System Shock Remake

The lack of flinching and staggering animation in CoP's mutants make them feel like annoying bullet sponges.

I think it's BioShock 2?

ayyy

Using Unreal Engine was a mistake, it just looks like Killing Floor 2 now.

You had one job, nigger.

Anyways, why was SS2 so loved? I was playing the first level and all that happened was constant respawning enemies.

Really turned me off so I didn't keep going.
Never played SS1 if that's meant to be better.

I'll get accused of being bait or a newfag, btu I'm legitimately curious as to why anons shit on games like CoD for having respawning enemies but not SS2 for spamming those shitty, easy to kill monsters at me while I'm trying to do a task.

Mind you, the experience/character gen at the start was really well done and I enjoyed it immensely.

I was hoping they were gonna stick with the simplified unfiltered/nearest-point sampled, low-res art style. They could've gotten away with less mesh detail too going that route.

But, now they're gonna have to double or triple their texture resolution AND model detail if they want to avoid looking fresh outta 2004.


Yeah, there is no point for that during combat. If you were out of reach and the mutant couldn't find a way too you then it might make sense for it to ook and eek at you in frustration though.

Sense of horror I guess and that you're always being hunted / in danger / resource management, I do usually hate respawning enemies but I think it's pretty minor compared to the rest of the game and it's definitely not as bad as CoD's stupid get over this line mechanic.

I don't know either, I played SS1 and SS2 for the first time a couple weeks ago, really enjoyed SS1 and still haven't been able to force myself to finish 2. SS1 is basically Doom with some backtracking and inventory management and how free you are to explore every area and discover shit is great. Then in 2 it's just tiny constrained corridors with branching paths that are locked off by story progression and more than half the shit you find you can't use because of stat restrictions.

To be fair, SHODAN looked pretty cartoony in SS1. They should have stuck with something similar to that or the way they showed her in 2. This version is way too minimalist sci-fi.

The respawning enemies isn't as bad as it is in other games. You're talking about a ship full of people who've almost all been infected, so there has to be more than just a handful per deck, but at the same time you can't have 50 at once. It's a compromise, and it can be annoying, but the alternative would be an almost totally empty ship, which doesn't make a lot of sense.
It also keeps you on your toes and, especially with later levels, forces you to watch your ammunition and inventory.

Is that such a bad thing though? The main path that's blocked for you when you start is using the elevator, but that's logical because in a deteriorating ship full of mutants there's nobody to keep the power running, and parts of the ship have been rendered useless by the Many. You don't have to wait very long before you can use it though, and once you finish with Hydroponics you can go back and forth as you please. The story progression makes sense because you need to fix things before you can start using them, and since you're just a grunt with maybe some above-average tech knowledge or psy ability, you're reliant on being given instructions.
It also offers a lot of freedom to get around certain things, like hacking containers for better equipment early on, and skipping the part where you get the code for the armoury on the first level by just hacking the door.
Some of them are more annoying than others. Needing high strength to use heavy weapons makes sense, and there's items like the ICE breaker or the auto-repair thing so you can still use those skills without being highly trained in them. But it is a bit annoying needing a certain amount of Repair skill to even attempt fixing certain weapons. What would have made more sense would be to let you try but give you a much higher chance of failing or even breaking the weapon. Same with Hack, if you fuck up badly enough you get permanently locked out.

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