I think it describes it pretty well.
I can call it a survival game because there's resource scarcity, yes. I can't call it a horror game because it isn't one.
Survival is indeed about managing limited resources. The less resources you have, the more difficult it is to survive. Is it possible to make do with little or no resources? Of course. It's just more difficult. That's what survival is about.
How does this affect whether or not the game is "survival"? This has absolutely nothing to do that.
Limited inventory size means the game has inventory management. It's a survival game with inventory management, I'll give you that. But how, exactly, does inventory management negate the fact that the game is about survival?
Wow, the easy setting makes thing easy???? No fucking shit
I agree, taking away the scarcity defeats the purpose, but that's why it's an optional setting. Also, that makes resources scarce, not unlimited. You can still fuck up if you're really bad at managing them.
I agree. Many games are about survival. Doom also has limited resources and you have to know which weapon to use, according to how much ammo you have at the time, depending on what ammo is more available at the current map, and depending on whether or not you don't just want to run past by the enemies.
Not all games have resource scarcity, though, I'd say most games have unlimited resources or at least resources that fill up frequently. What sets survival horror games apart is the fact that resources are super limited, even more so than games like Doom, to the point where combat is not always encouraged.
Sure. The atmosphere, music, pacing, art direction, camerawork, the writing, the tone of the game. Everything has to work together to bring the terror.
If you don't find it particularly scary that's on you. The game's genre isn't defined by your perception, but the author's intention.
They are. I don't consider them horror. Maybe action games with horror scenery.
I don't know the older RE much, but in Silent Hill they'd sometimes spawn items at certain places depending on how badly you're doing at the game, and the horror works well regardless.
And? How exactly does this negate the survival aspect?
Dude, just so we're clear. We're talking about how RE4 is a survival game much like previous iterations. I fail to see how puzzles change anything at all. Sure, you don't have puzzles to memorize, but we still have enemy placements to memorize. This is why I'm saying the memorization rule still applies.
I found it challenging at certain times. It means you can't carry whatever you want and you're forced to upgrade from time to time.
Still, I'll say this again. I don't understand how that has anything to do with whether or not the game is different from previous RE games in terms of how memorization helps the game.
Yes
I agree
But I wasn't talking about that.