Video Game Rentals

looking back on it, were video game rentals a good or bad thing for the industry?

On the one hand, the whole "try before you buy" deal was a good thing for consumers, but if you think about it it wasn't really that different from Gamestop's constant reselling of used games while leaving developers/publishers out of the financial loop.

[Autistic Japanese Screeching]

Funny enough, that video was one of the reasons I made this thread.

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I can read your miiiiiiiind user

Games are relatively inexpensive now. My typical game count for old sega and nintendo consoles was between 5-10 max. Without renting and borrowing, I would have barely played anything. It often wasn't the cheaper option - it was the only option.
Adjusted for inflation, Lethal Enforcers for Sega Megadrive (w/justifier) was £142/$183 - street fighter 2 for snes was a similar price. I had been used to buying (and copying) zx spectrum games for next to nothing so these console game prices were an absolute farce, in the UK at least.

It seemed like a fairly valid answer to piracy actually. Most people could rent for a small fee to try games out without having to pay full price for shit to shit companies.
Too bad nobody ever returned their shit >tfw have dozens of N64 cartridges and VHS tapes with Blockbuster and Hollywood Video stickers still on them from before both closed down

Rentals were good shit.
Too bad digital distribution broke that system, especially since the price drop we were supposed to see from the drop in production costs never materialized outside of steam sales and the like.

to the consumer its a good thing, so of course publishers are against it. kinda like how you don't see demo discs anymore. remember as steam and consoles gained online traction and there was this thought "wow they can give us online demos for anything now right" course some publisher must have realized that the buyer could play the demo and realize they not like they game, in turn not pre-ordering it. so demos are rare now

pre-orders went from a way of managing stocking orders to a means of making a profit before consumers actually have the product in their hands,

I remember my cousin used to rent games and burn multiple copies of them that he'd sell at school, such a young scoundrel he was.

Did you fuck

Well?

You say that like it's over.
Rentals still exist, it's just that now you don't know when the company will decide to take them away. That's the magic of DRM and digital distribution.

>that cozy feel when 2 dollars and 3 quaters gave me 3 days of snes, nes, ps1, or neo geo

man i might go buy some junkfood tonight and start something fresh from my backlog to try to relive that a bit

Get this, Nesquik and Chocorooms. If not, then get hot cheetos then squirt some lemon and hot sauce on them. Or both

Bad because they forced publishers to adjust things like balance and difficulty to thwart rentals in the first place.

Good because they allowed for trying games out before buying them.

i was thinking funyuns, hot cheetos are gross

They're both good!!!! Don't make me get over there and suck your dick while you're gaming user.

fag

Fuck you

i dont think it really had all that much of an impact on the industry honestly. im open to the possiblity that im wrong though.

Now that local vidya stores and GameFly are p. much the last remaining remnants of what were physical rentals. I don't even know long GameFly has to live; may likely die before 2025. This is especially true with the marketshare of games being published jumping to digital storefronts.
>tfw we never got mail-order games packaged in USB Sticks or BD-ROMs

i dont think the idea of wanting to own physical is all that lost of an opinion. lots of people dont like how every damn thing has to be connected to the internet these days

For publishers, bad. For customers, good. I used to rent every weekend back in the 90s. If it wasn't for that, I never could have chose what was worth buying and would have bought less in the end. Just like demo discs actually made me buy some games that I otherwise wouldn't have glanced at. Both also permitted to weed out trash, which could give an incentive to publish good games instead of force feeding garbage to people like they do nowadays. Back then you'd have gold bullions among the shitpile, now it's gold dust among an ocean of shit.

My candy of choice back then.
>tfw only a few dollar stores and theaters are the only ones carrying it now
some bigger produce candy isles have these in bigger bags so I guess it evens out

It was bad for publishers and developers. Rentals are the big reason why developers put a lot of padding into games and made "quarter muncher" moments in games for a while. Publishers wanted to make sure little Tommy who only had 2 hours of playtime a day for a 3 day rental period, couldn't beat their game in that time. They padded out games to try and strong-arm consumers into buying the whole game. This really just caused a lot of people to get frustrated at games for being so repetitive and not buy them instead.

what are some examples of this?
i think its funny. wouldnt it just encourage them to rent it again?

