarded kids that managed to bumble through the game that far without figuring out the base game mechanics

On a vaguely related note, I'm playing 6 again for that sweet japanese content and the first BBS in the game is the Endless Summer BBS, which is hilarious and I'm sure must have been on purpose

It's unreal how much fun I have with the combat system. It's a shame that it's not done similarly anywhere and that the characters don't have more porn

The one good thing about MMBN 4? You actually fight generic Navis (good or heel) rather than them attacking you in the scene..but you having to fight viruses. Sure Battle Chip Challenge did it before 4..but that's not much of a game.

Generic navis never got much love even though they had fantastic designs

Aside from the many other reasons an MMO would be perfect, I wish this series had one if only so you could start out with a standard model navi

How it would work? I'm interested in the battle system in particular, because I'm curious how real-time MMBN-like battle system would work.

The generic Navi you fight in the tournament? That can actually be upgraded to a different one if you link the versions.

My sides

No but it gets worse, because there's shadow enemies that need swords specifically, and then there's the "lockpicking" gate enemies you have to destroy in sequence, and simultaneously

Simple, it wouldn't be real time
You could still have plenty of open world co-op and pvp and whatever else with the standard semi-turn based system
I mean obviously if you're gonna make an MMBN MMO you'd have some real time stuff happening in the main gameplay space because that'd be cool as shit, but it doesn't have to be the focus


Yeah I saw one of the lock fights before I quit
Didn't have enough powerful chips to finish them all off and was forced to kill myself because for some fucking reason you're not allowed to run away

So where the fuck are our NetNAVIs, Google?

They only happened because of a massive surge in networked devices. In MMBN, even microwaves had an app. We're getting there.

AI's are getting there too
The bigger hurdle is that digital worlds are incredibly fucking convoluted and inconvenient compared to standard computer interfaces and will never see widespread adoption outside of things used for entertainment like vidya

Being a fan of /cyber/ stuff is suffering, the orwellian future dystopia we live in came without almost any of the cool technology

Drones are kind of cool, and we've got those personal hoverboards with like 10 minutes of flight. It's a work in progress, but aerial locomotion seems like a sure thing that'll happen in a decade or two.

WWW and NetMafia when?

Well I mean that's great if you were into the "flying cars" era of sci-fi predicted tech, but that was only cool to people who were around to see the rise of the airplane

Bruh

Yeah that sounds exponentially worse than jacking into the net and making off with some corp's rare pepes while avoiding guard programs and cyber police

...

Good job 8/v/

What do you suggest to do then?

It's like you're not even a professional

Its like you don't know how to pirate

Now who's the pleb

...

I still don't like 5 to this very day because of poor chip library and boss fights. I guess it's kinda fair that the bosses can heal and attack on the same phase since they can't move and there's only one of them compared to the player having at least 2 navis, but they recover way too much damn health.

My order of most fun to least fun for me (IMO), 6 > 1 > 3 > 2 > 4 > 5.

I just hate 4 for how annoyingly bad the translation is and the ass excuse for a story. 2 is fine, but I hated the Netopia visit (fuck ThunderMan). 3 is one of my favorites, mainly because of the map design, and the chip selection was pretty nice, as well as the bosses (other than FlameMan he's like the candle dudes in BN2 on crack). 1 is very much like 2 for me but I like something in its simplicity compared to the 5 sequels. And 6 is just amazing; good chips, maps, bosses, forms, graphics, music, and area concepts. The story was okay, especially with the change in setting.

Couldn't bring myself to, a real shame, felt like I wasted all that time, hilariously enough the one MMBN game I have 100% is MMBN 5 Colonel, I got all 7 marks on the title screen.

If you're running an emulator, it would be trivial to hex edit you save or chip folder to get the one chip

Na that was on my old GBA SP when I was 18 and working, I did it during my freetime.

And that's where you absolutely have to cheat, making everything else that you did feel pointless.

Why did they have to do this? It's not like Japanese people have friends either. Especially autistic people that are willing to 100% the game in the first place, like me.

Though I guess I mostly care about beating every boss, but still, if there are stars to get, I want them.

I'm noticing that a lot in 6 though, the bosses are mostly dead simple and uninteresting with the hardest part being trying not to whiff your attacks


Get a friend into the series, and then wait until afterwards to tell them it was all a ruse to get 100%


You forget that this is a kids series and like pokemon you were meant to bring your link cable to school and trade/battle with your friends and classmates
What a fucking nightmare those days were, I'm glad we have the internet

Are any of the hacks good enough for someone who's hungry for more battle network?

If you haven't touched the Star Force series, I highly recommend playing number 3. It has a post-game that's worth going through, and the game's actually pretty entertaining thanks to
the noise system.

StarMan best Navi.


1 was the best Star Force and the only thing 3 had going for it was Noise Change, let's stop kidding ourselves. 2 was absolute filth though, but at least it reminded Capcom that multiple save slots exist. Besides that, though, the series should've ended at 1.
You are now remembering PlesioSurf's awful dungeon

Played black ace for a while, but the perspective kinda fucks with my depth perception. So I'll see how I handle that. Which version shouldI play? Red or black?

What about Network Transmission for the Gamecube, Battle Chip Challenge, and lastly Operate Shooting Star?

