Is there any video game antagonist as dumb as Flak from Advance Wars 2?
Is there any video game antagonist as dumb as Flak from Advance Wars 2?
If protags who turn into antags count, Terra from KH is a fucking retard.
Pretty much any antagonist who catches you, then lets you escape or throws you in a James Bond trap instead of just killing you, unless they have a good reason not to. The problem is it makes you feel like an absolute wimp, like you'd get your ass handed to you against someone actually competent. Is it so much to ask that I want to feel strong, not lucky that I'm surrounded by retards?
He understands what continents and airports are unlike Andy and he's overall the best CO for multiplayer since everyone's gonna underestimate your powers
Correct. He is masterful at obfuscating stupidity.
Every mechonis boss in Xenoblade.
Stupidest in game story ever.
Terra is never an antagonist though, he's just a retard.
He wouldn't be able to fly away during battle, though.
Flak is one of my favorites besides Sensei and Grimm. Love when the roll hits max dispersion
Why did any of them fight the shulk anyway. Just go over and kill the humans while staying away from him. Also just fly away when shulk beat you up a little.
Does Advance Wars 2 fix the Fog of War cheating AI?
That shit pissed me off
I dunno nigga but check out motherfucking FRONT MISSION
The villain from Fable 2.
No. AW2 is a better game though, check it out.
But Front Mission Evolved is shit user :^)
just got an OTG USB cable, I'll emulate it on ePSXe after I finish SWROG2
Fuck
I keep delaying to play it and everytime I do the new character designs/artwork put me off
Nope. It was fixed in the two DS games, though.
I remember fondly the one time I fought off someone who thought he was hot shit at the game on a FoW map as Flak against Sonja.
AWDS is the one where they stop cheating but AW2 is the better game overall. The only problem is that the AI can still be exploited for the fucking APCs, mechspam is awful and the AI will not blow up pipelines even if they need to.
Days of Ruin probably fixed that shit, wouldn't know though because I only played through the story mode once and no one wanted to go on multi against me on that title so I dropped it.
What the fuck were they thinking?
Anyone here from advance wars net?
Malabar if you're reading this you're a gigantic faggot.
Same to DB.
Days of Ruin completely flipped this around. There's a whole campaign mission dedicated to how the AI will prioritize unnecessarily blowing up meteor fragments.
AW2 is slightly more competent than AW1. The former won't go full retard unless the transport is loaded.
His theme was badass though.
AWB 4 life, yo
I was for several years, but then I discovered 4chan and never went back.
They had just made me a mod too
shiiiet.
People talking shit on flak. I beat a guy using andy with flak back when AWBW was a thing.
Out fucking played son.
Also that valiant princes bitch was such a cunt. She seriously needed a good dicking.
Do you remember Sarumarine?
I remember Naki was a furfag.
I remember DYCO was the biggest autistic wankfest I've ever seen.
I remember forum awards that were given out to inflate people's epeens for being autistic spergs.
I remember CO_Eagle, the administrator was a teacher.
I remember what the internet was like at that time and I maybe I lament that it will never be like that again.
I made those awards one time. And yeah, I kinda miss those days too.
Sarumarine made some of the best posts. It might be because we were younger and the web was fresher then, but Totally Flaked was fucking hilarious. I love how he'd put in the effort to sprite Flak as happy looking whenever he showed up.
"AWN turns straight dudes into lesbians." I avoided all the forum crap, but that's what I remembered of it.
Mostly all I visited AWN for was the design maps section. It had a great and creative custom scene that lasted a long while; I'd love going to the custom campaigns, reading up the fanscripts and analysing the map plus whatever scenarios the designer had thrown into it. Great times.
I forget who you're talking about there. Do you mean Valet of Vesper?
She changed her name a few times but yea that's the "v" word i was looking for.
"Valet of valor" I think was another one of her names. I don't think she cared for me to much since I didn't care if you have tits on the internet and I treated her as such.
Also that comic was gay dawg. I'd post that picture of Grit smoking a dubie but I don't want to have dig through my spergy Photobucket history.
I thought Valet was a dude the entire time until now. Damn. Her campaigns were hella fun, though.
That comic wasn't gay, it was hetero fun.
