Shilling my Kickstarter

Hey anons,

Story is this: In 2013 left AAA to make perfect game. Tried to kickstart it back then and failed. Incorporated the studio anyway and grinded out gamedev contracts to pay rent/food while we worked on it. Kickstartering it again for >40k finishing capital to get some focus in preparation for alpha.

About me: Came to fullchan with 1st exodus (want to say August or Sept 2014?), but as part of life-optimization eventually quit all non-work-related internets & computering.

Anyway, check it out if it looks interesting to you. Won't be offended if mods delete thread due to shillery.

Other urls found in this thread:

youtube.com/watch?v=9mzPOIxU05c
youtube.com/watch?v=PdKGrxUAY7g
kickstarter.com/projects/astrobasecommand/astrobase-command-70s-space-station-builder-and-cr
youtube.com/watch?v=NqHqFYEkX3A
twitter.com/NSFWRedditVideo

Oh, I think I've seen you post in /agdg/ threads before … I recognize that cylinder capsules

Yep! It's finally almost done.

Could you not doublespace? It looks ugly.
What studio did you work at? What exactly is your game about? It looks better made than most games from devs here.

I don't know if I should yell at you for shilling or patting you on the back for the good work.

Fucking what

Major studio I worked at prior to being indie was Funcom, about 2008-2013. One of the other guys was at EA.

Game is sims in space, with personality driven AI and skill-based RPG system. Also resource management.

Basically you build a station, hire crew, assign them to jobs & living quarters, etc. And if they're having a bad day and fail at their job (or their skills suck), something might go wrong. And it doesn't take much to start that chain reaction.

Who gives a fuck
You could at least put a short description of the game here, shill.
It looks pretty decent dem hands need some work though

4 seconds too late

And GUI is entirely skeuomorphic!

Looks interesting OP, where else have you advertised this?

Why so specific? You couldn't just round up to 30k?


Neat

One of the team is really into maximizing our native impressions on social media. That's not my forte. But it's the game you gotta play… so we've hit up the usual "spend money for ads" suspects.

Also tried to ad-buy on both half/full chan but nobody got back to us.

He's asking for 40k Canadian pesos.

Because 29999 looks closer to 20k than it does to 30k

It's probably unnecessary but have you ever thought of multiplayer.

Goal is 40K CAD, which is minimum wage salaries for 3 months. This allows us to not work on other people's games for monies, which eats time.

Actually, my background is MMO dev. So yes the design is totally expandable to that. But as soon as you add multiplayer, you increase the dev costs by a huge factor so its a future thing at this point.

Okay, I'm intrigued, and aren't you afraid of those hacks from EA/Maxis stealing your idea? they already did it several times on fan mods.

Make it a tier 6 or 7 if the kickstarter goes very well

If it gets funded, will you release it without Denuvo?

As well as without Steam

I thought this was that fetish game about possessing bodies…

Bait or are you just retarded? he's kickstarting it and you think he has enough money to get denuvo on a small scale game like this.

I'd like to see it on Steam in some capacity, it's a lot easier to manage my games n' shit on that.

Release it on Steam but don't have it require Steam, problem solved tards.

Your game looks good why not post in the /agdg/ thread ?

That's essentially what I meant. In a perfect world he could go without Steam.

He has to make do with Steam and gog for this.


Check the first post think I saw him post his game several times.

Will there be any mod support?

Because that's for games in development and people giving each other tips and critique, most non-devs go there, his game is in a playable state and looks like a completed game so it's ready to have wider recognition. Also he said he posted in those threads.

He can also release it on his own website like Age of Decadence and Factorio.

Or what said. His own site.

Looks cute but no dice. I'm not forking over any shekels on hype.

POST QT XENOS!

Yeah a couple of systems we need to keep the details under wraps until they're released. Such as how the character personalities work.

Looks pretty cool. Do you have any unedited gameplay to show?

Could, but he'll still need to increase his reach on several platforms, so he'll need plenty of shills to get people to his site and game, and also ads.


