The Last Remnant

How the fuck do I play this shit Holla Forums?! I've tried grinding and I've tried restarting over again is there something I'm missing?

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Didn't it have a beginner's trap that grinding made things harder or something?

The PC growth of it is slower, but the higher the players Battle rank the stronger the enemies get. If you grind too much it makes it so some bosses are almost impossible to beat.

So my grinding is what fucked me over? Wait so how the fuck do I proceed if grinding only fucks my shit up?

Holy fuck that sounds like terrible design.

Has anyone here beaten this game?

That's a great way to permanently fuck yourself. Well, there's like two grinding spots in the entire game where the stat gains from battle outweigh the gain in Battle Rank. Worst of all one of them is strictly end game since it involves fighting a elite mob(some dragon that can oneshot your ass or some shit), and the other involves leashing like over a hundred of beetles or some shit in some fucking dungeon near the halfway point of the game. Just fucking don't.

But in general don't mix magical and physical troops in the same union, you dumb shit. Commands are drawn like a deck of cards from a deck and the more varied shit a union can perform the less likely you are to draw what you actually need/is AP efficient.

Just don't go out of your way to kill shit. Fighting enemies along the way to where you're going is fine usually.

Easy, don't grind unnecessarily.
Fight what you must.


It needed more fine tuning so it wouldn't scale up to levels where you literally fuck yourself up irreparably but otherwise it's one of the best RPGs I have played.

Just how complex is this game?

There's a hidden class system that changes what class a character progress into and thus change what his growth will do based on his every action.
There was like 40 classes if I recall correctly, so yeah it's quite unnecessarily complex at times.

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this applies to your whole army
Yeah.

Was this game designed by some who purely hates whoever decides to play this?

The game was made by a team composed of ex- SaGa and FF guys, if that helps to explain anything.

It's a fucking deep game man, it's like someone grabbed a JRPG, and thought it needed more sandboxing and give the player immense freedom by shoving a shitload of unexplained mechanics up your ass.
Your every fucking choice counts, you just don't know about it until it's too late.
10/10 bait and switch, loved getting my asshole fisted, would play again.

I want to keep going but Jesus this is going to be rough on my asshole.

How far are you currently?

What version are you playing?

I just started again

PC

Every ability, every class, every fucking thing has a hidden EXP meter. Formations matter in more than just stat bonuses, since they affect how you're affected by certain attacks(a loose formation is less likely to die horribly due to AoE). Formations can level up if you put very specific(seriously some of these requirements are ridiculous) troops in the right places in a formation. Oh, and that morale bar at the top in battle? Every unit in your army has a individual morale meter. Honestly there are things that to THIS VERY DAY nobody has figured how they work. Like the 4th main attribute for characters(which is unique for every single one).

The game was made by an unholy fusion of the Final Fantasy XII team and the SaGa team. The game was supposed to be Square Enix's big entry into the 7th gen but got shafted due to Fabula Nova Crystalis becoming a bloated monstrosity eating internal development resources. It's an entire miracle the game is any good at all.
>tfw Conqueror campaign fucking never because it got cut

It could have been worse, it could have been the xbawks version.

;_;

This is ridiculously complex and unforgiving but I now really want to see if I can beat this game.

The biggest criticism against the game is how nobody ever tells you jack shit about how spamming potions is going to make you a quite useless healer bitch forever if you keep doing it, or how making balanced parties is just going to ruin the growth of everyone in the party due to the way the class system works.
The battle system is really fantastic but all the hidden exp bars mixed with a random command you have limited control over unless you already know how shit works was really a dick move if you are just playing the game as your usual JRPG.

Too bad you're gonna need one or two of those useless healer bitches against enemies that can charm your ass. Seriously, fuck Gates of Hell.

You do, you just have to make sure to make a party specifically for those guys and not let it happen naturally because you'll fuck yourself up otherwise.

Good thing I still have that screencap from years ago!

>tfw I was in that thread but not in the screencap

it's deep in all the wrong ways, you mean. it's not terrible but it pretty much breaks basic rules of game design

If you're not playing with S rank autism then go home.

I have it on the 360, I think. Is it worth getting the PC version? I got stuck at Gates of Hell. I grinded, and need to start over. This was about 5-6 years ago.

Seen a lot about this game over the years, should I take the plunge and download it?

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It's okay, and it's not as hard as everyone makes it out to be.
I went in blind at beat the main story, although one or two fights were a bit tough.
However, I remember some of the extra stuff I attempted crushing me pretty easily, so if you're up for a game that'll be a real challenge to 100%, then you'd probably love this.

