You fucking disengenious cunt. It's not 1%, it's straight up not even the same thing! Your heroes DO NOT FUCKING GRIND XP AND LEVELS INGAME. It's not the same mechanic at all!
You do not gain requisition and power out of killing line units, how do you sit there and type this shit with a straight face and expect anyone to take you seriously?
Because they often have passives that complement line units or specific strategies and because due to the difference in their cost and power, it's important to plan ahead.
If this is "moba elements", every single RTS that has "build order" (all of them) is a MOBA.
Link a changelog where elites have been patched for those reasons then or admit you're just fear mongering.
I do so much miss having units locked in flashy animations that really do nothing but look aesthetically pleasing while strapping them in place while they keep being shot. Definetely my most missed feature.
From craters and grass. That were static. That only gave you +defense.
To control points that must be captured first, protect against projectiles but not melee and give an extra purpose to artillery, who's really good at dealing with them.
If you think cover in DoW1 is more interesting than cover in DoW3, you have brain damage.
I'm trying really hard to take you seriously, but you're really not helping here, buddy.
Points served strictly for requisition and relic points for high tier units. Points in DoW3 still serve for requisition, power and there's points that generate Elite Points to summon yours faster, much like Relic Points.
And combined with escalation phases that increase the advantage of having one more point than your oponent as the game progresses, it does influence the flow of the game far more than the first one, where the resources collected from points\generators went DOWN as the game progressed, slowing the whole thing.
Because you'd really use more than one type of weapon per squad, instead of just having 2 squads, each using strictly one kind of weapon and microing them to optimal targets instead, right?
They still have weapons you can stick on them you can equip (flamethrowers and plasma pistols for tactical marines) or they come with them already (terminators being produced with either heavy bolters or las cannons)
It's one of the dumbest features to be upset about.
Units move fast enough (unlike the first DoW) that you can easily retreat them back to your base if you need to defend, there's no need for a "defense force", not to mention your production being back in your base constantly cramming out troops makes your "defense force" anyway and fight for control points ahead is far more important too.
I meant that the force which made him capable of such feats was the weight of his hammer, not necessarily gravity. If he can lift and swing it easily, the gravity of a planet really wouldn't have much of an hold on him, right?