I see you, Moshe

I've never seen that one. The only Nestle Crunch I've encountered was the bar kind.
It's always interesting to see how candy differs geographically. Things like the fact that "Smarties" are completely different in Canada versus the US, or that Caramilk is specific to Canada. It's the sort of thing I usually take for granted.

you make me think of how so many games these days are designed to be not too punishing as to not lose the players interest. so many games can be beaten in one sitting. now, if rentals were still commonplace would this still be the case?

Near the end of the N64 a couple of games (like the Indiana Jones title) were sold to primarily rental outlets and some were rental-only which inflates their prices retardedly today.

This probably wouldn't be an issue if rentals came back. Gamestop's 7 day return policy is basically a rental in my book now.

The only rental option in my area now is Gamefly or Redbox, and the fucking wetbacks on my street got my route blacklisted for Gamefly so that's a no go. And between Redbox's shit selection and shit $3 a day pricing I can't be bothered there.

The last rental joint in town that closed down last year offered $5 a week rentals, so $3 a day is shit. What ever happened to competition.

AW, COMFY.

ever melt crunch bars and then eat them like an astronaut?

Can't have competition in the Jewish quest for monopoly that is plaguing us since the fall of the USSR.

lol i've done that a few times the clerks fucking hate it, but hey its not my fault the devs made a campaign i could beat in two sittings

You mean inserting them into someone's anus and eating the liquid chocolate excretions?

Video game rentals were fun, though I never used the big chains.
The smaller guys would often have handpicked selections and cheaper prices, so I went with them.

That being said, rentals really did fuck over company profits. I wonder why someone like Nintendo isn't going after game reselling at game shops. Reselling a license is against the terms of said license if I recall.
I wouldn't be against a mandatory $2 fee on every used game sale that goes to devs/publishers, but I know it's never happen.

yeah that's what's going on at the ISS, buncha fags floating around eating crunch bars out of each others asses while laughing at flat earth from space

It can be argued that rentals were good for niche or moderately popular games. It guaranteed a decent amount sales and got them exposure that they wouldn't have otherwise. How many Americans would have bought something like Mischief Makers were it not for Blockbusters?

I got my copy from Gamestop being retarded and dumping all of their old inventory for fucking pennies, buttons, and bottlecaps.

I thought it was great but since it closed off devs/publishers out of the profits it was killed pretty quick.

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did you have brain problems

It was good and bad because Blockbuster actually pays royalties to the companies they rent the games out to.
Unfortunately as an agreement they also had exclusive stock.
However, at the same time it's better than the gamestop situation of actively being detrimental to the companies that they stock, in addition to the damage they do.
And as far as I remember Blockbuster, aside from sticker bullshit that would damage products but did not inhibit their function Blockbuster never deliberately destroyed massive amounts of stock to drive prices up.

aeioulmao

Did you have a save card into the console?

Rentals were a great way to demo games for relatively cheap, or complete really short ones. Was a rental place that got me interested in the Donkey Kong Country series originally (and Kirby's Dream Course, although I never actually ended up owning a copy).

I used to ask my mom if I could play a game at like 8 am on Saturdays, then four hours later ask my dad to go rent one. Then I'd play that for four hours before I finally had to stop. Those were simpler, happier times.


Story time.

Well that may be true for the N64 and it's comparatively tiny library but with NES/SNES or Playstation the odds were still against them. -or rather for buggy piece of shit games it made sure you'd just about never end up giving them a real sale (not that that's a bad thing, fuck'em).

You know how rental shops might have really helped the industry? -actually getting kds out of the house. Today, in my town at least, there isn't shit to be excited to go to do. Rental shops would familiarize kids with what's popular as they were excited to play a new game. -and odds are if it was good enough to rent again then your parent would just buy it for you anyway.

It's the exact same thing as Nestle Crunch bars, only in bite sized balls.