Go do us a favour and dig through that photobucket. Ever since DoR came out there's been a staggering decline in AW memes. I can't get why when it's the game that had funteors in it.
Because the game is over a decade old and Nintendo refuses to acknowledge it existed, except a Wii U VC release of Dual Strike, I think.
...
I assume it was as she. No one will ever know for sure.
Regarding my album… I went to gaia online at that time and that's probably the most pozzed I have ever been in my life.
It's like confronting my 15 or 16 year old self and dealing with a very heightened degree of autism and degeneracy.
I managed to find the Flak battle. There goes the OPsec I guess.
If Nintendo tries to revive this series, I hope Nintendo of America doesn't fuck up the translation like they did with fucking Fire Emblem and all their "muh feminism" and erasing dialogs in order to make the characters looks mysterious as an excuse when in reality they where just a bunch of lazy nigger-feminists.
But its core gameplay was the fucking best of the series.
Seriously, I will never get over how pissed I am at this. A DoR2 could have been massive. Give us a shitton of new COs to pad out the roster, expand the campaign to include cool shit like black turrets or pipelines, more maps, make even another big leap with the AI, give us a hard mode on the campaign, the list goes on.
Fuck, I want it bad. I still want it real bad. I would let Nintendo jew me the fuck out like the shit they pulled with Fates so long as the game came out and was good at its core.
It was already fucked as early as Dual Strike actually. Jake in Japan was more reserved than what we go in the US/EU, who used his headphones to give and receive orders, rather than for music.
I wouldn't count on it as far as Nintendo of Japan is concerned. I don't think Days of Ruin even released over there.
I saved that shit anyway so don't worry, I'm more pathetic. What good memories.
As a more casual goer, AWN seemed like damn good fun so long as you stayed above the drama.
I don't know if I want another AW game made by modern day Intelligent Systems
Nintendo doesn't even do Metroid anymore and considering the latest releases I don't think I want them to.
It did, very very late into its cycle. AW was always a series that did better abroad than at home, IIRC; a push like this would have to come from NoE or NoA, and that brings us into a whole other debate.
NoA's localisation took way more liberties with DoR, but it was a rare case where it made the scenes so much more fun. Morris is boring in the EU version and so is the line delivery by most every character. This is one time where it paid off for them and us.
My god. What dark times those were.
AWBW lets you make maps as big as you want. The purpose of the fight was to have it be over quickly.
No matter which CO you choose make sure you INFANTRY SPAM.
I really don't mind as long as they don't go kvetching about "muh wymynz" and "muh minorities" while I'm mowing down infantry with my choppers.
I swear to God, firing that pedo dyke crazy bitch was the best thing Nintendo of America has ever done.
Then get fucking Sensei and spam Mech.
That way you will crush the enemy in seconds.
awbw.amarriner.com
only three active games.
SAD.
The rest must be private I guess.
I believe it was present in AW1 too and I think Nell even goes on a tangent to let you know that in the absolutely wonderful tutorial.
I think they did so deliberately because they still wanted everyone to 1) finish the game on both modes and 2) help the player understand that he needs to protect his units if he wants to survive, but in the end all it does is make breezing through the game a trivial challenge.
That place had cool as fuck maps but the netplay was fucking AWFUL
From what I remember, each time you played a match it would load all the units and options on a new page. Moving, selecting, buying, whatever you did, you had to reload an entire new page. This makes matches last fucking forever because on slightly bigger maps the end game had you either giving up on moving all the units for the sake of finishing the turn or wasting everyone's time until it became more akin to old postal chess matches.
Oh my fucking God my first webcomic
Remember the page where they hid a Recon Adder and Flak were using onto a screenshot-guide of that Drake vs. Hawke mission? I miss stuff like that.
Full disclosure, I do not ever want Nu-tendo develop any of their older IPs ever again. If some fan makes a game inspired by those IPs with Original the Characters spoofing the cast then I'm game, but otherwise I do not want to pet the fucking Tanks or hear Andy scream Bazinga.
I hated DoR's plot. Not because it was bad but because Advance Wars is about goofy ass stereotypes and funny looking Artillery units. At least the nigger doctor was hilarious.
Reminder that the Mayor is the voice of reason of the whole game
...
Is this you?
There's still hope for reviving the franchise without it turning into shit.