Did you just follow the rule of no grinding?

you don't, is garbage

Thats just the tip of the iceberg. More importantly, what level of autism are you diagnosed with? Have you played any other Akitoshi Kawazu games?


Yes, PC version is far better looking and optimized.

lol butthurt normalfag

>The PC version has even more stats

you should go back and say go.

I can either sit down and play this or SaGa: Scarlet Grace. Which one should I go with, Holla Forums?

Go

>>>/reddit/
>>>/somethingawful/

time to go shopping for a used one

you should quit posting for a year or two. Maybe lurk more. You don't fit in yet

SaGa, Last Remnant is trash.

Perhaps you should leave, friend.

Last Remant, SaGa is gutter trash.

Both you fucking faggot. You got cancer or something that's going to end you after you finish one or the other?

Is there any Mr. Digger porn?

no nigger you are clearly not from around here

That's it you fags, I'm downloading it now.
will post review tomorrow.

screencap this

You turn it off, dats the best gameplay it has to offer.

What? I played this game on the Xbox and PC and I'm pretty sure I did a fair amount of grinding.

I didn't skip any monsters, I did every side-quest I could, and I even farmed some monsters for drops. IIRC you need some specific drops to craft some items.

The only tricky thing you need to know about this game is that against boss enemies and some big dragon-like enemies you want a few well-balanced units rather than filling out all possible units.

That's it.

It's been a long time since I played the game but people ITT are making it sound a lot harder than it is.

This is sounding like your party ends up better or worse depending on how little or much you play like a casual.

Don't grind but make sure you do all the side quests you can or you might miss out on some good shit, you might even miss a few whole towns if you dont pay attention and go back to check

I saw it had a hard mode and NG+, which is nifty.

Let's say you speed through the main quest, how many side quests and postgame things are there? Is it like FF12 in that regard, or is it lacking once you reach the end?

I imagine when those guys get really frustrated working on mainstay squeenix projects so when they do get to think outside the box they end up going full on autism with it.

I mean, that's my rule of thumb in rpgs. Just to confirm, don't grind autistically to try to steam roll stuff in the game and you'll be okay? It's not like oh you fought ~30 more battles than you should have at the 3/4 mark of the game? Yeah you're fucked buddy.

Opinion discarded, retard

nobody cares what you think of it fam

This is what kinda makes me wish I knew less about it before playing it. Felt a bit spoiled by anons talking about it in the past.

Opinion discarded, retard

Welcome to Austismo Kawazu games.

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Feels bad man

This explains why I felt completely fucked in this game. I explored every nook and carny to find every treasure and fought ever foe.

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Enjoy being raped

This is fun to you? When does this meme game get better?

Confirmed for not playing FF13-2.

When you kill yourself.

Emma was a milf, I liked her feisty attitude.

Her 4th stat is Love

Also does seriously nobody know what that stat ends up doing?

What the fuck? How are you supposed to play it, then?

you just do

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dont worry about it and just do whatever on your first playthrough, you shouldnt trust your instincts on how the play.

I just got worried because my instincts usually tell me to get a lot of XP and get a well balanced party, but it seems like its different for this game. I will only play it once, as well, so its make or break.

I wanted to make an starter guide, here is the first draft, what things are missing? what to get out?

steamcommunity.com/sharedfiles/filedetails/?id=166927952

I grouped my units by their command abilities. Eg, 3 or 4 Spark casters together,

its even better some classes like cavalry allow to attack from the sides

enemies change attacks with morale too, overdrive and fire breath come to mind

added

pretty sad considering bald trump actually looks like the god emperor and even his remnant is a bunch of towers

Is the story worth being unspoiled?

should i stop then?

the story isn't that great, the only reason the twist caught me by surprise was because i was on sick leave when i finished it

i don't know about ff12 (i got bored on some caves which i didn't even know what the fuck was i doing in there in the first place) but tlr has some good end bosses, for example the jhana royals and fiery gates need really good crowd control, then there are the seven which can be defeated using your normal party if you know what you are doing
there are also the lost and demigod who are turn based and the white conqueror that is just bullshit

Is Rush himself a Remnant?

actual spoiler rush is the real god emperor, the conqueror is trying to awake him to fight the remnants that includes the pillar men

There are probably other topics you could go into, like formations or you could make something that talks about mechanics a bit more than mentioned in the steam guide.

Fuck me. I actually listened to this shitty meme. It's a load of bullshit. What's the point of not grinding if bosses have a fixed minum cap and a maximum cap like 50-99 and you're at BR 20. Guess what you're going to get one shot like the dumb asshole you are because of No Hp. What you're supposed to do is to never fight one stack at a time, always try to get at least 4x pulls. Also buy potion ingredients and use them unless you want a single character in a 24 man party to have a revive, because guess what your dumb bitches won't learn how to rez unless they master potionmaking first.