Okay, well you got the game systems covered, just curious on the overall design and maybe a bit of art design improvement, small nitpick but it looks kind basic, but if it plays well, I'll buy it when I can.

Oh yeah that's the other thing
If you want good word of mouth, make pornable aliens for furries to slobber on

Come back when it's done.

Weirdly enough, we were greenlit on steam for the first failed kickstarter. Since you only get one shot on steam reviews, the plan is to sell it on itch.io until we think it's ready for Steam.

Denuvo is also something we've discussed. Because we're supporting itch.io, we already need a non Steam-DRM version anyway.

But the reality is that as an indie you gotta be on Steam if possible if you want to cover the dev costs.

ok I'll bite, more exactly what is your game about and how desperate are you for advertising here?
can it be easily moded?

that is a fast way to kill a game

...

This is exactly why I don't support them. If you can find an alternative to make it available off steam go for it.

Will have to check with the artist, who is in charge of what gets released externally.

And people say Steam isn't a monopoly.

Looks like planet base alpha and hopefully with better AI.

As mentioned earlier game in a nutshell is pretty much sims in space, with personality driven AI and skill-based RPG system, morale, that sort of thing. Also resource management and 3D station building.

Basically in RPGs, or games like Xcom with RPG mechanics where you have characters… the characters are bags of stats and nothing more. And you don't care about Captain Bob other than his sniper abilities. If he has a personality trait, it's a statistical buff like +5 accuracy.

So the idea in our game is that the game treats the characters as if they are people, and not just a pile of stats for you to min/max in your squad. Because that's not an RPG. That's playing a puzzle game to maximize some numbers.

So about 90% of the design time in Astrobase over the last 3 years has gone into the personality system and how the interactions and relationships work at a mechanical level.

Not too desperate… yet! The campaign just started. But you get the customers you advertise to and do not want just people who hear about the game through social media, since I'm an user at heart.

The door is open, it's just a factor of time and money. Low-hanging fruit is visual mods. Gameplay mods are trickier.

My memory is a bit hazy, but about a month after zoepost 4/v/ went to shit. AFAIK that was the first "mass exodus" to 8ch over a short period time from a single board. Could be wrong.

It is a monopoly. But it's a pretty benevolent compared to the previous situation. Prior to Steam, the monopoly was the big box stores, and if you were an indie there was little chance of getting your game sold period.

I don't get it, is this game just Sims in space with nothing else going for it.

Is there any goal to the spacestation or does it just float there and hold people?

Will there be alternate modes where I have a space ship and a crew instead of a space station?

Can I run a space cantina or a space brothel and trade in black market goods?

Will there be options to make something other than just a series of cylinders attached via tubes?

Is there anything interesting to do outside of manage a few people in space?

I don't think this game holds much value, either that or you aren't any good at selling it.

How deep are the space stations you build, what resources does the game require me to consider when building and managing my space colony?

Do you have any internships open?

Evolve was DOA but it only had threads here for a while because of waifufags.

important question: can I gas and/or space the kike?

Being able to space random people should be possible, I agree. There kind of management games are much better if you have Dorf Fort-tier fuckery.

You design a species and basically the goal is to not die. Other than that it's sandbox, with sandbox gameplay.

It's primarily a station-building game. Shipyards and ships are a far-off idea at this stage.

This is sooner on the schedule than a space ship.

Cylinders and tubes are the aesthetic. We've prototyped visuals for external objects like radar dishes or solar panels, but again… yes cylinders and tubes is the main look.

Well, you can manage hundreds of people in space. There is there is no map size or upper limit other than what your rig can handle in terms of the simulation. That being said, the people are the interesting thing. When you watch a sci-fi show, what you watch is people doing stuff.

This is like.. Bob and Alice get into a fight over some issue based on their personalities, and this causes Bob to be distracted at work and fail his tasks over at the power section, causing a coolant leak which contaminates the nearby storage module… and so forth. That's the sort of thing being simulated. The relationships and procedural conversations are pretty deep. In addition there are typical RPG mechanics at play. Job skills, etc.

