Why videogames have shit tier AI?

Why videogames have shit tier AI?

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Doa5. Horrendously easy. Doesn't stop the AI from occasionally pulling off some bullshit where they hold 5 different strikes in a row. Probably because the AI reads player input.
Mario Kart. Painfully easy once you're acquainted with the tracks.

To put it simply, we honestly just haven't been able to develop super ai even japan leading on with amazing technology, we just very recently were able to make ai self-aware of what's around it, Fact is hard to understand ai because it lack humanity trait being able to learn and adapt no matter how smart a computer is it will always lack what we can do easily. the imagination which is actually important for humans as it makes everything around us.

nigger.

That's because it's a shit game. Plus have you seen any of the new games of pac man, I want more pac man. like I want someone to shit on my food.

t. low IQ nigger.

Because they don't.
Games don't have AI. AI is a learning system that readapts itself in order to achieve some goal. Videogames don't do that. Bots don't have AI, they have a set amount of actions.

What language are you even speaking?

game AI is not the same as strong AI, newfag.

Autism, the same your spouting at me.

"Game AI" isn't a concept. It's either AI or it isn't. We call it AI but it's a misnomer.

No, seriously, this shit isn't even English.

It is in japan.

the name is "game AI"

the proper name of academical AI, is general AI (for terminator shit) or strong AI (for google robots shit).

newfag.

You forgot sex AI, for knowing how to suck your dick.

You dumb fucking nigger. Isn't it obvious?

Most developerspublishers don't give two shits about actually making a good quality game, they just want to make money. So, why bother spending time on AI when only autists that post on Holla Forums are going to care?

you really should just stop feeding this machine, new games aren't worth your time and if you actually buy DLC or season passes, even when they're on sale, you should be gassed.

The first step to discussing future tech is to never say this.

I know, I just want to talk about game AI.

webm or fuck off with your bullshit.

That was a good read.

Is that Garfielf, he looks different new artist I guess.

you should see what this japanese artist is doing

Damn that's weird.

Oh lord this isn't 1989 anymore. Japan is stuck decades back and can't innovate, they just put new paint on products others make. Fucking weeb I won't ever read the rest of your post.

Mate, I think your a lot worse off than me my friend. And you think the us doesn't do the same I bet.

That argument no longer works.

- Toru Iwatani, Pac-Man creator
Bitches love colors!

It's an old meme, sorry you're triggered by HL2.exe. Japan is still trash and you're a pathetic weeb.

You managed to use seven words in a row that say nothing.

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Alright, I been got. I don't see how the video was tide to ai. But whatever. To be honest more a shit post really. I never came here with any kind of intent to prove any point. Mostly shit post. What you expect people talking about video games on a image board on such a topic.

I mean if you can all actual prove to me you actually do discuss games then maybe I actually care to do the same, never seen any topic go outside. The normal that I see dally here.

based ESL retardbro

Spending dev hours on that probably doesn't square with the goal of maximizing risk/reward. There's no incentive.

In fact, I think they're disincentivized from making better AI, because players are idiot babbies and don't want to be outsmarted. Give them situations where they have to quickload or whatever, but they'll just quit if they hit a wall. AI could be that wall, mercilessly adapting to and defeating basic bitch tactics.

AI is hard to code, instead of writing new AI code which is hard, devs have written multiplayer gamemodes which is easy AND gets more consistent sales. Just look at Blizzard's games; the AI hasn't changed since Warcraft 1.

Because actual artificial intelligence rarely improves gameplay.

You summer-shitters are a little early this year.
There just isn't any point to developing AI more complex than is needed for a game. Super smart imps would not benefit Doom, though would certainly be amusing to watch for a while.

It's also the most cancerous one to ever come out of the tf2 community.

Games like tLoU for example could of greatly benefited from improved AI. AI includes escort mission which I believe would benefit the most. Nobody likes to drag around a mindless strumpet I also think a logical step to take with NPC's is to have them act as "chatbots". Where the player could potentially talk about anything. I could imagine a detective game revolving around this concept, and its up to the player to ask the right people and the right questions. AI also creates more of a natural challenge with enemys compared to bullet sponges.

The big hurdle tends to be the fact that teaching a computer English is really hard but I'm surprised noone's tried making a conlang for the explicit purpose of allowing the AI to communicate actual thoughts and just forcing the player to learn it.

It doesn't have to be complicated and it can just be based off English, sentences can be shit like "I eat hamburger therefore belly become full"

Because good AI is both harder to develop and market to normalfags than grafix and shit.

Heh

Good AI could actually be really annoying.
How can you make it enjoyable yet intelligent adversary is where its at. Like in FEAR.

because super AI isn't fun to fight against idiot
we can make bots that can find you anywhere on the map, have full mobility to reach you anywhere you flee to, have 0 reaction times and perfect aim
but we don't because they would just be extremely frustrating and unfun to fight against, so vidya AI is intentionally dumbed down to give the player a fighting chance

Making computer players think like humans is retarded
And wanting one that thinks like a human is lonely and stupid.

