Yakuza / RGG Thread

Topic to discuss the series, what you like/dislike about them and where you think/hope its heading.

You anons are playing/played 0 recently? I just finished it (though not finished with it). Story is fantastic - even if there might be too many coincidences and twists so unexpected that M. Night Shadilay looks like a amateur, it's thrilling and engaging. My biggest complaint is that my two favorite NPCs ( Nishitani and Awano ) got very little screen time. Gameplaywise, I also think the story portions could be a bit bigger; as they are, it seems that if you only play the story, you can finish the game in one sitting.
What mini-games couldn't you get enough off and which ones you're never gonna touch with a ten-foot pole? What's the most annoying peon type and why do you think it's the boxer? How many of the phone card girls have you googled already? Any characters you'd like to see return in a future title?

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I have picked up 0 recently, but right now I'm only on Chapter 4 despite sinking about 9 hours into it. Its hard not to stop when theres so much shit to do like sidequests and Sega arcades, but at the same time I sort of want to marathon it because I have a huge backlog of games to play and because I hear you wont be left with much to do when Premium Adventure rolls around. Its also weird that like with Yakuza 5 eating food seems to boost your completion rate more.

That being said though this shit is excellent, even though there's only 2 playable characters and 2 cities this blows Yakuza 5 out of the water in terms of pacing, soundtrack, combat, and I love the 1980s setting. This game is so good that it makes Kiwami and 6 look disappointing honestly.

I don't want to sound like a tool I got a subscription when I spent $200 at GameStop but I was honestly shocked when Yakuza 0 got game of the month in GI. I didn't think Sega and Atlus had enough money to buy a 9.25.

It has easy to pick up game mechanics and theres really nothing else like it outside of Shenmue. Hell even most "critics" were able to put down their social justice bat and have fun.

The thing with this game is that there's no such thing as horsing around for too long. I spend a lot of time in their side businesses and think that maybe I should slow it down and then return to the story but then the story makes such a leap that I panic and think I should go finish that shit asap.
Speaking of backlogs, I got 5 on mine. Those damn rhythm games scare me.

Dunno about Kiwami but seems they screwed the pooch hard with 6. Read a lot of bad things about it.


That is odd. The game is great but I imagine the usual suspects would throw a shit fit because this game is, quite frankly, the anti-[CURRENT YEAR]. A lot of the substories are rife with raunchy humor (they're fuckin' hilarious but I can imagine the jackasses with problem glasses and I-want-to-speak-with-your-manager hair cuts being triggered to hell and back).


You can comfortably breeze through it with the basics but I gotta admit I struggled a bit to figure some techniques and I'm not still entirely capable of putting them all to proper use (Counter Hook completely destroys Mr Shakedown though). A thing that also bugs me is the 2nd Heat bar techniques because you can't use them if you're in the 3rd bar; that just seems arbitrarily silly to me.


Forgot asking - any pointers for pool and disco mini-games?
I need to git gud at pool for the last video and disco for the dance battles quests (the only thing I'm missing in the substories log).

I feel that they set up Kuze as too big of a character to have a rivalry with Kiryu. At first I thought it was cool that I fought him again (the fight in the sewers was rad as fuck), but afterward it was more of an annoyance than anything else. I was also disappointed that there wasn't as many long-battles/gauntlets or however they're called, although the ones that were in the game were pretty fun and challenging.


Best advice I read was to try playing to the rhythm/beat of the song, tapping the buttons in sync with it and trying to keep that rhythm going. Making a fuck ton of steps helps too, but careful to not get carried away or you might lose your timing.

I'm thankful that they shortened the gauntlets. I think they were way too long in previous games and now they're just right. And yeah when playing the disco mini-game it's better if you have an actual sense of rhythm and press the buttons to the beat of the song rather than watching when to press the buttons because the window of success is small.

From what I hear Yakuza 6 is still a good game in its own right but a massive let down from whats been advertised as "The final chapter in Kazuma's saga". Getting back to dicking around though I agree, theres loads of things to do because of the friendship mechanics, new minigames besides the same old ones from 3, business, and how much fun combat is because of the styles. But when you got who knows how many games waiting to be touched because you got them on sale its mortifying.

Guess I'll have to camp at Maharaja until I get that down right. The thing with this (and pool) is that the AI will completely destroy you once you make one mistake.
Take pool, per instances. I did the hostess dates with Majima with some of them and it's always the same thing - if you don't pocket every ball right off the bat, you might as well quit because you're not going to do anything. It's absurd.

As for Kuze, yeah, he gets a lot of screen time. I get that's the key character trait (tenacity) but they over do it. Namely at the expense of others.
I was disappointed that Kiryu never fought Awano but on the other hand, I kinda see the point - Awano wanted to live comfortably and only fought when cornered. And it was also kinda hype to see that fucker is built like Senator Armstrong. That QTE where he cracks a marble wall with a punch…fuck!


Criticisms I read were that the game's too easy, there's only battle style (and only Kiryu's playable), you can't use weapons besides the ones you grab during battle and the game runs at 30fps. Okita Anri though

This semester's brutal on the wallet - Yakuza 0, Gravity Rush 2, NieR Automata and Persona 5. I was going to get Nioh too but I'll wait for a GOTY edition.
There's also DLCs for DaS3, KoF XIV and GR2 coming.


I hope 2 gets the Kiwami treatment. Need to bust some heads with Ryuji. His cameo in 0 is awesome.

Oh it wasn't the length of the gauntlets that bothered me, their length felt fine. It was just the number of them. Feels like I could count the number of gauntlets in 0 on one hand.

Why would it need it? 2 is an excellent, refined game whereas 1 was very experimental and rough around the edges.

I remember that critically Yakuza games always did well even in the West and all games have content which would make social justice warriors lose their shit. I've been replaying 4 recently and the hostesses Kiryu can date would make their heads explode because one is extremely feminine while the other one is very traditional and she even refers to Kiryu as "my lord" which would sound extremely kinky here, but then again there's no other better way to translate Kiryu-sama.

I don't really consider myself to have a great sense of rhythm either but if you can tap your foot to the beat of a song you can get by just fine. Disco is really fun once you get the hang of it, probably one of my favorite new mini-games.


Now that you mention it I guess I can see your point. There was way more focus on boss battles, escort missions and such rather than gauntlets compared to the other games.

From what I gathered, 2 is regarded as the best in the series so remastering it is probably something a lot of fans would be pleased with. Admittedly, 1 was "needed" both because of it being very rough around the edges and making it consistent with the story in 0.


Maybe the games are simply too niche for them to notice.
In 0 you fight a tranny that's built like a brick shit house.


I liked disco in my first attempts. Sucked at it but felt like there was room for improvement…then I played Majima's first dance battle and the salt was real. I can never seem to consistently get the button presses right and all the flashy colors don't help.

Yes, I'm pretty sure that it's because of that. The only thing people know about Yakuza games (if they even know about them that is) is that they have long cutscenes, at least that's what people have told me, they don't know about anything else in the game.

Speaking of trannies, in 4 Tanimura gets help in his substories from a tranny who used to be a detective that's also built like a brick shithouse.

Theres also the tranny bar in 4, the FABULOUS stylist during Haruka's arc in 5, and that one sidequest in Y3 where you try to rescue an innocent women who turns out to be a muscle guy in drag.


