RNG is bullshit

He just said that Chess has a finite number of moves, meaning there is no true variation, everyone just memorizes ways to move around Can you refute his argument instead of focusing just on whether he finds the game interesting or not?

Or you could just use PRNG

No. His argument is, and I quote:

I already refuted that with one of the oldest, most popular games in history that is not RNG based. Here's what's going to happen, because these faggots do this every time. Their null hypothesis is always going to be "a fun game that is not RNG based", and since fun is subjective, they will use this to discard any non-RNG based game you list so that they don't have to lose the argument. But that's not how debates work. The moment they try to slip in the "b-but that's not fun" bullshit, then we immediately know where this debate is going to go, and thus there's no point in further engaging them.

League of Legends requires actual skill, though. You may argue that the skill comes from memorizing "counterpicks and static builds", but that is where the challenge comes in. The difficulty comes from the player himself, not the game. That is what makes LoL so timeless and great.
Arbitrary knowledge and memorization are not 'real skill'. If anything, you should have said decision making and critical thinking are the skills involved with chess because of the limited capacity of human players to understand, learn, identify and interact with the incredibly vast, but finite possibilities of the game.

RNG does add variety and you sometimes deserve bad rolls just to see how you cope. But bad roll after bad roll like an entire squad missing their shots in a turn of XCOM just makes you wish it wasn't like that. With the use of modifiers and the like though, the player has a way of influencing the RNG even if they get a bad roll.

WEW LAD

At the same time, if a low-percentage event ever occurs it is considered "bullshit."

I think randomness can work in a few situations, but they require

RPGs originated from tabletop games that used diceroll mechanics as a substitute for "tests." Since a character could not be made to perform difficult actions, a test would determine if they were capable of doing it.

It has no place in contemporary action-oriented video games.

RNG is to approximate chances that would otherwise require constant checks running in the background. Unless you want every god damned thing conceivable to be calculated and thus eat up a lot of processing time and slow games right the fuck down.

Let me guess you're one of those faggots that wants hits to be 100% with no deviation whatsoever, and you're ignoring every other RNG mechanic. And poker and other gambling games use chance as a mechanic and you don't sweem to have a problem with that.

RNG is to approximate chances that would otherwise require constant checks running in the background. Unless you want every god damned thing conceivable to be calculated and thus eat up a lot of processing time and slow games right the fuck down.

You made this up. Why are you making shit up?

There is a reason why those games are called ameritrash among the board game community.