2016 gave us many changes, and 2017 will give us more.
Maybe all this "le nerdy xddDD bazinger culture" fucking dies and you stop having faggot dialogues in videogames.
user, have faith.
I'm obviously pulling your leg here
Intelligent Systems is the developer and 2nd party holder of Advance Wars and Fire Emblem IPs. They're like Game Freak and Hal Laboratory, Nintendo publishes and gives them money while they pitch ideas to Nintendo and make the games. Really though it is Int Sys's fault for casualizing Fire Emblem before Nintendo's, since they were on that path since the GBA games.
...
I liked DoR's plot for what it set out to do. It wasn't completely as goofy as Wars World and that was okay. Hell, it still had a lot of absurdity in downtime and war room briefings. And fucking funteors. I'll be forever butthurt that a lot of old AWN/AWB fans seem to think the game needed to be as goofy as the old series.
How did you fit a battleship in a lake?!'
Being hyperbolic on the internet? Deliberately, to rile people up? You're no better than those bandits!
Bump
The mayor reminds me of Trump. So the question is: Is he right in leaving them behind for his people?
I think my problem with it is that it wanted to be story-heavy or more focused on the events of the war, but I can't take it seriously because half the cast looks like it came out from a western shooter, half looks like it came out from a very edgy anime, the Mayor looks like an extra from Storage Hunters and Johnny Bravo is piloting airplanes. Add to that the fact that the story is all about diminished resources and humans literally dropping like flies but you can spam as many motorbike ridin dudes as you wish to and it really feels like an unfocused game. Which is terrible because literally everything else about the game is top notch barring the graphics.
Thanks for making me chuckle
>>>Holla Forums
Gotta have an alibi man
Lads, I have a question about lore.
Why the fuck is Dark Hole's army made entirely of mutant monkeys on space suits?
Poe's Law says its not my fault that I can't tell if that image is serious or not.
Which game would you recommend for someone who has never played Advanced Wars but has always been interested? Preferably something for the GBA.
Advance Wars, the first one.
It's for GBA damn it.
AW2
You download it into the lake. If you need to, download a bigger lake. Duh.
I was always amused by this.
Also, I never played the game fully through, so what was Hawke's motivation being in Black Hole and serving an alien robot or something? Flak could be deceived to be there or he could just enjoy the fight, Lash could be lured with advanced tech, Adder just wanted to see the world burn, but Hawke?
Is it time for lewds?
You should be able to tell by his post that he's a retarded faggot
I want to touch Lash's hair.
I want to give Lash the lash
I have like 5 other AW pictures that are not maps or sprites and I wanted to post something alongside that. I figure whoever made it was asshurt of people complaining about DoR not being as enjoyable as the former games.
They're Ayy Lmaos, the only things that go into Nazi territory are Hawke, Sturm and the design of Black Hole's logo.
Flak may not understand units but he's a master of unconventional tactics.
Airports? What's that
Post more lad, I'm liking it.
Thank you, user
COS?
Never finished DoR, could not handle how fucking angry the mayor made me.
Also at the time I was burned out on downer games.
What if AW came back, but you could date and fuck your commanders?
Yeah, have AW suffer the same fate as FE, that's a good idea.
all i've got, fam
I just started playing Dual Strike for the first time, actually next mission is that Spiral Garden in the 2nd pic.
I was wondering what you folks thought on elevling up COs vs. changing COs depending on the area? I went the route of using just Jake and Rachel until now so i could level them up, but at least up until lvl 3 the bonus skills are almost useless and I feel I've made the wrong choice.
I wanted to make an improved version with the DoR characters' builds below the others, but it's a lot harder to put together definitive arrangements for them since that game has actual matchups.
Don't worry too much about it. The only good skills are at levels 1 and 8. There are two missions at the end of the game where you'll want at least one CO at level 6, but everywhere else you're going to be riding the +def and +luck skills you get right away.
MOAR
Is Flak a Tactical Genius?
Actually the battleship's range makes it a good feature, and also good luck destroying it without bombers or submarines.
Everyone hates the mayor. He's such an unlikeable asshole I kind of want a psycologyst to analyze the character for future use in media.
In other words "What if Nutaku bought the franchise?"
How is that song middle-eastern vibish?