You got me good with the no grind bullshit, I kind of want to restart the game and play it properly but everything except most of the combat mechanics is complete arse. Wish some other game would've just copied the good things out of this one.

I found just learning how to divide your teams into ones that set off special/group attacks, and had no problems afterwards. Good game.

i want to make it about how to not get caught with your pants down

>Please note that some rares have specific requirements (quests, or the first time you enter an area) and can only be fought once in the whole game.

Yeah but why though

one time rares keep respawning, is just that the first visit is a guaranteed spawn, afterwards they just enter the normal rotation of rares and once defeated they are replaced by common rares

the spawn rates are just atrocious

Is there a point to them? They don't seem to have guaranteed drops. Or does this game do the meme where they have really good drops, but they're rare on top of being rare?

they are mostly there to be missable content and for repeating players wanting the extra challenge, also having some of the components allows you to see recipes before facing the monsters that you will encounter later in more common numbers but that is just a side effect

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i can't believe they made that zone only for that battle


because with low BR you gain stats faster, you learn arts faster, the great downside of low br runs is that you miss out all the early game gear until you can grind the bai-ze
I tried but my autism isn't high enough, so i got really confused and had a breakdown over that

The Last Remnant is a JRPG for people who actually enjoy the gameplay of JRPGs.
Naturally, this completely BTFOs your average JRPG storyfag.

What even is the point?
And no, modding the game to equip anyone isn't the reason it was there. Why do they have this shit findable?

The problem is more the number of battles you fight, rather than the strength of your party. If you want to grind, you can do so safely by pulling in the most massive packs of enemies you can possibly drag into a single battle every time.
Always battle on the brink of a mass of enemies that have an even chance of wiping you out, and you'll be fine - but if you cut them up into easier-to-manage sized battles, you'll run into problems.

I started questing in balterossa before ramparts, i got to the lavafender and that misty forest area … i cant pull more than one or two enemies, theyre nasty

I played the Xbox version years back, but ended up grinding and getting fucked by the Gates of Hell to the point where I couldn't continue. I'd be more careful with my planning this time around and be playing on the PC version but my backlog is getting in the way.

I will say that the PC version really does feel a lot better than the Xbox version did.

Get better with your unit compositions and tactics. Learn how to trigger combination attacks - like Black Out and White Out for example - and then go nuts. Ideally, you'll be pulling upwards of 10 full enemy units at a time.

Ive been spamming the same attacks all game and i only just got IV in spark

Bump

TOPKEK! Grinding fucks you over completely in this game!

Oh I found the story in the last remnant to be quite enjoyable.

TLR is a very Japanese game, you're either into weebshit or you're not. I compare it to games like Eternal sonata, Resonance of fate or even FF13-2. Advanced weebs only.

shit game tbh

I have only heard meme advice on these ones, care to elaborate?


ew, that is like fucking you best friend's mom

Tried this; the MC was the worst I've every had to deal with, nearly cringed my face off so I dropped it.

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It isnt a game

You are supossed to just run to the objectives and watch the next literally gay cutscenes

epic

This crap was literally a benchmark Square used to test the Unreal Engine 3

God, weeabos are dumb

were they benchmarking how much autism can you fit into a game?

more like how much gayness, even Bioware would blush with how gay this game is

How gay we talking? Shadow Hearts Covenant gay?

What constitutes a 100% run? All the quests and tasks complete? What about rare monsters? Is there a checklist or anything ingame?

100% is very quest and every guild task

pretty much every monster has a guild task associated with it

Also is upgrading weapons worth it?

I only ask because by the time I actually have access to the components I need, I can probably just buy something like half a tier better

Is there any game with 1/4 this autism and masochism with monsterbros as your army instead?

The races are pretty monstrous though

depends on your play style, most money only comes from one time events and monster captures, unless you are consistently wiping whole maps of life and actively avoiding item arts is not worth it


agarest has summons and shit, but is mostly humans

That's enough playing for tonight

I feel like I'm not distilling the autism enough but if I reduce it more I might leave Important shit out

Ok that's it enough Holla Forums for today retardation overload.

Bump

I'm ecstatic, this is the closest I've gotten this fucker to dying

I'm starting to really get the formation system too. It looks like a union has the sum of all the HP, but the average of the stats. But certain formations affect -50% to +20% or 50% of individual slots, in addition to having alternate effects (like bonus to slashing). So it looks like the trick is to stack people in the really good spots.

Not sure which formations to be using, but I get the gist of it now.

