I'm still mad, about what could have been. When i first played that overpriced demo GZ, i thought "Hey, this is going to be pretty cool, i can't wait for TPP to come out", boy oh boy…
I want to blame Konami, last-gen consoles and Kojima but i really don't know who is to blame, maybe myself. Now i see its corpse being dangled around by Konami and it's like they don't want me to forget (SurVive)
I'm still mad, about what could have been. When i first played that overpriced demo GZ, i thought "Hey...
...
Kojima's a hack, seriously, editing trailers is the only thing he's good for.
Second post in and the Konami Internet Defense Force are already here.
Wasn't 1 and 2 the only MGS titles Kojima actually wanted to make?
I've heard he actually intended to hand the franchise over to other teams during the MGS3 dev cycle, but was brought back in as full time lead by Konami.
Why he didn't leave after that is beyond me. Everything that came after that was a bit pale in comparison.
Konami weren't responsible for the god awful story the game had, that's for sure.
I mean how can you defend Quiet, Codetalker, Skullface and the Parasite horseshit?
I mean there were good parts there such as Huey's character arc, but the majority was just pure shit.
The gameplay and mechanics itself was fine, too bad the level design and variety in general was phoned in to compensate for the boring empty open world which basically served no purpose.
It could've been much more but that's what we got, oh well.
You're a funny one, user.
Autism theory incoming. Don't say I didn't warn you.
MGSV was clearly supposed to be the first episodic open-world game. An "honor" that now belongs to Shitman, for better or worse.I hate how hard I want to play it despite Squeenix' hardcore kikery.
GZ was a "Chapter 0" test, the full priced game was going to be Chapter 1 (Afghanistan) + Chapter 2 (Central Africa) and would have ended with Skull Face dead and Sally captured - or maybe they wanted to charge 40 bucks a pop per map. This is Konami that sold MGO2 on its own in Nipland after all. This explains why every chspter has credits - they were going to pass expansions to a new team and you'd be able to tell when it got fucked beyond recognition and who to blame.
The teaser for Chapter 3, like how GZ teased TPP, would have been to shill the first 40 dollar expansion, and - based on Kojimbo location scouting in Europe - probably would have kept going from there. Survive would have probably happened eventually but not under Kojima's watch, and not while pretending it was a new game.
The DLC expansion would have included Kingdom of the Flies as a new map (New Guinea?), probably unlocked "Subsistence Difficulty" for the previous maps, and likely included all of the Paz stuff, Quiet leaving, playable Battle Gear and hints for Chico being Quiet's ultimate replacement in Chapter 4. In other words the "Chapter 3" we got but… Finished. And with less characters killed off screen because they WANTED to keep going. Just imagine, a new map and new toys every fucking year on that game's skeleton…
Problem is Ground Zeroes was insanely overpriced, sold like shit and Konami said SHUT IT DOWN. They were likely balls deep in Chapter 3 by that point and planned to polish the "real" game further once they fixed the flying robot tank and shit, but had to scramble and shove everything they had already shown back into the half-finished first two chapters. It probably broke a lot if half-finished mechanics and forced them to ditch them, too.
In short MGSV was an over-ambitious project that nobody was willing to buy at the insane prices Konami wanted to charge. It's the most fun I've ever had with a blatantly unfinished game, and I'm sad it couldn't be the potentially expandable forever game that Kojima so obviously had in mind.
I finally kicked the FOB habit. Don't tempt me back, OP.
Kojimbo a good boy, he dindu nuffin.
Fuck Konami, though.