I want to see Lash getting her loli pussy banged.
Is that shit even on r34?
It's like 70% of it.
If Switch gets a AW, will it ditch sprites for 3D models?
Shame hardly any of it is fappable.
Very likely.
Too many to post
cwtactics.blogspot.co.uk
it's black hole, and when you look closely, it actually resembles a weird gasmask/spacesuit combination that I think it's meant to evoke a mix of WW1 and cold war mask, with obvious ayy lmao influences.
personally I think there are no ayylmaos, or someone would mention something about them.
...
Sturm IS an ayy lmao. Black Hole literally pops out of nowhere in Cosmo Land after obtaining a small island and setting up their base over there. In the first AW, he uses mercenaries (presumably troops from Orange Star or clones) and begins experimenting with a clone of Andy, in the following game he's using these Ayy Lmao looking troopers. It's only speculation whether they're aliens or not though, because Black Hole is the equivalent of Nazi Rhodesian PMCs and all of its COs are humans who presumably also come from different places, but it's hard to say if the troops are loyal to a given commander or nation since in AWDS, selecting Hawke or Lash (who for story reasons defect from the new Black Hole led by Von Bolt after he left them to die by the hands of blob like creatures with their troops) lets you use Black Hole styled troops.
Post more
I miss this kind of thing so much
If you wanted to make a DoR one, just make it about the aesthetics and the game being a mature game for mature gamers to piss off as many autists as possible
I played the shit out of the GBA games back in the day. I beat AWDS and played it online quite a lot too but then for some reason I never got around to DoR. I should play it someday soon.
Anyone want to play a game on awbw.amarriner.com
I'm trying to figure out exactly how to set up the game or at least join one.
Oh come on. No AI should be that retarded.
If you can make the room, or at least pick out a map, then sure.
fun fact,
Carpenter Brut found inspiration in Advance Wars OST to do some of his song's verses
.
I've already posted the link to more if you are wanting more?
Man, that map was from the Hard Mode version of Orange Star… AW2 had some really cool missions that while gimmicky staid within the boundaries of the core game. The one in the comic is all about non-ground units, literally you're showered with G every day to make as big an invading army as possible.
Sea for All was a mess.
Why does the CO variety in DoR feel so small despite having the same number as AW1? And why wasn't the Beast a playable CO?
CO abilities were far more in-your-face in AW1's campaign, compared to DoR's, where they were kind of on the back burner. You can't miss a well-timed enemy Snipe Attack or Lightning Strike, and they're memorable because of that.
In DoR, the AI doesn't know how to utilize the CO Unit mechanic, and is virtually incapable of ever getting a power off. Consequently, even though your opponents switch out just as often as in AW1, they don't play differently at all in the computer's hands, so they all kind of just blend together. You'll probably see Caulder's abilities in his one chapter, Tabitha's irrelevant CO Duster in two chapters, and maybe Penny's CO Power in her one mission. Waylon and Greyfield don't do anything defining when you face them, and everyone else either is a player character, or was dropped out of the spotlight before the CO mechanics were introduced.
The player's side has kind of a similar problem. Andy, Max, and Sami are relatively distinct, and even better, the game often gives you a unique map for each of them. The second half of DoR gives you either Will or Lin for pretty much every mission, and while the two have crucial differences in multiplayer, they're interchangeable "better tanks" CO's as far as campaign applications go. The sole exceptions are one mission where you play an indirect specialist on a predeployed map with no indirects, and Tasha's level.
I can see the problems with the single player campaign you mention them but I was thinking more about the multiplayer aspect of CO interactions.
That being said, yes the CO abilities are severely underplayed when compared to previous entries in teh campaign and there isn't really a way to spotlight Lin or Will when both give the same offensive bonus and they lack any production passives like other games. (No Kanbei units or Colin weaklings).
It's funny because Penny has a global Ability as well as a CO zone so I don't know why they got rid of production passives entirely. I would play as the Jess equivalent who has better vehicles but only confers an additional bonus to her CO zone. And the game really doesn't have that many Specialist CO's which basically consisted of Green Earth in the older games. This game could add on double the roster of the 12th Batallion, Lazurian, and Rubinelle forces by making CO's that give bonuses only to specific types of units and not the broader categories like direct/indirect/air/sea.