From the top of my head:
If you try to overgrind to stomp hard bosses like in most RPG's you will get absolute buttfucked by the BR system, fight only what you need to fight to progress the game.

Good morale management(Psionics, interceptions, positioning) and formations(every formation has different bonuses and weaknesses) make or break the fights, if you git gud at this you will be able to steamroll the game even with generic units.

You can easily turn companions unusable if you fuck up their class paths, read the wiki.

Always have several backup saves in case you fuck up, specially before the aqueduct because that's the gayest part in the game and you can easily fuck an entire play through if you go unprepared.

Always keep your companion setups updated, companions are as important as MC in this game so be sure to groom them just as much as Rush.

Psionics are too fucking good, i strongly recommend you to specialize Rush into a Psionics+Magic tank.

Caedmon, Duke of Ghor, Emmy, Jagger, Khyrnia, Pagus, Torgal, Haruko, Kate, Hannah, Hinnah,Violet, Sheryl and Irina are really strong/useful.

just look that smug face, she is not just strong she is a fucking monster and she knows it. the first time i got it she carried the team against Namul Niram

my to go strategy for formations is:
1 small union formed around HP: this is your tank, you should keep moving them towards your most dangerous target, even if it leaves their back open, once they reach it just keep defending, vanguard formation may be needed.
1 small union formed around speed: while your tank is moving use it to cover your tank's back with interferences (with high enough speed they will flank before your tank can leave), they should be able to item heal and to deal with regular monsters, is also easy to heal and is not needed to keep them at full HP. its easiness to die can keep your BR low. During boss fights they can replace your tank union while you revive them or if your tank union dies in one turn anyway
1 mystic union with at least 4 members so they can keep spaming arcanas. Rejuvenating water can't revive so don't count on it for healing, use it to refill your AP instead.
2 full size unions, they must be able to flank bosses. use them to keep your mystic union free, to flank, to heal, and generally to be a pain in the ass for your enemy

during normal fights you should change your formations to ones that gimp your performance

So basically you guys say the game is hard, except that it isnt, and if you cheese it, it feels sorry for you and tones the difficulty down, and then you complain about how easy it is, and thats your strategy?

Put another way, youre bragging about beating a game on "very easy"

Just go away.

I kind of agree with user though, if this is the DF of RPGs wouldn't that be the equivalent of digging a hovel with a wall and farm and saying youve won?

Why?

Let's go through it
But it is hard, only people that don't know shit about the game will claim otherwise.

You can't cheese the game and having a low BR doesn't mean the game is easier, just that it doesn't get as hard as it could be.

Overgrinding and Undergrinding have repercussions, if you actively try to not grind you won't be able to upgrade leaders and without certain upgrades they will be useless for mid/late game fights and you won't be able to grind at that point to fix it because upgrades require items that sometimes are only obtainable at certain stages of the game.

A lot of people drop the game at the aqueduct when they realize they can't win the fight with shit upgrades and there is no way to fix it at that point so they have no choice but to man up and start from zero without making the same mistake or dropping the game and being salty shitposting bitches whenever the game is mentioned.

Last remnant is kooky like that. It's mostly the game literally explains jack and shit when it comes to VERY important things like arts growth, class changes, outright tells you a falsehood in saying mixing melee and mystic arts is a good idea. Once you figure out how it all works it gets substantially easier but even then some of the fights are RNG bullshit if you don't go at it the right way. Plus theres the BR trap which it does nothing to inform you of. It's amazingly enough not nearly as retarded as FF8's scaling though.

The biggest thing though is assuming the game is at all times not telling you something about the mechanics. Because it IS like a dickhead DM hoping you fall into his obtuse traps that require a fucking google connection to solve since it's based off an ancient gypsy story from Romania.


You win DF when you get to the point you can intentionally visit the circus and beat it into submission.

Nothing like good ol multi-KO Rain of Blades.

Well it's a good idea for certain builds but ONLY when you know the ins and outs of the game and not when you are just starting, this kind of advice is pretty common from devs that just assume everyone playing knows just as much as them about the game, in short autistic devs.

The only effect unique stats have and gain XP to it is is when battle conditions are reassessed, or battle scenarios during a turn for that unit meet the argument to weigh the value for their unique stat if the conditions are met in code for their assigned Stat ID.

It's something along the lines of a case statement where the Unique Stat ID is supplied as the argument, then it ill go through each case until the ID is matched, and call the Unique Action function code which will do a flag check on which logic and action bits are set in the unit/union workspace bitmasks. I have no idea which are used since I didn't dig into the code much, this is just my rough guess based on mapping out every memory table data offset over the last few months.

