Which urban legend makes a perfect game?

Which urban legend makes a perfect game?

Other urls found in this thread:

hentaihaven.org/hachishaku-hachiwa-keraku-meguri-igyou-kaikitan-episode-1/
exhentai.org/g/1022084/ef136f4060/
scaryforkids.com/eight-feet-tall/
lostateminor.com/2017/02/01/man-with-sleep-paralysis-recreates-his-nightmares-in-photos/
twitter.com/NSFWRedditVideo

The holocaust

The mothman

/thread

Skinwalker.

What is the name of this gook slenderman anyway?

I want to wipe my ass with her dress.

Lurk moar faggot.
Alright its Hachishakusama

Isn't that the woman who asks you the 2 questions then kills you?
If so why isn't her mouth gashed?
**I'd love her to be implemented in some game like Yakuza because how you survive is giving stupid answers like "yes you sure don't on a monday" then peg it and you live.

FUCK

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Jersey devil.

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As I've told you in the other thread, the tall woman is in fatal frame 5.

La llorona?
Kuchisaki onna?

Fuck you, /x/, that shit isn't real. now I'm not gonna be able to sleep later on

Thanks. I have seen it around but never heard mention of the name.

I wouldn't say a game based around them but having one pop up as a genuine thing in the game would be pretty cool every once in a while because you wouldn't expect it.
Slice of life game could have a sub plot with Hikiko-San if you follow the exploits of a bullied girl.
Maybe be able to go through the Kiyotaki tunnel.
Just something that can be digested by someone as a vengeful spirit or a haunted tunnel but to those who know can appreciate it.

That's Kuchisake-onna you fucking retard.

Only retard is her for calling people who say she's pretty liars.

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Please tell me there is a story to this.

This is a GREAT idea, even in any scenario or setting, because players absolutely never keep track of the NPCs in their group. You obviously have the game introduce each character by name and give them designs that establish uniqueness about them, etc. and then an hour later you have one more NPC slip into the group that DOESN’T stand out while something else is making your hair stand on end. The player won’t remember that he shouldn’t be there until he starts failing to act human (or another NPC points it out).

I read a book about this once, lots of crazy shit and all of it wants to kill you.
Walking along a road? Bam, ghost wall in your path, better strike the bottom with a stick or else it will crush you.
Hear a baby crying in the forest? Fuck you, ghost baby increases in weight until it crushes you.
Isn't there a monster that is just a guy with an eyeball where his asshole should be?

So is there /ss/ of her anywhere, or are the nips going to leave us hanging?

No idea. Only the tape was found.

hentaihaven.org/hachishaku-hachiwa-keraku-meguri-igyou-kaikitan-episode-1/

I get my images from friends, most of them are too lazy to remove water marks, and ifuuny is especially obnoxious with their watermarks

user, this isn't funny anymore.

I hate this shit so much.

exhentai.org/g/1022084/ef136f4060/ Urban Legend porn, enjoy

You never heard about the Japanese businessmen?

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You know what my ideal game would be? A game where you have to hunt cryptids. Kind of an horror game with suspense.

Is this the inspiration for that really tall woman ghost in Fatal Frame 5?


C'mon people if ya witness something spooky, just shoot it . . . with either a camera or gun.


YOU'RE IN A CAR, RUN IT OVER!

That one is just way too goofy to be scary. If it had just been one creepy businessman instead of a group of them acting like meerkats it would have been a lot scarier, and more believable.

The urban legend of the young black man on trial for murder, who didn't do nothin wrong, just tryin' to get he life together, need mo' money fo' them programs.

You play as the prosecutor after the successful conviction and have to escape the courthouse and through the rioting city without getting killed.

Smt:soul hackers had rumor class.

He probably didn't bring in his vest that day.


A skinwalker game would actually work, damn shame I lost the other pastas I had thanks to my harddrive dying

Get that trash out of here.

I've always thought Escape from Sobibor could have a sick stealth game adaptation

You're in no position to gloat.

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Make it a relatively normal game to begin with, maybe like a first person camping game. The first day and night are fine, and then you start to experience weirdness. You have a group of like five people and over time one or more of them get possessed by a skinwalker and you have to try and figure out who's who like MacReady in the Thing.
The only thing is, what kind of mechanics would it use? Do you have to ask them questions? Observe their behaviour without them noticing? And then do you attack them if you think they're a skinwalker, or just try to escape with the people who you think are still safe? It could be really cool.

What about a game where you're just an average kid, maybe a college student, who has relationships and school work and that sort of thing, but when you go to sleep, your dreams are invaded by a succubus that tries to rape you and steal your soul. These sequences could be like Silent Hill, where you're this helpless guy running around in these dreary, abandoned, dreamscapes that could resemble the main character's house/school/whatever. All the while, the succubus is hunting, searching, trying to find a number of ways to trick the main character into letting his guard down. The levels start out easy, but as the main character resists, the succubus becomes more frustrated and begins seeping into his reality, possibly through hallucinations or psychological manipulation of some sort, and so the visual novel portion gets more and more twisted as you go along.