Then there is Tabitha who is a CO I really like design wise because she says "screw the CO zone" and just buffs a single unit to maximum. It makes her pushes not as terrifying unless she has CO power. But the opposite is Forsythe which is my favorite CO but his Zone ability is very lackluster despite the range on it and no CO to back it up. He feels like he should have been a callback to the older games and just given his units a base atk/def buff ala Kanbei on a global level.
DoR needs a sequel because it's a good game but it needs to keep improving on this new idea for CO powers. Plus it needs to add more CO's and give us a better campaign to go with it. I liked the story but I also would have liked having more people to play with or at least being able to choose who I deploy. And more units would be nice. Bikes are a fine addition but Crop dusters feel really weak on maps that aren't pre-deploy.
Oh. Then you're wrong. AW1 multiplayer was by far the worst of the four. CO's had so little impact that half the cast effectively didn't exist. After banning Max, who just dominates everyone, you're left with a game of four: Sami, Grit, Kanbei, Sturm. Three of these guys play about the same and are prone to stalemates because of their high infantry defense, and Grit is designed to win games in the slowest and most agonizing manner possible.
Each sequel improved on the multiplayer and pulled it a little further out from this slough. Even AW2 at least gave most of the literally who CO's some identity via their supers. By Days of Ruin, it's become an entirely different system, where infantry spam is bad and attacking is good.
Every CO has access to a single 130/130-or-better unit, and the revamped damage formula lets you accomplish way more with your handful of boosted units than you ever could have in the older games. The non-universality of the bonuses gives both players the option to ram their chock forces into each other, or to move aside and tear the shit out of the opponent's vanilla sections. Even with the redundancies like the three air CO's or Isabella and Forsythe, there's still an order of magnitude more variety in how CO's handle and interact with each other.
Considering Colin, Hachi, Kanbei, and Sensei are all stupidly overpowered, it makes sense that they'd be hesitant to try it again. There's probably a way to balance this concept, but it's more trouble than it's worth.
Days of Ruin made it so that, barring two egregious exceptions, playing different COs would be a matter of preference rather than a necessary tactical choice. Maps are much tighter than in previous AWs, making matches more about moving in with the right units than spamming the Mechs or whichever unit your CO is most comfortable with. Making Infantry units cost more than a single city is also ingenious, since it prevents you from blobbing your way to victory and walling airplanes with riflemen.
Still though, even if matches are more technical, I really miss having the more light hearted tone to the whole game and outplaying little shits who use broken COs.
He has no CO powers though
The multiplayer in the first AW was always meant to be just like the Super Famicom Wars one. Unfair and unbalanced, but fun as all hell. Though you're right in that Max is un-fucking-beatable in the right hands. Also AW1 has a lot of COs and situations that are just meant to be used in single player while they're grating as fuck in multi, I.E. Drake fucking making any multiplayer map impossible to play in 1v1 or a torment in free for alls.
I personally think this game had the best roster for the multiplayer of all 4 titles. Even if Sturm, Hachi, Colin and Sensei were stupidly powerful, you could always rely on high tier COs like Nell, Sami or Grit to pull wins against them. Heck, even the supposedly bad ones like Flak or Olaf can do some serious damage if used right (though it's true that Olaf severely needed that huge buff in AWDS with the extra snowy day and extra power within the snow - besides, they should have made it so both Drake and Olaf bring their own status effects at either predetermined or randomized days even on Normal weather).
It destroyed any semblance of balance AW2 tried to create. Individually the COs fit into three categories: very balanced (like most of the old cast, Lash and Olaf got modified quite extensively), very unbalanced (the Elder Money Gods, Sasha and Nell) and very situational-yet-do-not-play-them-on-the-wrong-map (Javier and Jake are impossible to beat given the right setup, and fucking Rachel and her fucking triple missile god fucking damn it) but the problem arise from the retarded Dual Strikes and the way the game handles CO power refilling (the tagged out player still gets some, making combos that include Adder or any 5 Super commander an excellent choice for a passive CO). Also fuck those pipeline rockets with a passion.
Taking this rare opportunity to plug in this guy's videos, he basically rips open AW2 and DS and adds features missing from either.
