This video is esp funny because he says "eldar rely on speed and maneuverability, hit and run tactics" then within 40 seconds sends 3 squads of eldar with farseer head-on SM commander's melee AOE, losing them all instantly.
archive.is
But the MOBA influence on Dawn of War 3 extends further - deep down into the very core of the design of multiplayer.
At a recent event, I got the chance to play Dawn of War 3's multiplayer for a few hours, and left struck by just how much of its design felt influenced by the MOBA genre. And to Relic's credit, the developer does not shy away from this decision. In fact, it embraces it.
Dawn of War 3's multiplayer revolves around destroying the enemy's core, which is found inside its base. But to get to it, you must destroy a turret. To destroy a turret, you must destroy a shield generator.
There's a flow to competitive multiplayer that feels very MOBA. You can make a beeline for the enemy base, but it'll be so heavily defended by the incredibly powerful turrets that there's no real point. So, you need to play ball, picking a shield generator to destroy, which makes its associated turret vulnerable. Once that's destroyed, you've opened up a path to the base.