Unique Stat ID and value govern what is referred to in the Battle Engine related tables with the main field name beginning with BattleReaction, and is enabled during the turn for that unit if a reaction scenario is encountered.

If a reaction scenario is encounted it should go like this in memory:

Change pointer to table 116h offset address and return first byte of table in memory.
Set offset 06h (unsigned 1 byte) to 01 if current unit passes a Status check to execute a reaction trigger scenario.
Set offset 08h (signed 2 bytes) to the value stored in Table B6 somewhere in either the Caster_JobSequence or Target_JobSequence arrays for the reactive Character ID (caster or target) referenced through Table F5 (character workspace) to read the Unique Stat ID stored in Table 104 at the record offset address for that characters static data values.
Set offset 0Ah (signed 2 bytes) to the value read 1Ch bytes into the characters data within Table 104 in memory which holds the Reaction ID or Unique Stat ID.

From here the ID is checked in the Reaction code, and if the Logic/Action state flags pass the condition check (there is at least 10 battle workspace tables in memory which hold temporary command/unit/union/etc data and no idea which one is used when, but if any it would be most likely the Unit Logic Temporary Workspace Table , which is memory pointed to by Table 0xEE offset, which holds temporary, current and forecast data for each unit in the battle somewhere within the LogicUnit bitmask arrays for the active unit.)

Most likely if the check passes then that unit's Unique Stat value is then weighed along with anything else required to perform that units unique reaction along with a base reaction value, to return some kind of final value. If I had to guess I'd say the final value would be some kind of Reaction Index used in calculating Reaction Scenario events.

Reaction scenario should be like this:

Trigger Reaction

Read Unit Action/Logic Flags

Calculate Reaction Index

Determine Final Reaction Cost

Perform Reaction Action Cost check

Calculate Reaction Action Success Odds

Pass calculated values to a checking function for IsReactionExecuteOk, and return true or false.

If Returns true then call the ExecuteBattleReaction function which should read the data at offsets 06h+1, 08h+2, 0Ah+h in Table 116 to perform a successful reaction.

If Returns false then loop through other commands which came up that turn, and check if those commands are valid.

Command flags will be checked against current position/action range index/union requires support/union requires recovery/union is acting without leader/union is locked up/action cost is less than the Total AP forecast for the Union next turn/ and some other checks.

Else Standby or use regular Attack Action.


TL'DR
It effects their AI when you arent actively telling them what to do and also effects whether they will do what is helpful or something else, even unique actions for the encounter.

So group people with Unique stats that are similar.
It also boosts chances for crits

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Like Bahamut Lagoon or any other game with stacks, each group should be considered a meta-unit with a single role, not a standard party.

Well, holy fucking shit. Thanks, based user for solving an ancient mystery plaguing the internet for years. No seriously, people had figured out Unique stats had something to do with crits and action reassessment, but had nothing concrete to prove it. The fact that each stat seems to have unique requirements to gain XP would explain why no one had figured out how that shit works.

Sad I never beat this game. Its pretty hugely unique for the turn-based rpg genre.

Might look up some guides and dive back in

Thanks, glad i could help.

Still though, i cannot fathom how not only did this game get greenlit and have so many characters and enemies but they dont even bother to explain these hidden stats.

Maybe they hoped it would give replayability.

Still have no clue how class progression works

This scientist is clearly a power-hungry monster.

Scientist-kun had a hard life.


Yes the passives affect how Unique leaders react inside and outside unions, like for example Gabriel getting def commands when Violet takes damage or Glennys getting stronger atk commands at lower hp.

The character AI in this game is really fucking weird and it's nearly impossible to learn every combination.


lastremnant.wikia.com/wiki/Classes

The wiki for this game is pretty good.

I almost beat him.

It was a little hard at first because 0 morale and people dying from curse status, but once they settled down and the fight was kind of static, it held for about 8 turns until my unions slipped.

I am fully convinced the devs behind this game were really fucking bitter about something, because trying to enjoy this game is like finding a great-looking doujin only to see that fucking NTR tag when you click on it

Cheat engine the exp errand for rank to half or lower.(putting at zero is a bad idea)
For those who want to cheapen the experience, maybe later go balls in.

Something I'm still uncertain about is if I should actively seek out items for characters? I've heard you can gimp your characters if you don't do this right, but I'm worried about bloating my BR in the process.

Just killed the Void Intruder the first time I bumped into him during the quest. It was FUCKING CLOSE

>Cancer Merry Go Round keeps oneshotting a union, sometimes two

W E W
E
W

Okay, I'm grinding.

Why won't Caedmon give me his parameter quest? I've done pretty much everything I can pre-aqueducts