Probably cause they'd get so much heat for that. They lost the battle against rentals in North America, receiving at best royalties from bigger chains who wanted to avoid further legal trouble like referred to.

What I don't understand is why a company like Nintendo doesn't just set up their own reselling program considering how successful Scamstop is at it.

Oh, it was royalties game companies used. When movie studios attacked rental stores years before games were rented, they compromised by selling "rental editions" to stores at high prices that were double/triple/whatever the MSRP of buying it yourself. So Blockbuster and the like paid something like $80~100 per tape/DVD. I wonder if Redbox is the same way.

Nintendo instead went the way of selling remakes of older games constantly. I know many people who owns 2-3 versions of the same fucking Nintendo game but on different consoles because they fell for the virtual console scheme and are too lazy or stupid to either emulate or use their old consoles.

i will not have you shit on mario all stars

That sounds more like a problem on the part of the consumer.

Virtual console games are not remakes they are ports.

I mean emulated games or whatever the case stays

It really is. What's infuriating is those morons actively fuel a market of constant rehashes instead of having the developers create something new and interesting.

they're ports, user.

The "brand new copy" was the blockbuster version.

Same with last-gen remasters?

Because Gamestop/GAME/AustrailiaGamestop threatens to not stock your games if you do that, and they know a large portion of your NEW sales come from them, even if they leech like 4 sales per game from you. Baka.

They do both. Virtual console is straight up ports but what they do with their portable consoles are mostly remakes of older games.

I have a mixed relationship with renting cause my brother always used to sell my games so he could rent Playstation games.

All the Super Nintendo carts I bought from Video City with my allowance every week, my copy of Dragonforce for Sega Saturn. He sold them all so he could get three day rentals. I'm pretty sure he sold our copy of Mischief Makers which I spent hours playing to get the true ending for the same reason. If I could, I'd hustle him to pay me back for all the games he pawned off.

You should have broken both his hands for being such a dick.

Could be worse. Knew a guy who's (soon to be) ex-wife sold his PS1 RPGs, ones worth $60+ apiece, for cigarettes.

They could try opening up their own retailers and buying stock in a potential competitor.

thousand year door was on gamecube, it would only save to memory card

Unless you post the divorce papers here I won't believe for a second
I've seen too many cucks get whipped into selling their shit by their wife
I bought a wii with cords and every thing for $5 at a yard sale. Wife was working the cash box, and the husband had an forgettable, broken look in his eyes

even when i smoked i knew that cigarettes weren't worth pawning shit for, yer boys lady is probably doing stuff worse than just huffing darts

Wasn't nice renting a game as a kid and having it turn out to be shit hard and complete garbage.

Sure at least I didn't pay fullprice for it but that didn't stop games from being shitty.
How was I supposed to know Barts Nightmare was complete garbage and made extra hard and confusing to encourage renters to buy it. That second stage in SNES Lion king? Fuck me daddy.

No the whole thing was shit from the start. At least it wasn't as detrimental as gamestop.

My niggas. This just brought back memories of playing rayman 2 on playstation.

Who gives a shit about the industry? I would spend $2 and play a new NES game all weekend… or for like an hour. Some games were shit.

You don't have an industry you don't got a NES game dumb dumb

Instead I'd have whatever the fuck that thing people who actually care about video games make. The current industry can go fuck itself.

Blockbuster used to actually print codes on the back of the rental boxes, if codes were available for the game. Back in snes/ps1 days anyway.

Don't see the point. Codes were freely available on the internet by then.

Internet wasn't nearly as widespread back then. Especially snes years. Was still in its infancy compared to today.

Back then the internet was way better, normalfags ruined it in the same way they ruined vidya.

>tfw parents were just happy I wasn't out partying so they'd give me $10 a week to cover my autistic habits

Am I the only one who misses that weird smell places like blockbuster had?

now that you say it i do remember, it must be something they used to clean the carpets they had

That or maybe it just was from all the plastic boxes in one place.