People probably just want to see 2 with updated graphics.

I barely went into the side quests during the story because of those major events. Although, you can just import the data from your story save and do the side quests in the sandbox mode.

They already did a HD version of 2. I don't see why they couldn't copy that over quickly.

Played 1 through 4 two years ago and got burnt out + wasn't too thrilled with digital only so never played 5. Picked up 0 a few days ago after being surprised with how much attention it was getting and have like 30 hours logged in chapter 6 already, mostly been spending time just grinding easy CP towards limit break before I'm forced to touch the minigames. I want to grind out the 4th styles on both characters (especially Majima) before advancing, but my god is there a fucking shitload of stuff to do in this one even early on. I just finally finished eating/drinking everywhere in Kamurocho only to discover there's an item you can buy that lets you hurt yourself outside of combat.

whats a good way of earinign money with majima?

i have completed his cabaret club side story and with all my best girls i only get ~10,000,000 yen every opening

Is there a point in 5 where I was supposed to leave the hunting village?

I left before taking the hunting test because I thought I was done but the game made me feel like I was supposed to stay there forever when I tried to leave.

Can you go back later in the game?

Kiwami does add a lot of extra content and fine tuning. 2 doesn't have that gap to fill but would be pretty neat to have more back story on Ryuji and maybe even a playable portion with him but I always gravitate towards the brutes in beat 'em ups so I'm biased; Taiga's my favorite in 5 and Beast Kiryu in 0…though the later is completely broken, you can finish boss fights in seconds.


I try to get as much substories done asap. I repeat myself but there really is no such thing as horsing around too much.
I clocked about 150h in my first run with around 80% completion, btw.


Dunno if you're aware but that stuff is tied to the businesses.


Majima's business doesn't make as much and requires a lot more effort but his upgrades cost half. But only 10,000,000? I get 100,000,000 per opening aiming for Club Moon fans.

Bullying Mr Shakedown is probably the best way. If you're that far into the story, I recommend going to Dragon & Tiger and search a high priced location with a agent that has a lucky drop for a pole or short sword weapons (IMHO these are ideal to fight Shakedown) and if you get those, equip the Cooling Towel and use the weapon in Slugger style (you need the ability that stops weapon deterioration while you're in the 1st Heat bar). Equip the piece that marks Shakedown on the map and start hunting - with the weapon, you can take him out in a couple of minutes on average.
If you want, you can let him beat you and then you beat him to claim your money back at almost double the quality - repeat until you've had enough.

Also, if you have money to spare with Kiryu, invest with Mr Moneybags to transfer with to Majima.


Btw, quick question about cabaret - is our starting hostess a original character? All the others (as well as a slew of female NPCs) are modeled after porn stars but Yuki isn't in the list. There is a Yuki in the card collection but it's the bartender at the Sotenbori disco.

You can go back and do all the hunting stuff anytime you want. Yakuza games don't have missable side quests as far as I know.

What about when the plot moves on to the next character? Is there a chapter like in 4 where I can switch between the characters freely?

Yeah the final chapter just like in 4 if I remember correctly.

Near the end of the game you'll be able to freely change characters. There are very few miss-ables so I wouldn't worry about it too much.

Shakedown guy or don't even bother. You're far better off making money as kiryuu and transfering it, there's way to make literally trillions of yen with kiryuu which you can look up if you want.

I just finished up Yakuza 0 myself, or at least, as far as I'm willing to go before diving into new game plus. I unlocked the legend styles for Kiryu and Majima, and I'm looking forward to playing around with those some more in bossfights and the like.

I think that two characters is the sweet spot actually. It mixes up the gameplay enough to keep things interesting but you're also not hampering the pacing by having five different characters who all start from scratch with each chapter. Yakuza 5 was really great, but I think Yakuza 0 edges it out just a touch in terms of sheer fun factor, the story is also great from beginning to end, which makes it better than 5's.

6, unfortunately, has a really mixed reception. From a messy story, to poor performance, to being stuck solely as Kiryu for the whole thing, apparently a lot of what made RGG special is missing in favor of high graphical fidelity.

Yakuza might just be another series that got it's gameplay sacrificed on the altar of pretty graphics, which is a real shame.

Also speaking of, why the fuck did they never localize the spin-off games set in feudal Japan?

Profit vs. time taken to localise. Yakuza games take fucking ages to translate. It was hard enough to get the games in the main series localised (butchered Yakuza 3, digital Yakuza 5 that took three years)

The issue with 2 is more that it's getting increasingly difficult to get ahold of. there's no digital version, so emulation is the only way to get it without shelling out a ton of cash. A remaster would be nice if only because it'd allow people to experience the story without going through the hassle of emulation, and touching up the textures and models wouldn't hurt.

I know that, but we got that zombie spin-off game, did that one even sell well?

No, not even hardcore fans wanted that. It sold so poorly in fact that it's pretty much the reason that Sega gave up on localizing it.

Sega isn't the best-managed company. They probably thought: guns AND zombies? Those stupid gaijin will eat this shit up.

I fucking figured as much.

Like i said, there already is a HD re-release in Japan. All they'd need to do is spend a few weeks copying the text files over from the English version.

Yeah, there is still no physical release of 5 here either and unless it's a PC game I won't even bother buying a game if I don't get a shiny frisbee I can put into my PS3 to go with it.

Not gonna happen man. The only games getting localized will the PS4 games an you know it.

I didn't buy it either. I just used a free PSN trial.


They wouldn't even have to put any work in. Cut-price digital release on PSN.

I'm very aware, that's why I stopped at chapter 6.

They already didn't bother releasing the PS3 version of 0, not even in digital format, what makes you think they'll do anything different.

That's because it's on PS4. If Yakuza 2 is released on PSN then it's also on PS4.

Sorry, meant to say that they didn't release the PS3 version of 0 worldwide.

I know what you meant. But the release dates of these games in japan are years apart, so they come at different stages of the console cycle.

This is legitimately one of the funniest games I've played. It's amazing how they balance this with the main story crime drama.

...

DAME DA NE!

Dont forget the magic that was the dominatrix substory, or the one where Kazuma goes through all sorts of trouble to learn a password for some dealer, only to never buy anything and go "maybe later".

I think one of my favorite substories was learning that one of the Mr. Shakedowns does his shakedowns to buy a cure his baldness.

And when you go to buy some shit it's nothing special. Just some easy to come by weapons and some exotic fish for some reason. People died for this password?

I think the chinese guy who gives you the password is gay for Kiryu. He says the same shit as the burusera ringleader when you hire him.
Also, was genuinely surprised I had to type the password.


And next time I beat you, I'll shave your head bald!

God damn, the disco minigame is fun as hell and the music is great. I'd take 5 or even 10 more songs of it over shogi or mahjong any day.

It take money and effort for new disco songs however it takes very little money and effort to implement things that have been in the series since 2.

I'm shit at it but gotta admit I got those tunes stuck in my head for a good while.
Shogi, mahjong, the hobo casino and JCC are crap I'm never going to touch with a ten foot pole. Seriously, fuck JCC. AI cheats like a seasoned poker player.

But the hobo casino has really fun games. Cee-lo, Cho-han, and Koi-Koi are easy to learn unlike shogi or mahjong if that is your problem with it.

Really dude? Any tips to get good at it?