Might as well ask here, tried to set up mmbn 3,5 and 6 falzar for my myboyandroid emulator, and I can't save in game at all, tried all the cartridge save types already, and none of them work. what do?

Fantastic

Semi-on topic:
I've always wanted Bass.exe in Marvel Vs. Capcom. Make the Darkness PA from MMBN2 his level 3 Hyper.

I'd like to speak with you, if you don't mind. Shoot me an email.

id imagine him to play like this to be honest.

A fair few BN characters would be great in a fighting game but you know they'll never do anything outside of classic or X

maby it doesnt have write permission to the place you are trying to save to, make sure you give file write access to the emulator

You are and there is. The NG+ shit is definitely the worst part, but there's plenty to hate about it.

Yeah
I'm playing it now because I want to suffer, and it's a lot worse than I remember
It's like a bunch of potentially good ideas that they fucked up at every single possible turn
I really like that the whole game is a tournament arc, for example, but every single fucking battle is preceded by a long and drawn out filler episode
I've already been forced to backtrack through the entire available internet 4 or 5 times including three hidden item scavenger hunts(and also another one in the real world), answer one quiz question, solve no less than 6 dumb riddles(I lost count), several of which are connected to the aforementioned backtracking scavenger hunts, and gone through a bunch of obligatory forced virus battles including a few multi-battle chains

I'm only four hours in
Probably more like three not counting me idling and doing other shit
I'm just about to fight the second tournament battle
I wish I was dead already and the game's barely started

This all surprisingly does not include the first dungeon, which is simple and easy and has the best sprites and music in the game so far by a very wide margin(the internet in this game has the worst sprites in the series), but concludes with a plot battle you can't win

how's the anime for this game? is it enjoyable for people who've played the games?

The original has poor production quality and shit writing that only deviates further from the games as it continues
The other series later on get even worse as they stop trying to come up with ways to have the internet involved in anything and contrive an excuse to get navis to come into the real world by fusing with humans
I personally can't stand it but someone must have enjoyed it considering how long it went on for

If you want to see a similar concept done way better with a lot more forehead just watch Code Lyoko

I need to replay these. How easy is it to cheat? Played through them each once as a kid. I'd like to be overpowered playing them again.

I actually like this game. It's pretty obvious that they just shit it out for some quick cash, but there is enough of old megman and battle network to make it interesting and fun. It would have been nice to get a fleshed out sequel

Having access to all the hidden codes does an astounding job of making the games easier
You go from building your shit up in the early-game to a big guy with tons of navicust programs and a fairly stacked chip folder
The sixth game is particularly ridiculous as almost every navi chip is available through the number trader in * code, and even a few giga chips if you're playing the jap version


Sad

Horrid.
Not horrid, but still bad. I like Ring though, was neat.
Did it even get translated?

No
It's just a port of the first game with an extra quest, so it's understandable why nobody bothered

Not upgraded in any way aside from playable Star Force Megaman, I take it?
Pegasus best SF1 version, Dragonfags fight me

Well, there were some other new additions, but most of it's just super minor shit like being able to run from battles or stuff related to it being on the DS- maps, shit voice acting, etc.
You can also play as protoman and bass in multiplayer, so there's that

For anyone looking to play battle network 6 again, I recommend playing with the mega rock patch. It's an enhancement rom hack that puts in a few quality of life changes and new features like fightable bosses from both versions. Pretty comfy so far.

Yes and no. It'd be great if he was used in some competent capacity, but in the EXE universe he's just another nostalgia plug, like Duo was. The two most likely options are for him to either continue being that, or begin stealing the spotlight, but in a capacity way worse than it was in the main series, because he's basically irrelevant in the EXE timeline to begin with. I like Zero, but I'd rather have no Zero than an incompetently handled one.

...

Bass is great, and that's exactly what he is
I don't see how this would be any different

Bass was given a meaningful place in the world and story by being the first navi. Zero doesn't have any relationship to the world he inhabits. This puts him in the perfect position to be the carte blanche robot character who struggles existentially, similar to classic Proto Man, but unlike the Classic series, BN is an RPG and would necessitate an entire character arc for him. I'm not saying that you couldn't successfully integrate him, I'm saying he exists solely so they could put something that looked like Zero into a BN game, which means you have to invent a way to integrate him after the fact, and I don't trust Capcom to do that competently. It's more likely that he steals all of the screen time, or spends each game showing up exactly once to do Zero-y things, failing to develop at all, and then vanishing. Bass at least started to have a character arc before they permanently fucked it.

Where the fuck did you get that, the anime?
He was a secret boss with little characterization that they turned into a plot device with little characterization and slight backstory before returning him to being a secret boss with little characterization
Bass is a character whose most interesting aspects are events that happened long before the games, where Zero is a similar character who just happens to have those interesting events happen in a game

They're both good. You get a unique super form in each, along with access to different styles (styles are back, but with a different name). Look up the differences and check out what the styles actually do, along with the different superforms (Black Ace and Red Joker are supermodes like Gregar/Falzar) because they have different chip selections and abilities.

I have no fucking clue. I know that it's wrong, it's obvious from the series of events. Brain problems, I guess.