It was slow as hell, finding shit was impossible, popups everywhere that even bypassed the no popup feature on wangblows niggernet exploder, internet was slow as fuck, and any search result only returned porn like typing "Chun Li moveset" only to find it all going to pages and images having only to do with lewds. But yes at least there were little to no normalfags and that's what kept the internet culture back then free of cancer and nobody giving fucks but ultimately one of its only redeeming qualities.

If by better you mean less cancerous, then yes


This user gets it

Used to rent Earth Worm Jim all the time. Never saw it for sale anywhere.

nah gamestop doesn't have that same smell

Only a greasy kike would question the value of rentals. I'm just saying.

Yeah pretty much what I meant by better. Cancer wasn't everywhere and people had the intelligence to not share private information all over the place to whoever the fuck. The government didn't use it as a mass spying tool either. I sure don't miss the mass porn popups and waiting 2 minutes for a fucking picture to load. Not to mention that back then I had to format my PC at least once a year because of all the shit those damn popups did.

That's false though since the whole "nigerian prince" meme started in late 90s/early 2ks

Back then didn't the scam spread by using a crawler that looked up e-mail contacts of the one retard who did give his e-mail somewhere? The other user also was mentioning SNES era, which would be early to mid 90s.

used to be everyone was so terrified of even using their real name online. how did they manage to convince them otherwise so easily?

Not sure what it was like in the US but in Australia games were the same price as today back in the 90s, considering wages were around half of what they are now it was pretty expensive to buy brand new games unless they were on sale.

I had an old catalogue I kept so I scanned it, this was from 95 I think.

Millenials being raised like good goys and being told that transparency is one of the best qualities someone can have. They then showed their relatives how to use the internet. "I don't have anything to hide so why should I care" mentality is cancerous. Underaged kids should never have been granted access to the internet in the first place.

dude its fucking bizarre, i discord with these guys i play some shooters with and they all use real names with each other, and one time the motherfucker left his mic open while ordering a pizza, fucking says his address out loud and credit card number

same dudes like "yeah you gotta visit my town" i didn't even think about visiting my oldest internet friends for like 6 years and the guy i just play some shooters with who knew me by a fake name for a year is like 'come visit lol'. and i'm only like 5 years older than the guy its insane how little time it took to fuck up internet mentality

The morons litterally think that nothing can ever go wrong, that everybody is kind and if not the cops or some kind of authority will magically appear out of nowhere to save their retarded ass and fix any wrong they could face. Entitled pieces of shit who are the perfect slaves to their masters while believing they are free, the lot of them.

that must be canadian

Man you ausfails never catch a break do you.

Resold games are functionally just piracy that you pay for. Rentals are functionally just piracy that you pay for, then that someone else pays for, and so on, so forth.

Nope, in Canada genesis games were sold $59.99 at launch and would drop eventually to $19.99. Australians did get fucked harder than Canadians on games. Game prices actually increased in the last 5 years in Canada. Before it was pretty much unheard of paying more than $59.99 for a game, now some sells for as much as $79.99

not even in the 2nd hand game market

life was good

unfortunately my local blockbuster was near the hood of my town so it got cleared the fuck out before i got to scope out what they had lying around

Grofit

Good for the industry? Probably not.

Good for me? Yeah. I still use GameFly, and while it's got it's own problems, I've almost never gotten a damaged game from them - and when you buy/keep the games, they send you the box in immaculate condition with all the codes/extras/promotional material intact.

It's like $15 a month, but it's better than blowing $40~$60 on an experiment based on some internet faggots shitty opinion - and it's a fuck of a lot better than being a good goy and paying Sony and MS $10 a month for their shitty Game-of-the-Month clubs which they require you to be subscribed to - or else they break your multiplayer. At least with GameFly, at least I know that the games they send me are shit that I've put on my list, and not just random indietrash.

really? It's that cheap? I've been trying to get my own vidya youtube channel going but part of my problem is that I am a bit low on funds to keep having new and fresh content and with the PS4, there are some games I want to try out or stream, but I don't want to actively support Sony anymore.