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That just makes me think about Catherine.

The "Lady in White" is famous all over the world, almost ever culture has their own version.

Yeah, but Catherine is a sort of humorous, slice of life, feel good story with a supernatural twist. I'd want something darker, like a combination of Silent Hill and Catherine. No platforming, the waking life sequences would be a visual novel style, while the dreamscapes would be where the actual gameplay happens.

Nah fuck that user. When you wake up you get a little text snippet describing your day, and maybe play through a short, semi-interesting part of the day. i.e: the text snippet says something like "you helped a girl pick up some things she dropped and had a short conversation with her. Maybe this will lead to something." Then a short scene where you walk through school or whatever, see the girl, she drops the shit, you pick it up and have a quick conversation with maybe one or two dialogue options to pick.
Then it cuts to you getting into bed and falling asleep, cue dream-time.
Over time the real-world interactions would become more and more surreal and unnerving as you start to lose your mind. Your dialogue options become more aggressive or just creepy, and the interesting events become worse and worse.

Tell me about it. I should have went to bed an hour ago but I cant stop reading Jap ghost stories.

Getting the "Boots of Springheel Jak" is a part of the thieves guild quest line in Oblivion.

That clip always reminds me of this. Do wonder where it came from. Probably the same place that that clip of the Mexican that sounds like a Charlie Brown adult.


That, Tomba, and Blasto were always the games I remembered from Playstation Underground Demo disks but never able to find them on shelves.


Sell the game as a walking simulator that focuses on homosexual dynamics in a group or some shit. Never hint that it's ANYTHING other then that, have you be able to roam a moderate size forest, able to swim in a lake, roast marshmallows, camp simulator shit like that. Then on a random night out of seven have a random "friend" got to the woods to collect wood or piss or something. Then when they get back have them act subtly off (or in the case they went to collect wood but come back with nothing) for the rest of stay. Have other characters comment like how they've started smelling bad or acting oddly. Plus you can re-use sound clips.
Then have four endings. One where it kills you, another where you simply ignore it all but survive the rest of the trip, one where you figure out something is wrong but it escapes, and one where you deal with it. Have the first two reference the "story about loving it in the Pooper" and never hint what happened. Have the third give a hint about what's going on, and finally what happened for the last ending.

Would it end up being more like Jagged Alliance or Solider of Fortune? And an even more important question would be is it about capturing Sealand, or retaking Rhodesia?

So basically firewatch but shit actually happens?

Well, that's what I mean. Visual novels usually put you in front of a character with some dialogue options so you can interact with them. I guess it doesn't have to be in that style. The point was that I want there to be a contrast between the character's waking life and their dreams, and as the character loses his mind, the contrast isn't as clear anymore, and things become stranger and stranger.

wat

I honestly don't know how a /k/ spook type of game would work. Would it be an FPS or a horror style game?

Also, spook thread on /k/ for nightmare fuel. >>/k/373605

All of them.
Set it in Japan or other place on earth where there is shit tone of urban legends and ghost stories.
Make its tone similar to Monogatari. It would be cheesy enough for it to have justified combat but still take advantage of urban mythos.

There really should be more games about legends or other mythologies. The only game to take advantage from relatively small mythology and ghost stories is Witcher.

Fuck me its been awhile since I have inter-board linked a thread.

>>>/k/373605

Island of Dead Dolls. Fuck this place.

I feel like there should be more than four endings, but those are solid ideas. Maybe there would be some small amount of freedom so you could follow someone into the woods without them noticing, and then witness them acting erratically, but subtly so that someone could think it was just a glitch, and ignore it.

I really wanted Firewatch to be actually scary, and not just a walking simulator with every creepy encounter explained away by "it was just a sad dad whose son died."

In my head I was imagining the dream world as a place you can walk around, so I figured the waking world should follow the same style.

These are confirmed fake lads.

No shit Sherlock the supernatural doesn't exist.

I don't trust a good, seasoned film director, much less a video game studio, to make a quality movie/videogame out of an urban legend.

That being said, it'd be nice to see a Ringu video game if the story was compelling enough. A cursed tape is one thing, but a full-on interactive story that strings the player along and draws them further and further into the story until it's too late is pretty terrifying.

It's a webm that's been around a while of a mexican guy with his head tucked into his shoulders and eyes closed doing hand motions like like a stereotypical president with a melodic "Mwamp" noise before he has a drink at which point he spazzes out, pulls his head up then static to a happy pig getting it's head cut

I'm sure an user could share it.


I was just talking about a general /k/ game. I'd imagine a horror /k/ game would be like condemned or FEAR Who the fuck am I kidding, it exists and it's called S.T.A.L.K.E.R..


Isn't that what Yo-kai Watch tries to do, except more cutesy and "we want the Pokemon Audience"?