I can't disagree with you but I can't say I have as much experience with Multiplayer as you do than. Because my group (mostly the kids at my church) didn't ban Max and only Olaf, Drake, and Sonja were considered unplayable because of how they worked. (I can't remember the state of Eagle because I never really used him until DS and missed out on AW2).
That being said I found that when playing DoR with other people there was less variety in who gets picked and it was mostly Gage, Brenner, Tabitha, and Forsythe (the latter being pretty much me alone). And Caulder was banned for good reasons.
I don't think I'm asking for money CO's but I didn't word that clearly. For people like Forsythe with no CO power and who give the least amount of buffs I think it would be better to just give them global passives on units. Much like how older CO's could create units that started out with higher base stats. That's what I refer to as production passives but I don't know if there is an official name for that. Pretty much everyone did it with the exception of people like Andy. So you could increase the roster size by creating CO's that just give flat, but small bonuses as global abilities and remove any CO power from them.
When I look at CO zones I see one of two uses. Ramming into an enemy unit with your CO unit, than surrounding him with other units to keep them in the field as they attack. Or sticking them on Indirect units and bombarding the enemy while your non boosted units advance into the softened up enemies. The reason I played Forsythe was because at range 5, his zone was large enough for me to play around in. Range 2 felt way too small unless I was playing Gage which meant I had largely immobile units to buff. But Tabitha wasn't to my taste because she lacked the zone and having a single powerful unit didn't help me when the surrounding units could use a buff as well.
I fully admit that I'm not the best at strategy games and you seem to have a much better grasp on how these games are balanced. But based on what you said I still would like to see CO's that favor specific units at the very least and there is room for them in the current DoR system. I bring up Jess because she became one of my most used CO's in DS and that was because while she wasn't as strong as Max, her resupply fit more with my strategy.
Tags are retarded, but if you leave those out I think Dual Strike's a bit better for multiplayer. Powers charge faster than ever, so your important turns come sooner, and games generally end earlier. Even if there isn't a clear winner by your second or third power, it's almost impossible to stalemate because black bombs are available to crack open any fortification. Also,
While you could always adjust this further, I'm pretty sure a flat 120/120 Forsythe without access to his 140/140 CO tank would be the worst CO in the game. Capping out at 120 attack (practically speaking. You'd still have level-up bonuses, but you have to work for those) really limits your options for starting offensives. Maybe Greyfield's still worse? I don't know, I feel like it'd be really close though.
What kinds of maps are you guys playing on, anyway? I wonder if that has anything to do with it.
I thought that his bonus was 10%. So his CO unit would be 140/140 on his deployed unit and all other troops get 110/110.
He would still need to be a CO put on the field like all others so you don't lose his Single Veteran+CO unit. The rules are still in effect, once they deploy all units on the field get a buff. Since I figure tracking which units were made while the CO was deployed and which one's weren't would be a pain in the dick to manage.
Had to dig out my copy of DoR. I don't have my other ones. mostly 3-4 player maps. If I had to remember I would say ones that Pre-deploy was never really used and maps were large. Can't remember AWDS maps at all and that was when I played this in marching band so I would guess 1 on 1 maps.
AW2 Lash was a fucking beast in mountainous regions because the developers saw it fit to give air units the same bonus as the ground units when given a certain terrain. Her super would basically fuck you over if you let her units anywhere close to cities or mountains. In AWDS not only did they nerf her passive, they also gave Sonja a way to counter her.
Olaf is much better in AWDS because his snow lasts enough time to actually do some damage and he gets extra strength during snowy days to boot. Granted he's not fantastic but he's not unusable either.
Nell has no weaknesses and even if you rely on the RNG, you can just add 1 or 2 extra points of damage to any unit, so even Infanty can deal some damage to Neotanks. That shit breaks the balance.
Sasha is also rather broken because not only her powers are extremely useful, she's a Colin lite without sacrificing any firepower.
Don't bully Xord.
But bombers are indirect combat units. They don't land on people and explode, they drop bombs that explode - that's second-hand assault which is indirect by definition.
Guns are also indirect-combat weapons.
Direct attack units are those that have to be in an adjacent square to attack.
I get you were probably joking
Why did they remove the animation of troops attacking from mountains in DS+? Like seriously, seeing my troopers mow down tanks, or infantry from the comfiness of a mountain top was just euphoric to me.