There was actually a reprint being sold recently on some Canadian site for $50 Canadollarydoos, which equates to about $37 USD. There was a thread about it a few weeks ago. Not sure what the site was called or if they're still selling it, though.

It was called Videogamesplus. I dunno if they still sell it but they have a habit of reprinting games sometimes like Infinite Space and Phantasy Star 0 on DS.


I still wonder why they wanted you to type that out, I dont recall having to do that for any Yakuza game. Also the side quest where you rescue the lady from the cult leader was great.

The media king can go die in a fire.

I do remember having to put in the combination for a safe with the clue that it was the verses of a Tanka poem in 2. Had to look up Tanka poems on the internet for that one. At least I learned something.

Before I buy 0 I gotta ask, does it also follow the tradition of Kiryu or whichever other playable character acting like they don't know what's gonna happen after a hostess which has maxed out relationship with Kiryu implies that they're gonna have sex?

Actually no, with Kiryu it's the phone club and they make it pretty damn clear that they had lots of sex afterward. With Majima it's training the hostesses and you don't have sex with them.

That's a real shame, my favourite example is in either 1 or 2 where the hostess says that Kiryu must be cold because he looked for her all around the city so she's going to "warm him up" and then Kiryu responds with "…!?"
I can only imagine him thinking something like "Why is she taking off her clothes? Won't she become cold too?"

(checked)
Shogi and Mahjong are something I'll have to look up because the game's instructions alone don't get me anywhere.


That asshole was harder than almost any story boss.


Sometimes against his will.

They all get the hots for him but Majima's too pure. The ending part for him is legit sad.

She would have been dragged into the underworld again if she pursued a serious relationship with Majima and he knew it so he did the best thing for both of them. At least we know he does get married later though he wife gets murdered. The guy just can't catch a break.

I agree he did the right thing but the shit he goes through for her and she doesn't even know his name. That's just heartbreaking. Though I think Tachibana's death takes the cake on that department.

Yakuza writers are all playing competitive 9th dimension shogi and I'm some stupid asshole still at entry level checkers.

I'm in chapter 6 now trudging through the Real Estate Royale. I just beat the Gambling King. I figure it'll be easier to save up all my money before buying all his properties. That said, I think I need about 15 billion Yen? So is there any faster way to accumulate big money besides trotting around town waiting for my collections to come in? I'm pretty sure sure i've already done all the chapter 6 sub stories, including the pocket racer circuit.

I REALLY wish they put more karaoke songs and disco songs in, it's disappointing to see so few of them.


Where are those at? I can't stand shogi or mahjong. The pool isn't very fun either imo. I wish they had Go though.

Mr. Shakedown, no doubt. With Kiryu he's especially easy to deal with if you have a fully leveled striker style, the dude's health just fuckin' melts if you know what you're doing.

There's also catfighting, but it's pure RNG bullshit that can go fuck off and die in a pit.

say what now? Do you mean Beast Style?

I like the JCC fights, but I wouldn't risk big money on them. They're entertaining though. I love the idea of scantily-clad women fighting each other. Jennifer is my favorite fighter to use, I really fucking hate her glasses though.

I've just been using Striker, build up enough heat with a few dodges and punches and then spam brass knuck actions or the weapon of your choice and he fucking dies super quick.

But hey, beast works too.

Have anyone made a webm of Kiryu singing Bakamitai?

Hobo casino is on West Park.

As for money, +1 on Shakedown. Brawler's counter hook shaves huge chunks of his HP and is remarkably easy to pull off given how telegraphed his combo is. If you don't have that, a running light+heavy combo in-between his recovery times is a very safe tactic.

Wanted to like it because it's unapologetically cheeky and reminds me of the first Rumble Roses but as a game it's utterly unenjoyable. AI cheats like a motherfucker and if you both get the same thing, you'll have to break a pad mashing X.


Just resumed my run of 5. Hunting shinies with Haruka before she calls it a night.
Had this on the backlog for months so I didn't recall much. Immediately noticed that there's a lot more text windows from random citizens and bumping into people is a lot more brutal (even Haruka can knock someone on their ass).

Kiryu doesn't have Striker style though. He's got Brawler, Rush, Beast, and Dragon. But I could see Majima's Slugger style being pretty good against Mr. Shakedown though.

For Kiryu I have the Zapgun and the last time I fought Mr. Shakedown it took him down in I THINK 3 shots? I'd kinda wailed on him some with a motorcycle before whipping that out though.


Oh I'm still with Kiryu currently, haven't started Majima's next chapter yet. I have almost nothing invested in Brawler, I guess I'll just spam Mr. S with my ZapGun then.

I enjoy that aspect of it very much. Is the first Rumble Roses worth picking up by any chance? I heard the new RR sucked ass.
Yeah that is one big takeaway from it. I've gotten lucky at predicting the AI's moves though. Like some characters are more inclined to use the same hand multiple times in a row. I shit you not one of them used Paper 4 times in a row, even after I caught on and used Scissors twice after that.

That reminds me there seems to be no point to the UFO catcher game other than that one side quest with the little girl. At least in other Yakuza games you could sell the sets of dolls for some decent money but in 0 there isn't even any need to do that.

It's very button mashy but can entertaining for a short burst if you like pulling off all sorts of fancy grabs. OST is also surprisingly good; a lot of composers did the character themes, including Yamane and Yamaoka.
But get the JP version. The West versions have some retarded "feature" where characters stay in Face or Heel and you have to replay championship to turn it around while in the JP version, both personae are selectable.
I don't know what RRXX changed in the gameplay but the visuals are terrible. Some uncanny valley crap going on there.

As for JCC "strats", I pay attention to the newscast to bet on the ones that are having a good idea and abuse the hand with most stars. Then the AI, with the chick that got her house mortgaged and her dog killed, with a 1-star hand, pulls a rainbow attack and wins the match in one move because fuck me, that's why.

Yeah, I'm a bit sad that they're totally useless in this. I still have all the plushes in my item box though, just for shits n giggles.


is the JP version easy enough to figure out without knowing moonrunes? I guess I could just dig for an ISO and play that and see for myself. But that might take a slight amount of effort

Oh I never paid any attention to the newscast. I just picked the girl I find sexiest and has a good skill i'm a fan of the Initiative skill and then roll with that.

I am considering playing one of the two that can be emulated. Not super interested in 1 because there is still no undub. Is the second game good enough to be worth playing?

Yakuza 2 is generally regarded as the best in the series. I'm still coming down from the high of Yakuza 0 and trying to weigh which one I like more but you can't go wrong with 2. If you care about the story it's worth playing Yakuza 1 first.

I actually expect them to do something with Yakuza 2. Given that 6 just came out I don't imagine they'll go straight to 7 when they can pad the time in between with something easy like Yakuza 2 Kiwami. Unless they do another Kenzan/Ishin style of game.

It should be noted, Yakuza 2 does give you a recap of all the events from the first game if you wish to see them.

Don't all Yakuza games do that?

Why is Kiryu's Dragon of Sonoma style so slow?

Anyone know what the update for Yakuza 0 today added/changed? Bob the clown didn't have anything new this time for some reason when I checked.


Probably, but hey, it's handy at least.

a styles attack speed increases by how much heat you have and its a bitch bulding heat in that style.

once you get it to 3 bars though its really fast.

we also should make a tier list for the JCC with jennifer obviously at the top

patch notes

Yeah I notice the game crashed when I played high stakes Texas Hold'em. Glad they fixed that but I was hoping for another DLC batch.