>I don't think this game holds much value, either that or you aren't any good at selling it.
Maybe, definitely not a marketing guy!

Lots of depth to the simulation, 20 core resources ranging from food and water to metals, coolants, etc and also getting into sci-fi exotics.

Not until we hit the next level.

There's definitely more Holla Forums in this game than can be publicly advertised.

Will there be some kind of diplomacy/trade system with other players or NPCs ?

Oh well, I will just wait for a final release. You're right about how the conflicting personalities in shows Star Trek are a big draw but you haven't demonstrated this. And now I wish I had a DSNine simulator.

You're seriously going to need more than cylinders and tubes.

Durham office? We probably crossed paths at one point.

Honestly depends on the kickstarter, (or failing that, whether sales in alpha/beta can support the development of that feature).

This is basically what I'm doing with my game.
Of course, your most basic builds are probably leagues ahead of what I've got, so whatever

Nope was in Oslo!

Good to see we still have some yesdevs.
Any advice to someone starting on a project, aside from keeping the scope reasonable and such?

Will you be using a platform like Steam exclusively or make it available to anyone with no additional DRM?

Oh nice. Definitely never made it there. At least AoC and TSW made it out the door.

Don't worry there's a lot of ground to cover!

Yeah I was on AoC (live and xpac) + TSW + AO

be back in a bit!

Sounds like this shit game
SpaceBase DF-9.
Anyone remember this shit?

Cool. I started with a little AO, but mostly AoC, TSW. Took a break to work on a few other things. Back for Exiles actually.

Definitely liking the look of your game though. Builders like this are up my alley. Just make it have more depth than Planetbase and don't abandon it like DF-9.

I feel like this would be suitable music for the game.

I see a yellow person with purple hair, and it smells vaguely of Tumblr. You aren't going to go full cuck-dev are you? It happens too often and it happened to two major games I was looking forward to here. Sage for shill thread.

I'm waiting to hear back about

One day.

Bump. I'm bored.

Relevant: youtube.com/watch?v=9mzPOIxU05c

Have you ever played Startopia?

It happaned before, some 2d horror game that promised no DRM but relesed with denuvo anyway, pirates cracked it in a few days, dev got butthurt and suddenly decided "to hold up his promise" and remove DRM. Fans got pissed, it sold like shit and dev probably lost money

youtube.com/watch?v=PdKGrxUAY7g

More Russian propaganda :*

Come back when it's done newfriend, and even then we'll pirate your shit since you're such a faggot.

Yeah if you are serious about releasing something then it's about cutting out everything that wastes your time. There are lots of time wasters in the Modern Age!


We'll be on itch.io & the first public access builds will go there.


It's a game where you can make your own species. Right now there is just the humanoid rig, because scope. But within humanoid, you can customize skin tone, hair, skin color, and all sorts of face sliders. Individuals from the species are then rolled from this baseline. So can make whatever masterrace you want. In the vids we just used some random values.


Nope.


nice trips

That sounds like something worth checking.

After watching the videos, of course it may be a WIP, but will all bases just float in space or will there be asteroids as base terrain at some point?

If you're serious about your game project, you should stay away from Holla Forums, reddit is better for feedback and shilling your kickstarter. This gonna turn out like Yanderedev all over again if you keep pandering to Holla Forums

I would gib you money but I've been fucked over afew times kickstarterwise that I really don't want that to happen again

...

Was yanderedev a native, though?
This guy is at least from 4/Holla Forums, he understands us better than an outsider could, and would probably be able to get the constructive criticism hidden within our shitposting and autistic screeching.
Or maybe not, who knows.

I fucking hate your dialect, holy shit
However, your game looks like it could turn into something
t. Bergen

Right now asteroids are visual only, but might do asteroid mining as a first step to implementing away missions since there is a lot in common.

Yeah, the other guys are doing the reddit and social media bit. Honestly, never had a fb or any of that. Majority of my recreational internet usage was 8/v/ and 8/pol/, but had to get out of the rabbit hole to actually get game finished.

I'm a burger. To the Nordics, we're are the cheap foreign labor.

