Pick one.
Fully grown man descends into madness while trying to convince himself that a big publisher dropping their game is a...
That can only be a good thing really
You got rid of Nexon, what's the next step of your master plan?
nice job doing the JUST edit on that gu-
oh, that's what he actually looks like.
You can't just drop this and not tell us more lad.
...
Sit down kids for I shall tell you a little tale.
Dirty Bomb uses a loadout cards (primary, sidearm, melee and up to 3 perks) for merc equipment. Last Christmas (not 2016 but 2015) and during many other events to the standard cards rotation are added special cards with a themed appearance (ie Christmas sweather camo for the Christmas event). Later updates also introduced trinkets you can hang on your primaries.
A few weeks before the beginning of the Christmas 2016 event Splash Damage deployed a rather big update that introduced changes to various maps and merc rebalancing, and they were out of time for a proper Christmas event. So instead of reintroducing the previous year's special loadouts (or do small variations on them) they did what's embedded.
For those who don't want to watch, for the duration of the event you could gain special credits to get trinkets modeled after Coaly (a lump of coal that is pretty much Dirty Bomb's mascot), Dat Boi, Illuminati and the Doge. A lot of the community cringed like I did and I'm pretty sure they will be well careful to not pull a stunt like that again, but it's too late to fully redeem them
Dirty Bomb was fun but also completely fucked over by its freemium status. Some characters are just straight up fucking better than others in a multitude of situations and, unsurprisingly, cost double or triple the amount of others. I remember doing a rough estimate of how long it took to unlock even the shittier characters and it was something around 50 games from start to finish, winning them while matching each daily mission task(s). Now multiply that by three for one good character and THAT by three to fill out a roster.
The game would have benefited so much more from doing a standard pay to play model and allowing cosmetics be purchased with real money or, at the very least, pulling a Smite and allowing those that want to pay a flat amount access to all characters while allowing anyone who wants to grind it out the ability to do so.
Im not normally one for ability-based shooters but at least this one didnt have bullshit "fuck you" ultimates: Naders nades have a tiny hitbox, airstrikes take a while to land and deployables are a pain but not super beefy. Only real problem was medics constantly rezzing people instantly which I believe got nerfed.
Is the Manic Mendez video still the truth?
When did you play? The only character I remember being overpowered was the girl chink. It only had some useless characters like the sentry guy