Why did it took so long for a videogame to have cell shading that doesn't look like garbage?
I watched their lecture where they explain their workflow and all the features they need were invented two decades ago.
Why did it took so long for a videogame to have cell shading that doesn't look like garbage?
I watched their lecture where they explain their workflow and all the features they need were invented two decades ago.
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Its Cel shading
OP cant even get his topic right. Embarrassing
I'm not an anglo.
this one was pretty decent for a psx title, looks even better on emulators
He got it close enough that anyone who sees his post, especially with the included picture, knows exactly what the topic is.
Kill yourself, you pedantic little /a/ meido.
i imagine due to the developers reusing assets for their game regularly
that coupled with the cost of making a whole new game with whole new assets there wasnt a desire to change
just guessing
cel shading always looks like garbage
You look like garbage
Post games with cel shading
Not really, most of the CG industry is geared towards photopleism, so there aren't too much development towards making NPR that doesn't suck ass.
Japan is the only who tries to make 2D with 3D.