Every single thread we were criticizing him about making memes instead of actual content. Get a grip.

...

Nevermind, then
How was the workplace compared to overseas? Sage for slightly off topic

Oslo workplace was about work/life balance, often at the expense of productivity (coffee break every hour is a human right).

NA is productivity at the expense of marriages and mental health.

As a worker it's better to be in Oslo obviously, but then if your product has to complete in an international marketplace you are at a severe disadvantage. Slave labor is popular because stuff gets done.

Yeah that's cool. Totally understandable. Thx for checking us out either way!

And you risk losing your entire experienced workforce - or the majority of it - at the first whiff of something better in the same domain. I'm speaking purely from personal experience here working as QA/QC in Eastern Europe but EA lost a shitload of its QA department to a local studio last year and another large chuck this year to Ubisoft due to refusal to do anything to improve working conditions. I'm talking the worst salary on the market with draconian conditions (Not allowed to leave the office building until work is done or lunch break, all internet is blocked outside of work related stuff, if you need to boot up a program with admin priveleges - which were most of them - gotta find one of the five guys on the entire floor that has it, etc etc).

EA is in such a shitheap QC/QA wise at the moment they are calling back old employees asking them if they want to come back. The newer batch of employees are also shit since they are either autistic as fuck, are in it because Daddy told them to get a fucking job despite paying for everything still, or they drop off after two months.

So you're going to be trading or will it just be timed resource deliveries?

...

Bit of an interesting answer to this. Mission system was extensively prototyped (go to a generated planet and get resources w/ procedurally generated story) but was cut from the scope for the 1.0 version, because we're three devs and would rather ship a polished smaller game than a broken/buggy larger one. So how to close the game loop? Answer is that the resource management is more about logistics anyway… there are storage sections of various sizes, and the characters assigned to custodial jobs automatically get tasks to restock stuff (food in the dining hall, radioactives in the fission plant, etc) when necessary. So the custodians have to go fetch the resource and move it, which is time out of their day. There are also game mechanics where the resources have different properties – perishables, fluids, reactants, contaminants, etc. If some conduit, or compartment, or insulation, or shielding breaks in a module because maintenance personnel hasn't done his job (or there are no resources to fix it with, or he's in the process of fetching them from halfway across the station) then there could be a real crisis… one link in the chain breaks, and lots of other things get impacted.

So currently resources are of the "deliveries" variety until missions and/or mining are in, but even infinite resources aren't easy mode. Because the real challenge is about logistics, and having stuff physically near where it gets used and competent crew assigned to maintenance and custodial jobs, who also don't have personality or personal problems (or hungry, low morale, exhausted, etc), or anything that negatively impacts job performance. Likewise, a bad worker to one of the various reactor or power jobs will cause (what functionally amounts to) faster resource loss, which in turns require more time from the support personal (instead of doing the stuff they should be doing), and so forth. Everything is tied together in the simulation.

TLDR: It's detailed work/life/interact simulation, and all the resources in the world won't save you from characters who don't work well with each other, aren't competent in their jobs, or belong to a dysfunctional organization. Somewhat inspired from experiences in AAA gamedev. There are gamedev studios with functionally infinite resources that end up failing for exactly the same reasons!

Slave labor is good for replacing menial busywork, but executives and CEOs can't tell the difference between work and quality work, so they end up replacing the complicated and skill dependent work with slave labor too.

Sounds a bit like Banished in space.

How do you deal with/kill off undesirables? Can they be jettisoned out into space and be part of constellation Urine?

I'm more than likely biased since I am part of the menial workforce in this scenario but I can guarantee you that it will not bring any results in this environment. Out of the 120+ people working on a project during a single shift I can count the amount of people that knew what the fuck they were doing on two hands and it kept dwindling. In the end you're going to end up left with utter retards doing the QC process with that line of thought. Which is why Ubisoft is pretty great as far as I'm concerned in the field, teams are kept to about 20-30 people tops and everybody knows what the fuck their supposed to do.

don't kike out on mod support tbh, mod support is a must

Wow a post without spacing like a redditor.