Well my idea of it was that getting too close to it without precaution/know what it is results in the first ending. Not provoking it and just running out the clock results in the second. Learning or getting the hunch somethings wrong would lead to you convincing the rest and having it taken to the hospital only for it to escape. Knowing full well what it is or that you want NO PART of it and just convince everyone to leave them or some way to kill them would get the last ending.


Pic Related to a degree

As in, half/most way into the video game it drops a reveal that the cursed video game is the one your actively playing? That'd be amazing, but I can literally only imagine Kojima being able to pull that off

Maybe 20 years ago, but not today.

In my imagination, the first ending anyone should get would be your buddies arriving at your house at night to unload their camping supplies, and at some point you turn around and one of your friends in on the ceiling with his head backwards hissing at you before leaping on you, while the screen turns red and says some game over text along the lines of, "You have fallen prey to the skinwalker. Your family will soon follow."

And honestly, how does it manage to get around every single browser's built in "stop pop-up windows" option? I'm worried about what this shit is doing to my computer.

just look through your process history for something and clear your cashe

I think if it gets closed before redirecting you then it should be fine

it closes on it's own which is the scary part which I'm like 80% sure is just U blocker kicking it

That could be an extra ending for if you get it figured but can't convince anyone else there's something seriouslly wrong. It should be presented as any other walking simulator, and the average person would either think it was a game that bugged out if anyone goes off on their own or that they kill you because you're a fag and MUH OPPRESSION. Only the people who figure there's something wrong with a guy who comes back and starts acting weird would be rewarded. Eventually the player would succeed in convincing the others to leave them behind or to purge it with fire.

That makes it too obvious. There should be the capacity to play through without any realisation what the game is actually about, a bullshit jumpscare like that would ruin the whole thing. For it to be good psychological horror it would have to be something that you stumble across accidentally, and then try to figure out if it's actually going on or if you're just being paranoid. It should make the player question themselves and second guess whatever decisions they try to make and the game they're playing. Maybe for the ending where you try to take the skinwalker to a hospital or something, it could follow you home and kill you/your friends

I just realized, I wonder how many people wouldn't realize they were in a skinwalker horror game because they just assumed the audio files were messing up?
"Haha, shitty game thinks his voice is coming from over there even though he's right next to me!"

I had an idea, but I feel it might be shit. Might be better for a movie or something.
Feel free to shit on it if it bad.

The story about the ghost living in the toiled who bites everyone taking a shit in the balls.

There are no rules or conditions of any kind to this kind of "haunting," it just happens "because reasons" and that's not a very effective hook.

Almost every Urban Legend has some rules or limitations or some kind of conditions that need to be met for it to happen and continue to happen.

It's actually really hard to make someone afraid when there is no hope. If there's a way out, or a way to avoid it at all then that makes it genuinely frightening because up until the very end you can still hold out hope that you'll get out of it and therefore have a greater capacity for fearing what might happen if you CAN'T get out of it.

Why would the main character want to have so many people around to bring the ghost back? Surely it would make much more sense to just invite one person over, suck out their soul, and put the ghost in them to give birth to the ghost baby.

I guess the reason is that the main character wants to bring the ghost girl back to life or something. The fact that the monster can't kill people in a group takes away all the fear out of it as well, because everyone just has to stay together and they're fine discounting stupid horror movie tropes like splitting up.

Sounds more like a movie. I could imagine it being a walking sim-fake out if you were one of the randoms and had to figure out and stop the guy up to it.

scaryforkids.com/eight-feet-tall/
Pretty cool story. I like it.


A game to hunt cryptids would be awesome, especially if they incorporated elements from SCP. Basically your job would be to capture the thing, rather than kill it, taking the emphasis away from combat and more on puzzle-solving research and ingenuity. Combat should be the fall-back position, which is still a semi-fail state, but at least you live. If you die, there is a harsh penalty. Very harsh, just to increase the tension in all situations.


If you're going the succubus theme you should throw in just about every fetish there is, just so people would actually want to risk sticking their dick in a spoop just to live out their sexual fantasy, which is the whole point of a succubus.

The mad trucker urban legend would make a great Halloween spooky for Euro Truck Simulator. Just have a random glowing/burning truck appear and chase you down and nearly run you off the road while hauling your cargo at night. Especially if nobody knows it's actually in the game. And make the radio station and street lights and electronics fuck up (subtly, not full on "BTW THERE'S A SPOOP COMING" Hollywood style) in the lead up. Just enough to make people think there's a lighting or sound glitch.

hmmm

Meme magic demands sacrifices user. And repeating digits.
Also, I found this artsy photographs a man made trying to depict his sleep paralysis nightmares. They're quite good.
lostateminor.com/2017/02/01/man-with-sleep-paralysis-recreates-his-nightmares-in-photos/

wasnt there a japanese nintendo ds game about "beat it in 7 days or you die"?

Fuck, that reminds me of Begotten.

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I see you also read stories by sexy Junji Ito? Excellent taste.

This one.

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Sounds like one of those indie horror games made on RPGMaker.

Pretty good.

t. skinwalker

What about 竹取物語?

Big black cock. Because it is actually statistically true and proven.