Notch kind of tried something like that.
Worked in game industry. Went "indie". Got "inspired" by infinite autism blocks. Cozy up to clique and MS.
Got famous. Shitlorded a bit when SJWs say stupid shit. Sold soul to MS. Got "creative block". Said maybe need to "hang out with indies" again to get "inspired" again…
What are the odds all the devs in indie game the movie had hit sucksesses? Get it? normalfags have no fucking taste. They play shit they're told to play. Flappy Fucking Birds, man, for fuck's sake… Then pretend it's somehow good because everyone's playing it.
You see the same shit even around these parts sometimes.
Yes, I would agree. This is best. However, just sucks that cards are stacked against us. Lots of good obscure games in other places (see: tugsauce), that never make descent $$$ because no coverage, not in clique (and not hated enough by SJWs).
What you can sometimes do though is troll the SJWs hard enough to get them to try and kill your game, start your own covert call to boycott your own problematic game, then if it takes off, damsel yourself to the anti-SJW crowd… Not naming names, but this shit has a proven track record.
IMO, don't dev for the money. Do it for the love of it. Keep putting out content and eventually you'll get a following. The key is to always leave a hook in your games that can notify the player on the exit screen, etc., that a new game is out. Have it check a server at install and every once in a while just to get the img / text to display. This way the next game comes out you can market to use prior install base.
I've also floated this idea in other places, and it seems to be yielding some results, but it might be harder here in a small community. Devs of a specific community shill for other devs of the group in their in-game menu / exit screen / etc. "If you like this, you might like this other game I like / was inspired by / etc." It should be a genuine recommendation, or you lose rep, and ad screens get ignored. This way if one game gets successful then all the other devs in your community get a little boost in traffic too.
It takes some capital to start / run a studio. 1MA can help anons out. Hire devs of a feather from the community if you like their work.
TL;DR: It's called "networking".
#1 thing is to stop procrastinating. Which I'm doing writing this shit that doesn't actually matter. So, back at it.