In the last thread we discussed image quality and the positive (or negative) effects shaders can have, and how to find the shader that works best for you (specifically with Retroarch) and what you're currently playing. One interesting subject that was brought up briefly was enhancing performance beyond the capabilities of the original hardware. Of course we can make games look better, but can we make them run better? Fuck yes we can.
The big star here is the Mednafen PSX fork (known as Beetle PSX) for Retroarch. With the 'CPU Overclock' option enabled, it "Gets rid of memory access latency and makes all GTE instructions have 1 cycle latency". What does that mean in practice? By shedding this limitation of the original hardware, the only only "accuracy" lost is the slowdown itself, so the internal framerate will now have no issue staying capped.
How much longer till Banjo Tooie gets proper CIC-6105 chip emulation? That's the reason why it keeps randomly freezing to this day.
Jace Roberts
Oh yay a new thread. Hopefully it's by a different OP. The last one was a raging faggot.
Noah Rodriguez
Reminder that there will be dozens of (1) and done shitposting spergs. Filter them and move on, do not give them any (You)s. If they repeatedly attempt to derail the thread, report for rule 8.
We may eventually see that with Cen64 in a few years.
Jaxson Clark
God, I hope nobody actually emulates croc.
Hunter Ortiz
wait si that dick doodo??
Jace Carter
Why?
Cooper Kelly
Hasn't aged well at all.
Sebastian Walker
Reminder not to buy into the Ryzen meme It sucks shit for emulation
Asher Davis
I just played DOOM64 using EX and it gives the option to interpolate between frames to make the framerate much smoother. It's not as good as true 60fps but it was still much better than dealing with the jittery locked 30. Are there any emulators out there that also allow for this? I think it would be a godsend for games like OoT that only run at like 20 fps.