X-Com Long War 2

In this thread we figure out, if mods have finally fixed XCOM 2.

>Old gatecrasher mission was replaced You´ll be missed. Rip in peace

There is probably more stuff, but this is all what i gathered from the short amount i played this mod today. The concepts seem very interesting and add alot of new depth which the base game sorely lacked. But time will tell what balance tweaks they will need to make.

Also, i guess, discussion of older X-Coms is allowed too.

Other urls found in this thread:

thepit.ja-galaxy-forum.com/
mega.nz/#!dhFA3TAQ!iC3dG3mkwVa1KgHvgMf4FUeoRChJXpCqqndM8b4NGNU
mega.nz/#F!dt9zRDBC!KUqm9C3kMPq3-oKOIuTTBg
rarbg.to/torrent/qudfpn7
rarbg.to/torrent/xqfg2an
skidrowgamesreloaded.com/xcom-2-update-20161108-codex/
youtu.be/AkE2ksBReF8?t=791
steamcommunity.com//workshop/filedetails/?id=626291285
twitch.tv/totalbiscuit
twitter.com/SFWRedditVideos

wheres the part where it removes the rng?

Well, i guess you can make a squad full of grenadiers, but would xcom still be xcom if you didn´t miss a 99% shot from 1 meter away?

Does it let me romance the snek now?


Every good game has a bit of RNG. It's all about your ability to react and control it.

I've been looking at picking XCOM2 up again after putting it down a few weeks after launch because of the bugs. I guess I might as well wait a few more months for them to work this mod out as well.

Kinda this. X-Com isn´t about drawing up a perfect plan beforehand and execute it flawlessly. It´s more about reacting wisely to unexpected situations which the rng cause.

kys faggotron

I keep meaning to puck xpuratez back up. He added under water missions since I last played, bretty gud.

TotalBiscuit made a video on it.

Any particular reason why you'd share that? I mean other than being a baitfag or an absolute bloody idiot?