Huh. This mean they're done with the little packs then? I was kind of hoping we could get more silly outfits at least.

I don't think so since what we got so far has been very underwhelming. But that damn poker crash bug needed to be fixed

how many japanese DLC packs were there beacuse thats all the updates are.

I know that at the time I had a printed move list with me (it was my first wrasslin' game) but I think the game has either voices or subtitles in English. Can't say for certain though but I recall not having any difficulties with menus and such (at the time I imported a couple of games and when I learned the disc allowed the console to read pirated games, I pirated a few mostly out of curiosity; RR and KoF 2002 UM were the only ones I bothered playing for more than a few hours).


That quest was spoopy.


Meanwhile, I'm actually finding Haruka's part to be enjoyable. Then again, I'm only on her very first chapter so I'm sure the chimp out is yet to come.
Dance battles are fun though I got completely demolished in a Hard one. Serves me right. S ranked the song in practice and thought I was Lord of the Jig.
Funny how one of the first things I did with Haruka was look for some the familiar places in 0, namely the cabaret clubs. Kinda sad that Sunshine didn't last.

And what the fuck is the deal with the golf game? I literally have no clue of what I'm supposed to do. The game tells you what each button does but that's it.

A quick google search give me nothing but I believe someone did post a list of all the Japanese DLCs in a previous thread and it's more than what we got.

They did that same shit with Dragon Quest Builders.

Bought it today because I was pissed off; same reason I bought my PS4. Also bought an HD Genesis because why the fuck not. I'm liking the business card holder I got with the swanky version of the game.

I'm playing the first Yakuza game atm, I have one question. How should I be with money? Can I just waste it however I want or be conservative?

Conservative. Money doesn't flow like water in 1 unlike 0. Fuck you get 10 million yen for beating the secret boss and that's a huge amount in this game so much so that after beating Amon you never have to worry about money again.

I knew 0 was a lot more generous but never really noticed how much until I picked 5 back up. Haruka's been slaving away for hours and only made about 170,000. 80's Kiryu makes twice that cash by beating up a couple of thugs without any performance bonuses (so it's a bare minimum).

Yeah the amount of money you earn in 0 is so ridiculous that people starting with 0 and moving on to the other games might think that earning money is so slow and tedious. Just another reason why you shouldn't start with 0 I guess.

Even if you managed to find all the casino cheat items and use them all up at once, it doesn't compare to the way 0 just showers you with money like nothing, it's a really jarring difference between 0 and every other Yakuza game. Not to mention, you only get very few cheat items for each casino game in a playthrough of he game.

At least it gives you cheat items. Trying to make money for the completion point in some of the gambling games is pretty tedious in 0.

At least it doesn't have pachinko. I recall one time in 5 where I sat over 5m in front of one of those ungodly things. Felt like torture. I honestly can't grasp the appeal of those things.


Anyway, any pointers for stand-up routines with Haruka? Besides picking the right thing to say, the timing is also important but I've no clue how that works (I usually just let the guy finish talking).

Also, holy shit! Haruka gets a dance battle with the freakin' personification of Tumblr. Bitch is so fat she looks like player characters using Smough's set.

Pretty much directly after he says his line if i remember correctly. Fortunately I think the 2nd one is the hardest (iirc) so once you get past that it's fairly easy.

This, pachinko machines are the fucking worst.

I found the same to be true in other Yakuza games when playing poker. The cheat item you get gives you an unbeatable flop, but this also causes almost all other AI players to fold as soon as someone bets. This is a problem because to complete poker, unlike other gambling games it doesn't look at your accumulated winnings, but it looks at how much money you got in a single hand.

I hate Yakuza 0 so much. Not because its bad because its a great game, but because the new characters are great and they'll either die off, never appear again, or become like Nishiki and betray you in the first game and then die. Prequel spinoff where you play as Nishikiyama or Kazama/Oyabun when

In Yakuza 4, how long do I have to play as the little girl? Why doesn't she fight people? I did not sign up for dance battles.

As soon as possible I hope, but knowing Sega it'll probably be JAPAN ONLY

Sagawa was my favorite character. That guy was a riot. And the way he looked like a kind old man but was a stone cold yakuza was just amazing.

She wants to be the top idoru. rush through it if you can, its not worth the pay off

I thought the dance battles and concerts were pretty fun then again it seems that people either love or hate Haurka's part in 5.

my favorites were Awano partly because of his style but i feel he could be a bro like kashiwagi given the chance.

i also liked nishitani, i'm a sucker for a guy who just loves fighting

I'm still stuck on the first. Seems this leaves very little room for error. Even when I get good timing and wording, I'm still very far behind on the gauge.


Yeah. My major complaint as well.


I'm slugging through this too. Just started practicing the second song and even though I can S-rank it, it's a lot tougher than the first.
I just want to go back to busting heads with Saejima.


You mean Kiwami? IIRC it's coming to the West this Summer.


I actually forgot Sagawa was yakuza. He's very chill and dresses like a average business man. Then I rewatched some cutscenes and noticed that there's no freeze frame introduction for him.
Still don't understand his death. Seemed harsh for botching up a job. He failed to deliver but the Omi Alliance isn't poorer for it. Is it because of the guy Shimano killed?


I'm liking it a lot more than I thought. It's tough but doesn't feel as hard as karaoke.


My bounceball brother.
I like Awano because underneath the chill look, he's a ruthless cunt and the disco scene really shows it. And this is a guy who doesn't want to get his hands dirty.
Nishitani is just the Majima before Majima. Every scene with him is great. Also the only VA I immediately recognized (ACDC in JoJo and Matsunaga Hisahide in Sengoku Basara).
Also interesting how both "redeem" themselves by giving their lives to save Majima.

For comedy routine, if you watch this video
youtube.com/watch?v=NZL_OjqOIWU

You can see where he fucks up is where there's a slight pause (yellow good timing) between the end of the sentence, pink timing (best) is when he replies directly after the end of the sentence, it's quite strict unfortunately, and I can see how it's hard for non japanese speakers. it might pay to have the answers open somewhere so all you have to do is memorize when he finishes his sentence so you can get the right timing.

Wasn't it because he was conspiring with Shimano to merge the Omi Alliance and Tojo clan while putting themselves at the top of the pecking order? They really didn't say it outright if Sagawa was a willing participant in Shimano's plan but it did seem to be heavily hinted that he was.

Was baseball guys part interesting?

I'm mostly just in this for Akiyama.

Does Akiyama have any cameos in yakuza 0?

Pretty interesting because of how much of a loser he is compared to the other characters, but has that lovable rogue type charm about him. His fighting style is pretty fun against grunts, but is quite lack lustre against bosses (fuck his fight against amon). Also fuck trying to get the dragon for his teacher.

Naw man Akiyama is like 8 years old in 0.

Yeah, I'll probably write them down (just the inputs will suffice). Not as bad as shogi or mahjong but still a tall order for my gaijin piggu self.

And something I just learned about Haruka's jobs - there's no redos. Get that shit right or get fucked out of the rewards (pretty easy to level up agency and the appeal attribute though - got all that maxed and still haven't done the second P-League song). Luckily, the stand-up is a substory.