Wish you luck duder but just remember.

Don't.
Become.
YandereDev.

A guy who got so bootyblasted at people giving genuine criticisms alongside their fun standard 'chan' banter he ragequit 8ch and now hides on Reddit alongside with his "Yes Men" and his bloated-coded mess of a shitly functioning game.

Someone post the screencaps.

kosher shilling is kosher. Ask Mark.

Looks good, nice aesthetic. I don't do kikstarters but I wish you the best of luck.

that is some pretty nice oc user.

dropped
still good luck man

Sims in Space sounds like it has potential, good luck OP.

Also this thread reminds me, what happened to the devs working on that DBZ-style robo fighting game? I forget what it was called but I remember their threads about it.

Kill yourself.

Ok you got it out of your system, now tell us what you really think.

At least he did something opposed to you.

Looks like some space base simulator. Not expecting much.

top kek, go fund him so we can have threads whinning about it, 3 years after the date of delivery

Looks like alright pretty quality work.


This is completely possible, Steam can be used as "DRM" though it's not meant to be that, you can turn it off and not need Steam to launch, a few games like KSP so this, if I recall correctly.
Put it everywhere you can, OP. GOG, Itch and Steam. GOG should be easy, they're welcome to take anything relatively easily if you contact them and the game looks good enough, Steam is a bitch, however.

Are you Max Shields? I wanna FUCK the shit of you. I will fuck you so hard the hair will grow back on your head. The cum will make your body proportionate your head. OHHH YESS I'll fuck you like your daddy never fucked you before. I'll fuck you like your mother never fucked you before you fucking leaf! Be grateful I have this interest in you

Can you make them fuck? I only play the sims as a really fucked up fetish simulator and house builder.

Anyone reading this post and being a Funcom employee at any point in their lives can go fuck themselves for a great variety of reasons.

torrent where

I hope all goes well

Current approach for games that works the best is to have a website for the title and have large, prominent buttons to various stores, social media, and communities. I drive 80% of my own game sales. Stores are a convenience for consumers. Nobody is going to find your indie title browsing through them unless your game is on sale.

that looks liek subnatica

This guy knows how to check trips. He's lightyears ahead of yandev who is a borderline non-functional autist who got overloaded by a couple shitposters calling him a faggot. He didn't go to reddit for quality feedback. He went there because he had a fragile ego and wanted his e-peen sucked. Reddit is infinitely more prone to forming cults of personality around e-celebs.

Where's a link so I can have a looksee?

Well, I wasn't thinking about mining, only the aesthetic aspect where the base is sitting on one instead of floating like that, another alternative to that look is adding some kind of stuff at the core of the base to make it look like it is kept in place/orbit by some manner.

So…space station with better graphics and single-player?

...

and i'll refer you to this fag
The "game" is not even into production yet , nothing more than a concept and there are already fags defending this

have elevators to go from stacked module to another, if they dont fit inside them just place them outside the walls, make them look like futurama vacuum transport tubes

I'm still angry about that
do not buy

Sounds like this game, a lot, to be honest..

Wonder if it is by the same guys :|

Jesus, look at that spaghetti code.

Yikes!

Will there be Catgirls?

This is why Unity is cancer, it lets retards make games and get huge egos.

I've always wanted a space sims game. I always wondered why nobody ever tried doing one.

What are you going to do if you fail the kickstarter? Will the project get scrapped or will you try to continue working on it anyways?

Also add catgirls and sexy times and you'll probably ensure half the people here will give it the time of day when it's out.

Just like dreamweaver allowed every retard to make webpages.

Read.
I am also not shit on guy who make a game before there is good reason to shit on him. My comment wasn't too clever but really I prefer OP to shill for his kikestarter than such shitposting.

/monster/ got their own yandev a few weeks ago, I wonder if /agdg/ will get one?

Fucking what?
What is he talking about?

I wouldn't even car that much if not for the fact he specifically said he's never add these things.

If I remember correctly, Wing Zero Custom from Gundam Wing had, well, wings of similar design, though the color reminds me more of Epyon.