$15 a month for 1 game at a time.
$23 a month for 2 games at a time.

I only get one game at a time, but most people go with the 2 game plan since turnaround can be excruciatingly slow unless you live near a distribution center. So at least a week out of your month is just spent sitting by the mailbox with your thumb in your ass waiting for a game to come. With the two game plan, you always have a game at home to play while waiting for the other one.

But, I've got so many roms/isos/disks that I could just stop engaging with current gen shit altogether and still have more games to play than I'll ever complete in a lifetime - so I don't give a fuck about waiting. Shit, sometimes it takes real motivation just to put in the game I rented so I can try it and send it back, because I'm too busy with emushit.

Mostly, I just use it to get a demo. If I like the game, I'll buy it cheap or just keep the GameFly copy to play later. You get like $5 a month in GameFly FunBucks, up to a total of (I think) $15 - so that at least gives you a bit of a discount.

Have they added Switch games to their lists yet?

Yeah, they've got Switch games for rent. Good luck getting anything worth showing off for the system for the next 10 months though. They only have a limited number of copies, and rentals can be kept for as long as the user keeps paying their monthly fee, so one may not be available for you to play for months. I hear people have better luck by just keeping their Queue empty except for that one Low Availability game they want. GameFly has it's fair share of problems, and getting decent/popular games in a timely manner is one of them.

Everdrive 64, my good chum. Fuck resellers to hell.

Well, that stinks. What about the selections on older titles? Is there a certain point when a game goes off the rotation entirely cause it's like 6 months old?


These days I try not to support piracy, but the greed of resellers and scalpers often pushes me to go back on that. Of course it'd be a lot easier if the major publishers just put bigger libraries off classic games on their digital services. I don't think Legend of the Mystical Ninja Starring Goemon or Mischief Makers have ever been put on the Virtual Console.

Not that I've noticed. I can't speak to every game, but I just did a quick search, and you can still rent stuff like Catherine for the PS3, Chromehounds for the 360, and Phantasy Star Universe for the Playstation 2. Castlevania: Circle of the Moon for the GBA has a page listing, but is listed as unavailable. So I don't think you'll have too much trouble finding older titles. At least from last gen.

There's your problem you see piracy as evil and not good for vidya. Piracy does a lot of good for games. Also as someone who owns an everdrive it's a solid investment considering the price of what a single game would cost now thanks to scalpers and other faggots.

Reminder that scalpers actively destroy product to drive up prices.

The last bit Goemon 64 might have an issue with music licensing since Impact's theme is sung by Ichiro Mizuki, whose rather legendary when it comes to giant robots and theme songs

Not exactly, because Game devs and movie distributors get a cut out of rentals. So it benefited you and the industry itself.

All arguments for piracy are nothing more than thieves trying to rationalize their theft because deep down they know what they're doing is stealing. If you're gonna steal, that's fine and I can't judge you because I steal shit all the time, but I don't have any pretensions that my behavior is somehow justified as justifying bad behavior is what children who don't want to take responsibility for their actions do.

Piracy isn't stealing

yes, it is.

Oh, so a product has been removed from the possession of someone else? Individual A no longer has the game because Individual B pirated it?

Where's the product that can no longer be sold because someone stole it?

Happened a lot

Zee ex spectrum games are trash though, so it's no surprise they were worth next to nothing.

The PSP in general.

Yes, I've read Hoppe too.

But I'll bite. The object of value in this case is access to the content that is the game itself. While it is true that when you pirate a game, you don't actually take the disc off the shelf and run out the store with it, you are still violating the rights of the property holders by accessing the content without some proof of their permission. The only way to justify this action is to deny intellectual property rights altogether and basically deny the right of any person to decide who can and cannot have access to their own property. If I made a painting for a loved one and only wanted them to have private access to it and no one else, I should have that right and it's on that same principle that the law provides protections for intellectual property and the rights of the owners of those properties to limit access to them however way they please, no matter how unfair it may seem to others who think they just automatically deserve access to whatever other people produce.