From what I understood, the deal was mutually beneficial - the Omi would put Shimano on the Tojo throne and they'd get a slice of the Kamurocho pie in return. Sera found the plot and forced Shimano into aborting the deal or be labeled a traitor.
Shibusawa was also employing Nishitani, who's part of the Omi but I don't recall what was in it for Omi. Maybe it was just cash the Kijin.
Everybody duking it out over a shitty billion yen plot of land and Kiryu's got a 10 billion gold statue in his office. Fuckin' poorfags.


Incidentally, who has cameos in 0? Ones I found/noticed:
Daigo Dojima (petulant brat)
Ryuji Goda (elementary schooler built like a brick shithouse)
Shinji Tanaka (before he joined the yakuza)
Dolce Kamiya (radio host)

Something I've meaning to ask, both for 5 and 0 - is it possible to unlock the Amon fights in Premium mode?

Akiyama's 10 in 0, it'd be funny if we got a cameo of him as a kid.


I remember doing it on 4 when I replayed it and finished it yesterday, I also did it on 3 before that, but I just started replaying 5 today so I dunno if you can still do that, but you SHOULD be able to theoretically, only difference is if you play premium adventure the game reverts to normal difficulty, while if you do premium new game, you have to do all the substories to unlock the Amon fight if you wanna do it in another difficulty.

I think it was the part were Shimano and Sagawa were planing to put themselves at the throne of the Omi Alliance and Tojo clan. I'm just speculating though since it is kind of mysterious why he would get killed like that unless he was planning to usurp the current head.


Akiyama was just a regular good hearted loan shark before he met Kiryu though an probably just a normal boy with no ties the the Tojo clan or Omi Alliance.

I was under the impression that he was older than the other characters.

Guess not. Wise old man protagonist when?


He never mentions his family or anything though. He was probably an orphan or something. Could have been a haruka style side quest.

Is there anything wrong with just being a regular kid in the Yakuza universe?


As far as I remember he was a described as a smart kid from a well-off family, but I could be remembering wrong, I do remember that he graduated cum laude and was an extremely talented banker until he was set up


KOMAKI-SENSEI BECOMING PLAYABLE WHEN?

Well I mean the game is focused mostly on the Tojo clan and Omi Alliance and unless you are a kiddo who is part of it like Ryuji and Daigo you are most likely not going to get a cameo

Some random grizzled old guy will walk up to when you have some random problem that you need solving. So i guess that's a plus.

Speaking of sidestories, remember when some grizzled old guy fresh out of escaping from prison and shortly after seeing his little sister getting killed almost catches a glimpse of a creature from Japanese myth?

That one was too silly. Not even Yakuza brand silly just really out of place.

Just beat it, along with all the substories.

I dunno they all end on a pretty happy note when you ignore all the betrayals and death and stuff.

1 didn't really end happily. I'll give you 2, I forgot the stinger. 5 made it seem like Kiryu was gonna fucking die, so I wouldn't consider that one happy.

Nah, he's pretty young. They bring it up every once and a while in side stories, I remember specifically in Yakuza 4 when flirting with a hostess he brings up his age and she's shocked because he looks so old.

Anyway, since Yakuza 6 is apparently Kiryu's big sendoff, who do you guys want to see take center stage for the next game? I'm pretty sure they're going to bring back the multiple protagonist thing, but if I had to hazard a guess I'd bet Akiyama and Saejima are going to be the new driving forces behind the narrative in Yakuza. Or we'll get an entirely new protagonist, not sure which I'd be more interested in.

I'd really like it if we got another game with Majima as proper Mad Dog though. I love him in 0 and his more nuanced personality, but he isn't Majima proper until the credits roll, and I think he'd be fun as fuck to play in his current less than stable mental state.

I'd really like to see them throw even farther back to the bosozoku gangs of the 1970's. They had cool uniforms, and a more militaristic mindset. I even saw a video talking about how they all used to drive into tokyo and beat the shit out of each other to get noticed by the Yakuza.

The protagonist could be Kazuma's father as a youth or something. It would be fun as fuck.

1 has him saying he finally found something to protect then pans towards Haurka. 5 has Haruka and Kiryu finally reunited. Hes the fucking Dragon of Dojima you know he's not gonna die from that little flesh wound.


Akiyama does look kind of older than he is especially compared to Kiryu. He looks too damn good for his age.

Yes, right after everyone he knew and loved died. And before 6 was announced, it was thought that 5 was the ending to Kiryu's story.

That's why I said to ignore and the deaths and betrayals and such. Just the final few minutes of 1 is pretty upbeat and optimistic. I don't know why but I never thought he was gonna die at the end of 5 maybe because in the same game he took down an entire army with sub-machine guns and rocket launchers so it seemed pretty happy to me.

...

Saejima but I'm biased to clotheslining people into the sky. Likely won't happen because him serving time seems to a running gag for the writers.

If we throw the timeline further back as suggests, a story focused on Kazama, Kashiwagi and the Dojima lieutenants might make for a interesting story. But I just want to punch walls with Awano.


Side note, I was surprised to see Haruka "pass the torch" to Akiyama halfway through her story. Didn't expect them to split things up.
Getting reacquainted with the combat in 5, I think 0 really set a new standard with lesser characters and multiple styles as it makes the playable characters feel a lot more fleshed out in both gameplay and story.
Also, didn't remember the mooks in 5 being such lazy cunts. They stand there shouting at you but don't budge off their place. But system limitations aside, I think 5 handles random encounters better than 0 as there's a bit more variety to the groups you can bump into.

Yeah I know they're a bunch of cucks, but they weren't always.

When you have niche interests you'll take information from anywhere you can get it. Try contributing to threads beyond smug condescension. You're as bad as John Leibowitz watching liberals.

Just couldn't help noticing a youtube link to cancer when I scrolled past, that's all.

And now I'm (2), this changes everything. Consider it a bump.

You'd do well to understand that you cant always dismiss everything from the opposition. If anything you'd do well to watch your opposition even closer. Go read Saul Alinski's rules for radicals. The shit they get away with blows my mind.

I understand not giving them clicks is part of it but the video is pretty interesting, and contains no multicultural propaganda. Give it a watch if you're interested in bosozoku.

How come everyone is gay for Kazuma in Yakuza 0? Panty girl wants to fuck Kaz, Chinaman who gave Kazuma a password seems gay for him, and even the guy who Kaz saw getting dom'd is gay for him. I dont remember it like this in the other games.

This started with 4, for some reason they made the AI in random encounters just stand around most of the fucking time and attack once in a blue moon unless one of them enters their rage state.

I'm so annoyed you can't fuck any of Majima's girls. They come on to him strong and he just brushes them off like a choir boy.

Seemed like a running gag, especially with how aloof Kiryu is. The one time he thought he was going to get some ( Luka at the arcade center ), it's a complete misunderstanding. At least he still gets some action while the only thing Majima gets is the five knuckle shuffle at Gandhara.


The fedora in Majima's heart prevents him from going astray. :^)
I like Majima but he m'ladies like there's no tomorrow.

Speaking of Majima's girls, Hibiki acts all "oh poor little me, I get so tired so quickly" but bitch has so many movies she probably rode every dick in Japan by now.

I finally finished the Real Estate Royal and completed Chapter 6.

I'm broken man. I shed a few manly tears at that cutscene.