Didn't he lose a lot of Patronbux over this shit?

yeah ok

No, he gained a few thousand.
He pulled a Notch on /monster/, he pandered to a small audience then pulled the rug out from under them once he got popular. He's making over 20 grand a month off of this shit.

Feels like my life is too wrapped up in it to walk away. Short version is moved to an island and worked on it from home for the last few years.


There is a relationship system with Friendship, Respect, and Love as different aspects. Sexy times is planned (it's a part of life, and this is a life sim)

...

Got any art of the qt aliens?

What is this shit? Why couldn't you clone a good gamr like Dragon Age Inquisition or Mass Effect Andromeda?
I'm afraid I'm going to have to downvote this post.

Switches and if else chains compile to the same thing

i did read and i still say it's nothing more than a concept at this point. But hey, wanna blow your money away on a couple of gifs webms and promises of delivering the bestest game evar ? Go ahead but then there's also the matter of a bridge in pristine condition that i happen to be in possesion of and just by luck it also happens to be for sale

Well the species creation works like this:
1) Design 3 racial templates. So if you were doing earth humans, it might be Europeans, Africans, and Asians for example.. or you make them all the same if you want. But because it's sci-fi you can also give them all the face/skin/hair/eyes color or shape options and make three different alien looks, whatever want to make.
2) When a character is rolled from that species, it picks some middle value based on a genetic variation stat. So you can have species of Masterrace clones, or a species with a high genetic variation. That part is totally sandbox.

So QT aliens are up to you to make a species that produces them.

And yeah, that's all implemented/working at this stage.

inb4 monster girl island and yandev fiasco

That's all they do.

Don't be a dick. He needs the karma.

Space Base DF9 was from MR shitface the 3,336,371 dollar man and his fucking company double fine

also fuck psychonaughts 2 and that abomination of a corrupt crowd funding site

True but one is neater and easier to read.
Not a problem if its a solo task but in a group environment where codes passed around switches are preferable. Also correct me if im wrong but isnt it slightly faster or smoother or something?

No, theyre both just as fast because the compiler outputs the same code. I just said that.

Switches are cleaner though, especually with an enum. Personally i like if/else blocks. In a group you use the established convention. Maintainability is important.

Post your nose and then we'll see if we can give you your precious shekels you (((leaf))) scum

...

…might not be pointless if he's a bad enough dude to have variables with the same name in that scope. right?
Awful.
Pajeet-tier.
This I can forgive, I'm a shitty enough developer that this happens when I'm debugging or due to refactor.

On the other hand, he made a game that I know about. I haven't made shit he knows about.

OP here, not sure if ID has changed or not.

So do we get to completely customize our station or are all modules prebuilt?

Like do I get to place the chairs in the rec room or is it already there when I build a rec room?

real op here, fine here's the nose

Modules are player designed using interior sections. So it's not "place chairs" but it's combing different sections to make a single module.

So each quarter-circle here is a single piece?

This shit looks startrek as fuck.

minus kickstarter cut

Yep.

why are the dudes in the first webm so interested in that bonsai tree?

Yeah, and banks too take a piece. What's funny is that in AAA, 40k was a rounding error in the marketing budget for journo dinners. But now it's a luxurious amount that pays for 3 months of devtime.

The tree is mind controlling them, see how the guy in yellow struggles agains the botanic mental influence.

That's what the tree wants you to think.

neg. couldn't get it to run!

Dev, post lewds!

Why is that space station made of Tupperware

Toby Fucks gave demo
You give demo now

I might buy the game when it comes out. Looks fun.
INB4 this becomes tumblrtale 2.0 or Cuckdere sim

...

whoops

Who?

Fundertrail

Timestamp you worthless piece of shit!

If you're actually interested you can see our pictures/videos on the ks page.

We're 4 white dudes in our 30s.
- Maple x2
- Burger x1
- Swede x1

Also kill yourself you faggot
>>>/facebook/

I mean not really. Big Box stores were almost infinitely preferable, and direct order was popular for PC games for ages.