Chicken and egg.

Rentals, shareware and arcades. There had been rather extensive options to try before you buy. But how do you know whether that worked to make the games as good as they were, or whether the existence of businesses that allowed you to play a game without buying it was a result of the quality of the games?

There were some things contaminating that though, particularly inconsistency of ports.

Corporate kikes appropriate other people's shit all the time. Intellectual property laws are made so someone without money to hire lawyers for a long period of time are cucked into submission by their Jewish overlords. Kill yourself for willingly taking the circumcised dick up the ass.

its pretty jewish to take things for free and then justify it by twisting words around

Because some people abuse intellectual property laws doesn't mean there shouldn't be any intellectual property laws at all nor does the fact that one vaguely defined group of people (you didn't exactly specify who the "corporate kikes" are whose stuff your entitled to steal) does something wrong in your eyes automatically justify your doing wrong, all that does is remove any moral accountability and thus right to criticize others from your own self. And no amount ad hominem attacks and strawmen can rationalize stealing access to things that the legal owners have not given you permission to access. Justifying your actions against others' rights does nothing in the end except void your own. And if you're willing to take responsibility for your own actions in breaking the law or harming others outside the accepted boundaries stipulated of the law because of some petty or personal grievance, that's fine, but it's incredibly difficult if not impossible to morally justify actions that and even if it could be morally justified in some cases, these cases are usually exceptions to an otherwise sane rule and don't necessarily warrant the complete disregard for the basic principles upon which perfectly reasonable laws and ideals have been enshrined. I stopped seeing shoplifting and pirating as some kind moralistic crusade against greedy corporate overlords when I stopped being a dumb teenager who thought he had to be a communist to be punk rock and looking back on it, that was really just me trying to make something I knew was wrong seem right to alleviate whatever feelings of guilt I had. Now, if I so happen to steal something when I'm too broke or cheap, it doesn't really go any deeper than "I just want free shit" and I think, strangely enough, as long you admit that much, it makes you more mature.

You mean like equating making a copy of something to actual theft, which would deprive one's ability to do anything with the stolen product?


I talk about any people who are not directly involved into making the product and only gravitate around the actual creators while appropriating the creation as theirs, or even worse actively limiting the actual talent's creativity. IE publishers. It goes beyond "I want free shit" I genuinely wish they would end up living in a box on the streets or commit suicide because of crippling debt. Doesn't mean I never buy what I once pirate, if the product is actually good I do end up supporting it, even if it ends up meaning someone who I wish out of a job gets a fraction of my money..While total abolition of IP laws would be lunacy, there needs a massive overhaul of the current system in place.

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They don't actually sell at that price though, do they? I'm pretty sure my copy of Starcraft 64 sold for about $1 at cash converters.

I think it was a good thing. It encouraged consumers to try out a product before buying it. If the product sucked then the consumer won't blindly buy a bad game.

It encouraged developers to make sure there game was worth more than a 5-10$ rental and they had to make sure the game hard more content than someone could view casually playing the game on a weekend. (3-6 hours).

But now that there gone, and demos are gone. It is extremely difficult for me to try out new games and know if they are good. The closest thing to that is the Steam refund service, but I am only given two hours to know if I like the game otherwise I am stuck with a game I hate.

The sheer fact that Demos and Rentals are gone may be part of the reason why the video game industry has gotten worse. Consumers are forced into buying


Another good example of the Rental/Demo system working. Without that consumers are stuck having to read reviews (which can be fabricated) or flashy developer footage (like no man's sky). Smaller games with less of a budget and less attention are very hard to find today. Rental Stores often bought in bulk and bought lesser known games, such as mischeif makers. And besides what better judgement a consumer can have other than one that they made.

Considering piracy is the only way to play abandonware and to create private servers for online games that either no longer exist in the form they were in at the time due to expansions or shut down due to the company running them pulled the plug.

Anti-pirate fags would probably report a download link if it contained a leaked copy of either a game's prototype build or a unfinished game that never saw the light of day. I'd put your mentality on par with collector fags who hoard rare prototypes because "MUH VALUE"

This. Rentals were great especially for 4th, 5th, and 6th gen because of all the my the obscure IPs that were raining down.