I admit I haven't played the first game but that scene alone convinced to get Kiwami. I just have to know what happened to Nishiki for him to stray so far.
But the game's got a lot more pretty emotional shit coming. It's really the polar opposite of all the side stuff.

Speaking of side stuff, already done with the Real Estate Royale? Must have spent a lot of hours on that chapter alone and I imagine you bullied the shit out of Mr Shakedown to buy and invest in everything.

Yep. I clocked a good 20~25 (possibly more?) hours into doing that alone. Granted, nearly a third of that time was spent dicking around doing substories or just setting the controller down and watching Maid Dragon and Iron-Blooded Orphans or browsing Holla Forums while waiting for collections to come in. Can't say I'm a huge fan of Kiryu's Secret Style so far though, but I haven't had much chance to use it either.

I didn't really fight THAT many Mr. Shakedowns. I think I only fought four or five of them. I couldn't find them around Kamurocho for shit half the time, even with the perk that makes him more likely to show up in one of the parks. I didn't bother getting S Rank on all of the Media King's properties, I only felt the need to get to 100% shares for each area (which I did). Now i'm back to Majima and man is he so fucking weak after maxing out my Kiryu's Beast Style and such. The only Beast Style nodes I'm missing are the three with locks on them, which I'm assuming you get from doing that chick's Training stuff?

Speaking of hours though. Just starting Chapter 7 (well, after doing two substories) and I've got 58 hours 45 minutes clocked in. I'm really looking forward to the fact that the Cabaret Club stuff doesn't take nearly as long as RER

I like the sumo slapping Heat (great to finish Shakedown) and the old string that has two heavy attacks but that's about it. Still like it more than Majima's style (just completely brainfarted on what that knife rush reminds me of besides Bloodborne bosses chimping out…). They're good to have but feel like a novelty rather than a full fledged style like the others and I barely invested in them because it's just roid raging your stats.

I fudged up and couldn't get the Pocket Circuit place in NG because I couldn't figure why the friendship with Fighter wasn't increasing. Then in Premium I did a extra race and that did the trick. Kinda silly.

Beast is peerless. You don't even need to figure it out. As long as there's something that takes two hands to grab, that fight is over before it even starts. Add the counter bear hug and you're a monster truck that walks like a man.
And yeah, the magenta nodes are stuff you learn from Masters.

You'll make peanuts compared to real estate but it's an actual game and I'll admit I enjoyed it in short bursts.

holy fuck my sides

The legend styles are really only there for fanservice since they are what Majima and Kiryus's fighting styles evolved into. I have to admit though even being a hardcore fan going back to their current fighting styles is a little hard since the new styles are so much better.

That's been a case since Yakuza 3

I like running around like a lunatic with majima's legendary style, but otherwise yea I never use em much. Then again I find majima's styles overall to be less fun/good compared to kiryuu's.

That's the only reason I've invested anything into it.

Yeah, I wasn't a big fan of the pocket racing as it is, so having to do all that was a real chore. Befriending the qt at the Arcade was great though. I almost beat Outrun for the first time in my life. And then it unlocked another arcade game to play, so that was nice. On top of the hilarity of giving Kiryu "the ride of his life"


ah so that's what they are then? I see. At least you can pump your stats up through them.

You can also beef up their legend style with equipment that you can find through weapon agents. So far I only got the Dog Collar that strengthens The Mad Dog stlye, not really so much the regular attacks but heat actions instantly kills mooks.

The problem is that for some reason it's not enough to just win every cup one time. Felt arbitrarily stupid.


Just finished the first Akiyama chapter in 5. Now I remember how I farmed for cash - beating up every rando I find in hopes they drop gold plates. In this game, feels like I'm the Mr Shakedown.
Akiyama's a lot of fun but his unique heat actions overlap a lot. But who needs those anyway? Once I got the combo speed boost, I Chun-li'ed the shit out of everything - four mooks circling me and I just pivot in place kicking everyone 20 times in the mug.

One of his substories is freakin' depressing though. This girl in the idol business that is forced to play a character, pretend she's the Strawberry Kingdom princess and have to keep her act all times. Showbiz's a bitch.


Side note, while I was playing Saejima's part I could have sworn I heard the main theme of 'Feel the Magic' playing in the streets. Thought I was going a bit mental but noticed it again in Sotenbori.

It's stupid that all monetary values for everything returning from other Yakuza games remain the same despite the ridiculously inflated cashflow. Gold plates and even platinum plates are worthless junk, and every gambling game is chump change. Fucks up the balance big time.

I like it, because I actually feel rich for a change. You kinda have to remember what the Japanes Bubble economy was like. Also Stamina Royale's are the highest level of consumables availible. So it's fine.

I think you're missing my point. All of the gambling games are now pointless when you can press a button, wait 5 minutes and collect a billion yen.

That's why I didn't argue against it.

Wait, was your entire point on the gambling?

Nope, i guess you still don't get it. Pretty much every item in the game is worthless since it has the same value as other yakuza games, which in turn makes most of the minigames pointless as they offer no reward. There was no attempt made to balance monetary rewards.

I hear ya. They made the Diamond and Ruby Plates, but even they don't mean much. But I always thought some items in the previous games were worthless, like the healing items. The only things that weren't, were the weapons. Again, I don't mind it, since you're supposed to feel rich. I'm guessing you're feeling the same way Akiyama did. Also, wouldn't the completion points be a nice investment for all the minigames?

Shame we can't use plates to invest at the weaponsmith like in 5. Or be able to buy materials once they're found.
It's nice to feel filthy rich but it does create a certain dissonance with the main story; when you have 20+ billion in your pockets, it feels like everyone is squabbling over peanuts. Then again, I think we all treat the games as having two separate realities - story and side stuff. The shift in tone, time not moving etc.
As for gambling games, seems they're only worth for CPs if you don't find them enjoyable.


Stupid question for 5 - is there a way to perform a Heat action without getting the Climax? Ran into this doozy with Akiyama - want to do the Heat juggle where he kicks a enemy into another but if the Climax gauge is full, that overlaps.

What's the play order should I be following? I know I should go by order of release, but what about the spinoffs like that zombie one?

Release order. The spin offs don't need to be played, and with the exception of dead souls, which is the zombie one, they aren't translated so unless you know moon runes my guess is you wont be playing them anyway. Yakuza 0 is a prequel and you could play it without touching any of the other games before hand but I'd recommend playing 1 and 2 first at the very least.

I'd say there's nothing wrong about starting with 0 since it's a prequel and it might even get you interested in checking the others but the gameplay is leagues above the previous games, it might be better you don't start there.


Meanwhile, I'm the motherfuckin' 2012 Princess! Suck my dick, T-Set. Savor it!

I was complaining about lack of funds but Haruka feels like she's living in the 80's economy compared to poor Shinada who literally only has pocket change with him. And looks like the hardships won't stop there; his fighting style feels difficult to get the hang of and not all that good at dealing with crowds, especially after playing as the blue speed mouse of the Japanese criminal underworld. Hopefully the upgrades will change make life easier for him.
Also, his mini-game is pretty tough. I'm glad that it has a lot more science to it than the average batting center since I kinda have a clue of what I'm doing but I can tell I'll be struggling with this.

The only Yakuza game which has really rough gameplay by today's standards is the first game, I'm replaying all of them and I started with 5 a few days ago and I only wished to get 1 over with because as I said it's really rough.