Glory to space Artotzka

Bull. I agree that this place is a fucking weeb cesspool where feedback is garbage, but yandredev was just an attention whore narcissist.

His type could be equated to channel awesome or cosmo the speedrunner tranny. They only want to hear good things from people, even if it turns their audience into an echo chamber. Like-wise. Not even e-celeb is cancerous like this. There are people like Ross and cr1tikal who just don't give a fuck.

Don't try to make excuses for that fag just because you're use to the weeb circlejerk going on in here.

Link to kickstarter might be helpful?
No opportunity to plug in some earbuds right now so the webms are less than helpful. as in I'm not watching them and would rather read a blurb.

kickstarter.com/projects/astrobasecommand/astrobase-command-70s-space-station-builder-and-cr

Get those shekels user

OP youre kind of retarded


Why the fuck would anyone give you $10? They get nothing out of it and they might as well give the full amount or none at all. Even $23 is stupid and it doesnt even mention the discount amount. 10%? 25%? 50%?

Seriously, I'm keeping my money until it releases

You have done a big mistake.

That's dumb as hell.
The only bugs you should worry about are catastrophic ones that make game-play impossible.
Almost all the great games from days gone past had insane bugs from their wealth of features.
If your game is fun and provides a niche other games do not touch people will go through agonizing hours installing language patches, proxies to avoid ISP blocks, making their own patches or dancing the dance of "fanmade patchestotally not a virus

Dear fuck no. This meme has to die.

That's fucking terrifying.

If you think about it, how is earth any different?

epic shitpost.

Earth is spherical.
SPHERICAL

Youre hurtling through space on a capsule and not able to leave it. Flat or round its the same thing

You had my interest, but now you have my attention

Honest talk, OP, this is the only way I'd really care. Replace furshit with xenophilia, and I'll be interested. As it is, you've got a sim/DF game, a rather saturated market, with the main schtick being it's in space, which unfortunately doesn't shrink that scope quite enough.
I'm interested, in as much as I'm interested in Rimworld at the moment, which isn't really saying much sadly. Now, you do have graphics as an advantage, but for myself, I've just never really cared enough about that for it to matter to me.
That I've read, I just don't really see much that makes this unique in concept, which unfortunately at this stage, is all I can judge on.

But I'm a sucker for xenophilia. You give me that, without some cheap blue human garbage, and I'd be truly invested.

OP
Give us a download of the game.
I'll happy throw you a hundred this friday if I like it.

OP, I agree that this pricing scheme is pretty jank. I understand your reservations of attaching anybody's name for a single buck, but expecting $9 for contributions is a bit much. I'd shrink that to $5 for more fair publicity. Same with the discount being double the backer credit price, but only $5 more for the full game. If you're trying to account for how much Kickstarter jews you out, it's gonna be counter intuitive. I'd just round out the numbers so consumers could understand things more easily, and let the higher volume displace the higher price.

Also, you're missing out on physical editions/limited edition "feelies". Even though they're not feasible on the lowest tiers, on the higher tiers you can secure more money for relatively little shipping charges. There is a big demand for the prettiest physical boxes by collectors, and they can be filled by manuals, strategy guides/tips, concept art, or even just a good signature on something cool-looking.

As for Holla Forums, I'm surprised by the responses this got. Over a hundred UIDs, even if half of them are irrelevant/shitposting. For a second I thought nobudget games made by >5 dev teams + contracts were going to be the future. Is there still hope for man in crowdfunding?

You can thank San Fransisco for that not happening.

Sure OP. I'll lend you some money.

Question OP, what engine are you using? In Company or some other 3rd party engine? I'm asking because, I'm a Video Game Development Student.

I'm sure he didn't mean what he said.
That post is just a placeholder.

We already have one. Rustdev.

$9CAD = $6.5 USD. Also, can't change tiers after KS is live. Keep in mind all prices are in leafbux. So it's cheaper than you might realize.

Agree but then us 4 devs would be on the hook for packing boxes instead of making game. That is reason all rewards are digital.