Most of the shit I rented I never would have bought outright, especially not used and doubly so for stuff on defunct misfit systems.

They were a great thing for the customer, I rented just about every game before I brought them to make sure I liked it.

It's completely different, you think video rentals were the exact same as buying a movie and lending it to hundreds of people? There a special licences for rentals that make the devs more money than just the copies the rental place buys.

My friend has a deal with his local Game store I think it was, where he pretty much just bullied them into giving him store credit for a game he bought and returned because he thought it was shit.
Now every time he buys a game and doesn't like it, he can return it for store credit for the purchase price as long as it's in within two weeks of the purchase date. He's returned heaps of games, some after realising he didn't like them, some after completing them within that time period. Only rarely does he keep the game, he pretty much uses it (or abuses it) as a free rental service.

They do, just the cart sells for $200+

Anything that takes money away from this horrid fucking industry is a goof thing, but games today are so cheap that I don't think people would bother.

The ideal system would be one like Origins have where you can rent games for X amount of days. Only the money wouldn't go to EA but a random asshole instead.

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Yes kike, now kill yourself.

Facebook happened. Myspace to a degree. Before those, everyone told kids to never share personal info online. Then those got big, and suddenly they managed to convince everybody, including adults, to share absolutely everything online, including stupid shit nobody even wants to know about, like what your dinner looked like.


Millennials should remember the first half of the 2000s though, and during that time, you were still constantly told to never share your info online. The shift was incredibly fast.

I'm glad you've got your candy user, but mine is gone forever.

My father actually owned his own video store and as such I got free reign over pretty much every game he ever got in (though that meant I was limited to Nintendo games as he hated Sega and Sony for some reason).

Christ, I miss those. The minis aren't even a good substitute.

Nyah nyah, my candy of choice from back then is a commodity! And my other candy of choice would be straightforward enough to make an adequate substitute for.

While I understand your line of reasoning, I don't think piracy really actually hurts anyone except the actual paying consumer and the people on the lower end of the corporate chain

Most chocolates don't even have cocoa butter nowadays.

In all fairness, those licenses didn't come into being until after the controversy around video game rentals and Nintendo's attempts to shut down the industry. In the beginning, video game rentals were basically just random fucks buying a stock of games and renting them out without any licenses. And even after Nintendo's efforts were stopped in North America, it was only bigger chains like Blockbuster that attempted to mend relations by giving publishers a share of the profits and also sponsoring special promotional deals to encourage people to buy the games. I was actually surprised that Blockbuster and Nintendo had so much bad history since when I was growing up, during the 64 era, Blockbuster shilled the hell out of the Nintendo 64 and there were things like the Pokemon Snap stations that Nintendo had given Blockbuster special permission to have. But as far as smaller chains went, there were still a lot of smaller, mom & pop rental stores that never paid the publishers a dime.

She peobably didn't know how much they were actually worth and sold them for $10 a piece. People are brain dead.

Fug. Muh candy right here. This should have stayed rather than those nasty malted milkballs.

Isn't that just in America? In other countries their chocolate is literally regulated by law and have to contain actual cocoa butter and whatever else, right?

Citation needed. If it were true we'd see more games like Godhand, not The Order 1886.

The industry got the formula to wring quarters from people, which was to make them hard as balls. As game development shifted from arcades to home the difficulty carried over too. And honestly why would game devs really care about rentals? Sure I probably passed on a few games either to finding out they were shit or outright beating them. But I found way more games I loved through renting that didn't really have ads outside of what you saw on the shelf.


I hate Coffee, but Coffee Crisp is the shit and it perplexes me that it isn't everywhere. Are Caramilks the same way too? How is it we have so much good junk food up here in Canada the yanks don't have?

Well, duh, nutellacorp aggressively boast about having little cocoa, and those are candy bars and such.

Yeah, but even outside of america, that's just for actual chocolate.