He won't, they wanted to make unarmed combat secondary for Shinada and made him focused on weapons, but what ends up happening is that he becomes by far the shittiest Yakuza character when it comes to combat effectiveness and it gets pretty expensive to get all the good weapons for him so you can overcome his weakness in unarmed combat. Still, I personally liked Shinada because he's kind of a lovable loser.

I won't say 5 is "rough", just that 0 feels superior in almost every way. 0' s big problem IMO is that you don't have many gauntlets and some moves completely obliterate everything but that's not an issue with how the character handles.
I'd like to see the style model applied to other characters but in a way that keeps the character in one archetype, like Saejima having styles that are all about power (one for punching shit hard, another for grapples etc).
Incidentally, I'm sure I'll love 5's combat again once I'm back to clotheslining punks.

Shinada's a fun character but poor guy's got it rough on every aspect. His weapon style feels like proto-Slugger and seems money will be a huge issue for him since gear and practice are expenses we likely shouldn't skip. Then some guy in the batting center is talking about sky box seats and Shinada muses about talking about that in the hostess club…nigga, you can't even afford a glass of tap water there!

I said that only the first Yakuza game has rough gameplay, 5 is anything BUT rough, it's really smooth.

Yes, I'd love to see that as well. I fucking creamed my pants when I first played 4 because you had 4 characters, each with their own distinct fighting style. However, the thing they did with 0 where both Majima and Kiryu have multiple different styles is what I think is a great decision they made. That way they don't have to kind of shoehorn characters in (I thought the whole Akiyama arc in 5 was kind of a filler arc).

Also, speaking of Shinada, I always burst out laughing when he spills his spaghetti after the hostess he can date (forgot her name) asks him if he wants to be her boyfriend.

Nigger just stick with that sturdy pipe. It's what I did.

I know. I was the one who was saying that Zero towers above the prequels in terms of gameplay to the point it could make them feel outdated.

Either that or they didn't want to subject people to a entire part of Haruka. I soldiered on but gotta admit that it was the reason I put the game on hold for so long. Fortunately, her concert battles aren't as unforgiving as karaoke.
The end for that part was great though. That scene with Katsuya and Kanai was quite something.

Hope she's a good one because Akiyama's sure wasn't. Bitch, I'm here to get away from my problems, not put up with yours!

Sorry, looks like I'm the one who misunderstood.

The only 2 things I remember is that she either has money problems or she's filthy rich (both are quite fitting considering who she's dating) and Shinada spilling his spaghetti.

Can someone give me a quick rundown on this series?

Is it like GTA? Are there cars and shit?

Are there guns? I know there's a good fighting system

How similar is it to other open world games? is it any different?

Also, is every game in english, and if not, are there translations or something?

It's the spiritual successor to Shenmue and nothing like GTA. If you haven't played Shenmue then I don't know what to tell you because there really are no other games like Yakuza and Shenmue.

u wot m80

In 5, Kiryu works as a cab driver - safe driving and fuck safety highway races. I think that's the most vehicular action in the series. There's also a particular section in 0 but you're not driving.

Yes. You can buy them or take 'em from enemies. Ammo is very limited and they do heavy damage on peons, if not outright take them out. Never used guns on bosses.

Imagine Witcher 3 where you have 2 (some games have more but the standard is 2) maps about the size of White Orchard with respawning enemy groups and a shitload of things to do in the form of mini-games, ranging from simple games of chance to classic Sega arcade titles and some tournaments for the combat.

First game is dubbed and I think every sequel got released in the West with subtitles.

As mentioned, Shenmue is the closest comparison. A cross between a 3D beat 'em up and a sandbox game where you're encouraged and expected to dawdle around. Even if the guy tells you that they kidnapped Steve and are torturing him to death, you need to hurry yadda yadda yadda, feel free to horse around for as long as you like. When the game wants you to bee line from point A to B, it will make that clear.
Maybe it's a stupid thing to mention but it's important to underline that the series are very very Japanese; sounds super obvious but I think Yakuza really drives that point. A lot of cultural things and the humor might be hit or miss to most which is another important aspect - the way the series handle tone. Main story is pretty heavy crime drama but all the side stuff is ridiculously goofy (examples abound in this topic).
Bottom line is that the series are perfect for dawdlers; you don't have to bother with the mini-games but it's definitely a part of the experience the series is known for. So much so that when you finish it, you get both NG+ and Premium mode options (the later just lets you walk around the cities without the story element).

My biggest problem with the game is no retry feature on mini-games and restaurants/stores that have multiple transitions between when you enter and when you can order.

You mean like when you pay? Nigga you gotta pay if you wanna eat.

Is this series disposable weebshit or is it actually good?

why does it look like a last gen game? and why is anything even close to good looking graphics put only in main story cut-scenes?

Why did you come here from cuckchan?

Yakuza 0? Because it is a last gen game. It was released on the ps3 but the west only got the ps4 version. The games don't have massive budgets either.

No. Some restaurants you enter, then there's a short scene where you talk to the receptionist, then order, then eat and then leave. it just becomes grating after a while when every interaction has 5s of fluff added to it.

It's a PS3 game. I think it looks fine, the only truly jarring thing to me is how everybody that's not a story character is so low-res. Like PS2-tier low-res. It's been that way since 3 and I'm still not used to it, the contrast is just too much when you have the highly detailed main character(s) constantly conversing with these npcs that look like they hopped straight out of Sonic Adventure.

Not really, the side stuff, particularly sidestories alternate between being goofy as fuck on one hand and then really serious and compelling on the other, or in more simple terms they either hit you in the feels or in the sides. So for all the silly shit you get substories like vid related, this substory in particular hits me in the feels I didn't even know I had.

KITAAAAAAA

One through three are hard boiled crime dramas with humor and action based side stories. Four is Yakuza: Backstab Boogaloo: Rubber Bullet edition
Haven't played five or zero

If that bothers you it seems that Yakuza 6 has full eating animations now so be prepared.

These games are super low budget since they're only made with getting enough sales from the Japanese market to break even, on top of that 0 is a multiplatform release on PS3/PS4, though the trade off is that it'll be able to play at 1080p 60fps.

Its also why this series reuses assets and cities so much, they come out yearly so they build on top of what they already have to put as much content in as possible.


If only you knew nigga. Yakuza is a kickass RPG/Beat em up series by Sega and is arguably the most fun you'll have playing a game nowadays.

I think starting at anything but the original 1 is a terrible idea cuz it will be impossible to go back to those because of all the gameplay changes and improvements. Like being able to use any phone booth as a bank instead of going back to the hideout. I guess the best way to do it would be importing the ps3 HD remakes with youtube open for all the story bits if you want the best experience for the originals. Or just emulate it and get it over with.


There is a full translation of Kenzan on youtube that you can go through while playing and not miss anything. Someday that guy will finish his Ishin one. right? ;_;

Gotta admit it's a bit annoying to have to go through some loops when I'm practicing at the disco. A 'Replay' option at the end of a song would be welcome. (By the by, embed related has no right being this catchy. Shame we can't set songs for open world and exploration.)
I accept that the game has to do its victory lap whenever we get creamed at challenges; Kiryu makes a gigantic fanfare about beating elementary schoolers at pocket races (kids bawwwing their eyes out and Kiryu taking off his shirt and going all "IN YOUR FACE, SON!") so it's only fair.