Days of Ruin seemed perfect for the west to bring to life and give more realistically human charm to cope with shit back then.
Feels bad man
I don't remember this detail at all because I usually ran with no animations for the majority of the game to save time. But yeah AW2 had much better looking animations than the following titles.
Man, I just want another Battalion Wars if we can get a vaguely AW-like RTS.
Who's the most overpowered?
How's that game? I remember not being able to find any copy at my local game shop
I think it's a tie between Sturm and Colin. Campaign Sturm is a bitch, but give Sturm to a competent player with a good strategy and he can destroy everyone. Colin though is much more cheap and an easy-mode character that can work in any map, even on pre-deployed the fact that you keep on accumulating money means that at some point you're just going to deal a huge blow to the enemy with your SCOP.
Caulder, easily. Sorting the other four is kind of tricky, though. AW2 Sturm and AW1 Max could both be second, and AW2 Grit and Colin could both be fourth.
Sturm or Caulder. Strum wins large maps, Caulder wins small maps.
Although if Sturm shoots a meteor it'll surely be aimed at Caulder's death diamond.
Actually forget what we said, the two top dogs of the Famicom Wars universe are these faggots
- Billy Gates is most likely the inspiration for Colin, he starts each turn with '10K G' of extra income, meaning that he can roll any of the more powerful units PER TURN, while not suffering penalties of any kind.
- Yamamoto (who apparently lore says it's Sensei in his "younger" days) has all of his units start with a higher rank, which works similarly to DoR in that they're stronger and pack quite a punch.
- Also added Hetler in because I'll never get over him existing and being the leader of Yellow Comet
Add to what you said though that you need to factor in not only the maps and units allowed, but also the fact that each iteration changed drastically the way units function. Super Famicom Wars, for instance, has gas being replenished at a cost. If you put Billy Gates and Colin up against each other on the same map but with the respective games' kind of units, Colin could still outbuy Billy just thanks to the gas penalty.
I shamefully forgot him
I'd still take Caulder over Yamamoto. Caulder's 160 defense (or closer to 140 if we're using the old math) is going to soak up a lot of Yamamoto's power, and when Caulder swings back just as hard, Yamamoto only has neutral defense. And then there's the daily hyper upgrade.
On the other hand I have no idea how to look at Billy. He's broken in such a unique way that there's really nothing to compare him against.
The thing is, Caulder's units need to be around their officer for the effects to take place - Yamamoto has that effect on from the beginning with each unit, said units can also get to higher levels than in DoR I believe, and even then all it takes him is to kill the unit that has Caulder in it to waste anything he's trying to accomplish. On the other hand not only would he be limited to SFW tier units, he'd be tied to the same cost penalties. I wonder if that hack would allow you to see both commanders duke it out with their own rules…
Well, if Yamamoto had the permanent Counter Break that's endemic to SFW, the matchup would certainly go a lot more slowly…
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This thread is actually interesting and it made me want to replay AW1 so here's a bump. Is AWBW any good or is it just dead?
Neat. I'd rather it be Tabitha, but Tasha really does deserve it more. She has almost nothing.
AWBW's population never recovered from the prolonged server failure about two years ago. The system is bugged and no longer disqualifies inactive players, so games commonly get stuck in limbo.
And even before that went down, it's always been the worst way to play AW online due to the constant page-loads.
Are there any alternatives asides from emulators with p2p network clients like kailiera? Cause those suck diiiiick and costantly desynch even with only 2 players if your ping is three digits high.
Mednafen is the emulator of choice in old Holla Forums's AW threads. It hangs sometimes but I've never seen it desync.
boards.fireden.net
Why is a PvP based grid srpg not a thing? They seem to have everything for PvP from shooters to mobas all the way to every cardgame but not this.
I remember reading about the english transporting an old battleship in pieces overland to run it in a lake in Africa as a mobile shelling platform and armored transport during the colonial wars.
it got stripped of guns and retrofitted as a ferry when they were done with it.
There was a Fire Emblem by Web in the same vein and I think same developers as Advance Wars by Web, but I only visited it nearly a decade ago
I wish I could spank Lash.
Who is your favorite CO to play with and why isn't it Jess?
