Anyone else beat this game? What a fucking wild ride, but I'm still confused over the ending...

No, it's 15% crit chance for 20% more cost. And yeah, it sucks that it increases the cost of your panic button forcewalls but that's what boosters are for.

It doesn't. It locks out Tranquility and Meditation.

true, but I prefer taking last stand, and getting really strong armor with tranquility for that 5 less AP cost on spells at full health. I guess it's a matter of sustained damage vs RNG burst.

I'm sorry?
And I've got flashbangs, all kinds of consumables, nets, forcefields, small armor penalty and no shame in cutting around corners or FOV to ensure they don't even get a chance to touch me. Optionally also second or third lines of mines if I know I can't split up a large group. and let me tell you, those things are a pain to recover afterwards even with the belt

I mean, sure, going rambo with an AR seems fun but so is being death incarnate. Especially since you can pull most of that build off from really, really early.

And obviously once you get the Black Arrow and a comparable sidearm things go even smoother.

what are your stat and skill allocations, since you aren't a pure psionic?

Fuck me if I remember the details but it was surprisingly balanced with a focus on DEX and STR, CON and WIL being almost dumps. Took Guns and TK to the cap each level to up until 80%, had Subterfuge skills around 10-15 points below the level cap, and Mercantile and Dodge around 15-25 below the level cap. Throwing and intimidation were 25ish below the level cap.

Crafting was a thing I never really got around to even though I stacked too high enough initial INT. Took just enough to craft repair kits and didn't had much use from that, either.

Thinking back I'm sorry I never got PER high enough to take any true ambush/sniper perks but with a smart weapon aimed and knee shots did work anyway. Same goes for some of the specialized SMG, diplomacy skills, crossbows and exotic pistols.

Evasion, sorry. I don't think I had a point in (melee) dodge.

you mean you kept them at 3? So you went psionic for that electrokinesis talent which gives you the 5% crit on any source, and that's it?

Bit higher than 3, like 4-5ish CON and 7ish WIL at the end. STR was 6 for the DRM. Psy was Psychosis and Psychostatic and I think I took Force User near the very end I never bothered with Premeditation since it seems like an opener and I much preferred aimed and fallback.

Like I said, fairly balanced attributes. lackluster AGI and PER were offset by high skill scores and gear And yes, I know I could've optimized my build for pistols and that sweet AP reduction but with (ab)using smart weapons and bleeding them with knee or using the Opportunist and falling back there was no need.

And before I forget about this thread: going for CON anything less than 5 on hard is probably a really bad idea. Even with all the bear traps, mines, shields, armor catered to a specific encounter or all the other equalizers redpilled characters suffer around -20% max HP.