Definitely. It's like the voice actors were just handed their lines without any context. And nobody told Tink's VA that the two personalities should talk differently.
And why'd they change "de gozaru" to "zam"? They have to explain her saying it either way, nobody would blink at a ninja talking Japanese, half the people playing the game probably already know the phrase from some anime/manga or another, and "zam" sounds ridiculous for a serious character. Even changing it to "sir" and having her be military-formal all the time would make more sense.
Disgaea 2
This, however bear in mind that the amount of felonies Adell has determines how bad your ending is. Not that you're in it for the story to begin with, but just thought you should know.
So what would you even have to do, give everyone else 300 felonies without letting Adell get a single one? I suppose if he's the one throwing the tower into the court each time that would work out.
I started with 2 when I was in high school and loved it. Also, you're wrong about tw.
Yes there are npc's who explain almost everything, if not everything. The fact that you're level 1 means you haven't even done anything yet.
I generally try to read through a game's entire manual before I play, so I know what all of the mechanics are and how to do them. I like when games have a big thick encyclopedia in them, so I can study properly. This game instead scatters all of the information around and hides it behind different NPCs and in different level dialogs at different times.
I suppose it's nice for people who like to take baby steps as they learn, but I typically like to dive in and let all of the information hit me at once.
That was a couple of days ago at this point, though, and I hope I've got a firm grasp of most of the game's concepts at this point.
I've still barely done anything, though. The last things I did were go to the Dark Court and get my shit pushed in by Etna with a level and stats higher than I've ever witnessed in an RPG in my entire life. All of her moves were short anime episodes that resulted in overkill so extreme I'm amazed my characters weren't erased.
I'm just basically at chapter 4, in other words. I do a lot of grinding for money and loot on that one map where you can kill every enemy and max the bonus gauge on turn 1.
After looking into some things other anons have said, though, I'm trying to decide right now whether it's worth throwing my file away and restarting with Axel Mode to unlock Magichange, though. You can apparently transmogrify monsters into weapons with that ability, but I have no idea if that's actually extremely useful, or just a fun gimmick. I've also not bothered with monster units at all, because I don't really see the point of them beyond novelty.
I don't think farming felonies is really that important for the main campaign. The endboss is only about level 90 or so. You should be fully prepared by the time you get there.
Even if you are pants-on-head-retarded it can still be cheesed with a level 9999 Nekomata, but if you have any self respect you'll refrain from obtaining one until you actually need it to speed up Item World grinding in the post game.
Oh, and when you have to fight over powered enemies like Etna you are obviously supposed to lose to proceed. You can win in NG+ but that just triggers an alternate ending.
I found that magichange was near worthless in actual combat, but amazing for grinding because of the turn limit. In any situation where the enemy is near or above your own level, magichange's turn limit is never enough time, meaning you're better off with a standard weapon. On the other hand, doing grinding maps is generally one to two turns, perfect for magichange to show how ridiculous it can be as your monster grows with the user.
You can use the rebirth + atonement option to clear Adel's felonies before the last fight. The good thing about this is that while it wipes the slate clean, he'll still have the EXP bonus from the felonies. You can do this with any character, but generic units will be reborn as prinnies to atone. Their level can be grinded to reincarnate them to their previous class.
Gotcha. I'll definitely hold off, then. The Item World is kind of interesting, but also kind of meh. The crafted levels are much more interesting than the random ones, at least so far.
Yeah, I don't know if the game could have made that any more obvious. It came just short of physically reaching through the screen and flicking me in the forehead.
Oh, so it's a combat ability? I thought it would be a crafting ability, where you could take a max level monster and transform it into a weapon that gives all of that monster's stats to your character. That sounded pretty cool.
But if it's just something where you temporarily swing a monster around, I don't know how interesting that actually is.
That reminds me, is the general practice to reincarnate classes into their more advanced versions (thief -> rogue for example)? Or should I be focusing more on multiclass type stuff?
Yup. Fair warning: unlocking magichange (which happens in the alternate story mode available in NG+) is permanent, and enemies will then be able to do it too. It can be a nuisance occasionally: an enemy might randomly equip a dragon and suddenly be immune to your fire spells.
There's no such thing. There are classes with unique attacks, like ninjas and thieves, but those can't be kept if you change their class. There are spells, but any unit can learn any spell: just use its mana to create a spellcaster and have them stand next to each other. It'll be able to use the spellcaster's spells at L0; use them until they reach L1 and they'll be permanent.