Sturm hands down
Grit because of that cushy extra range, otherwise I'm good for using any CO depending on the map and mode
It's much trickier because using forces fucks over the balance, but I prefer to play with a single CO. I've had some sick matches with Javier though.
Adder because gotta go fast.
Also bonus in Dual Strike : Gotta use edgelord alt costume.
To expand my list then
Grit. I love the range and I'm fond of slow pushes.
Jess: Solid ground war, very reliable CO power. Good range of units buffed
For solo CO I will play Jess. For Dual CO I will probably go Jess/Sonja or Grit/Lash. Anyone who gives me good counterattack bonuses.
Gage or Forsythe.
Source on that? Google doesn't show anything.
Eventually Shulk would have still got to the bases, what are they supposed to do? Keep running away from him even when he gets to the mechonis core?
Alt costume Kindle all day everyday.
Eagle. Probably the most interesting CO in the game's kinda plain roster. This iteration of Lightning Strike has the most drawbacks and is thereby the most skill-intensive.
Hawke. Great theme. Abilities are pretty mundane, but they're good enough to keep him from being completely impotent like Adder or Sonja.
Grimm. Statistically underpowered, but he's so lopsided that any game he's in will be fast and wild. Also ties with Kindle for best new CO theme.
Penny. Music, bear memes. Her stats really don't cut it in serious play, but wifi worldwides were pretty nice to her with their random weather settings.
Uh, yes? Do you not remember what happens there? He loses the Monado to Zanza and then is knocked out for a few days. They could have attacked the Mechonis Arm while he was recovering and just wrecked everyone.
OP from Imageboard has always been retarded, in every sequel, in every spin-off.
Did nobody notice that Will confessed his love to Isabella on the bridge of a humongous superbomber large enough for multiple tank squadrons to engage in battle inside it, as it was crash landing? Because I really enjoyed the absurdity of the whole scenario. It's like two lovebirds in their own little bubble as some IDS soldier is swearing in curse-foods, and soldiers from both both sides are running around the bridge trying to get the Great Owl to not explode and land safely.
Hawke was only there because he was power-hungry, he recognized Sturm could be a source of strength and served him just long enough to get a chance to pull the rug out. Same thing with Von Bolt if I recall correctly.
Sounds like a normal day in the Gundam universe.
Orange Star is United States
Blue Moon is Soviet Union
Yellow Comet is Imperial Japan
Green Earth is Nazi Germany
AWN, AWBW, warsworldnews been on it all. But AWN was a lot of fun for laddering with DOR back in the day.
You do know that basically every single map on there was ripped straight from AWBW, right?
tired of hearing a bunch of unskilled fgts complaining about infantry spam. Infantry spam is only a problem on a shit map. A good map will force players to use their infantry like pawn walls and flanks in chess. Without the basic unit, infantry, you would NOT be able to push in this game. What unit will you use to block 7k tanks and 9k copter spam from rolling over everything? You won't. So get over it. You don't know shit. Stop complaining. You just suck.
Never seen these b4. Thanks mate. Especially for the 1st one.
Sure. Post your username and I'll send a game request.
+1
The problem is not that it was the worst way to play advance wars online per se, but that it's the only way to play it online that actually has other people to play with. There is literally nothing else out there that fills the gap like AWBW does and it's a shitty cheap website that loads the page after every move.
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Many AW fans here. What games you guys playing now?
Adder is also like this. In the ending for AW2 he literally just says that he follows the strong like the coward that he is.
I thought of a way to avoid unit-spam, and that is to force the player to build no more than 3 of the same unit in a row or up the cost of that unit immensely after 3 were built consecutively for a bunch of turns.
None
But I swear, if someone makes an unofficial sequel to AW, they better use completely different COs and factions because I'm sick and tired of hearing niggers creating fantastic romhacks and doujin titles and getting shat on by Nu-tendo because they can't be arsed to just copy the mechanics and the overall world instead of using the same characters.
Wouldn't work. Usually there's 3 bases minimum on any decent AW map. No one literally buys 3 inf every round except during the beginning, so they would just buy 2 inf and then a tank or something. The only thing it would do would make the opening phase awkward.
Check out macro tactics on steam greenlight. BEst one so far and comes out in like 2 months. Also there is tiny metal.