Some models have these frozen expressions like it's someone's first attempt at XNALara. Not-Michael Jackson and Not-Spielberg are the stuff of nightmares. In a way, it's a advantage the older games have - they look overall more consistent.


You're right. Forgive my lack of memory because I just got shaken down for my sides with Shinada. Went to a job interview and the whole thing was just a ruse for a gay orgy. Get out of it and go up a few feet and one go asks Shinada if he wants to try out a super low cost massage parlor, walked in and the girl literally has his landlord's face.
Shinada really can't catch a break (I did beat up a couple of Rich Bastards and got a gold a platinum plates - a quick 250K in 5 feels like beating Mr Shakedown for a billion).

Yeah, the disco is kicking my ass something fierce, so I abandoned the sidequest chain that culminates in a disco dance-off. If there wasn't suck a fucking glow effect on the button prompts, it would be FAR easier to nail the timing.

Disco isn't kicking my ass because I rage quit it like a bitch and left all the dance battles for Premium. I like the mini-game but it's unforgiving and yeah, all the flashing colors make it harder than it should be.
Embed related shows I've a LOT of giting gud to do.

All this so I can chimp out even harder on Amon.

Is Amon even in 0? How would they do that unless it's like Komaki and he only meets Majima.

They're in the game. Finish all of a character's substories for their respective Amon fight.


Side note, just realized Kiryu, in his Legendary style, can still grab after a Finisher like in 5. Slowpoke epiphany.

But Kiryuu meets Amon for the first time in 1. Is that one of the things they retcon in Kiwami? I mean yeah he's a secret boss and not really part of the canon but still how do they pull that off? I'm stuck on some of the substories and I didn't think you would get a chance to fight Amon in the first place.

(checked)
If I remember correctly it's not 100% clear whether Yakuza 1 is the first time they've met or not, because when you run into Amon the only dialogue is Amon telling Kiryu that he's gonna get his ass kicked.

I admit I don't remember much about the Amon fight in 1 either just that they play it off like a mysterious hitman has come to claim Kiryuu's life and Kiryuu shows know signs of having met him before. Oh well whatever I guess this is just more motivation to finish up those substories and I shouldn't worry about it too much.

I played 1 a while ago and it's really hamfisted, you just run into Amon in Theater Square and he tells Kiryu that this is the end for him. Then you just start fighting.

What's Majima's best style for the colliseum? Thief style is fucking useless and breaker style is too open to counters.

Thug*

I find slugger to be his best style, his bat nunchuk move seems to be kind of broken, in that it'll often stun lock enemies because they'll try and hit you in between hits and get hit instead. His legendary style isn't too bad either once you have some heat since you can essentially hit enemies as long as you have heat left.

The Amon Kiryu fights in 0 is actually Amon's father, while the Amon Majima fights is the same one Kiryu first met in 1.

So we've met everyone in Amon's family except his mother and his wife. I wonder if they'll eventually appear in a Yakuza game. It wouldn't surprise me.

Not much of a chance of Kiryu fighting either since he's such a moralfag when it comes to fighting women, but if they for some odd reason made a female playable character that actually fights, maybe then they'd have her fight a female Amon. I'd definitely play as someone like Miss Tatsu without complaint, for example.

IIRC the women in the Amon clan aren't allowed to fight so unless we get another character like Haruka for them to face, it likely won't happen.
Would challenge Noa for a horizontal tango dance battle though.


Likewise but I appreciate the fact that, Haruka aside, the Yakuza games have always been all about over-the-top manliness and pretty much guys doing guy shit. And there isn't much stuff like that nowadays.


So there I was having super fun with Shinada, doing all the baseball stuff when Coach Fuckface tells me my next mission is to win a game of pool against a intermediate player. Well, Coach, your next mission is to go fuck yourself with a rake. I don't think anything in these games pushes my buttons as quickly as that mini-game.
After that, went to meet the hostess, Shoah Shion (that nose is telling). Is this the high end hostess experience - you blow your monthly earnings to spend half an hour with a chick making a grumpy cat face at you the whole time? It's funny that at some point in the conversation she asks if I think she's a disagreeable person and I was so fed with her crap, I bluntly said yes and somehow she took that well. Go figure.

There are no chosen there, some nips just have fucked noses.

B-but that's pretty lewd, user.

...

i had a issues with that.

to activate a climax move you need to be holding down R1.

so basically if you are locked onto an enemy and have a climax ready pressing triangle will make you use it.

Of all the people to cast doubt, mein Führer…

Shion's half-Japanese; her other heritage is French IIRC.


I'll get the "be gentle" QTEs right.
But imagine hitting on this girl and accidentally making enemies with a ridiculously persistent assassin clan.


Akiyama has a Climax that is simply pressing Triangle when a enemy is airborne and that's the one that's giving me trouble because he has two Heat Actions against airborne enemies. I know the Climax icon appears when you can use and in such occasions, one Heat Action might overlap it (the one where you kick a enemy into another) but in the middle of the action, it's kinda tricky.

By the way, can Shinada get better weapons with infinite durability? I've gotten a knife, katana and pole in the baseball missions but they're all very weak, almost comically so. I mean, I appreciate the fact that I won't kill everything in two hits but these weapons are even weaker than unarmed combat plus they all have a knockdown effect, making fights drag even more.

As far as I remember no, those 3 are the only Sturdy weapons in the game

...

There's sturdy weapons, and then there's extremely sturdy weapons, which are still pretty shit. Honestly Shinada's combat is just garbage.

I always thought the sturdy pipe is the best weapon he has. With the way he uses it builds a shitload of heat.

Tell me about it.
Was doing one of Leo's lessons and he kept hitting me with a counter that took a huge chunk of HP (at least considering how little damage enemy attacks regularly do) and I thought I was going to learn that. Nope! Learned how to grab while dodging - 1 more for the arsenal of crap that's never going to be of any help. After learning one move that allegedly lets him hold on to enemies until he's smacking them around…which doesn't work at all.
Also, everyone uses that quick guard swipe Kiryu learns from Komaki which I'm beginning to sorely miss.


The weapons are all very weak BUT their Heat Actions will outright destroy anything. Mooks and Victory Road randos, at least.

Well that sure nipped any interest in jav in the bud.

That's some back luck on the picking. It's borderline rare to have one who takes it up the ass, let alone dp AND blacked.
Your jav waifu's a slut, even by slut standards. :^)

Surprisingly, only looked up a couple. I'm like Shinada, I prefer the old hags.
Speaking of Shinada, his truly is a tale of woe. There's only so much betrayal a man can take. Really didn't see this one coming. And of all the people who got his back, it's the ruthless money lender that's been hounding him who comes through for him.

Ai Uehara? Actually I think a good chunk of them has been dp'd by niggers.

SERVES YOU RIGHT, YOU WERE ATTRACTED TO A 3DPD, YOU SHOULD'VE LISTENED TO

Just finished Shinada's part. Kinda anti-climatic.

Back to Kamurocho and Kiryu, the game feels like a whole new world. I forgot how stupidly strong Kiryu is with tons of techniques and Heat actions to boot.
Also nice how Kamurocho feels almost distinct from 0's version and not just because of the Millennium Tower.

And who would that hag be?