Time will tell. This is nobudget < 5, self-funded by paid contracts for other ppls games. Kickstarter is to finish it sooner rather than later.


Unity

Also.. why?

The main schitck it's the personality-driven AI, and the fun stuff you can do with that.

Example is that when you play Xcom (or any game with RPG character mechanics even if not strictly RPG), what is the character to you? He is a bunch of stats, a class, a level, his gear, his abilities. That isn't a character. That isn't an RPG. That's a puzzle game where you min/max combat values. And if he does have a personality trait, it will be like "Perceptive: +5 accuracy." That's not a personality trait. A personality trait should be "Manipulative Liar" or "Easily Offended" and then those things actually have to mean something systemic and lead to emergent behavior & not just lamely affect some handwritten quest somewhere. So the A.I. has to be built around a personality engine, that knows what all this means. And then the characters have to behave in a manner consistent with their personalities so you can say "Oh Bob, you're so manipulative." Because then the fun begins, because Bob has all sorts of relationships and co-workers and situations where that comes into play.

That's the main schitck.

So the main selling point of your game is something you can't tell us about?

Partially. Comment was in response to someone questioning "won't your ideas get stolen?" Answer is don't give out the schematics to your almost-completed invention. Or, talk about it in such a way that makes it easy for others who are much better funded to suddenly discover exactly the same thing, coincidentally after reading your blog.

Wouldn't even say that it is necessarily a selling point or not a selling point. Just that it's the soul of the game.

The soul of the game seems like something prospective backers might want to know about. At least enough to see that it isn't just a lower-budget Sims 3.

It kinda looks like fetisch pro shame cube™ in space.

Yeah, but I've seen that before. Most sim style things have it, as does the mentioned Rimworld.
Big whoop.

Rimworld personality traits are statistical buffs and debuffs. "+5 stat" is not a personality trait by my definition. That's the point.

Not all of them. 'Least not the social ones, from what I remember. They effect relations and whatnot between folk.

You mean… like the mood stat or the opinion stat? or the mental break threshold stat.

Again, these are just buffs and debuffs. Tell me the personality trait in rimworld which is not simply a modifier to a statistical contest.

I think there might be a reason nobody is backing anything above Galactic, OP, and even then only 2 people.

From what I gather, this is Sims, in Space.

Hello newfriend you might have more fun on a site called four chan dot org it has much faster posting and you won't even recognize the change in quality.

dropped like the garbage it is

...

(1) three posts in the thread.
Yeah okay.

This is all I've ever wanted. People to actually be fucking open about their shilling and have something to show for it. Not like that fucking STRAFE faggot that was here about a year ago spamming his thread. It looks great user.

This. Yandere Devs were choc full of good feedback, but he was a faggot who was somehow unable to deal with people shit talking him on A FUCKING CHAN.

The feedback was decent but faggots kept trying to fuck with him non stop.
It was annoying even for me to look at, I don't blame him for fucking off, but for going to reddit, and expecting something better…

Gameplay vid: youtube.com/watch?v=NqHqFYEkX3A

You need to go to GOG and get Startopia. It combines RTS, management sims with plenty of personality. Just what you're aiming for.

...

Interested in breaking into gamedev in either art or writing (ha at the latter). I don't know if you're still lurking this thread, but do you mind if I ask you how to get a career started off the ground?

Do you get a day job first and grind it out until you can build up a portfolio? Move to the right area and make connections? How did you make your way into AAA in the first place?

...

Actually looks interesting, I hope it works out for you.

IDs have been breaking lately, they will either come good again or the thread will 404.

For me personally, got a Comp Sci degree, worked at a tech giant for a year, quit and sent off a million resumes and finally found one noname gamedev studio on the other side of country that was interested. Note the sending out resume phase took a few years of living off the one year of tech giant salary. During that time was modding for Fallout2 as a hobby. Got hired as a programmer at noname because that's the easiest gamedev profession to get hired as (even though it really isn't my forte), then transitioned into design as soon as was able.

Everyone has a different path. Can't really say how much of mine was hard work vs luck.