A single player experience is meeting objectives, solving problems, and personalizing experience.

You really missed the point of good AI. dumbfuck.
Are you by any chance a consolefag?

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Ideally it would be something like fighting someone at your level in a fighting game. Something that can fuck you up for making mistakes but can slip up every once in a while. Granted this is fucking hard to do, but I did said "ideally".

You're a dum-dum

You do know, that that what you are describing as "super AI" is actually shittier AI?
Good AI tries to simulate to be human.

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are you learning english?

I havnt watched the vid but OP is right.

Video Game AI feels like it hasnt caught up with everything else.

FEAR was praised for years as having 'good AI' when really, it had competent merkel trees and loud captain obvious enemies that yell their life story before making any movement.
Player-game communication is more important than complexity, but devs can't communicate in meatsphere, so how can they do it on computer?

I love it when Holla Forums talks about a topic that they know jack shit about and even go as far as to argue about it.

What's been in the neural networks field, fam? My last real involvement with anything related was back in uni with fucking Prolog. But I found it pretty fascinating ever since and hope to get into it eventually.

"smart" ai isn't necessarily fun to play against.

Democracy 3 uses NNAI to manage rates of change and shit

and democracy 3 kills you unless you aggressively push gun control.

To be honest in my opinion what I really wanted to tell you is that posting like this is completely retarded and people who do it should be shot.

Every imageboard regular would be better off shot, tbh.

t. newfag

This. Compared to a basic program, an imaginative mind is the only thing that can think of mechanical exploits in games and result in mindgames like that legendary Street Fighter player's most unforgettable moment.

We'll see what happens with waifufags once that literal AI is commercialized for who knows how much fucking money if "soul" can be painstakingly replicated.

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Machine learning is horrendously hard to implement into a game, unless you have tons of math/statistics knowledge and a masters in comp sci. Shit's hard

I've always wondered how you make an AI that doesn't cheat.
Especially in racing games. What stops the AI from driving perfectly ? How can you make a fighting game without rubberbanding ? How can machines make mistakes that don't look deliberate ?

Nothing like AI to bring the faux intellectual retards out of the woodwork

CPU load and it not being a profitable selling point.
CPU load: Dwarf Fortress has great AI, that is why it'll bring a great CPU to it's knees despite it's minimal graphics and physics.
Selling point: Games with flashy graphics sell, games with great AI not so much, it's more profitable to put dev time into graphics than AI.

RNG, it's used everywhere in just about every vidya but people only sperg when it effects their chance to hit.

Complex, adaptable AI, in the sense that people usually mean when they ask this question, is antithetical to good game design.

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Why code AI when you can just shit out the next AAA turd

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It brings a great CPU to its knees because it isn't set up to handle multicore processing, and all the game's strain is on the CPU, not the GPU. Any integrated card from 2000 could probably run the game at the native resolution no problem.

If Toady were smart, he'd leverage the GPU to do things like world gen

This doesn't exist.
Come up with a better insult, retard.

NIGGER-TIER INTELLECT

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People need to realize that most AI is overkill for the kind of AI needed in video games. It took Google, what, a decade using massive distributed clusters to create a neural network that could recognize a cat without guidance?

The kind of AI that is needed for games is not only domain specific (algorithms from one game will not necessarily translate to another game) but also is a hard problem to solve. Look at the Starcraft ai competition as an example.

cs.mun.ca/~dchurchill/starcraftaicomp/

In order to make a competitive ai, you have to build a lot of helper tools just to get there. Shit like build order simulators and micro management tools are necessary just to even write the algorithms which control the ai. For a company which wants to get the product out the door, it might not even be worth the time investment just to build a good ai for their game. Not to mention that truly complex games like Brood War have metas which evolve over the span of years.

Short answer: it's not cost-efficient for companies to develop good ai for their games.

Because good A.I. is too expensive for modern companies. Then you get to the other reason which is why have A.I. at all when you can just go full multiplayer to save money for what people will call the "true/better exp" anyway.

i rather have super "smoke and mirrors" AI just like FEAR by just making radio response based on the situation

oh they talked about fear AI

If you compare other cpu demanding games in genre, DF is quite good. COmpare DF to a fucking tome4. It causes bsod on little old nvidia cards and fucking demanding as shit just to render fucking tiles, one turn at the time. I wonder how they fucked up performance so much.

A GPU wouldn't do squat for dwarf fortress. The first thing to go is the cache, too small to hold enough pages to manage a large DF session, which out swapping pages from memory. Multi core, which their own individual L1 and L2 caches is the only thing that can help.

Now if ONLY I had IDs for context

Also in terms of AI SIL has the best AI among rougelikes. I wonder why no one is using it instead of "A* to get close and spam attack/spells".

Simple. Normalfags still get tripped up by basic patterns. Why bother fixing something that only a small amount of people notice? Once the quality of humans goes up, so will our hobbies.

The name you're looking for is expert system.

This nigga knows.